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  • wraggster

    by Published on June 7th, 2007 20:54



    Mr Modchips the UK`s Premier source of repair parts for the PSP have today announced preorders for the PSP Devolution Modchip (that claims not to be a modchip )

    First off heres some info about the PSP Devolution:

    We had to release two different versions of the PSP-Devolution. That's a 3.3V version for ta79 - ta81 boards and and a 1.8V version for all ta-82+ boards. This problem couldn't have been solved by a simple jumper on the pcb because we need to set the output values before programming the ACTEL ICs.

    Features:

    - Flash your PSP using the internal USB Port

    - no additional USB Port required

    - latest ACTEL ProASIC 3 technology

    - NO power consumption

    - doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP

    - preassembled hi-tech flex pcb for easiest possible connection to the psp mainboard

    - works on all available PSP versions incl. the new TA-082 and TA-086

    - custom BIOS with a lot of cool additional features (tba)

    PSP-DEVOLUTION IS NOT A MODCHIP. IT IS A PRETTY SOPHISTICATED USB-JTAG PROGRAMMER FOR A LOT OF NAND FLASH ICs. FROM OUR POINT OF VIEW IT DOES NOT HARM ANY COPYRIGHT LAWS.

    Preorder the PSP Devolution for £44.99 at Mr Modchips ...
    by Published on June 7th, 2007 20:36

    Shadow77340 has released a new version of his Destroydust game for the PSP, heres whats new:

    hi all ,
    i have updated destroydust , who is now on version 0.3
    (sorry for my bad english i am a 13 years old french)
    it's near the same game of attack of the mutants

    FULL CHANGELOG :
    v0.3 :
    _ a best AI
    _fixed a bug
    _counts are longer
    _can move with joystick in menu
    _ homebrew under GPLv2 license
    _ when an ennemy die it play a sound
    _ shoot sound is deleted
    _ music paused in pause menu
    _there is a protection when push R , it reduce 50 % damage
    _fixed a bug in SDL_FreeSurface

    Download HERE

    via shadow77340 ...
    by Published on June 7th, 2007 20:32

    Fleyc8 has released a new version of his Lua Coded Palmlike OS with tons of features built in such as games, a calculator and more.

    Download and Give Feedback Via Comments ...
    by Published on June 7th, 2007 20:19

    via gamesindustry

    Sony Computer Entertainment is not planning to lay off staff from its Japanese arm despite recent job cuts in Europe and the US, according to a spokesperson.

    As reported by the Associated Press, SCEI representative Sayoka Henmi confirmed that staff at Sony Computer Entertainment America have been made redundant - but declined to confirm how many. "The goal is to reform the organisation," she said.

    Job cuts were also made at Sony Computer Entertainment Europe earlier this year, with SCEI spokesperson Satoshio Fukuoka then suggesting that the company's Japanese operations could also be subject to streamlining.

    However, Henmi has now stated that Sony Computer Entertainment Japan has no plans to make any of its staff redundant. ...
    by Published on June 6th, 2007 21:33

    The release of the Dos Emulator for the PSP the other day from CrazyC wasnt easy for most to use because you have to find the files yourself but luckily the members of DCEmu have rallied together and we have Binaries, Screenshots and even a list of games working in this release.

    firstly heres some screens of the emulator in action:





    Games working with the emulator include the likes of Warcraft 1, Prince of Persia 2 and Theme Park,.

    DIGG THIS



    Download the Premade Eboot which also is compatible with 3.40OE firmware Via Comments ...
    by Published on June 6th, 2007 17:54

    Interesting article from pocketgamer

    There's plenty of speculation concerning PSP at the moment, so to get up to speed ahead of any announcements at the July E3 Media & Business Summit 2007, Pocket Gamer caught up with Zeno Colaço, vice president of publisher and developer relations at SCEE, during the company's recent DevStation developers conference.

    Pocket Gamer: Everyone seems to have different opinions about PSP, so what's you view of the platform, especially compared to DS?

    Zeno Colaço: Our performance on PSP has been good but people have tended to compare it to PSone and PlayStation 2, where the hardware was always out of stock. It's a different challenge. We were new to the handheld space. I think Nintendo can take a lot of credit for launching a different type of product for a slightly different consumer and it's done exceptionally well. I think some of the DS games have been fantastic. Where in hindsight we've been short is one or two killer apps that would have been able to drive PSP forward.

    What do you think have been the reasons for this?

    One of our biggest challenges was PlayStation 2 games could easily be ported to PSP because of the raw processing power of the PSP. We went to all our publishers and developers and said, 'You're not going to set the world alight if you effectively take your PlayStation 2 projects onto PSP'. In reality, that's happened on a lot of early games. Where we have seen successes were games developed specifically for PSP – the GTA games are a classic example.

    So looking forward, the PSP business model remains very strong, especially for third-party developers and publishers because the 20:80 Sony model is that 80 per cent of business will come from the games of the thirdparty developers and publishers.

    How do you expect to develop the PSP in future?

    We now have a credible install base – seven million in Europe, 20 million worldwide – and it's time now to link PSP in with what it can do in conjunction with PlayStation 3 and the network space.

    I think the downloadable element of PSP will be a key factor as we move into 2008; connectibility with PlayStation 3 is a key factor. We've soft pedalled this to date, because we had to concentrate on PlayStation 3, but the PlayStation Network isn't just about PS3 going forward.

    What about any proposed changes to the hardware?

    [Laughs] The technology behind PSP is still top-end and so that doesn't need to be addressed. It's all about showing the power off to its best.
    ...
    by Published on June 6th, 2007 17:54

    Interesting article from pocketgamer

    There's plenty of speculation concerning PSP at the moment, so to get up to speed ahead of any announcements at the July E3 Media & Business Summit 2007, Pocket Gamer caught up with Zeno Colaço, vice president of publisher and developer relations at SCEE, during the company's recent DevStation developers conference.

    Pocket Gamer: Everyone seems to have different opinions about PSP, so what's you view of the platform, especially compared to DS?

    Zeno Colaço: Our performance on PSP has been good but people have tended to compare it to PSone and PlayStation 2, where the hardware was always out of stock. It's a different challenge. We were new to the handheld space. I think Nintendo can take a lot of credit for launching a different type of product for a slightly different consumer and it's done exceptionally well. I think some of the DS games have been fantastic. Where in hindsight we've been short is one or two killer apps that would have been able to drive PSP forward.

    What do you think have been the reasons for this?

    One of our biggest challenges was PlayStation 2 games could easily be ported to PSP because of the raw processing power of the PSP. We went to all our publishers and developers and said, 'You're not going to set the world alight if you effectively take your PlayStation 2 projects onto PSP'. In reality, that's happened on a lot of early games. Where we have seen successes were games developed specifically for PSP – the GTA games are a classic example.

    So looking forward, the PSP business model remains very strong, especially for third-party developers and publishers because the 20:80 Sony model is that 80 per cent of business will come from the games of the thirdparty developers and publishers.

    How do you expect to develop the PSP in future?

    We now have a credible install base – seven million in Europe, 20 million worldwide – and it's time now to link PSP in with what it can do in conjunction with PlayStation 3 and the network space.

    I think the downloadable element of PSP will be a key factor as we move into 2008; connectibility with PlayStation 3 is a key factor. We've soft pedalled this to date, because we had to concentrate on PlayStation 3, but the PlayStation Network isn't just about PS3 going forward.

    What about any proposed changes to the hardware?

    [Laughs] The technology behind PSP is still top-end and so that doesn't need to be addressed. It's all about showing the power off to its best.
    ...
    by Published on June 6th, 2007 17:42

    Metalbrain has again updated his Spectrum emulator for the GP2X:

    Heres whats new:

    - Fixed loading of .SNA files that became broken in previous version
    - Small optimizations

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2007 17:28

    The Atari2600 was the first console as a very young lad i remember seeing and playing and today the Chuckster releases a new version of his Atari 2600 Emulator for the Nintendo DS and it comes with a load of Homebrew games for the Atari 2600

    Heres whats new:

    All right, here's a much-needed StellaDS Atari 2600 emulator update before the major overhaul begins. Changes include:

    DLDI and libfat support for all of the new flash cartridges
    Updated to latest devkitpro toolchain
    Long-awaited streaming sound without any crackling and popping noises
    Code optimizations (code in the ITCM and the new armv5te compiler optimizations)
    Faster speed but still not 100%
    Usability enhancements with the menus (key repeat, no more bogus dot entries)
    So now the sound finally works as it should, and many more people with microSD cards and the like can enjoy StellaDS. Look forward for more features in the future! Wifi multiplayer Warlords or Pong anyone? How about 100% speed via an assembly-optimized CPU emulator? I can't make any guarantees, but I'm definitely trying to implement these features.

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2007 16:56

    News from Destructoid:

    Sometimes we get these tips that come out of left field. We got one late last night from reader Riku, who talks about his dad's unusual acquisition for his high-end audio setup:

    Hi!

    My father's hobby is to search for "the perfect sound" making him a high-end audiophile. I was very surprised when I saw an old Playstation 1 (Version SCPH-1001/2) plugged into his super expensive audio rig. He told me, that that particular version of the console has RCA-inputs in the back which has a superb sound output. The console has become an underground sensation in the Hi-Fi scene. He told me to check out some articles at 6moons.com, an audiophile website.

    So wait, the old beatup PS1 that I gave to my friend is a high-end audiophile machine? There's no way this can be true! Yet Riku was kind enough to provide us some links from 6moons that talk about the power of Sony's debut console. In one article:

    During all this audio fun, my pal Pete Riggle stopped by with an audio underground digital favorite, the Sony PlayStation 1 (Model No. SCPH-1001). I had heard rumors of just how good this particular version of the PS1 is when used as a CD player and was curious to give it a listen. This kid's video game player really does have outstanding audio performance. I'm guessing you'd have to spend more than $6000 on a one-box CD player to equal let alone better it.

    $6000? To eBay and beyond (the jump)!

    [Thanks for the wonderful pic, Dyson!]

    I'm impressed that Sony put together such high-end parts in the PlayStation 1 that it could produce such quality sound. Running a quick search on eBay for SCPH-1001 brings up consoles priced at $5-$35, way below the $6000 equivalent system. Another article provided to us says:

    The Sony Playstation 1 SCPH-1001 is another giant killer that's a darling of the audio underground. If you're looking for audio sonic fireworks, the PS1 might not be your cup of tea but if you're looking for an outstandingly musical digital front end that can play music better than just about every multi-kilobuck digital source, look no further - way recommended.

    Now, I want to ask all our audiophile readers out there (i.e. Dale North): what about the PlayStation 2 and PlayStation 3? Do these two later iterations of Sony's console keep up the good work and provide a great deal for audiophiles? Or instead, did Sony only provide mediocre parts for your sound system?

    So the Mark 1 PS1`s are still good for something ...
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