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  • wraggster

    by Published on November 22nd, 2007 21:38

    Sony CEO Howard Stringer believes the company's next-gen console can be as successful as its predecessor, and says the momentum of the PS3 matches that of the PS2 early in its lifetime.

    "The momentum shift and the energy behind PS3 in time for Christmas is extremely fortuitous," he told The Hollywood Reporter.
    "It was planned by the PlayStation group, but I think this momentum now - particularly the number of games coming out, including our own as well as third-party - is the same as it was with PlayStation 2. [The PS3 is] not behind the curve compared to PlayStation 2 in terms of momentum."

    http://www.next-gen.biz/index.php?op...=8026&Itemid=2 ...
    by Published on November 22nd, 2007 21:34

    Our Forum Member Uberjack has posted this on his blog:

    One question that I’ve been asked time and time again (and most recently by zx-81) is “why bother porting an emulator when there are other ports already?” This question was beaten to death when SMS Plus PSP was first released, and still comes up occasionally.

    The number one reason is simply that I enjoy porting software to PSP, especially classic computer emulators. I like pushing the limits and capabilities of the (yet unnamed) psp library that I’ve been developing since the first fMSX release. The fact that another emulator may already exist (and may, in fact, be better) is a non-issue for me, as I don’t do it for any reason other than my personal satisfaction.

    Second reason is that I believe having a choice in emulators is great. The only reason I got into programming for PSP is because I thought that the MSX emulators of the time could be a lot better.

    I attempt to port in a manner that makes it possible to merge the PSP port with the main branch of the emulator, and I’m happy to let any interested maintainer of the emulator merge my code with theirs. I don’t generally touch emulation code, unless it results in significant optimization—the only exception to this rule has so far been fMSX and inclusion of SCC/MSXMusic/MSXAudio - and it’s largely thanks to the efforts of Vincent van Dam and his excellent fMSX SDL port.

    When possible, I attempt to port a different emulator than one that’s already available. For example, as mentioned earlier, Caprice32 was not my first choice for a CPC emulator. Unfortunately, Arnold’s performance was nowhere near “acceptable,” so Caprice was my second choice.

    And finally, there are a number of ported, working, but unfinished emulators that are currently littering my svn repository’s trunk branch, some of which may eventually see the light of day.

    Hope this was enlightening. Comments are welcome.

    I agree, competition amongst coders only improves the emulators. ...
    by Published on November 22nd, 2007 21:26

    News/release from Cpasjuste

    Thanks to raphael and cooleyes (and jurajstyk of course), i'v made some slim optimisation to the source code :

    Quake 1 for PSP v 1.0 Psp Slim Optimized

    - Quake heap size is now 40Mb (40Mb of available memory for your hudge quake maps!)
    - Disabled debug console that was writing to the memory stick.
    - Disabled texture downscale by default
    - Libmad software mp3 decoding is replaced by the PSP hardware mp3 decoding!

    Thanks to Juraj Styk for his perfect Quake 1 port.
    Thanks to cooleyes @ forums.ps2dev.org for his hardware mp3 decode sample.

    Download and Give Feedback Via Comments ...
    by Published on November 22nd, 2007 21:20

    Today's contribution comes from Microsoft's Corporate Vice President of Marketing, Interactive Entertainment Business, Jeff Bell. Bell more or less made his debut at this year's E3 by getting whooped in Madden by Reggie Bush. With Peter Moore moving over to Electronic Arts, expect to see more from Bell on Microsoft's side.

    * GI: You're talking about the variety of choices that people have. I was at a retail store over the weekend, and I literally saw a mom standing in front of the Xbox 360 kiosk, and there were four different SKUs. You had the Elite, the Pro, the Halo edition and then the Arcade. She sat and stared for about a minute, then she picked up the phone and asked, "Which one are we supposed to get him for Christmas?" Do you think having four different SKUs is a little confusing for the consumer?
    * Bell: Well, the good news is she bought one. You know, there is a potential that four is more confusing than one. I have a lot of respect for the consumer. I look at, for instance, being at Best Buy last evening myself, doing some holiday shopping, I think I saw 47 different cellular phones on display. I look over at the appliance section, and I think there must be two dozen different refrigerators that people can look at. I have a lot of respect for the intelligence of the savvy consumer. For us, we really have three. The special-edition Halo 3 system is for the fanboys, and there are a few left--although there aren't that many left after the launch. So I think we'll get back to three there. We change the exterior packaging as well to make it a little simpler for people to see what the contents are, using graphics and major messaging. So that's a good problem to have. I think the three price points, the content that's held within, should allow people to find the system that's right for them. I think the one common denominator with all of those is again the competitive advantage we hold with Xbox Live. It is a free service. People can plug in and make available all of the features of Marketplace, whether it is the Arcade games that are very affordable. We continue to get closer to over 100 games for this holiday that people can download and play for 500 Microsoft Points, which is 6 or 7 dollars, which makes it much more affordable for families. Or on the Marketplace, to be able to preview the demos and the trailers of games that have come out. So we're feeling like in any of those three choices, people are going to be able to find the thing that's right for them that gets them the most joy and happiness as a family.

    * GI: You said that you've had a 90 percent customer-satisfaction rating. What about the mass amount of people who are experiencing the "red ring of death"? People who I talk to that are buying 360s almost expect it. How are you actually fixing this problem, and are you seeing the rate of hardware returns going down at all?
    * Bell: Well, there are a couple of things. First off, the 90 percent has not taken one change during the entire summer period, when we came out with what was a historic--and we obviously feel very badly about those that had problems, but we feel very proud of our stance behind our product and brand. We set aside the funds necessary to pay for the shipping and repair of any console that experiences that particular signal for failure. We found that both the retail-sales people as well as our consumers find it to be obviously very unpleasant, but they also give a lot of credence to how firm we put our support behind our business and they respect that. We've also decrease, on a market basis, the amount of time between sending a box off and then getting it back repaired. We've seen a market decrease in any repeat repairs, and overall, the new boxes that we're shipping, we've put fixes in place that give us confidence that this is going to be something that hopefully will become a distant memory in our history as opposed to something that we will see going forward.

    http://www.gameinformer.com/News/Sto...1723.46411.htm ...
    by Published on November 22nd, 2007 21:19

    via xboxscene

    Klutsh released a new version of iPrep 101

    a .NET application and collection of MSDOS scripts/applications for use in flashing a Samsung TS-H943A or BenQ DVD drives.
    What's new/fixed:
    * Added Drive restore scripts. (see How to Use)
    * Fixed GUI text error.
    * Fixed BenQ batch files (again).
    * Reverted to DosFlash(info) 1.3

    Official Site: https://www.x-projects.org/news.php ...
    by Published on November 22nd, 2007 21:18

    Xbox 360 was born on November 22, 2005. That means it's time to bake a cake, put on silly hats, and sing a song for Microsoft's big white box. It's been one hell of a year for Microsoft, with plenty of ups and only a few downs. To celebrate its second birthday, we're taking a look back at some of the biggest stories of the past twelve months.

    * 360 Nabs GTA IV Exclusive DLC (megaton: 8 | fall-out: 4)
    * E3 Ups and Downs (megaton: 3 | fall-out: 5)
    * Warranty Extended (megaton: 9 | fall-out: 9)
    * Xbox Originals for Download (megaton: 2 | fall-out: 1)
    * Halo Movie Dies, Lives, and Dies Again (megaton: 4 | fall-out: 3)
    * Increased Japanese Third-Party Support (megaton: 4 | fall-out: 7)
    * Halo 3 Launch (megaton: 10 | fall-out: 4)
    * The Multi-SKU Strategy (megaton: 5 | fall-out: 5)
    * Peter Moore Leaves Microsoft for EA (megaton: 10 | fall-out: 8)
    * Gears of War Exceeds Lofty Expectations (megaton: 4 | fall-out: 4)
    * Bungie Goes Indie (megaton: 10 | fall-out: 10)
    * EA Buys BioWare (megaton: 9 | fall-out: 8)
    * Microsoft Loses Front-Runner Status (megaton: 8 | fall-out: 8)
    * Xbox 360 Price Drop (megaton: 1 | fall-out: 1)

    http://xbox360.ign.com/articles/837/837038p1.html ...
    by Published on November 22nd, 2007 21:16

    News from Guyfawkes:

    i mentioned in my Round Em Up release post I was toying with the idea of updating one of my older games Yahtzee which I made not long after the GP2X was released. It was a very quick port with early SDL libs and was pretty crap compared to the original version on the GP32.

    Apart from the overall change in the design of the menus and in-game, the game has a few changes that bring it up to date. First and most importantly is that it now supports mouse and touch screen input so you can now play the game much easier and faster. It now has my little media player I originally used in Squares so you can now play all your favourite MP3 and OGG format files, I will try and update the code so it is a bit more user friendly in setting up the music paths. It should also have some sound effects like menu clicks, rolling the dice etc. something that the original didn't have as the music libs were not working properly back then. I will also add a highscore table and a few other minor improvements over the coming days. edit - I forgot to mention the game supports up to eight players.

    If all goes well the release should be some time next week. If you have any suggestions if you played the original Yahtzee (see http://www.emuboards.com/guyfawkes/yahtzee.htm) please let me know and I will try and implement them.
    ...
    by Published on November 22nd, 2007 21:14

    via pdroms

    Just tap on the screen and see how taps are handled and strokes are calculated into bezier control points. This application serves no other purpose that to show the touch screen's diagnostics.

    http://www.robota.nl/products/iPhone%20TouchLayer.html ...
    by Published on November 22nd, 2007 21:12

    via pdroms

    New XNA game released:

    Modes:
    You play either single player or with a friend.

    Goals:
    You must make it from 8:00pm to 5:00am
    Stay intoxicated!!! (Your meter will always be dropping, replenish it by buying more alcahol.)

    Tips:
    Don't get beatup! (It really hurts, plus it drains your intoxication meter.)
    When you gotta go, you gotta go, but drinking too much too fast makes it happen quicker!
    Weapons are good.
    No ammo for your gun is bad.
    If you are in multiplayer mode, as long as both players don't get arrested, you can bond out of jail.

    Controls:
    Move - Left control stick.
    Punch - A button.
    Stab - X button.
    Shoot - B button.
    Gernade - Left shoulder button.
    Pee - A button. (at top of screen)
    Exit - Back button. (at main menu)

    http://aztecgames.spaces.live.com/ ...
    by Published on November 22nd, 2007 21:09

    Pilout has released a new version of his Mario Coin Speed game for the PSP



    Heres whats new:

    Voila release v3 of mario speed corner So this is the novelty:

    - Monsters
    - Bonus
    - Cinqlvl and more

    Here again I thank graphic Kalitay and marc6310 to the idea

    Download and Give Feedback Via Comments ...
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