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  • wraggster

    by Published on January 17th, 2008 20:31

    Niateph posted a new release of Byook for the Nintendo DS:

    Byook is a system of adventure game combining books and video games for Nintendo DS.

    The DS, held on the side, symbolizes the open book and invites the player to delve into the story.
    Gommant few letters, playing with words, altering the meaning, and it guides the story and discovered the consequences of his choice.
    When the story intensifies, the virtual book comes to life and leaves room for Thursday: page is overshadowed by scenery and words are born playable characters. Became player, the player saw his book while a narrator tale scene played.
    The text and the game gradually merge to form a new way of living a story: figures of speech playable, fun gameplay literary puzzles, games on the words and so many others!

    16/01/2008 : Horus 0.5

    +By drawing a box on the touch screen you can now make the In-Game menu appear.
    - You can't make it appear when you are in game mode with the text screen up.
    +When the texts change they appear in a different color.
    +There are ink stains at some points of the text. By clicking on it you can change various things including gameplay functions or scenario orientation.
    -There is no more sound since we are shifting to ASLib.
    +Page displaying system has been recoded.
    +Copyright screen are here !
    +Hieroglyphes riddle has been modified and is supposed to be easier to understand.
    +Pages' numbers are here !
    +Various endings depending of your choices and success in the riddle.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:31

    Niateph posted a new release of Byook for the Nintendo DS:

    Byook is a system of adventure game combining books and video games for Nintendo DS.

    The DS, held on the side, symbolizes the open book and invites the player to delve into the story.
    Gommant few letters, playing with words, altering the meaning, and it guides the story and discovered the consequences of his choice.
    When the story intensifies, the virtual book comes to life and leaves room for Thursday: page is overshadowed by scenery and words are born playable characters. Became player, the player saw his book while a narrator tale scene played.
    The text and the game gradually merge to form a new way of living a story: figures of speech playable, fun gameplay literary puzzles, games on the words and so many others!

    16/01/2008 : Horus 0.5

    +By drawing a box on the touch screen you can now make the In-Game menu appear.
    - You can't make it appear when you are in game mode with the text screen up.
    +When the texts change they appear in a different color.
    +There are ink stains at some points of the text. By clicking on it you can change various things including gameplay functions or scenario orientation.
    -There is no more sound since we are shifting to ASLib.
    +Page displaying system has been recoded.
    +Copyright screen are here !
    +Hieroglyphes riddle has been modified and is supposed to be easier to understand.
    +Pages' numbers are here !
    +Various endings depending of your choices and success in the riddle.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:24

    Myke38 has updated Starlite a Clone of the awesome Starcraft to the Nintendo DS, first take a look at these screens;



    Heres the full and translated to English Release info:

    Hello,
    Voila version 0.03 of StarLite.
    On the agenda:
    -- StarLite is now using 3D Sprites, which allows to see 1024 in total.
    -- The wireless Ad-Hoc mode is now functional. It is a saying that you can play with 2 DS in the same piece, one against the other!

    Here's how to follow in order to play a new version:
    -- Copy the file StarLite.nds on 2 DS. (So far, everything is normal)
    -- On the DS numero 1, copy at the root of your memory card file "equipe.txt" with the content as simple character "1" (without a return line, no spaces)
    -- DS on the number 2, copy the same file, still has its roots, but this time containing the only character "2".
    This file helps to inform the DS that you are the player 1 or 2 player!
    -- Run Starlite, and wait for the 2 games is launched on 2 DS. You can now begin to play.


    Why this file "team"? In fact, we have not had time to create a menu to select its colour and number team. And this menu will permit synchronize the start, which is not the case here ...
    But all that will come in the next version.

    In conclusion, you can see for yourself that this is indeed the beginning of WiFi mode, but it works! (Plant it again from time to time, but it takes care)

    Known Bugs:
    -- Some of the crashes DS.
    -- The death of a marine leaves desired: If you kill a marine enemy is your Promis who dies, we will correct it tonight!

    Download and Give Feedback on this excellent release for all Nintendo DS Fans ...
    by Published on January 17th, 2008 20:18

    Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:



    Most of my effort has focussed on UI related issues with this release. My vision for the Action Bar is now realized. You can populate it with your own choice of actions or spells.

    Akoi Meexx has been working extremely hard at a total-conversion tileset for POWDER which I'm proud to now make the default tileset!

    I've moved my primary playing platform to the DS. I'm extremely happy with the current stylus interface. I have not had to use the buttons at all. This is fortunate as in the winter one can use the stylus with gloves, but I've had issues trying to use the buttons.

    * The PPC Mac and Linux versions will no longer have psychedelic colours, but instead look normal. (Ben Hjelt)
    * [Mac] The Mac port now uses a .dmg making installation a snap! Note your .txt and .sav files will be saved to whatever directory you put the POWDER program into.
    * [SDL] The window icon was accidentally half brightness - it is now in its full glory.
    * There is now an action bar along the top of the screen as well. Further, you can reassign action bar entries when in the verb screen. Merely drag and drop to until the bar matches your dream layout!
    * There is now actionbars on the left and right of the screen. It is recommended you don't use the top few of these as they will obscure your text output.
    * Your action bar settings are saved across sessions. If you mess things up, the Options menu has a Defaults entry that will revert them to the defaults.
    * From the Zap menu you can drag and drop spells to the action bar. This lets you cast specific spells with a single click.
    * On reading a spell or skill book, you will be given the full text of the spell or skill you are trying to learn. You will then have to confirm your selection. This requires two extra button pushes, but I hope such learning is rare and this helps people discover the spell text as [Select] is a tad bit obscure.
    * The background for the inventory screen has been changed into a series of boxes rather than the odd C symbol. This is also done on the layer beneath the items.
    * When you possess another creature and equip items, your original body will no longer mirror your new weapon choices.
    * Renaming yourself will change your actual name (the one for the win screen and character dump) rather than just your body's name. (Grothias)
    * Linux port is now statically linked against libstdc++, so those of you who don't have old libraries installed should be able to run it. (Martin Read, John Overmars)
    * The final inventory screen will no longer go to full-examine when you click on an item. Instead, it acts like the normal inventory where it does the short description on click and changes the item bar to reflect whether you can view the item. Similarly, the only way to quit it is to now press the inventory button again. (Or , of course) (Honourable mention to Richard Quirk who submitted a patch for this after I had already coded it)
    * Possess now takes Diagnose as a prerequisite.
    * The haunted island and other similar rooms that have monsters have been double checked to ensure they don't allow stairs. (Martin Read)
    * [DS] Richard Quirk finished the earlier fix to support r21 of devkitPro. It turns out my refusal to use short-enums was the source of the incompatibility.
    * Requesting info ('i' or [Select]) on the cancel option of a spell book reading menu will no longer crash. (Ciaran Walsh)
    * You can drag items around your inventory screen to reorder them. You can drag into your equip slots to put them on or drag off equipped slots to remove them. (Richard Quirk)
    * it's to its correction in cockatrice description. (Richard Quirk)
    * Eating items now grants ten times the foodvalue, bringing them more in line with eating corpses. (Brendan, Michal Bielinski)
    * One new map.
    * Brand new tileset - the Akoi Meexx tileset. This is a total conversion which has been made the new default tileset. Never fear, if you want the naked pink guy, you can change to the Classic tileset.


    Leech the right version:

    Gameboy Advance [382k].
    Nintendo DS [735k].

    Download Above and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:14

    Cid2Mizard has released a new version of his rather cool Mario Galaxies game for the Nintendo DS:



    Heres whats new

    -2 Languages English and French.
    -8 Worlds and 8 levels.
    - Support DLDI (A patch if necessary).
    - Backup hiscore.
    - Addition of the Pause.
    - Adding sound and music.
    - Adding CheckLid
    - Using the EFSlib of Noda for. Mods.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 20:14

    Cid2Mizard has released a new version of his rather cool Mario Galaxies game for the Nintendo DS:



    Heres whats new

    -2 Languages English and French.
    -8 Worlds and 8 levels.
    - Support DLDI (A patch if necessary).
    - Backup hiscore.
    - Addition of the Pause.
    - Adding sound and music.
    - Adding CheckLid
    - Using the EFSlib of Noda for. Mods.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2008 19:58

    via psphacks

    Allow me to re-introduce Kosmodrones — a homebrew game developed with Amiga classics like TurboRaketti and Gravity Force in mind.

    Like I said before, you may compete with other players by sharing your high scores & ghosts with kosmodrones.com. Download ghost races from other competitors, load ‘em up, try not to laugh, and have them eat your dust.

    Kosmodrones v1.02 changes:

    PSP Slim compatible
    New Race Level
    Support for WPA-encrypted networks
    Online highscore list for best total time
    Fixed bug that caused high-score uploading to hang when the connection failed
    Various other minor bug-fixes
    Kudos InsertWittyName, Abhoth, and Frode Frank. Terrific work.

    Download at Official Site Here (44MB) --> http://www.kosmodrones.com/ ...
    by Published on January 17th, 2008 19:53

    Freeplay has updated his Freeradio app for the PSP, heres whats new:

    Version 1.5, 1/16/2007

    I've combined IchigoKurosaki's graphic theme and Joost's 'more screen space' mod, along with my own tweaks, into a much cleaner looking interface.

    I also fixed the 'Now Playing' and 'Stop' buttons in place so you can always see them.

    BTW, if you want to upgrade, but don't want to lose your personal settings from earlier versions, just delete the 'radio\personalize' folder from this when you unzip it (before you copy it onto your memory stick).

    Download and Give Feedback Via Comments
    via freeplay ...
    by Published on January 17th, 2008 19:20

    Up until yesterday, the living room set-top box was simply a "hobby" for Apple; its fumbled Apple TV product did little to unseat the HD video rental download champ, the largely uncontested Xbox Live Video Marketplace. With a fresh splash of software for new boxes and a free upgrade for current users, Apple TV Take 2 is giving it another shot.

    Of course, for an audience of gamers (that's us!), Apple's product has a particularly severe handicap but, on a strictly video entertainment scale, it manages to best the Xbox Live Video Marketplace in just about every category. Now we realize this is, in many ways, an apples to oranges comparison (sorry), but Microsoft isn't just competing for gamer dollars anymore and competition is growing (in fact, the at-home-rental set-top box industry will see another entrant later this year with Netflix).

    http://www.joystiq.com/2008/01/16/ch...e-vs-apple-tv/ ...
    by Published on January 17th, 2008 19:19

    Introducing the new Highspeed air cooler v2, for Xbox 360, and compatible with the HDMI version console.

    External Xbox 360 air coolers can only cool the temperature of the Xbox 360's outer Surface but do not cool the temperature of the CPU/GPU; therefore, making them useless to combat CPU/GPU overheating. The XCM high speed air cooler directly cools the 360 CPU and GPU. Using internal temperature measuring devices, this product monitors the temperature of the 360 CPU and GPU. XCM high speed air cooler's external controller will allow you to control the speed of the fan while it monitors the temperature of the 360 CPU and GPU. AUTO mode will automatically adjust the fan speed depending on the temperature of the CPU and GPU.

    http://teamxtender.com/ ...
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