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  • wraggster

    by Published on September 1st, 2007 21:53

    Team Cyclops have released a new version of their firmware /software for their DS Flash carts:

    CycloDS Evolution v1.2 BETA #3 (the third BETA) has been released and is available for download. We had not originally planned on releasing any further BETA firmware builds before v1.2 final is ready, however due to some recent (and highly anticipated) game releases which are not compatible with earlier firmware versions we felt it would be better to do an interim release fixing compatibility issues with these games rather than making our customers wait. We've thrown in a few new features and other fixes as well

    Changes for this release include:

    * Game compatibility fixes (Worms Open Warfare 2 etc)
    * Updated DLDI driver, will now allow 3rd party loaders such as DSOrganise and DSChannels to load .NDS files
    * Time shown in ingame menu
    * Folders starting with '.' are now hidden
    * Date and time are now set properly for .sav files
    * Fixed problem where skin name would always be shown as "Default" on reboot
    * Fixed cheat core bug

    We plan to release v1.2 final sometime next week. If any bugs are found in this BETA then please let us know so fixes can be incorporated into the final release.

    http://www.teamcyclops.com/ ...
    by Published on September 1st, 2007 21:43

    The PS2 Emulator for windows, PCSX2 has seen a new update with Online Network SUpport being the biggest feature:

    Digg This



    Heres the rest of the news:

    GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!

    DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!

    PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!

    Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.

    This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).

    Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.

    This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.

    We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.

    So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*

    Check out the Video



    ...
    by Published on September 1st, 2007 15:50

    Nce posted this news/release:

    Hi all,

    First post on this forum, but I had the habit to come and see what's happening here.
    So I finaly decided to put one small project online.

    It's based on the old The Light Corridor. I played this one on Amiga loooong time ago

    It's been developped to test some stuff on the ds before starting again on a 'bigger' project. So this one don't have any sound and still has some minor bug, but well it's playable

    Have a try and tell me if you succeeded to see the end of the corridor ( yes don't be suspicious there is a end ! )

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2007 15:36

    via joystiq

    Meet Elta, the last of the magician lords. He's eager to get back to defusing the Gul-Agieze's doomsday plot, and, thanks to the teeny-tiny Neo Geo system stowed inside Nintendo's Wii, he can. Yes, the dormant powers of the most garish console of its time will be unlocked at last: Neo Geo emulated on Virtual Console! (We knew it was coming; now it's just a little closer...)

    Nintendo has confirmed three Neo Geo titles for the Japanese VC, including the aforementioned Magician Lord (the console's original pack-in game), alleged "Street Fighter ripoff" World Heroes, and ever-rereleased Fatal Fury. (Both Fatal Fury and World Heroes are also available in separate PS2 anthologies this year.) Fatal Fury will launch first, on September 11th, followed by the magi and heroes later in the month. Each port will cost 900 Wii Points ($9).

    Specific Neo Geo titles targeted for the North American and European VCs have yet to be revealed. ...
    by Published on September 1st, 2007 15:34

    via joystiq



    Next week Microsoft kicks off their month of Halo by finally releasing the chatpad messenger kit (includes chatpad and headset) and the Halo 3 wireless controllers with art designed by Todd McFarlane. The messenger kit will retail for $30 and the Halo 3 controllers will be $60. Microsoft will also start selling the Halo 3 wireless headset for $60 as well.

    Oh chatpad, you will bring joy to the thousands of people out there that just can't use their voice to send a message, because as we all know, typing is such a faster form of communication than a simple voicemail. Actually, it's a nice deal for someone who may be vocal cord impaired or has completely lost their mind trying to type a message with the analog stick -- or lost their mind insisting to only type messages with the analog stick. It serves a purpose in the grand scheme ... unlike those stupid Wiimote add-ons. ...
    by Published on September 1st, 2007 15:33

    Heres this weeks sales figures for Jap Hardware:

    - DS Lite: 100,430
    - Wii: 46,283
    - PSP: 26,089
    - PS3: 16,393
    - PS2: 15,139
    - Xbox 360: 2,044 )
    - Game Boy Micro: 423
    - GBA SP: 163
    - Gamecube: 116
    - GBA: 65
    - DS Phat: 30 ...
    by Published on September 1st, 2007 15:25



    Datel have released some great gadgets over the years but last night it was discovered that Datel have released a new Tool Version battery which has features very close to team C+Ds Pandora release. Now as far as i know no one has verified if it has anything to do with the pandora release or indeed the person who leaked it in the first place.

    As most PSP Scene fans will know the release of Pandora lets you downgrade and unbrick PSP Consoles.

    Now if it wasnt made using the Pandora release then its really a great release for those who need to unbrick/downgrade their consoles.

    At this time i say its time to find out facts before jumping the gun, although if its a rip off of pandora then Datel do need to donate towards team C+D. From an outsiders point of view into the PSP Scene you are getting a service mode battery and spare battery for 25$ (£12), which is decent.

    More Details

    DIGG THIS

    ...
    by Published on September 1st, 2007 15:16

    Heres an excerpt:

    The new PSP is a slimmer, lighter version of the original, with a few new features. The system plays the exact same games, but now it has a video output port that lets you connect the PSP to an external display, such as an HDTV, for big-screen playback. The system also has a simplified UMD loading tray, 32MB more system memory, lower power consumption, a smaller battery, and can now charge via USB. The new PSP will replace the current system this September. Systems will be available in Piano Black, Ice Silver, and Ceramic White. They'll come in various retail packages with a variety of bundle options that include pack-in games, UMD movies, memory sticks, and, in the case of the white PSP, a Darth Vader silk-screened battery cover.




    The Ice Silver PSP will ship with the Daxter PSP Entertainment Pack.

    While it was nice to check out the new PSP's redesigned features at E3, what we really wanted to do was pull out a few games and test how the new portable handles load times with its extra built-in memory and fancy UMD-caching system. That agenda was first in our minds when we opened up the shipping box, but we got sidetracked when we noticed that the background display color on the new PSP was different from the color on our original PSPs. It turns out that our new PSP actually has more background-theme color options, 28 compared to the old PSP's 13 color options. We've asked Sony if the new colors are available only on the new PSP, or if they'll be included in the 3.60 firmware update, which is the version we had on the new PSP. Unfortunately, our Sony contacts haven't gotten back to us yet.




    Sony has finally responded to consumer demand for more PSP background-color themes.

    After solving the color mystery, we were distracted from memory testing once again. The new PSP feels like it offers better controls, and so we decided to examine the controller inputs to see if we could detect any physical reasons that would justify this feeling. We didn't have to look very hard. All we needed to do was turn the system flat to see that the buttons on the D pad are raised slightly higher on the new system, which makes game control so much better.




    The directional pad buttons on the new PSP (left) stand higher for improved control.

    Finally, we got to the memory-load testing. You'll find the new "UMD Cache" option in the System Settings Menu. According to the scrolling description, enabling the UMD Cache will "reduce the frequency at which the system reads from the UMD." We enabled the UMD-caching feature and tested a few games to see if it had any affect on load times. UMD caching requires an initial memory load, so we also tested how fast the games could load up levels after we first started and exited a game to preload the data into system memory. We had time to test out only three games, but early results indicate that the additional system memory and UMD caching really do help speed up initial game launches, as well as subsequent level reloads.

    More info and screens ...
    by Published on September 1st, 2007 15:13

    via engadget

    Independent verification of seemingly dubious claims makes the world go 'round, which is why we're a little thankful the iPhoneSIMfree crew has deigned CNN worthy of having the second shot at verifying their iPhone SIM unlock software. We know it won't quiet all the conspiracy theorists out there, but their news wire reads as follows:

    Los Angeles software consultant Brett Schulte, who is not affiliated with the developers, demonstrated the software for CNN Friday evening. An iPhone that had the new software appeared to work on the T-Mobile system just seconds after Schulte replaced the AT&T SIM card with a T-Mobile SIM card.

    We followed up with Brett, and he confirmed working with the iPhoneSIMfree guys on getting his iPhone unlocked -- we also really wanted to ask about getting in touch with Ted Turner for a summer internship, but we got the vibe that it'd be a no-go. Now, if only iPhoneSIMfree would release that product of theirs to the public -- perhaps that might land along side the CNN story they're gunning for?

    More Info ...
    by Published on August 31st, 2007 22:55

    via pdroms

    ApolloIM is an iPhone Instant Messenger Client, which is based upon libFiretalk.

    Author notes:

    8/30/07

    Firstly, I want to thank the person who donated $300 to the new team. These kind of donations keep me working hard, and now that we have a real team coming together, will keep us focused. If you wish to help out, every little bit helps, and will be used 100% towards materials needed while coding. Just contact us and we'll set you up with our paypal information.

    Now, on to the news...

    Suspend support is partially working. You can go and use other programs, and ApolloIM will still stay open.

    The main problem with suspend is that the iPhone goes into a low power mode when shoved into your pocket waiting for a call - and this mode will shut off edge / wifi. Simply pinging the server won't keep the wifi up, as it seems the kernel does its best to plain unload it. I don't know what the prospective fix for this, one idea would be to move to a client/remote daemon, which would mean you would run a client on your home computer which would record all the incoming messages to you and send it over to you (and when your phone goes off, you'd still be on, because the daemon is still running).

    Suspend as whole, however, should work while you're playing music. If you're playing a song while ApolloIM is on and in your pocket, it will keep the iphone active enough to keep the program connected. The trick for me here is to find how exactly Apple does that, and well, I'm on the case.

    I've also improved the Conversation window, at the cost of making the Send button uglier - if you have problems with the send button, aim for hitting the "text" on the button. You no longer can type in the main window, and I may release another update very soon to use "text bubbles" like iChat uses. I have removed the keyboard button in favor of just being able to tap the main view to bring up the keyboard (or you can tap the sendfield at the bottom which,like MobileSMS, will bring up the keyboard).

    This will be the last update for a while. I have been working alone on this project since it's beginning, but the team has started to come together. It was kind of funny to see people say "The ApolloIM team" when it was just me, but thanks to my initial release, I've gotten some star players to help out. Notably Dankow who will be working on the interface and keeping code tidy, and Core who has stepped up to help us get libpurple worked out. If you know libpurple well, and would enjoy helping us integrate it, please send me an email at [email protected] .

    LibPurple will enable us to have Yahoo, MSN, Jabber, and GTalk support when we get it ready, as well as fix the "Buddy's not showing up" error. I suspect my current implementation of libfiretalk is bugged, and I can either work on exchanging it for a different version or get purple working an adding support for the other services. I'm told one solution could be for you to create a new screen-name and import your buddylist with a "real" client, and then not to change the formatting of any names. It's cumbersome, but until we get Libpurple working, it'll have to do.

    See also: http://code.google.com/p/apolloim/ ...
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