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IGN
Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.
Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.
In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.
Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.
Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.
There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."
While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)
Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.
Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!
Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."
Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."
So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.
It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being
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