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  • wraggster

    by Published on November 21st, 2007 16:17

    Morgands has updated his Rubiks Cube game for the DS, heres the release info:

    I have finished coding all the turning functions. I also added touchscreen controls to make it less confusing. The icons with an 'i' are inverse functions (for example, R turns the right side of the cube clockwise while Ri turns the right side of the cube counterclockwise). Pressing the start button will reset the cube.

    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2007 16:13

    News/release from Spike 132000



    Hey There, thanks for Downloading ModPlay!

    ModPlay was written in LUA by Spike_132000.

    At the Moment, the Application can play MOD, XM and IT Files.

    ----------------------------
    Features of this version are

    unlimited subdirectories
    ability to quickly browse through folders containing many modules.
    ability to play files, not whole directories for ease of use.

    -----------------
    Button Directions

    Up and Down - Move Up and Down List one file
    Left and Right - Move Up and Down List by 10 files
    Cross - Play Module
    Circle - Stop Module

    -------------------
    Credits

    The Programs File Browser is Credited to Tactical Penguin! Thanks a lot!

    -------------------
    Final Words

    Enjoy!


    --------------------
    bugs - Everything has them

    Currently, The Program May randomly cut out or if you play a certain file the
    psp will just freeze, this has nothing to do with my programming, it may have something
    to do with the LUA Player it's self.

    --------------------
    Future Hopes

    To Support More File Types. Do NOT ask for MP3, OGG, or AAC file types.

    --------------------
    Please Comment!

    Download and Give Feedback Via Comments
    via spike132000 ...
    by Published on November 21st, 2007 16:08

    News/release from Sakya:

    Hi!

    I'm here to release LightMP3 version 1.6.0 FINAL.

    Changelog:
    -Added: support to kernel 3.71 and S&L
    NOTE: in kernel 3.71 the bus cannot be properly set, so it's stuck @ 95Mhz.
    -Added: support to ID3v2 tag (many thanks to Xart!)
    -Added: the app restores initial volume when exiting
    -Added: the app saves the volume level when exiting and restores it next time is started.
    -Added: Replaced the exit screen with a custom one
    -Fixed: USB connection problem, no more need to copy prx from your flash0.
    -Fixed: Going up one level in the file browser will select the diretory you were in (and not always the first)
    -Fixed: Removed exit pressing TRIANGLE (exit only with HOME)

    Ciaooo
    Sakya

    Download and Give Feedback Via Comments ...
    by Published on November 21st, 2007 16:04

    News/release from Danzel:



    Here is a game I made for the Neoflash PSP Motion Kit, because it is sooo damn cool. Does not work without the motion kit!

    Requires a Neoflash PSP Motion Kit
    - http://www.ic2005.com/

    The goal of the game is to shake the baby without getting seen. If you are seen shaking the baby, you lose your points. You win when you get 2000 points.

    Download and Give Feedback Via Comments

    DCEmu does not condone Baby Shaking in any way possible. Remember this is one game you dont copy in real life ...
    by Published on November 20th, 2007 22:40

    More on the subject this time from Engadget



    The online Playstation Store for the PSP just quietly went live on our side of the world with two downloadable PSP titles, 16 PSone titles, and a handful of themes, wallpapers, and videos. Wipeout Pure and Syphon Filter: Combat Ops are the first two $10 PSP games out of the gate, and highlights of the PSone list include Twisted Metal 2, Crash Bandicoot, and Tekken 2, all for $6. The store requires the download of a Windows-only loader app to transfer files to your PSP -- and now, after waiting all this time for PS3-free downloads, we're kinda wondering why we can't sync up over WiFi. Eh, don't let our grumpy whining bother you -- go get your game on and let us know how things are working for you in comments.

    http://www.engadget.com/2007/11/20/p...ive-in-the-us/ ...
    by Published on November 20th, 2007 22:34

    Meloncoke has updated his paint app for the GP2x

    cant tell you whats new but heres the info from the first release:

    This is paint software that used the touch panel of GP2X-F200 (Only work on Gp2x F200).
    Feature:
    -Eight colors and eight kinds of pen types.
    -Drawn picture can be saved by the 24bit color bitmap.
    -File name is saved by the sequential number, and not overwrited.
    10,000 files can be saved from grft0000.bmp to grft9999.bmp

    Download Here ...
    by Published on November 20th, 2007 22:26

    via pdroms

    MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.

    MNPlight can be of particular interest for Linux users who don't have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.

    If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won't be seen by iTunes.

    MNPlight can now read Web Radios and a PXL package is available! http://pauillac.inria.fr/~lefessan/src/isync/ ...
    by Published on November 20th, 2007 22:24

    via pdroms

    VNsea is a graphical VNC client for both the iPhone and the iPod touch based on Chicken of the VNC for Mac OS X. Version 0.6 is on the site now. This release should be quite a bit more stable than the last couple. Plus, it has some nice new features, including the long-awaited ctrl-alt-del command!

    Changes:

    A new helper functions window that is shown with the "More" button. The fit to screen controls have been moved here.
    A new preference to keep open connections alive when the home button is pressed has been added. A check mark is visible on the VNsea icon in SpringBoard when there is an active connection.
    Reorganised the main server list screen a little.
    A workaround has been added for very large displays or multiple monitor systems. It is imperfect, in that it cuts the display off, but the underlying problem is with the OS so not a whole lot can be done.
    Issue 6 Status display would be very handy
    Issue 7 Garbled screen with multiple monitors or large display
    Issue 8 Unable to send ctrl +alt +delete command
    Issue 69 Connection to host computer should stay open if you press the home button
    Issue 80 "New" button on Nav bar does not conform..
    Issue 83 Occassional crash when connected for a while
    Issue 86 Crashing using EDGE
    Issue 100 Please add Tab key
    Issue 101 No esc

    http://code.google.com/p/vnsea/ ...
    by Published on November 20th, 2007 22:18

    via elation

    ChickenLiver has updated his Pad Plugin for the PS2 Emulator PCSX2:

    Heres whats new:

    The addition of the vibration test and my fix for the small motor makes it obvious I'd been flipping the small and large motors' vibration values. 0.8.2 fixes that. Should probably have tested it more from the start, but I'm not a big fan of vibration, in general (Just think supporting it is nifty). Sorry for all the releases. Hope this is the last for a while...Until someone discovers a bug or suggests a nifty feature, at least.

    0.8.1

    Fixed newly bound force feedback devices initially displaying 0 sensitivity.

    Added "Test FF" button.


    0.8.0

    Added option to allow multiple bindings to a single direct input object (Doesn´t work with windows messaging or raw input. Does allow you to configure multiple force feedback axes independently).

    Fixed key release event. Thought event=0 was key up, 1 was key down, but 2 is actually key down. Only seems to matter when navigating through save states. Notice that SSSPSX makes the same assumption I do. This is what happens when plugin specifications are incomplete. Smile

    Right shift sent to PCSX2 as a generic shift when using an input mode that distinguishes between the two shift keys.

    Fixed bug that would cause LilyPad to ignore slight movements of analog axes.

    64-bit dll fixed. No longer fails to load, complaining about being unable to find MSVCR80.dll.

    Removed a couple older pretty ineffective hacks that had been aimed at increasing stability when pausing emulation. Note that there are not the hacks listed on the first configuration screen.

    Changed center for analog sticks from 127 to 128. Not sure which is correct, or if it´s actually in between, but other pads plugins all seem to use 128. Shouldn´t make any noticeable difference.

    Modified handling of some PS2 pad configuration commands. May now work in some games that didn´t recognize it as a dualshock 2 controller (Or as any controller).

    Fixed issue with not saving some settings on the general screen to file.

    Added simple but nasty hack to prevent potential crash when quitting by closing the command window while the emulator is still running. Issue was that I was trying to cleanup my DirectInput objects when the dll unloaded, and (Apparently) the DirectInput dlls had already been unloaded.

    Added PADupdate() support. If the emulator supports it, DirectInput controller state is only checked when it´s called. Note that this may reduces responsiveness when frame rate drops to almost nothing. Or it may not. Could also introduce some threading issues (In particular with vibration), though I haven´t run into any yet.

    Added option for monitoring game devices when in the background. Mostly added because I always forget to refocus the emulator window after changing to another window.

    Fixed handling of mouse buttons 4 and 5 under Windows messaging.

    Escape will now always cause emulator to stop (Even when keyboard mode is disabled). Wasn´t working under Windows messaging mode.

    Raw input keyboard mode should no longer cause it to crash.

    Mouse cursor not being hidden in Windows messaging mode fixed.

    Dropped SIO support. Even if the PAD functions are supposedly depricated, doesn´t look like SIO will be used by PCSX2 any time soon.

    Will save general settings for pads 1 and 2 even when no controls are configured for that pad.

    DirectInput devices are a bit more responsive when binding them in the config screen.

    Download and Give Feedback Via Comments ...
    by Published on November 20th, 2007 22:14

    via elation

    Marat Fayzullin posted this news:

    I have now completed porting my emulators to UIQ with the release of MasterGear 2.5 for UIQ3-based smartphones fromSony Ericsson and Motorola.
    You can download MasterGear for UIQ from

    http://fms.komkon.org/EmuSymbian/

    I have also updated MasterGear for S60-based phones (Nokia and Samsung) to version 2.5.3. MasterGear will run software written for SEGA MasterSystem, GameGear, SG1000, SC3000, and SF7000 consoles.

    I still need beta testers for the UIQ3-based stuff. If you have a UIQ3 phone and would like to test my emulators, please, let me know by email or here:

    http://groups.google.com/group/emul8/

    With all the initial UIQ releases out of the way, I am now going to work on improving both S60 and UIQ emulators. Namely, the UIQ versions still have problems with audio and controls on some phones. These problems will be fixed shortly. Watch this space.
    ...
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