• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on July 31st, 2007 12:05

    bumuckl has released a rather cool paint application for the PSP, heres the release details:

    For everybody who doesnt know what that tool is good for: It's a very powerful drawing-application for the Sony PSP. The older versions havent beent hat good, so I decided to Release it here at version 5, which is really great.

    What tools do you have in Bermuda CS5?
    - Set the Dpad's sensitivity
    - draw with pencil or with brush (customizable size)
    - fill picture with color
    - draw "effect draws" - choose between 3 different
    - "Brushes" - choose between 8 different brushes, e.g. a bloodsplat on the picture
    - Eraser tool
    - Choose colors from shortcut palette, or set them manually by RGB - nearly 16 mio colors...

    ...and much more...

    Download and Give Feedback Via Comments ...
    by Published on July 31st, 2007 11:55

    New from Auraomega and please read all of the news from him before you use this release:

    PSPLock now appears to be in EBOOT format. This is simply an easy installer that I've lovingly called PEF (PSPLock Easy Flasher), all you have to do is run the program, select the options, and it does the hard work for you.

    Increased security

    Installed differently, which means you MUST read the README_PEF.txt

    The ability to select characters (upper and lower case), punctuation, and numbers. Due to the above change, there is an easy scrolling option, pressing the triangle button will move you to the digits, the right should button to skip to upper case characters, and the left shoulder button to switch to lower case characters.

    Faster load times, and although these are probably un-noticable, they are there.

    Ability to select a "Button Switch", this allows you to either force-crash the PSP if the buttons are not pressed upon bootup, or, if the buttons are pressed upon bootup, the PSP will switch manual/auto modes (so if you are on auto mode, it will switch to manual, and vise-versa). Of course, this option can be disabled.

    If the above "Button Switch" mode is activated, you will be asked to press 3 buttons, these will be the
    buttons used. If you only wish to have 1 of these buttons doing the job, press that button 3 times.

    Increased compatibility with VSH plugins, almost all that I have tested work, with the exception of
    CXMB.

    THIS DOES NOT WORK ON M33 FIRMWARES

    Download and Give Feedback Via Comments
    via Auraomega ...
    by Published on July 31st, 2007 11:48



    Latentdev has released a new game for the PSP, heres the release details:

    Gunfor ver 1.2
    Developed by LatentDev

    Overview:
    A quick, addicting game in which you try to dodge fireballs

    New to ver 1.2
    -4 different difficulties
    -disabled screenshot cheat (you can still take a screenshot of your time though)

    Coming soon in ver 1.3
    -skinning support

    Download and Give Feedback Via Comments
    via latentdev ...
    by Published on July 31st, 2007 11:44

    Jus-cal has released a new PSP portal, heres the release details and download:

    Hybrid combines coding skill and sleek designing by Gzero Interactive.


    What is it?
    Hybrid is a HTML/Javascript coded portal.

    Will it brick my PSP?
    No. It will not brick your PSP, it is not homebrew, it does not downgrade your PSP, and it is legal.

    Features
    * Password protection
    * Flash games
    * Flash applications
    * Internet browser
    * Sleek graphics
    * GMB - Gzero Media Bar
    * File browser and loader
    * Easy GUI
    * Unique GUI
    * Multi-tasking

    Status
    100% - Released!

    Download HERE and Give Feedback Via Comments

    via jus-cal ...
    by Published on July 31st, 2007 06:48

    StrmnNrmn has posted 2 updates on Daedalus PSP in the last few days heres both Newsposts in full:

    Recharged
    It's been quite a while since my last update. I was starting to feel a little worn out from all the work I'd been putting into the emulator over the past few months so since releasing R12 I've been taking a bit of a break from Daedalus to unwind and recharge my batteries.

    It's been really nice just taking a bit of a break to do a few different things with my spare time. I spent a short while in Spain with my sister, and since I've been back I've been catching up with a bit of reading, watched a load of TV that I'd queued up and played through a few games I'd had gathering dust for a while. Sadly my 360 succumbed to the Red Ring of Death last week so it seems I might have been pushing it a bit too hard

    I found a new flat in Guildford which I'll be moving to at the end of August. I'm quite excited about the move as I'll save a lot of time commuting. It currently takes me little over an hour to travel into work and it'll just be 15 minutes once I move. I'm hoping that cutting back on the commute should not only free up a couple of hours each day, but I'll also be a bit less knackered once I finish for the day.

    I also picked up a Macbook Pro during my 'time off' and I've really been enjoying my new-found sense of computing freedom (I've been writing this post on the train on the way home from work.) It's the 17" 'lapzilla' model, and it's an absolute beast. It actually compiles Daedalus faster than my year old desktop PC which I find pretty impressive. I'll have some details and tutorials about compiling Daedalus PSP under OSX in the near future.

    Now that I've had a bit of time off, I'm feeling very excited about getting cracking with R13. My main feeling is that I'd like to continue working on speeding up the emulator to try and improve the framerate for titles that are already working. From your comments on this blog and on other sites such as the DCEmu forums (the site seems to be down right now - I'll update with a link later) it seems that this is mostly what people are interested in seeing for the next release.

    There are a number of different areas I can investigate to help improve performance. The two main possibilities I want to investigate are working on further dynarec improvements, and looking at making use the Media Engine. To start with I'm going to explore both of these areas and try and figure out which would give the biggest 'bang for buck' for R13. I'll post and update on R13 when I have more details.

    -StrmnNrmn

    and also this one:

    Custom Controller Configurations
    A number of people have asked if I would be adding support for user-defined controller configurations in a future release of Daedalus. As it happens Daedalus has supported user-defined controller configurations from R7 onwards. From the readme file:

    As of R7 Daedalus now allows user-configurable controls to be specified.
    The desired controls can be chosen from the Rom Settings screen.

    In order to define your own controller configuration you need to add a
    new .ini file to the Daedalus/ControllerConfigs directory. There are a
    few examples provided which should give an overview of what is possible.
    I will look at providing a more thorough tutorial shortly.

    The format really is quite simple, but it is very flexible and allows for a number of advanced configurations. Here is a simple configuration which is distributed with Daedalus (ControllerConfigs/dpad.ini):

    Name=DPad
    Description=By default the PSP DPad maps to the N64 DPad. Hold Circle to map to the CButtons.

    [Buttons]
    N64.Start = PSP.Start
    N64.A = PSP.Cross
    N64.B = PSP.Square
    N64.Z = PSP.Triangle
    N64.LTrigger = PSP.LTrigger
    N64.RTrigger = PSP.RTrigger
    N64.Up = !PSP.Circle & PSP.Up
    N64.Down = !PSP.Circle & PSP.Down
    N64.Left = !PSP.Circle & PSP.Left
    N64.Right = !PSP.Circle & PSP.Right
    N64.CUp = PSP.Circle & PSP.Up
    N64.CDown = PSP.Circle & PSP.Down
    N64.CLeft = PSP.Circle & PSP.Left
    N64.CRight = PSP.Circle & PSP.Right

    The file starts with two lines defining the name and description for the controller config. These strings are used in the UI when selecting configurations. The '[Buttons]' block defines the mapping from PSP controls to N64 controls. In this particular configuration the N64 d-pad is mapped to the PSP d-pad when the circle button is released. When circle is pressed, the PSP d-pad maps to the N64 c-buttons. This config is particularly useful for games which make heavy use of the d-pad.

    In the [Buttons] section, the left hand side of each rule must consist of one of the following N64 control names:

    Name Description

    N64.Start The N64's start button

    N64.A The N64's A button

    N64.B The N64's B button

    N64.Z The N64's Z trigger

    N64.LTrigger The left trigger

    N64.RTrigger The right trigger

    N64.Up Up on the N64's d-pad

    N64.Down Down on the N64's d-pad

    N64.Left Left on the N64's d-pad

    N64.Right Right on the N64's d-pad

    N64.CUp The N64's C up button

    N64.CDown The N64's C down button

    N64.CLeft The N64's C left button

    N64.CRight The N64's C right button

    N.B. There is currently no definition for the N64's analogue stick. By default this is always assumed to be bound to the PSP's analogue stick.

    The right hand side of
    ...
    by Published on July 31st, 2007 06:44

    News/release from Marce:

    This program lets you change your recovery language,it works in all 3.XX OE / M33 firmwares.

    Recovery Translator v3 Download
    *** Instalation ***

    To install the program in your psp copy the hole package to you memorystick root.Then,start the program and choose the language you want and press X.

    *** Languages ***

    - Spanish
    - French
    - Italian
    - Portugues
    - English (Original)
    - Catalan

    *** Important ***

    -> This software writes in flash,we are not responsable for nothing.

    -> This software was succesfully tested in 3.02 Oe/3.03Oe/3.10Oe/3.30Oe/3.40Oe/3.51M33/3.52M33 (Works fine in these)

    -> After installing the package in the root of the memorystick dont delete anything or it wont work,after flashing you can delete all.

    Thanks to Dark_AleX for the recovery

    Download Via Link Above and Give Feedback Via Comments
    via marce ...
    by Published on July 31st, 2007 06:24

    Hi all well to those of you who are still visiting after the 6 days of downtime, Last Wednesday the server was running fine when i left it at 3.30pm but when i returned at 6pm there was a problem with MySQL, now normally the server fixes itself thanks to work Martin64 did on it to reset itself if the need arises, i left the server 3 hours but it didnt reset itself which was strange. I tried to reboot using putty but i couldnt connect.

    So i went into the servers control panel and rebooted it through there, now heres where something strange happened because the server set itself into ReadOnly Mode (to those like me who dont have a clue what that means it basically means that the server is down.)

    The timing of this was a major blow after the nearon 2 days downtime only a few weeks before when the server was restored because of problem some due to a phishing attempt on the network.

    Our server admin and all around great guy Martin64 was away on holiday in London last week and only arrived home today. I sent tickets into the hosts but discussing the problem with Martin64 he was told the best solution was to backup and restore again. He has been running tests on the hardware to diagnose the problem but as of this time no clue as to what caused the hard drive to go into readonly mode.

    To all the visitors to DCEmu UK i apologise profusely for the downtime, it hurts me just as much as an homebrew fan looking for the latest news and updates.

    Im sure even the rivals to DCEmu UK will be glad to see us back as competition in the Homebrew and Emulation scene only makes for a stronger scene in the end.

    Now hold on tight because we are going to be newsposting massively to ensure every release is posted.

    again im sorry for the downtime but it was out of all our hands.

    Lets get DCEmu UK back to normal asap.

    Thanks as always for Martin coming to our side in our hour of need. ...
    by Published on July 25th, 2007 06:33

    An interesting comment in the mail bag over at IGN, heres the comment in full detail:

    Why not have some homebrew game support?

    -- carterman

    Hey--

    Yeah, why not, Jack?

    "I think that is something that is in the works," he said. "We certainly see some of the stuff that has been done via homebrew, and it's incredibly creative. And I think we'd like to try and tap into that a little bit more."

    Dave added to Jack's comments by saying that moving to forward with homebrew software has one main hurdle to cross -- figuring out how to support the new content without putting the PSP at risk.

    You know some hacker wants to brick your baby for fun.
    Greg

    Interesting eh ? ...
    by Published on July 25th, 2007 06:29

    via gamasutra

    Why was the PSP redesign so subtle?

    PD: Is this subtle? (hands over the PSP)

    Well, it's lighter! But why keep the UMD?

    PD: Delivery of media. Why get rid of it?

    There have been problems with it in terms of how fast it loads, and it was having trouble getting sell-through on the movie content.


    PD: This new design addresses the load times to a certain degree. The internal memory has been improved, so the load times are improved. The movie issue you're referring to is really a function of our not handling communication with Hollywood terribly well. When the PSP came out, it was a new format, and as with a lot of new formats, what Hollywood does is back up the catalog and say, "Come on guys, let's release all this stuff on the new video format." Unfortunately, we didn't do a good enough job communicating to Hollywood about who was going to be buying a PSP.


    This is a fake example, but it doesn't make sense to do On Golden Pond on the PSP, because that's not the demographic that's buying this thing. When we launched, there was a proliferation of UMD content, and it wasn't the best strategic fit with the demographic. Now we've done a better job of going back and interfacing with Hollywood and saying, "Look, here's what we're doing, and here's what makes sense." I think sense then, they've been a lot more selective in terms of what makes sense and what doesn't. You've seen people like Target come back on with UMD offerings. There have been some hiccups, but I think reports of the UMD's demise have been greatly exaggerated.


    I know a while ago, retailers were scared of stocking UMDs. It may have partially been because of the movies, but it was also on the game side because certain types of games sell really well on the PSP, while other types don't seem to at all.


    PD: You're right. Again, communication is a big part of what we have to do as a platform holder. It's a powerful device, and it's kind of a PS2-based technology, but the cross-ownership between the PS2 and the PSP owner is about 80 percent, so you can't just do a port, because people don't want to buy the same game twice. It's very important that you make the right game, and when you do, I think you see great results. People are really excited about God of War, but we're not just taking God of War from the PS2 and rereleasing it. We're making a standalone game. That's the right approach, and that's how you make the PSP work.


    The PSP has its own demographic. The DS has its own demographic as well, but the PSP's is more traditional with the hardcore type.


    PD: I think you're probably right. I know this more from my days at THQ, where we did a healthy handheld business -- the DS is a kid's market, it's a licensed market, and it's a Nintendo market. The PSP is probably more of a core gamer market, at least up until now. One of the things that we're doing is that we're broadening the userbase. We've already established it with the older guys, and we want to go down to the teen and tween audiences.


    Part of what we announced yesterday was that we'll have some bundles with Daxter and Family Guy -- two properties that appeal a great deal to a teen audience. The Star Wars SKU is pretty broad. There's older guys who grew up with Star Wars, but it's still popular among kids. We think those types of content offerings will bring a new audience to the PSP.
    ...
    by Published on July 24th, 2007 20:07

    Spinal has once again updated his app for the Nintendo DS, heres the details:

    A while ago, I created a simple button tester so I could test the keyboard layout of a DS emulator.
    After sharing it with the DS community, some forum users had suggested that I add a couple of features and turn the simple button tester into a fully fledged diagnosis tool. Soon more and more people suggested feature that DiagnoSe should have and some of those features have been added. I have had learned a lot from coding DiganoSe and have had fun doing it. I hope that some people find use for this application.

    Features include testing

    • Direction Pad and buttons
    • Touch screen accuracy
    • Wifi settings
    • Microphone
    • Speakers
    • Screen lights
    • Motion card/pak (sold separately)
    • Rumble pak (sold separately)
    • DLDI FAT
    • SRAM

    Also

    • Boot GBA game
    • Fix stuck pixels
    • Reset to card menu (supported cards only)
    • Power off DS
    • Set screen brightness (DS Lite only, not saved in firmware)
    • Battery monitor
    • Temperature monitor
    • GBA screen select (not saved in firmware)

    Download Here

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3