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  • wraggster

    by Published on December 7th, 2007 21:40

    Mediumguage has updated his text reader and file manager for the PSP

    Heres Whats New:

    general:
    - added French and Serbian mode.
    - reduced EBOOT size.
    - added a column to rip UMD - see "" section in readme.english.txt.
    filer:
    - fixed a bug that some kind of zip format could not be extracted.
    (warning: Filer still does not support encrypted zip)
    - fixed a bug that some kind of mp3 could not be played.
    - added a directory-size calculation mode. use L key to toggle (6 patterns):
    drawn by bytes, Kbytes, Mbytes,
    by bytes (with directory), Kbytes (w/d) and Mbytes (w/d)
    - changed default directory color into 00FFFF.
    - changed specifications when aborted UMD ripping, to remove the unfinished ripped file.
    - added a feature to show FW version and whether the PSP is slim or not in HELP screen.
    (even if running on PSP slim, under FW version less than 3.71, it is considered as a normal PSP)
    - added a feature to use extra 32MB memory for RAMDISK if PSP slim. (test version)
    - added a feature to view extra 32MB memory by memory viewer if PSP slim.
    - added a feature to see memory usage occupied by RAMDISK files on RAMDISK device info.
    text viewer:
    - fixed a bug that a file larger than 2kb in CSO file could not be drawn correctly.
    .

    Download and Give Feedback via Comments ...
    by Published on December 7th, 2007 21:36

    News/release from Tommydanger

    Hi
    Since everyone is keen about the psp inbuilt dialogs you see in psp games and on how to access them within homebrew software I wrote a small library which enables you to trigger
    the following dialogs with just one function
    Messagedialog
    Errordialog
    Onscreenkeyboard

    It's based on the pspsdk examples but with the overhead cut off, and integrated in a small library

    Included is a small sample, it's really straight forwarded
    All you have to do is link this library and set up your gu functions
    The library itself doesn't provide a gu setup function as every dev prefers his own and it's improper coding style to have 2 setups
    Though you can use the one used in the sample :P

    Tested on 3.52M33-4

    Next version will feature load/save dialogs

    Download and Give Feedback Via Comments
    via tommydanger ...
    by Published on December 7th, 2007 21:34

    News/release from ccpspita

    New update on the part of ccpspita of MyPSP Robotics, a homebrew that will be part of a larger project of robotics on PSP.
    The homebrew at the time allows us to do many things, such as an audio / video between psp via VVoIP, a database OpenMind (ie a database that would allow voice communication between 2 PSP or even between a human and a PSP) and many other features. With this version is added support for the libraries Intel OpenCV (For a future vision and image recognition).

    Download and Give Feedback Via Comments ...
    by Published on December 7th, 2007 21:23

    Deniska has released a new version of OpenTyrian for the PSP, heres the details:



    This is a PSP adoptation of TYRIAN, PC game by Eclipse Productions, published Epic MegaGames.
    The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed
    by Alexander Brandon and Andreas Molnar.

    This port is based on OpenTyrian project code (http://code.google.com/p/opentyrian/), maintained by
    mindless2112, syntaxglitch,emacs.hacker, yuriks.br.

    GAMEPLAY
    --------
    Tyrian is an arcade-style vertical scrolling shooter.
    The player controls a space ship fitted with different weapons and enhanced energy shields.
    Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase
    upgrades such as weapons, shields, energy generators, and different ships from interlevel menus.
    The game is fast paced and presents a variety of enemies and bosses.

    CONTROLS
    --------
    [ANALOG PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
    [TRANGLE] SELECT/FIRE
    [SQUARE]/[O][X] joystick buttons 2,3,4 (can be reconfigured in setup)
    [SELECT] in-game setup menu / back button
    [START] in game pause

    Heres whats new:

    - ~10% speed increase due to new rendering routine.
    - better smoothing/scaling in full-screen mode
    -original size mode fixed
    - data cubes text scroll fixed
    - black screen on startup bug hopefully gone
    - fixed the startup title screen animations
    - slightly better key handling in main menus.. still needs some work
    To install, just overwrite the EBOOT.PBP from 0.5 version with the patched one

    Download Here and Give Feedback ...
    by Published on December 7th, 2007 21:18

    As if the idea of racing motorcycles and ATVs through mud-covered off-road tracks on the PSP version of MX Vs. ATV Untamed wasn't heavenly enough, THQ announced details today for the exclusive Milestone system Sony's handheld will be seeing.

    As you progress through World Tour mode -- the career section of MX Vs. ATV Untamed -- you'll be unlocking additional locations for you to get your race on, but to enhance the experience, THQ and Tantalus have added incentives called Milestones. The awards will reward players for achieving specific goals in the game and unlock additional content.

    However, the Milestones won't be limited to World Tour mode. The stats, information and challenges will cover everything from multiplayer to free ride and beyond. Your progress towards the awards can be tracked from the game's Profile screen.

    http://uk.psp.ign.com/articles/840/840099p1.html ...
    by Published on December 7th, 2007 21:16

    New York Mets shortstop Jose Reyes will be the cover athlete for Major League Baseball 2K8, the latest installment in 2K Sports' franchise.

    Jose Reyes, best known for base-stealing, is also the first player in baseball history to have more than 63 steals, 120 runs, 192 hits, and 19 homers in a single season. Reyes led the Major League in 2006 with 17 triples and 64 stolen bases and set a new Mets club record with 104 hits at Shea Stadium.

    "This is the first time I have ever been on the cover of a video game and it is very exciting to be a part of the best video game out there," said Reyes in a 2K press release.

    MLB 2K8 will be available in spring 2008 for the Xbox 360, PlayStation 3, PlayStation 2 PlayStation Portable system, and the Nintendo Wii. ...
    by Published on December 7th, 2007 21:15

    It seems as though someone at Sega has taken note of the fact that the top two PSP games in Japan are Monster Hunter Portable and its sequel. This week's Famitsu contains first word on a PSP version of that other game where you team up with multiple players and head out on quests.

    Sega will be bringing Phantasy Star Universe to the PSP, the magazine reports. Titled Phantasy Star Portable (PSP for short), the game is based off PSU but includes the new elements and bosses from the recently released Ambition of Illuminus expansion along with a new story and a few new characters.

    On top of the story mode, the game will, of course, include multiplayer support. Like Monster Hunter, up to four players will be able to team up for quests. Multiplayer functionality will be ad-hoc, meaning you'll have to be in the vicinity of your fellow players in order to play together.

    Developed by Alfa System, PSP for the PSP will be released to Japan in 2008.

    http://uk.psp.ign.com/articles/840/840167p1.html ...
    by Published on December 7th, 2007 21:14

    This Friday, December 7th, will be your final chance to download the beta of XNA Game Studio 2.0. We are ending the beta program in preparation for our final release.

    Additionally, the Games for Windows - LIVE online functionality will become disabled. You will still be able to use XNA Game Studio 2.0 Beta to program System Link games, but you will not be able to log on by using a LIVE-enabled Gamertag.

    As we have mentioned, the delta between the beta and the release was very short. During that period, we addressed many bugs and issues, but the beta you received was "feature complete," meaning that everything new for XNA Game Studio 2.0 was included with the beta.

    Our final release is right around the corner, and we'd like to thank everyone who took time to download our beta as well as provide feedback through the Microsoft Connect site. It's with your help that we can ensure that our final build is as stable as possible.

    http://blogs.msdn.com/xna/archive/20...ding-soon.aspx ...
    by Published on December 6th, 2007 18:07

    Eidos' "displeasure" not related to dismissal, review changes

    Following the controversy over the firing of long-time editor Jeff Gerstmann, GameSpot's management has answered questions regarding the circumstances surrounding his exit.

    As reported earlier, Gerstmann was terminated just as his video review of Eidos' Kane & Lynch game was taken down. At the same time, the text of his review of the game was altered, and the Kane & Lynch ad campaign featured prominently on the site - only to be removed shortly thereafter.

    These circumstances led to rumours that Gerstmann was terminated due to pressure from Eidos over his unfavourable review.

    GameSpot cited legal restrictions and corporate HR policy as reasons for not initially commenting upon Gerstmann's departure. However, the site has now published a lengthy response from its management.

    The site has indicated that it cannot provide the exact reasons behind Gerstmann's dismissal due to legalities, but said that he was terminated following an internal review process by the managerial team to which he reported. GameSpot said the issues were "unrelated to any publisher or advertiser."

    As to why the video review was removed, GameSpot said that they had quality concerns specifically due to a faulty microphone, not to mention a limited amount of footage.

    In the spirit of "full disclosure," the video has since been reposted and is viewable on the site in its original form.

    According to GameSpot, the Kane & Lynch review text was altered because "Jeff's supervisors and select members of the edit team felt the review's negativity did not match its "fair" 6.0 rating." The copy was adjusted several days after its publication so that it better meshed with its score, which remained unchanged.

    Finally, GameSpot said that the timing of the ad campaign, which was purchased weeks in advance based upon the game's release date, was "extremely unfortunate but was purely coincidental..." The end of the promotion had been predetermined well in advance and had nothing to do with the Gerstmann controversy heating up.

    The site admitted that Eidos representatives "expressed their displeasure to their appropriate contacts, but not to editorial directly."

    "It was not the first time a publisher has voiced disappointment with a game review, and it won't be the last," GameSpot said in their statement.

    "However, it is strict GameSpot policy never to let any such feelings result in a review score to be altered or a video review to be pulled."

    GameSpot categorically denied that Gerstmann's firing, the alteration of the Kane & Lynch review text, or the removal of the video review had anything to do with Eidos' disappointment.

    "This article is one of the first steps toward restoring users' faith in GameSpot, and an internal review of the incident and controversy is under way. However, at no point in its history has GameSpot ever deviated from its review guidelines, which are publicly listed on the site.

    "Great pains are taken to keep sales and editorial separated to prevent any impression of impropriety."

    http://www.gamesindustry.biz/content_page.php?aid=31280 ...
    by Published on December 6th, 2007 18:01

    Newsweek's LevelUp blog is, without a doubt, one of the smartest voices in games writing today. For a great example of that, look no further than N'Gai's recent discussion of 'Gerstmann-gate', which focuses not on the particulars of the incident but what it means in a larger context.
    "The Gerstmann-C|Net incident, therefore, suggests that having successfully stage-managed the first two parts of the [game coverage] process for years, thanks to the generous spirit in which previews and features have long been written, certain publishers may now be flexing their muscles more forcefully when it comes to the third: reviews. This publisher-editorial tension, as one journalist from an enthusiast outlet informed us, is at its most contentious during the run-up to Christmas, because the pre-holiday period is the time of year when stakes are highest for some companies. That's even more true during this holiday season, which despite the absence of Grand Theft Auto IV will go down as one of the most competitive on record, loaded as it is with AAA hopefuls all seeking their place in the sun."
    And indeed, perhaps some portions of the games market have 'transcended' these petty squabbles. Certainly EA Casual doesn't care about reviews, and who really needs a game reviewer to tell you whether Brain Age 3 is any good?

    http://games.slashdot.org/article.pl...7/12/06/168237 ...
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