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  • wraggster

    Nba 08 

    by Published on October 3rd, 2007 00:17

    Released today at Play Asia



    NBA action on the go is back once again with NBA ’08 for the PSP® (PlayStation®Portable) system. Delivering an engaging NBA experience with quick action and fluid gameplay, NBA ’08 continues to expand on the franchise by offering the most diverse and feature-rich handheld NBA action available.

    Acting as a perfect complement to the PSPs design and portability, NBA ’08 introduces a number of brand new quick action mini-games that players can enjoy anytime, anywhere. All-new carnival-style games, as well as contests such as Fast Break, Block-a-Shot, and Alley-Oop, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay. ...
    by Published on October 2nd, 2007 23:38

    Released today at Play Asia



    features
    Dynamic weather system: Now racing through a track can mean facing an unexpected rain storm or snow flurries in the middle of a race. This results in changing physics when powering around a corner on the wet or icy surface in Shanghai and St. Petersburg or any of the game’s 10 other locations.
    Flair and driving style: Pass your opponent at full speed as you pump your fists and exhibit more emotion as you earn recognition with the revised Kudos system. The Kudos will be worthwhile too, because the new A.I. personalities will be able to perform bold new driving maneuvers as they race side by side with other drivers.
    Iconic cars: New vehicles are lined up and ready to be driven, including the 2004 TVR Sagaris, 1965 Chevrolet Corvette Sting Ray, 2005 Vanwall GPR V12, 1993 Toyota Supra Turbo, 2005 Gumpert Apollo, 1997 Panoz GTR-1 Coupe, 2006 Ferrari 599 GTB Fiorano, and 1957 Maserati 250F.

    description
    Right from the starting line, Project Gotham Racing® 4 creates an emotionally-charged racing experience, where you become attached to your careers, profiles, and vehicles. There are several new features that embody this emotional experience, the most significant being the new career mode.

    Get ready to be rewarded with a growing fanbase that cheers you on, reacts to your every move, and supports you through victory. Just imagine hearing the roar of the crowd as you cross the finish line with your own style and flair. ...
    by Published on October 2nd, 2007 23:35

    News from Play Asia



    From TV Animation One Piece Grand Battle 3 is 3D fighting game based on the same called Anime TV series. The game features full 3D environments and each stage has many interactive objects and traps like in the previous games. Many new characters from the anime series become playable in this game.

    Bandai's Gamecube™ fighting game From TV Animation One Piece: Grand Battle 3 is now available at discounted US$ 14.90 only. ...
    by Published on October 2nd, 2007 23:28

    via /.

    Mistwalker studios, the studio headed by Hironobu Sakaguchi, has announced they are hard at work on two RPGs for the Nintendo DS. One is a portable version of their just-released-for-360 title Blue Dragon, while a second title called AWAY: Tsuresarareta Hitobito has few details attached at this point.
    "Little is known about the title outside of the fact that it's being developed by Artoon. They are notable for having Naoto Oshima--character designer for Sonic and Dr. Robotnik--on board. The only hint about the game is the subtitle, 'Tsuresarareta Hitobito,' which means 'kidnapped people'--strange considering the release date of January 31, 2008 is quickly approaching."
    Great news for RPG-loving DS owners, who can add these titles to the stack with Dragon Quest IX . It's also an interesting example of a primarily Microsoft studio creating content for a Nintendo console, which coincides with rumours of Viva Pinata for the Wii currently in the works. ...
    by Published on October 2nd, 2007 23:22

    New from Divineo USA



    A video projector including Wii connection cable but also compatible with any video source (any console, DVD player etc.) to play or watch movie in sharp definition on any wall/screen. Compatible with PAL/NSTC format, universal power adapter to use anywhere, high resolution... it includes all the features you expected, and comes with a low price tag!

    Specifications & extra information

    - Projection size: 12 to 80 inches
    - Projection distance: 1.1 to 5.5 yards (1 to 5 meters)
    - Compatible with PAL/NTSC
    - Universal 100/240V adapter with power plug adapter (Europe/USA)
    - Resolution 960 * 234
    - 8-120 ANSI Lumens
    - Lamp type: 50W, 1000 hours
    - Compatible with iPod Video
    - Smart design and compact size
    - Special for Wii console use (AV cable included)
    - Sharp picture, low lux, high resolution
    - Compatible with any A/V (Audio/Video) signal output port
    - Mega power amplifier and stereo speakers built-in
    - Built-in contrast, color, brightness and volume adjust function
    - Compatible with various systems like Playstation 3, Playstation 2, Xbox 360,
    Xbox, Gamecube, DVD player, MP4 player etc ...
    by Published on October 2nd, 2007 23:18

    New from Divineo USA



    The SuperCard DS One v2 (MicroSDHC) is a new Slot-1 solution. Work with normal MicroSD card and MicroSDHC.


    Features and Details:

    Plug 'n Play(No FlashMe, No PassMe, No conversion required).

    100% Clean Rom Support. 100% capatibility.

    No PC software required, just Drag 'n Drop file from PC to flash memory card.

    Hardware save support. Easy to backup and exchange saves with other players.

    Blue-Light engine included. Supports High speed flash memory card without any slow down.

    DS original card size, the perfect solution slot-1 solution.

    TFlash/MicroSD slot Push'n Push design, easy to use.
    Micro firmware designed, and extended skin which is fully upgradeable.

    MoonShell built-in design. Can play MP3, Ogg and DPG2 directly in SuperCard DS system. Compatible with DPG0/DPG1. It also supports eBooks and picture viewing. It's a real multimedia system.

    Included:

    1x Supercard DS One v2 (SDHC compatible) Slot-1 card
    1x 1GB MicroSD Memory card
    1x USB Card Reader
    1x Supercard DS One Software ...
    by Published on October 2nd, 2007 23:02

    New from Divineo USA



    The DSLinker is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
    The DSLinker does NOT require the use of a passme, external memory, the same size as an ordinary DS cart.

    This is plug and play in its finest hour; the DS writer looks like a GBA cartridge and is very easy to write games into the DSLinker's built-in memory which comes in 8GBit (1Gbyte) and 16Gbit (2Gbytes) varieties. ...
    by Published on October 2nd, 2007 22:51

    News/release from Xart:

    slimChoice is another menu for eLoader, it replaces eMenu and give PSP Slim users a reason to like eLoader a lot as the eMenu that comes with eLoader is not so good looking and tends to put some users off, but eMenu dose it's job well and slimChoice is just like eMenu except it looks sexy.

    It uses all the same button controls as eMenu so users will not have to learn new buttons.

    Things that slimChoice dose that eMenu dosn't do
    1st: Sorts by Title or Rating
    2nd: Scans the PSP folder fully for homebrew including sub folders
    3rd: Rate your homebrew collection (backward compatible with Choice for CFW ratings)
    4th: Looks Nicer
    6th: Imm too sexy for my slim, too sexy for my slim it's sexy it's nice.

    6th was such a bigy I made it bolder

    slimChoice for eLoader v1.0.4 Current release.
    slimChoice for CFW v1.0.4 Current release.

    slimChoice for CFW works on 3.71 M33 with the 1.50 Addon

    v1.0.4
    Time Zones
    iPos Letter Popups while scrolling collection.
    Circle on hombrew browsing will take you back to the Time Zone menu

    Download and Give Feedback Via Comments ...
    by Published on October 2nd, 2007 22:43

    Via IGN

    Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.

    Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.

    In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.

    Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.

    Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.

    There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."

    While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)

    Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.

    Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!

    Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."

    Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."

    So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.

    It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being ...
    by Published on October 2nd, 2007 22:29

    Via pdroms

    For those who wonder how to port their homebrews to FW 3.xx and PSP-SLIM, you will find here a very simple "Hello World" homebrew, that can be compiled both for FW 1.5 and FW 3.xx. Have a look to the README file for details.

    This is a very simple example part of the SDK, it's only for coders!!!

    See also: http://zx81.zx81.free.fr/serendipity...0&entry_id=223 ...
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