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  • wraggster

    by Published on January 16th, 2008 22:00

    With their focus on fun for everyone, Nintendo's Wii™ and Nintendo DS™ systems are leading a new movement in the world of video games. Games based on brain exercises. ... New experiences that surprise even core gamers. ... Grandparents buying video game systems - for themselves! Surely, these are unprecedented times.

    "The video game industry has never had so many new players, and they've never had so much fun," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Our momentum is not limited to one system or one game. We're going broad and bold in 2008, with something for every member of the family."

    Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars®: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS™ is for all consumers, whether they currently play games or not.

    Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros.® Brawl; games with universal appeal for gamers old and new with Mario Kart® Wii, which uses the easy-to-pick-up Wii Wheel™; and Wii Fit™, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare™ games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.

    Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes™ from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.

    The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.

    Wii
    Jan. 7: Kidz Sports Ice Hockey from Destineer
    Jan. 8: Harvey Birdman: Attorney at Law from Capcom
    Jan. 15: SAMURAI WARRIORS: KATANA from KOEI CORPORATION
    Jan. 15: Furu Furu Park from Majesco Entertainment
    Jan. 21: Endless Ocean™ from Nintendo
    Jan. 22: One Piece™: Unlimited Adventure™ from Namco Bandai Games America Inc.
    Jan. 29: Bomberman Land from Hudson
    January: No More Heroes™ from Ubisoft
    January: CSI: Crime Scene Investigation™: Hard Evidence from Ubisoft
    Feb. 8: Kawasaki Jet Ski from Destineer
    Feb. 11: Go Diego Go!: Safari Rescue from 2K Play
    Feb. 12: WWII Aces from Destineer
    Feb. 12: Dream Pinball 3D from SouthPeak Games
    Feb. 18: MX vs. ATV Untamed from THQ
    Feb. 25: Agatha Christie And Then There Were None from DreamCatcher Games
    Feb. 26: Baroque from Atlus USA
    Feb. 26: The Masked Queen and the Tower of Mirrors from Square Enix
    Feb. 27: Kidz Sports Soccer from Destineer
    Feb. 27: London Taxi: Rush Hour from Destineer
    February: Garfield® Gets Real from DSI Games
    February: Yamaha Supercross from DSI Games
    February: Karaoke Revolution Presents: American Idol Encore from Konami
    February: Brothers in Arms: Road to Hill 30™ from Ubisoft
    February: BALLOON POP from UFO INTERACTIVE GAMES
    March 3: Destroy All Humans: Big Willy Unleashed from THQ
    March 9: Super Smash Bros.® Brawl from Nintendo
    March 10: Worms: A Space Oddity from THQ
    March 25: Okami from Capcom
    March 25: OPOONA from KOEI CORPORATION
    March: MiniCopter: Adventure Flight from Aksys Games
    March: Alone in the Dark from Atari
    March: Ninja Reflex from Electronic Arts
    March: Obscure: The Aftermath from Ignition Entertainment
    March: Target: Terror from Konami
    March: Nitro Bike™ from Ubisoft
    March: Emergency Heroes™ from Ubisoft
    March: HEAVENLY GUARDIAN from UFO INTERACTIVE GAMES
    March: Rebel Raiders from XS Games
    April 15: Castle of Shikigami III from Aksys Games
    April: Pro Evolution Soccer from Konami
    April: Wild Earth: African Safari from Majesco Entertainment
    April: THE MONKEY KING-THE LEGEND BEGINS from UFO INTERACTIVE GAMES
    April: Super Pick Ups from XS Games
    May 6: Speed Racer from Warner Bros. Games
    May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive Studios
    May: BlastWorks: Build, Trade, Destroy from Majesco Entertainment
    May: King of Fighters: The Orochi Saga from SNK Playmore
    May: THE DOG Island™ from Ubisoft
    June 8: Wonderworld Amusement Park from Majesco Entertainment
    June: Catch of the Day from Electronic Arts
    June: Ford Racing Off Road from Empire Interactive
    June: Cooking Mama Cook Off 2 from Majesco Entertainment
    June: Rygar: The Battle of Argus from Tecmo, Inc.
    June: DeBlob from THQ
    June: Wall-E from THQ
    Spring: Mario Kart Wii with Wii Wheel from Nintendo
    Spring: Major League Baseball® 2K8 from 2K Sports
    Spring: Don King Presents: Prizefighter from 2K Sports
    Spring: Top Spin 3 from 2K Sports
    Spring: Kung Fu Panda from Activision
    Spring: LEGO: Indiana Jones from LucasArts
    Summer: ...
    by Published on January 16th, 2008 22:00

    With their focus on fun for everyone, Nintendo's Wii™ and Nintendo DS™ systems are leading a new movement in the world of video games. Games based on brain exercises. ... New experiences that surprise even core gamers. ... Grandparents buying video game systems - for themselves! Surely, these are unprecedented times.

    "The video game industry has never had so many new players, and they've never had so much fun," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Our momentum is not limited to one system or one game. We're going broad and bold in 2008, with something for every member of the family."

    Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars®: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS™ is for all consumers, whether they currently play games or not.

    Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros.® Brawl; games with universal appeal for gamers old and new with Mario Kart® Wii, which uses the easy-to-pick-up Wii Wheel™; and Wii Fit™, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare™ games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.

    Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes™ from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.

    The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.

    Wii
    Jan. 7: Kidz Sports Ice Hockey from Destineer
    Jan. 8: Harvey Birdman: Attorney at Law from Capcom
    Jan. 15: SAMURAI WARRIORS: KATANA from KOEI CORPORATION
    Jan. 15: Furu Furu Park from Majesco Entertainment
    Jan. 21: Endless Ocean™ from Nintendo
    Jan. 22: One Piece™: Unlimited Adventure™ from Namco Bandai Games America Inc.
    Jan. 29: Bomberman Land from Hudson
    January: No More Heroes™ from Ubisoft
    January: CSI: Crime Scene Investigation™: Hard Evidence from Ubisoft
    Feb. 8: Kawasaki Jet Ski from Destineer
    Feb. 11: Go Diego Go!: Safari Rescue from 2K Play
    Feb. 12: WWII Aces from Destineer
    Feb. 12: Dream Pinball 3D from SouthPeak Games
    Feb. 18: MX vs. ATV Untamed from THQ
    Feb. 25: Agatha Christie And Then There Were None from DreamCatcher Games
    Feb. 26: Baroque from Atlus USA
    Feb. 26: The Masked Queen and the Tower of Mirrors from Square Enix
    Feb. 27: Kidz Sports Soccer from Destineer
    Feb. 27: London Taxi: Rush Hour from Destineer
    February: Garfield® Gets Real from DSI Games
    February: Yamaha Supercross from DSI Games
    February: Karaoke Revolution Presents: American Idol Encore from Konami
    February: Brothers in Arms: Road to Hill 30™ from Ubisoft
    February: BALLOON POP from UFO INTERACTIVE GAMES
    March 3: Destroy All Humans: Big Willy Unleashed from THQ
    March 9: Super Smash Bros.® Brawl from Nintendo
    March 10: Worms: A Space Oddity from THQ
    March 25: Okami from Capcom
    March 25: OPOONA from KOEI CORPORATION
    March: MiniCopter: Adventure Flight from Aksys Games
    March: Alone in the Dark from Atari
    March: Ninja Reflex from Electronic Arts
    March: Obscure: The Aftermath from Ignition Entertainment
    March: Target: Terror from Konami
    March: Nitro Bike™ from Ubisoft
    March: Emergency Heroes™ from Ubisoft
    March: HEAVENLY GUARDIAN from UFO INTERACTIVE GAMES
    March: Rebel Raiders from XS Games
    April 15: Castle of Shikigami III from Aksys Games
    April: Pro Evolution Soccer from Konami
    April: Wild Earth: African Safari from Majesco Entertainment
    April: THE MONKEY KING-THE LEGEND BEGINS from UFO INTERACTIVE GAMES
    April: Super Pick Ups from XS Games
    May 6: Speed Racer from Warner Bros. Games
    May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive Studios
    May: BlastWorks: Build, Trade, Destroy from Majesco Entertainment
    May: King of Fighters: The Orochi Saga from SNK Playmore
    May: THE DOG Island™ from Ubisoft
    June 8: Wonderworld Amusement Park from Majesco Entertainment
    June: Catch of the Day from Electronic Arts
    June: Ford Racing Off Road from Empire Interactive
    June: Cooking Mama Cook Off 2 from Majesco Entertainment
    June: Rygar: The Battle of Argus from Tecmo, Inc.
    June: DeBlob from THQ
    June: Wall-E from THQ
    Spring: Mario Kart Wii with Wii Wheel from Nintendo
    Spring: Major League Baseball® 2K8 from 2K Sports
    Spring: Don King Presents: Prizefighter from 2K Sports
    Spring: Top Spin 3 from 2K Sports
    Spring: Kung Fu Panda from Activision
    Spring: LEGO: Indiana Jones from LucasArts
    Summer: ...
    by Published on January 16th, 2008 22:00

    With their focus on fun for everyone, Nintendo's Wii™ and Nintendo DS™ systems are leading a new movement in the world of video games. Games based on brain exercises. ... New experiences that surprise even core gamers. ... Grandparents buying video game systems - for themselves! Surely, these are unprecedented times.

    "The video game industry has never had so many new players, and they've never had so much fun," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing. "Our momentum is not limited to one system or one game. We're going broad and bold in 2008, with something for every member of the family."

    Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars®: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS™ is for all consumers, whether they currently play games or not.

    Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros.® Brawl; games with universal appeal for gamers old and new with Mario Kart® Wii, which uses the easy-to-pick-up Wii Wheel™; and Wii Fit™, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare™ games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.

    Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes™ from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.

    The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.

    Wii
    Jan. 7: Kidz Sports Ice Hockey from Destineer
    Jan. 8: Harvey Birdman: Attorney at Law from Capcom
    Jan. 15: SAMURAI WARRIORS: KATANA from KOEI CORPORATION
    Jan. 15: Furu Furu Park from Majesco Entertainment
    Jan. 21: Endless Ocean™ from Nintendo
    Jan. 22: One Piece™: Unlimited Adventure™ from Namco Bandai Games America Inc.
    Jan. 29: Bomberman Land from Hudson
    January: No More Heroes™ from Ubisoft
    January: CSI: Crime Scene Investigation™: Hard Evidence from Ubisoft
    Feb. 8: Kawasaki Jet Ski from Destineer
    Feb. 11: Go Diego Go!: Safari Rescue from 2K Play
    Feb. 12: WWII Aces from Destineer
    Feb. 12: Dream Pinball 3D from SouthPeak Games
    Feb. 18: MX vs. ATV Untamed from THQ
    Feb. 25: Agatha Christie And Then There Were None from DreamCatcher Games
    Feb. 26: Baroque from Atlus USA
    Feb. 26: The Masked Queen and the Tower of Mirrors from Square Enix
    Feb. 27: Kidz Sports Soccer from Destineer
    Feb. 27: London Taxi: Rush Hour from Destineer
    February: Garfield® Gets Real from DSI Games
    February: Yamaha Supercross from DSI Games
    February: Karaoke Revolution Presents: American Idol Encore from Konami
    February: Brothers in Arms: Road to Hill 30™ from Ubisoft
    February: BALLOON POP from UFO INTERACTIVE GAMES
    March 3: Destroy All Humans: Big Willy Unleashed from THQ
    March 9: Super Smash Bros.® Brawl from Nintendo
    March 10: Worms: A Space Oddity from THQ
    March 25: Okami from Capcom
    March 25: OPOONA from KOEI CORPORATION
    March: MiniCopter: Adventure Flight from Aksys Games
    March: Alone in the Dark from Atari
    March: Ninja Reflex from Electronic Arts
    March: Obscure: The Aftermath from Ignition Entertainment
    March: Target: Terror from Konami
    March: Nitro Bike™ from Ubisoft
    March: Emergency Heroes™ from Ubisoft
    March: HEAVENLY GUARDIAN from UFO INTERACTIVE GAMES
    March: Rebel Raiders from XS Games
    April 15: Castle of Shikigami III from Aksys Games
    April: Pro Evolution Soccer from Konami
    April: Wild Earth: African Safari from Majesco Entertainment
    April: THE MONKEY KING-THE LEGEND BEGINS from UFO INTERACTIVE GAMES
    April: Super Pick Ups from XS Games
    May 6: Speed Racer from Warner Bros. Games
    May 13: The Chronicles of Narnia: Prince Caspian from Disney Interactive Studios
    May: BlastWorks: Build, Trade, Destroy from Majesco Entertainment
    May: King of Fighters: The Orochi Saga from SNK Playmore
    May: THE DOG Island™ from Ubisoft
    June 8: Wonderworld Amusement Park from Majesco Entertainment
    June: Catch of the Day from Electronic Arts
    June: Ford Racing Off Road from Empire Interactive
    June: Cooking Mama Cook Off 2 from Majesco Entertainment
    June: Rygar: The Battle of Argus from Tecmo, Inc.
    June: DeBlob from THQ
    June: Wall-E from THQ
    Spring: Mario Kart Wii with Wii Wheel from Nintendo
    Spring: Major League Baseball® 2K8 from 2K Sports
    Spring: Don King Presents: Prizefighter from 2K Sports
    Spring: Top Spin 3 from 2K Sports
    Spring: Kung Fu Panda from Activision
    Spring: LEGO: Indiana Jones from LucasArts
    Summer: ...
    by Published on January 16th, 2008 21:48

    When the fall 2007 target date for a LittleBigPlanet demo came and went we were sad, but when we heard the full game had been bumped from spring 2008 to September, we were downright despondent. Thankfully, the Sony staffer in this video is there to comfort us, promising that a public beta for the game is still in the works and that it will arrive early enough before the final product so that changes can be made. (What does that feel like to you? Late spring? Early summer? Yeah, we're thinking something along those lines.)

    Though the levels you create in the beta won't be on the disc, they will be populating the servers of the game as soon as you greedily tear it open later this year. Oh, before we forget, we should mention this video isn't just any dry nugget of information, it's been coated in a delicious gameplay video shell. Enjoy with our compliments.



    http://www.joystiq.com/2008/01/16/li...-still-coming/ ...
    by Published on January 16th, 2008 20:01

    By night i work on the DCEmu Website its a great hobby because of my love of homebrew and emulation and if im honest i get a buzz from the search for news and the excitement of every release and breakthrough.

    By day i work as a gardener (although a bloody great one winning many prizes as part of a small team, ie Local National and once even a Euro Award part of my job is spotting those who are ding crime or about to, Flashers, Murderers, Stab Victims, Muggers, Rapists ive seen a lot over the years in my job but living in Nottingham and originating from Stanns its something im used to.

    Which Brings me to tonight, after picking the wife up i had to go to our local Carphone Warehouse in Daybrook Nottingham and on the way there i spotted 3 youths with hoods up, i commented to the wife with something like look at those muppets.

    As we turned into the carpark of the shop the same 3 youths were looking very shiftily into the Shop and usually i let the wife go in whilst i sit out side but not liking the way that they were looking around and i just knew they were gonna try something i walked in with the wife.

    On entering the shop i spoke to the lone woman at the till that theres 3 youths to the right of the door, bear in mind that it was dark at this time she got her manager to come to the till too, a minute or so later the 3 black youths walked in with hoods down, at that moment a few more people walked in and they seemed to hover then walk out.

    a few minutes later the shop was empty apart from me my wife and the 2 shop workers, it was then they rushed in with scissors and cut the alarm cables to the stand with the Apple Iphones on demonstration and rushed to head out the door, the shop manager blocked the door and one threatened to stab him so he wisely back away. The youths ran off, i did try to give chase but they had disapeared into the park next to the shop.

    So in the space of 10 Seconds they had stolen 4 brand new Apple Iphones, no chargers but i would assume they would have sim cards of some type in as demo models, lets hope that one they get caught and 2 that the phones are totally blocked.

    The police will be arriving soon to take a statement off us, do you know the funny thing, the gits are only sending me a refurnished phone for the phone of mine that was knackered.

    That was my night, fun eh :P, but at least no one was hurt so should be thankful.

    ...
    by Published on January 16th, 2008 16:37

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    The S60, UIQ, Pocket PC and Palm Tapwave Zodiac Versions were updated.

    Download Here and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:33

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:29

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:25

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 16:19

    Today has seen a new release of ScummVM for many systems, heres a description first followed by the news for this release:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Todays release news:

    ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list:

    Support for the FREEWARE adventure Lure of the Temptress (available for download here)
    Seven other new supported games: I Have no Mouth, and I Must Scream, Elvira 1 and 2, Waxworks (Amiga version only) and 3 Sierra pre-AGI games for children
    Two newly available ports: iPhone and Maemo
    Support for the Mac version of The Legend of Kyrandia and the Amiga version of Nippon Safes
    Better support for Sierra AGI games
    Improved support for modern 64-bit systems
    Support for FLAC encoded music in Broken Sword 1 for the purists among you
    Better support for non-English versions of games, including eastern languages
    Sound compression for SAGA games

    Heres the release notes:

    New Games:
    - Added support for Elvira: Mistress of the Dark.
    - Added support for Elvira 2: The Jaws of Cerberus.
    - Added support for I Have no Mouth, and I Must Scream (demo and full game).
    - Added support for preAGI game Mickey's Space Adventure.
    - Added support for preAGI game Troll's Tale.
    - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
    - Added support for Amiga version of Waxworks.
    - Added support for Lure of the Temptress.

    New Ports:
    - Added iPhone port.
    - Added Maemo port for Nokia Internet tablets.

    General:
    - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
    - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
    - Added optional 'confirm exit' dialog to the SDL backend.
    - Added support for TiMidity++ MIDI server.
    - Added DMedia MIDI driver for IRIX.
    - Improved detection of new game variants and localized versions.
    - Completely reworked internal access to files. (GSoC Task)
    - Added option to delete games from the list with Del key.
    - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

    AGI:
    - Added support for AGI256 and AGI256-2 hacks (GSoC Task)
    - Added support for Amiga menus and palettes (GSoC Task)
    - Better support for early Sierra AGI titles

    AGOS:
    - Fixed crashes related to OmniTV playback in The Feeble Files.
    - Improved work on 64-bit systems.

    Broken Sword 1:
    - Added support for FLAC encoded music.

    Kyrandia:
    - Added support for Macintosh version.

    Parallaction:
    - Added support for Amiga version of Nippon Safes, Inc.
    - Many bugfixes

    Queen:
    - Added support for Adlib music.
    - Added missing music patterns playback in Amiga version.

    SCUMM:
    - Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
    - Added support for Chinese COMI.
    - Better support for eastern versions of games.
    - Various fixes for COMI and other games.
    - Added support for original save menus (browse only). Use Alt-F5 to activate.
    - Added support for Spanish version of NES Maniac Mansion.
    - Better support for German version of C64 Maniac Mansion.
    - Fixed bug with cursors in Windows versions of Humongous Entertainment games.

    SAGA:
    - Added support for compressed sound effects, voices and music.

    Touche:
    - Added workarounds for some glitches/issues present in the original game.

    WinCE Port:
    - Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
    - Plugins now supported for WinCE (but not used in this release).
    - Redesigned 'Free Look' action, mainly for the lure engine's requirements.
    - Smaller optimization setting to counteract the growth of the executable.
    - Various bug fixes.

    GP2X Port:
    - Support F200 Touchscreen
    - Various fixes to input code

    Download and Give Feedback Via Comments ...
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