• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on June 18th, 2012 12:40
    1. Categories:
    2. Xbox 360 News
    Article Preview

    New from Amazon UK:



    The complete Xbox 360 experience, including the controller-free fun of Kinect, now with 2 games, a 3 Month Xbox LIVE Gold membership and available in glossy white for a limited time. Additionally, this Celebration bundle comes with commemorative Union Jack console, sensor and controller skins.

    Product Details

    Enjoy the complete Xbox 360 experience – including the controller-free fun of Kinect. Jump, dance, and get your whole body in the game with the unique experience of Kinect. Or use your controller to play the blockbuster games your friends can't stop talking about. Plus, with built-in Wi-Fi, it’s easy to access great entertainment on Xbox LIVE from HD movies and TV shows to sports.* With Kinect, play, pause and rewind the action with a wave of your hand. When you are the controller, there’s nothing between you and the fun. Now for a limited time, includes the best-selling Kinect game**, Kinect Sports, as well as Kinect Adventures, a 3 month Xbox LIVE Gold membership, and glossy white finish.

    Product Features

    Special Edition White Xbox 360 S Console: The Xbox 360 console is sleek and quiet, with a stylish design that will be the centerpiece of your home entertainment system, now with a special white finish for a limited time.
    White Kinect Sensor: You are the controller with Kinect, now with a special white finish for a limited time. Immerse yourself in full-body gameplay or watch HD movies and sports on Xbox LIVE* in a whole new way. Play, pause, or rewind the action with a wave of your hand.*
    Kinect Sports game: The best-selling game on Kinect** packs six fun events that transform your living room from ordinary entertainment into an extraordinary stadium! Bowling, Beach Volleyball, Table Tennis, Soccer, Track and Field and Boxing – you are the controller!
    Kinect Adventures game: Get off the couch and into the game in a whole new way. You and your friends and family will jump, dodge, and kick your way through 20 pulse-pounding adventures set in exotic locations.
    Built-in Wi-Fi: The Xbox 360 is the only console with 802.11n Wi-Fi built in for a faster and easier connection to Xbox LIVE. Download or stream HD movies, TV episodes, and games from Xbox LIVE Marketplace in 1080p and 5.1 surround sound from anywhere in the house.*
    White Xbox 360 Wireless Controller: This award-winning, high-performance white wireless controller matches the console and Kinect Sensor. It has a range of up to 30 feet and a battery life of up to 30 hours on two AA batteries.
    3 Month Xbox LIVE Gold Membership: With an Xbox LIVE Gold membership, take your Xbox 360 online to play Kinect and controller games with friends wherever they are. Instantly watch HD movies, TV shows and sports, and with Kinect, your voice is the remote control. Plus, friends and family are never far away when you can video chat face-to-face on the biggest screen in the house. And now for a limited time you will get 3 Months of Xbox LIVE included.**
    Commemorative Union Jack Skins: Transform and protect your Xbox 360 console, Kinect sensor and controller. Premium vinyl skins with patented adhesive that prevents air bubbles from forming, allowing for easy application and clean removal.
    Xbox 360 Composite A/V cable: Use your Xbox 360 on standard-definition televisions using this connection over traditional composite connectors. Play high-quality audio with the included stereo connector.
    Warranty: One year limited warranty on console (90 days on accessories)
    *Xbox LIVE Gold membership and/or other subscriptions and requirements apply for some Xbox LIVE features. See xbox.com/live. Not all functionality on Xbox LIVE is Kinect enabled. Only media content from Xbox LIVE supports voice and gesture controls. Broadband, games, add-ons and media content sold separately. Bonus items (game and Xbox LIVE Gold) inside marked packages, while supplies last. Game is downloaded from Xbox LIVE. 1080p HD available with select videos; requires HDMI cable, HDCP compliant 1080p display, minimum 4mbps broadband speed.
    http://www.amazon.co.uk/gp/product/B...pf_rd_i=300703

    ...
    by Published on June 17th, 2012 21:54
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    Nintendo has been pretty quiet about that anniversary collection of Kirby games for the Wii ever since it was announced way back in April, but now the full list of games included in the collection, as well as the collection's Japanese title, have been released by Famitsu and translated into English by Andriasang.

    Kirby: 20th Anniversary Special Collection will include Kirby's Dream Land,Kirby's Dream Land 2, Kirby's Adventure, Kirby Super Star, Kirby's Dream Land 3 and Kirby 64: The Crystal Shards. The collection also includes a timeline and soundtrack, and will launch in Japan on July 19, according to Andriasang. Alas, no North American release information has surfaced as of yet.

    http://www.joystiq.com/2012/06/17/he...ial-collectio/
    ...
    by Published on June 17th, 2012 21:52
    1. Categories:
    2. PC News
    Article Preview


    In addition to being a serviceable single board computer, the Raspberry Pi also has a header full of GPIO pins at your beck and call. [Tedbot] sent in a great tutorial on using these pins with Python, Bash, and C.
    The GPIO pins on the Raspi are arranged in a 2×13 header. Until Sparkfun manages to manufacture a decent Raspi protoboard, the easiest way to break these pins out is with an old IDE ribbon cable. After plugging the other end into a breadboard, [Tedbot] had an easily accessible set of Raspi pins.
    To control these pins, [Tedbot] found two libraries: the first is WiringPi that implements a C-style, Arduino-like programming environment on the Raspi. The second is theRPi.GPIO Python package. Since the Raspi runs Linux, and everything in Unix is a file, [Tedbot] used a shell script to blink a LED.
    One word of warning if you’re building a board to extend the capabilities of the Raspi: these pins aren’t 5 V tolerant, so you’ll need to throw in a buffer or level converter when building a Raspi circuit.
    Edit: Adafruit is releasing a Pi Plate prototyping board in a few weeks. Neat, huh?

    http://hackaday.com/2012/06/17/using...-raspberry-pi/ ...
    by Published on June 17th, 2012 21:51
    1. Categories:
    2. Android News,
    3. Xperia Play News

    "The udpdate to Android ICS offered for free by Sony to the Xperia smarphone users has caused plenty of troubles. Not only the decision by Sony of not updating Xperia Play phones to ICS caused rage among customers, but those who were lucky to get an upgrade for their smartphones discovered that WiFi connection did not work anymore. Up to now, the only suggestion proposed by Sony to fix the problem is to turn off the encryption, and reboot the smartphone and the access point."

    http://it.slashdot.org/story/12/06/1...-a-pandora-box
    ...
    by Published on June 17th, 2012 21:49
    1. Categories:
    2. PC News

    Linus Torvalds received the Millennium prize last week for his work on Linux operating system. He was already in Finland, so Aalto University arranged a talk session with him (video). During the Q&A, a person asks why NVIDIA does not play well with Linux. Torvalds explained shortly that NVIDIA has been one of the worst companies to work with Linux project — which makes it even worse that NVIDIA ships a high number of chips for Android devices (which use Linux inside). Torvalds even summarized that ('Nvidia, f*** you!') in a playful manner. What has been your experience on NVIDIA drivers with Linux?

    http://linux.slashdot.org/story/12/0...-linux-support
    ...
    by Published on June 17th, 2012 21:48
    1. Categories:
    2. DCEmu

    For over 10 years, the desktop and mobile graphics space has been dominated by two players: Nvidia and AMD/ATI. After 3dfx collapsed, there was a brief period of time when it looked as though Imagination Technologies might establish itself as a third option. Ultimately, that didn't happen — the company's tile-based rendering solution, Kyro, failed to gain mass-market support and faded after two generations. Now, there's a flurry of evidence to suggest that Imagination Technologies plans to re-enter PC market, but from the opposite direction. Rather than building expensive discrete solutions, IT is focused on deploying GPUs that can challenge Nvidia and AMD solutions in tablets, mobile phones, and possibly netbooks. Over the past two weeks, Imagination Technologies has announced new, higher-end versions of its Power VR Series 6 GPU, claiming that the new Power VR G6230 and G6430 go '"all out," adding incremental extra area for maximum performance whilst minimising power consumption.' There's a new ray-tracing SDK out and a post discussing how PowerVR is utilizing GPU Compute and OpenCL to offload and accelerate CPU-centric tasks."Update: 06/17 17:53 GMT by T : Related: An anonymous reader adds a link to a new project from the FSF to reverse engineer the PowerVR SGX

    http://hardware.slashdot.org/story/1...way-race-again ...
    by Published on June 17th, 2012 15:46
    1. Categories:
    2. Wii U News

    Online retailer Amazon will not honour customer pre-orders for the Wii U, which it listed yesterday for £199.Amazon explained in an email to customers that the listing was posted "in error". All orders for the console have now been cancelled.The Black-coloured Wii U variant has disappeared entirely from the shop's website."Hello," the email (posted to NeoGAF) began."We're writing to you regarding your order for the Nintendo Wii U console. Your order has been cancelled as this product was listed on Amazon.co.uk in error. Please accept our apologies for any inconvenience caused."You will not be charged for your order."If you're interested in ordering the Nintendo Wii U console when it becomes available, you can sign up to receive an email here: http://www.amazon.co.uk/dp/B004Y59P3A"We hope to see you again soon."Warmest regards,"Customer Service Department."Rival retailer ShopTo recently guessed the Wii U price as £280. That offer remains still available to pre-order.

    http://www.eurogamer.net/articles/20...i-u-pre-orders
    ...
    by Published on June 17th, 2012 15:44
    1. Categories:
    2. Wii U News

    Nintendo has hit back at concern over the power of the Wii U.In an interview with the Globe and Mail, US president Reggie Fils-Aime reiteratedNintendo's line about its first high definition console not being about power, but took issue with the suggestion that the Wii U will appear dated when the PlayStation 4 and next Xbox launch - reportedly next year.At E3 Sony Worldwide Studios boss toldEurogamer he considered the Wii U to be its own generation - and not a competitor to the inevitable PlayStation 4."Three comments," the combative Fils-Aime began. "First, it's not about power. If it was about power, then the GameCube would have been the number one system in its generation and the Wii wouldn't have been the number one system in this last generation. It is not about power. It is about fun, it is about the experience."Second. Our competitors can say what they want about some super long cycle, but let's see what their behaviours are."Thirdly, the way development works is that the longer developers work with a system, the better they can tune performance. Case in point: Look at the very first GameCube games, and compare them to a game like Resident Evil 4. It was graphically beautiful, and demonstrably more advanced than the first GameCube games."The same was true for Wii. A great example is Super Mario Galaxy 2. The graphics are just beautiful. And look at the motion control we were able to achieve in The Legend of Zelda: Skyward Sword."
    Imagine what we'll see two years from now when developers have been working with Wii U longer and learn how to push everything out of the system.

    He added: "The longer developers work on a system the more they tune it, the more they push the system, the more they learn tricks to really optimise performance. I share this because what you see here at E3 are games that represent a relatively short amount of development time. Imagine what we'll see two years from now when developers have been working with Wii U longer and learn how to push everything out of the system."Our competitors will do what they want. From our perspective, this is the right time to launch a new piece of hardware. And, the fun, the capabilities, and the experiences that we're offering today with a second screen are demonstrably better than what can be done today on other platforms."Fils-Aime's comments tally with those of developers Eurogamer has spoken to anonymously ahead of the Wii U's launch. We've been told Wii U versions of multiplatform games will at best look as good as their PlayStation 3 and Xbox 360 counterparts, but games built from the ground up for Wii U will show it to be graphically capable.Meanwhile, Fils-Aime took issue with the suggestion that Nintendo lost its hardcore gaming audience with the casual-focused Wii U."You know, I really chafe at that comment," he said. "Define the hardcore. I know people who are playing Smash Bros. Brawl competitively today. They're playing hours on that game. People are playing hours on New Super Mario Bros."What I'll tell you is that with the Wii we did not have the benefit of multiplatform games from key publishers. I didn't have The Elder Scrolls V: Skyrim. I didn't have the best of the Call of Duty games. That's what I missed."With the Wii U, he said, Nintendo will get multiplatform games from key publishers."With the Wii U's graphics capability, processing power, and HD-output, we'll get those games. That's a huge competitive advantage versus where we were with the Wii."But how will Nintendo do this?"Well, the proposition for a third-party publisher or independent developer is pretty simple," Fils-Aime explained. "We need to show them that the install base is there for them to sell a quantity of games that represents a profitable proposition."What we're sharing with these publishers and developers is how first-party games will drive an install base, and how, from a marketing standpoint, we'll reach the type of consumers that they want to create content for."Then we have to deliver on it. What will help us are games like Batman: Arkham City - Armored Edition, Assassin's Creed 3, Mass Effect 3 and Zombi U."

    http://www.eurogamer.net/articles/20...-power-concern
    ...
    by Published on June 17th, 2012 15:41
    1. Categories:
    2. Playstation Vita News

    A new Sony survey has hinted at cross-platform digital discounts for any full game released on both PlayStation 3 and Vita.The research, spotted by Digital Spy, asks respondents how likely it would be that they would purchase a Vita copy of a game they already own for PlayStation 3 if it was offered at a discount.It offered a range of possible savings, ranging from 100 per cent off to a more modest £5 saving.The survey used a seemingly hypothetical Grand Theft Auto game as its test case.The questionnaire also asked customers if they'd rather buy a physical copy of a PS3 or Vita game at full price, or a digital version with a £5 discount. For Vita, respondents were asked to answer the question for five different games - PlayStation All-Stars: Battle Royale, LittleBigPlanet, and unnamed titles in the Uncharted, GTA and Gran Turismo franchises.

    http://www.eurogamer.net/articles/20...ps3-vita-games
    ...
    by Published on June 17th, 2012 15:39
    1. Categories:
    2. Wii U News
    Article Preview

    Closely following its much-hyped re-unveiling at E3, the doors to a hands-on session with Nintendo's new Wii U were drawn open for a three-day spell at a recent London event. Naturally, we jumped at the chance to get up close and personal with the mysterious new hardware after an unconvincing debut at the firm's E3 press conference.
    Precise details on its exact specs remain scarce, as always; the Big N's policy of guarding this information means we're unlikely to know much more than the fact it uses a tri-core IBM CPU paired with an updated derivative of an AMD graphics card. Rumours of RAM in excess of 1GB are at large too, but are still unconfirmed - that is, until we can prise a unit open of our own at some point in the future.
    Until then, that ambiguity keeps things interesting. The Kyoto company's determination to steer our focus away from these technological facets and towards the magic of its software has no doubt amplified its mainstream presence.
    However, it's clear that there's still much for Nintendo to prove in the realm of HD gaming. In this generation alone we've seen an unprecedented number of high-profile developers rise and fall based on their ability to adapt to current console architecture. At the risk of unweaving the rainbow that arcs over its Mushroom Kingdom, it's worth giving credit where credit's due and seeing where Nintendo stands at the minute in purely technical terms - from the hardware to the new rendering techniques it is using in its games.
    Before we start, it bears mention that the company's "innovation first" tack holds true for coverage at events such as these where, no doubt to the dismay of pixel-counters everywhere, direct HDMI video feeds weren't made available on the day. We were also forbidden from snapping pictures of the HDTV frame dead-on during play - all footage had to be shot from an angle, and always keeping a player with a controller to hand in focus.
    "Rayman Legends stood out as one of the most impressive Wii U titles at the event - a worthy sequel, with some great tablet-based concepts."


    Rayman Legends provides some of the most inventive uses of the Wii U's GamePad, with one player tapping at the touch-screen to manipulate the level, and the other platforming through it with the leading man himself. This plays out especially well due to the exceptional levels of latency the controller operates with.

    The GamePad And The Game

    Fortunately, there's plenty to say based on our direct experiences with the console. The first thing we pick up on are the dimensions of the Wii U console; an essentially more curvaceous Wii with an extra 50 per cent added to its length, and two large vents to its side.
    Besides the addition of an HDMI port to its rear, there are very few surprises in terms of connectivity; the standard AV, power and sensor bar connectors stand strong, although the power block remains out of sight. Ideally this would account for the extra mass added to the unit, making it an all-in-one piece of kit, but it's more likely that these early demonstrations have them hidden under the kiosk.

    http://www.eurogamer.net/articles/di...-on-with-wii-u
    ...
  • Search DCEmu

  • Advert 3