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  • wraggster

    by Published on June 14th, 2007 18:12

    zeblackos has today released a very original application for the Nintendo DS, Weight Watchers DS is an application to help you slim with your handheld, counting the calories you eat everyday much like people do on the Weight Watchers Courses

    Heres Some Screens:



    Heres the translated readme:

    Too many pizza pies, beer, Coke in front of its PC without moving another thing that fingers? aïe!
    For all those which want to lose with their DS, I come to make small a software which has 2 functionalities:
    - It is used as computer of points “Weight Watchers”
    - It makes it possible to find the value (in points) of a food, a dish etc… in a data base.
    Unfortunately, I cannot provide you my data base (approximately 7000 entries) because I do not want that W.W releases its lawyer horde while howling “hang them! they fly of the material copyrighté”… I thus provided a all small data base of 12 entries which you can (must) supplement by yourself.

    It is enough to respect the order of the fields as what follows:

    category; the wording; unit (DC, pot, section, etc…); quantity; a number of points;

    example of lines which function (important: not to forget the last “; ”!!!):
    Vegetables; French beans; G; 300; 0;
    Vegetables; carrots nature; G; 300; 0;

    You will find tons of infos everywhere on the Web, and even certainly of the preexistent lists… then one can rather easily convert them in the format of the software (with a spreadsheet for example).

    If not, so that it goes, patcher is needed the program with patch DLDI of your linker.
    It is also imperatively necessary to put the file “aliments.csv” at the RACINE of your linker.

    Therefore, not of under repertory for this file.

    keys:
    - the virtual keyboard…
    - The directional pad to go up and go down in the list from the answers
    (and low to high make ravel one by one (if one leaves supported, the run accelerates)/left arrow = direct jump with the first response/right arrow = direct jump to the last entry)…
    - A: hides the keyboard and reveals the calculator
    - Y: equivalent of “backspace”
    - B: obliteration

    DIGG THIS



    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 17:43

    sephiroth ff7 has updated his puzzle game Cube Breakout:

    13/06/07 Version 1.6
    - Improvement of the transparency
    - Correstion of the bug of the laser which does not leave where it is necessary for them scores can exceed 65535
    - Addition of the CBO codes
    - Addition of the assistance in the menus

    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 17:41

    News/release from T4ils:

    PerilousWheels is a play where you must, in manner general, outward journey highest possible with the screen using the wheels on which you can cling and jump.

    How to play: You jump using the touch screen or from key A. Your character will go in the direction towards which it points.

    There are two modes of play:

    Marathon: To go up highest possible without being made touch by Robotnik

    Challenge: To reach a number of wheels beforehand selected as quickly as possible!

    You can choose a character with the choice on the principal menu by supporting ur that Ci, it is on the hill at the bottom.

    Note: It is easier to play with Sonic, its size being slightly larger You can put pause during the play with Start. You can send your score by the WFC in the menu of the highscores.

    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 17:36

    The latest releases from Import Gaming Site Play Asia

    Xbox360™:
    Bullet Witch (Platinum Collection) JPN US$ 34.90
    Call of Juarez US US$ 59.90
    Dead Rising (Platinum Collection) JPN US$ 39.90
    Fight Night Round 3 (Platinum Collection) JPN US$ 34.90
    Marvel: Ultimate Alliance (Gold Edition) ASIA US$ 49.90
    Tenchu Senran (Platinum Collection) JPN US$ 34.90
    Tom Clancy's Ghost Recon Advanced Warfighter (Platinum Collection) JPN US$ 34.90
    Trusty Bell: Chopin no Yume / Eternal Sonata ASIA US$ 44.90
    Trusty Bell: Chopin no Yume / Eternal Sonata JPN US$ 64.90
    Xbox 360 Trusty Bell ~Chopin's Dream~ Premium Pack JPN US$ 399.90

    PlayStation3™:
    Call of Duty 3 JPN US$ 64.90
    Ninja Gaiden Sigma JPN US$ 69.90
    Ninja Gaiden Sigma ASIA US$ 59.90

    Nintendo Wii™:
    Mahou Sensei Negima!? Neo-Pactio Fight!! JPN US$ 64.90

    PlayStation2™:
    Kuon no Kizuna: Sairinsho (nice price!) JPN US$ 29.90
    Missing Parts side A: The Tantei Stories (nice price!) JPN US$ 29.90
    Missing Parts side B: The Tantei Stories (nice price!) JPN US$ 29.90
    Odin Sphere KOR US$ 59.90
    Tomb Raider Anniversary Edition US US$ 39.90

    Nintendo DS™:
    Days of Memories JPN US$ 48.90
    Dragon Ball Z: Harukanaru Densetsu US US$ 34.90
    Game de Demashita! Powerpuff Girls Z JPN US$ 48.90
    Mizuiro Blood JPN US$ 48.90
    Nintendo DS Browser US US$ 39.90
    Planet Puzzle League US US$ 39.90
    Unou Kaiten: Match-Bou Puzzle DS JPN US$ 39.90

    Sony PSP™:
    Colin McRae Rally JPN US$ 48.90
    Final Fantasy Anniversary Edition KOR US$ 39.90

    PC Games:
    Monster Hunter Frontier Online [Premium Package] JPN US$ 49.90
    RPG Maker XP ASIA US$ 22.90

    Toys & more:
    Final Fantasy Master Creatures 2 : Diabolos from Final Fantasy VIII (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
    Final Fantasy Master Creatures 2 : Knights of The Round from Final Fantasy VII (Non Scale Pre-Painted Action Figure) JPN US$ 29.90
    Final Fantasy Master Creatures 2 : Mateus The Corrupt from Final Fantasy XII (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
    Final Fantasy Master Creatures 2 : Odin from Final Fantasy IX (Non Scale Pre-Painted Action Figure) JPN US$ 26.90
    Final Fantasy Master Creatures 2 : Yojimbo from Final Fantasy X (Non Scale Pre-Painted Action Figure) JPN US$ 28.90
    Fist of The North Star Episode 2 Master VS. Pupil Non Scale Pre-Painted Figure: Collection No.4 - Raoh JPN US$ 9.99
    Fist of The North Star Episode 2 Master VS. Pupil Non Scale Pre-Painted Figure: Collection No.5 - Ryuken JPN US$ 9.99
    Hello Kitty Character Phone Strap JPN N/A
    Hello Kitty Mini Fortune Telling Capsule Machine (Asia Ver.) JPN US$ 1.29
    Kitto Ashitawa Tusuginohi Kerori Keychain JPN US$ 0.99
    Lamento - Beyond the Void - Asato PVC Statue including Audio CD JPN US$ 39.90
    Real Action Heroes Crows x Worst - Kohsei Takeda JPN US$ 94.90
    Real Action Heroes Crows x Worst - Ryushin Kuno JPN US$ 94.90
    Stand Alone Complex - S.A.C 2nd GIG Jigabachi AV 1/72 Model Kit JPN US$ 24.90
    Suzumiya Haruhi no Yuutsu 1/8 Scale Pre-painted PVC Figure - Haruhi Suzumiya (School Uniform Ver.) JPN N/A
    Tona Gura 1/8 Scale PVC Figure: Kaduki Arisaka (Swimsuit Version) JPN US$ 39.90
    Witchblade Painted PVC Figure: Reina Soho (Clone Blade Ver.) JPN US$ 59.90 ...
    by Published on June 14th, 2007 17:07

    News/release from Altimax:

    Hey, it's me, Access_Denied. I haven't released anything in a while. But I always wanted to go back to unit converter, because I really like that program. So here it is, v .9. Why only .9? Because I can't get data conversions working correctly. When I do, then it will be v1. Until then, it now fully converts length, weight, volume, area and temperature. In the future I plan to add power, density, force, speed and pressure. Here's the readme. If you have problems or suggestions, drop by my forums at http://adpsp.info/.


    Quote:
    Originally Posted by Readme
    Unit Converter v0.9
    Wednesday, June 13, 2007

    Completed
    -Length Conversions
    -Weight Conversions
    -Volume Conversions
    -Area Conversions
    -Temperature Conversions
    -GUI
    -Graphics

    TODO
    -Data Conversions
    -Density Conversions
    -Energy Conversions
    -Force Conversions
    -Speed conversions
    -Power Conversions
    -Pressure Conversions

    Installing Iinstructions:
    Extract the EBOOT.PBP and the Background.png
    into a separate folder. Place this folder in
    PSP/GAME/.

    Usage Instructions
    Left/Right = Quickly scroll by 1
    L-Trigger/R-Trigger = Slowly scroll by 1
    Square/Circle = Slowly Scroll by .001
    Triangle/Cross = Quickly Scroll by .001

    Graphics by Twin891.
    Coding by Access_Denied.

    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 17:04

    News/release from Andy Auff

    Color Studio is a lua app made to help developers find exactly the RGB values for the color they are looking for. Here is the readme for more info:

    Coded by andyauff in lua, this (first) version released 6-13-07. I don't plan on updating
    it unless there is an interest.

    Do you use RGB values for coding? Then this is your lucky day. With Color Studio, you can change
    the RGB values and instantly see what color you are making. Mess around with it to find the
    perfect color, and then write down the numbers or take a screenshot to save them forever!

    Hopefully this application will help some people, I know it will me!

    Controls: |
    ----------

    Left: Move arrow left
    Right: Move arrow right

    Up: Add 1 to selected value
    Down: Subtract 1 from selected value

    Triangle: Add 10 to selected value
    Cross: Subtract 10 from selected value

    Select: Take a screenshot (only one can be taken or else it will be overwritten)

    Half of the screen will turn the color you have made instantly! Have fun!

    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 16:57

    Over at the PSPway site they have released a new font converter for the PSP. As with any tool flashing could brick your PSP, the readme to the app is in italian but the app itself is in english.

    Download and Give Feedback Via Comments ...
    by Published on June 14th, 2007 16:52

    via playstation.blog

    Our friends over at GamePro.com have written an interesting article on a topic I get asked about all the time — Is the PS3 harder to develop for than other systems? I gave them some feedback on this and the reporter, Blake Snow, does a nice job of presenting a well-rounded story. For this piece, I spoke to our PD group and asked them for input on this question and thought you might be interested in reading their full reply:

    This is an interesting question and hidden within the question is an enormously complex subject! If the game starts life on PS3, then man-hours per feature or costs related to asset production are comparable with industry norms. For that, you can include Xbox 360 and high-end PC games, and exclude PS2 and Wii. However, since PS3’s Cell processor allows MORE features - better physics, more complex graphical processing, lighting or sound, etc. — there is inevitably going to be more cost in supporting those extra features. It’s not that PS3 is harder to write for, it’s just that you can do more with it.

    Middleware tools like Havok and other specialist graphics tools are now customized to exploit Cell’s SPUs. These mean that developers don’t have to reinvent those particular wheels themselves. Also, PlayStation Edge does some very difficult and performance-critical aspects of the graphics pipeline on the SPUs: geometry processing, animation, compression - delivering performance unachievable on other systems. This is available for free to all developers from SCE. So, given that PS3 can draw more on screen, the assets required to fill that capacity go up, too. This can, but not always, require more people - however depending on the game, much of that extra content can be produced automatically - procedurally in software, not by hand. Compared to PS2, the SPUs are much easier to code for. In PS2 we had some custom chips called VU0 and VU1 which were powerful, but tricky to write for. The SPUs use a more standard programming language.

    Now, it’s not without challenges:
    1) SPUs are not ‘normal’ processors like the PPU. There is a trade-off between performance and versatility. A Ferrari is not the best car for a visit to Home Depot…

    2) If you are porting:
    If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort. Some developers have been complaining about this but I don’t believe we can solve that. Xbox 360 is a different machine with good, but lower powered hardware in a different architecture. Developers have to view them as two different machines not as a common platform.

    3) If your game has heavy online use:
    XBL provides more and better standard libraries for online gaming to developers. For the same features on PS3, developers have to do some extra work. We’re catching up, but there is a difference.

    BTW: Glad you guys and gals are enjoying the new blog!
    ...
    by Published on June 14th, 2007 16:49

    Heres word from Sony itself on PSP rumours of late

    The rumor mill is flowing about new PSP hardware and a PSP phone, and I just wanted to take the time to clear the air. We haven’t announced anything about a new PSP, much less one that would have any phone capabilities. As SCEA’s resident PSP guru, I’m thrilled to hear that there’s so much interest in the platform, but sorry folks, these reports floating around fall into the rumors/speculation category.
    ...
    by Published on June 14th, 2007 16:46

    News from Playstation.blog

    Jack Tretton posted this News over at the official Sony blog:

    I hope you’re enjoying our official SCEA blog. Personally speaking, it’s great to finally have a place where we can talk candidly about the things we (and you) care about. While it’s no substitute for a one-on-one conversation, I’m excited to have a chance to listen and talk with you here. With that said, everything communicated in any form these days has to be considered an “on-the-record statement” so as much as I’d like to, I can’t completely throw my corporate hat out the window.

    From where I sit, this industry has the most passionate consumers of any I’ve ever encountered. For some, gaming is a way to kill some time, for others it’s a favorite hobby, but for many it’s a way of life. As a gamer myself, I fall somewhere between a low to mid level enthusiast mainly because of free time. My day job is ironically eating away at my gaming time, although lately I’m finding the PSP has helped me reclaim some of this lost time on long plane trips.

    For twenty one years I’ve worked exclusively in the industry. The last twelve have been with Sony Computer Entertainment. It’s been just over six months since I became President and CEO here and I can assure you that gaming is clearly my life. Now that we’ve got the hardware to drive the business, we’re putting all our efforts into insuring that we help create the best games possible for you to enjoy. My pledge is that we will continue to put you first and foremost, to understand what you really want from us. In fact, this blog is one way that I’m hoping this happens.

    In 1995, when we launched the PlayStation, the majority of the gamers were twelve to seventeen year old boys. 2D platform, fighting, racing, and sports games were the norm. Platforms were born and died within five years maximum. There was minimal difference between hardware platforms. We here at Sony championed 3D graphics, CD based technology and a more mature diverse library of games. We believed that our platform had a lifecycle that should survive well beyond the traditional five years. Some of the initial criticism we received was that the hardware was a bit pricey, the system was hard to develop for and the early software line-up needed some work. When we introduced PlayStation 2 in 2000 we received much of the same criticism. When we introduced DVD based storage we were told that CD had more than enough capacity to store game data. In a few short years DVD had all but replaced CD and that storage capacity was being squeezed by the development community. In 2006 the song remained much the same. Most of you know what transpired: 100 million PlayStations and thousands of great games later, the PlayStation had a ten year run and could still be selling today. PlayStation 2 left our original success in the dust and shows no signs of stopping anytime soon.

    We fully realize that past success is no guarantee of future success, but it does give you some perspective. We have to bring the games to market that will showcase what the PS3 can do and ultimately entertain you like no other games have. We need to provide proof of what the PS3 can do for you and work tirelessly to improve the value and justify your investment. At the end of the day, it’s always been about the games. To push the boundaries of gaming beyond where they currently lie takes a great deal of risk. I think all the hardware manufacturers are doing that in some way. We could have easily produced PlayStation 2.5 at a slightly increased price over the older model, and driven some nice profits and marginal innovation for a few years but that’s not how we got where we are today. You have to gamble and make major investments in the present that will pay dividends in the future.

    We’re working hard to put the best tools in the hands of the development community so they can take you places you never imagined possible. We have more than 15 games coming from our own internal studios alone this year for PS3. Our third party partners will weigh in with a host of great games giving us more than 100 titles by year end on that system alone. At our Gamer’s Day event a few weeks back, we announced 18 exclusive games for PSP. This year, PS2 owners will get a little something for everyone with games like Buzz! and Singstar. Oh, and you certainly can’t forget the PlayStation Network. Right now, we are working on a slew of games and game packs that will be offered through the PlayStation Store in the coming months, including Warhawk, which personally speaking, is the PS3 game I’ve been playing most lately.

    We are heading into one of the biggest shows of the year for the videogame industry. E3 is only a month away. Everyone here at SCEA is working very hard and is dedicated to pushing the development envelope to show you not only new stuff for games like Heavenly Sword, Uncharted: Drake’s Fortune and Ratchet & Clank
    ...
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