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  • wraggster

    by Published on June 26th, 2019 20:58
    1. Categories:
    2. PS3 News

    Even though PS3HEN been out for around 2 months, it’s still receiving updates and the most recent is PS3HEN 2.3.0 which was released yesterday. PS3HEN is a hack for noCFW PS3 consoles (minver of 3.60 or above) which lets you install homebrew/use CFW-like features and version 2.3.0 brings along:

    • Faster exploit initialisation thus resulting in a faster exploit overall
    • The HEN plugin has been updated with a fix to an infinite loop and with the ability to soft reboot the console if HEN doesn’t initialise properly
    • Some optimisations relating to stack size in syscalls were done, more blackscreen issues got fixed and the SELF Decryptor received some bug fixes among other minor changes found in the changelog (above)

    To install PS3HEN 2.3.0, you may use the HEN Updater found in “Network->Hybrid Firmware Tools->PS3HEN Updater->Update PS3HEN” if you already have PS3HEN installed; if it isn’t, follow the instructions in this link. For more info on PS3HEN, check out PSX-Place’s excellent FAQ

    http://wololo.net/2019/06/26/hacking...oit-and-fixes/ ...
    by Published on June 26th, 2019 20:47
    1. Categories:
    2. Nintendo 64 News




    • The EON Super 64, the first-of-its-kind, plug-and-play solution connecting the Nintendo 64 with modern television and monitors, launches July 22, 2019.

      Developed by EON, the creators of the acclaimed GCHD and GCHD Mk-II, the Super 64 fits seamlessly into original hardware and upscales beloved retro classics on modern displays without risky modifications. EON introduces the world’s first Nintendo 64 HDMI adapter that operates without an external power source and yields truly lagless input. The Super 64’s gorgeous upscaled 480p boasts twice the resolution of the original console’s video output. Seriously.

      “Slick Mode” enables retro fans to relive the triumphs of yesteryear with even smoother visuals, rounding out jagged edges for a sharper image that makes classics look better than ever. Through EON’s careful attention to detail, the Super 64 boasts the truest representation of color to create the most faithful N64 experience supplanting efforts of typical cable upgrades.

      The beloved N64 sold over 32.9 million units since its 1996 debut. The Super 64 builds a bridge of nostalgic perfection between the N64's analog output and high-definition displays. Nostalgic gamers and competitive players can enjoy their favorite N64 titles on modern setups via HDMI, foregoing the need for heavy CRT televisions or risky console modifications.

      EON's patent pending design is carefully crafted to prevent stress on older hardware and allows the N64 to slot neatly alongside modern platforms.

      Delivering an upscaled experience that still champions the original look and feel guided EON's development process, evident in the Super 64's form-fitting elegance, brilliant display of colors, and remarkable audio fidelity.

      "The Super 64 was designed to celebrate the console that pioneered 3D gaming. We set out to create something that respects the original hardware while delivering the original look and feel," said Justin Chou, Justin Scerbo, and Allan Chou, founders of EON. "The Super 64 is for everyone seeking to relive those classic experiences, and for a new generation for whom so many memories have yet to be made."

    https://castlemaniagames.com/collect...s/eon-super-64 ...
    by Published on June 26th, 2019 20:42
    1. Categories:
    2. Wii U News

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.9c Changelog:

    [quote]
    # New in 1.15.9c:

    GX2: Fixed a leak in streamout cache
    CPU: Better emulation of XER OV/SO bits
    VC DS boots a little further now

    # New in 1.15.9b:

    GX2: Fixed a bug in streamout cache

    # New in 1.15.9:

    general: The game list can now be sorted by name, game time and last played (#86)

    general: Added favorites to the game list that always are at the top of the list (#86)

    Games can be marked as favorite via the right click menu

    general: Updated look of software keyboard and shader compilation screen

    general: Graphic pack tree view will group sub categories together (#85)

    Previously individual packs and sub categories would be mixed together based on alphabetically order

    general: Minor UI tweaks

    coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock
    Fixes random crashes in Just Dance 2018 and possibly other games

    coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()
    DS Virtual Console games no longer crash on boot

    GX2: Better handling for streamout append operations
    Fixes polygon distortions in Xenoblade Chronicles

    GX2: If uniform data maps to streamout cache, then limit uniform size to match available data

    GX2: Handle negative inputs for GPU7 shader log2() function
    This change is mainly to avoid vendor-specific bugs due to undefined behavior
    Fixes Nvidia specific graphic bugs in Art Academy and possibly other games

    AX: Implemented AXGetMultiVoiceReformatBufferSize()
    With this Axiom Verge no longer crashes on boot. It's not known if other games use this API

    vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop
    Improves performance in Art Academy games

    H264: Added support for frames that are split into multiple NAL slices
    Required for the intro video in Dont Starve: Giant Edition

    H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)
    This fixes a crash in Duck Tales: Remastered[quote]

    http://cemu.info/

    http://www.emulation64.com/view/2983...159c-released/ ...
    by Published on June 26th, 2019 20:36
    1. Categories:
    2. Nes News

    Final Fantasy III is a game for the Famicom/NES that never saw release outside of Japan in it’s original form. In 2006, Square Enix remade the game for the Nintendo DS, which was the first time players worldwide were able to experience some form of this game.
    This specific translation is actually a ‘do-over’ from a previous attempt in 2016.
    Although previous fan-translations of this game exist, they were made before Square’s DS remake. As such, in 2016 Chaos Rush wanted to make a new translation-hack of the original Final Fantasy III for Famicom/NES that aimed to port the script used in the DS remake (when applicable, because the remake alters certain story elements) while retranslating from scratch any parts that were altered in the remake, with the end goal being an English-language version of the original Final Fantasy III with the canon names for characters, spells, items and such. While this initial project was completed, it had its issues: In order to fit the script, Chaos Rush expanded the ROM to 1mb while using a patch that converted the game to use the MMC5 mapper, thinking that there wouldn’t be any issues that stem from it by doing so. Several users pointed out that the RAM configuration used in Final Fantasy III would not have been compatible with the MMC5 mapper to begin with. In addition to that, there were several bugs and crashes that stemmed from the MMC5 mapper conversion, and certain emulators did not support the hack at all. Several users requested that the project be redone in order to keep the 512kb ROM size of the original game and look into ways to compress the script, so that users can finally have a hardware-compatible version of the original Final Fantasy III in English that uses the canon terminology.
    With that said, in 2019 Chaos Rush produced a new version of the translation that keeps the game’s original ROM size and mapper configuration. In order to fit the script into the game’s limited space for text, the script had to be redone from the 2016 version, thus a new script was produced that words things as minimally as possible while implementing DTE compression into the game in order to fit as much text as possible within the original ROM size. The new script was produced by comparing the Japanese text from the original Famicom version with the English text from the 2016 translation (which about 75% of was a script port of the DS version), and then coming up with a new line that words things as minimally as possible while getting across the main points expressed in the Japanese script while keeping the “spirit” of the DS script. Thus, it is more or less an abridged version of the script from the 2016 version, but the Japanese text was looked at in both cases. The compressed script takes up 99.97% of the space used by the Japanese version of the game for the text.
    Whether you want to call this a translation or an “abridged script port”, either way the end result is an English-language version of Final Fantasy III for the NES that uses the terminology from Square Enix’s remake on the Nintendo DS (and subsequent ports), with a script that provides a similar atmosphere to the remake while also staying true to the original text, all while keeping the same ROM size and mapper configuration as the original game.

    https://www.romhacking.net/translations/4760/ ...
    by Published on June 26th, 2019 20:34
    1. Categories:
    2. Snes News

    It’s been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.
    The new release is complete and should be issue-free; enjoy!

    http://agtp.romhack.net/

    http://www.romhacking.net/forum/index.php?topic=28740 ...
    by Published on June 25th, 2019 20:38
    1. Categories:
    2. Retro Consoles/Translation News

    Courtesy of Retro Games and Koch Media, the Commodore 64 is the latest classic console to receive a re-release.
    Set to arrive on December 5, 2019 at a retail price of £109.99/€119.99, TheC64 is a full-sized replica, complete with keyboard, modernised to work with HD televisions.
    Pre-installed on the console will be C64 classics such as California Games, Paradroid, and Boulder Dash, along with Attack of the Mutant Camels, Hover Bovver, Idris Alpha, and Gridrunner.
    TheC64 will also come with 2017 shooter Galencia pre-installed, plus classic text adventure Planet of Death.



    https://www.gamesindustry.biz/articl...tro-re-release ...
    by Published on June 21st, 2019 10:20
    1. Categories:
    2. Playstation Vita News

    A few weeks ago, hacker TheFlow released Trinity, the ultimate exploit suite for the latest PS Vita firmware 3.70.
    Yesterday, the developer shared a writeup of the hack. With an impressive amount of vulnerabilities (6 of them) used to lead up to full access of the Vita system, this is a long and complex read.


    The adventure starts with a kernel exploit in the PSP emulator, takes us into looking for Kermit vulnerabilities via a fuzzer, to ultimately defeat ASLR and craft an ARM Kernel exploit on the Vita CPU.
    Old timers like me will enjoy the whole part related to controlling and escaping the PSP emulator through a MIPS Kernel exploit, then will appreciate getting totally lost in the deeper layers of the Vita kernel. In any case, for anybody interested in how gaming consoles are exploited, this is a must read!

    The full writeup here: https://theofficialflow.github.io/20...8/trinity.html

    http://wololo.net/2019/06/20/vita-ha...inity-exploit/ ...
    by Published on June 21st, 2019 10:16
    1. Categories:
    2. Retro Consoles/Translation News
    Article Preview

    • ‘Evercade’ is a brand new handheld console with unique, officially licensed multi-game cartridges:



    • Evercade have already secured major licenses confirming a total of 85 games including Namco Museum (with 22 games including Pac-Man™, Dig Dug™, Galaga™, Galaxian™, Weapon Lord™ and Splatterhouse™ 2 and 3), Interplay (with 13 games including Earthworm Jim 1 and 2, Clayfighter and Battle Chess), Data East (with 10 games including Burger Time, Karate Champ and Bad Dudes) and Atari (40 games including Asteroids®, Centipede®, Missile Command®, Ninja Golf (7800) and Alien Brigade (7800). They have promised over 100 titles for launch and more to come.

      On top of this, they have also today announced support for ‘new’ retro-inspired games and have confirmed they are already in discussions with several indie publishers to bring their retro-inspired titles to the platform.
      • Supports 8 and 16-bit games (view the full list of confirmed games so far here)
      • Collectable, ever-increasing library of games on the unique Evercade Cartridge (with 6 - 20 games per cartridge)
      • HDMI connectivity to connect to your TV
      • 4.3” screen (the same size as a PSP)
      • Selectable 4:3 or 16:9 screen ratios (traditional retro ‘square’ or widescreen),
      • Supports saving and loading your game at any point
      • 4-5 hour battery life
      • Retailing at just £59.99/€69.99/$79.99 with individual cartridges only £14.99/€17.99/$19.99
      • Launching globally




    ...
    by Published on June 21st, 2019 10:14
    1. Categories:
    2. Nintendo Switch
    Article Preview

    • A quick update has been released for @SciresM 's Switch CFW, Atmosphère, bumping the version up to 0.9.1. Support for the latest available OFW (8.1.0) has been added and a few emuMMC-related bugs have been fixed. This, however, is not the general bugfix release the devs were talking about previously, so emuMMC should still be considered experimental for the time being.

      The official changelog can be read below:
      Quoted from Changelog:
      0.9.1 is Atmosphère's nineteenth official release.

      fusee-primary was last updated in: 0.9.1.

      With thanks to the @switchbrew team, Atmosphère 0.9.1 is bundled with hbl 2.1, and hbmenu 3.0.1.

      The following was changed since the last release:
      • Support was added for 8.1.0.
      • Please note, emummc is still considered beta/experimental -- this is not the inevitable bugfix update for it, although some number of bugs have been fixed.
      • General system stability improvements to enhance the user's experience.

      For information on the featureset supported by 0.9.0, please see the official release notes.
      Click to expand...
      On a last note, fusee-primary has also been changed with this version. Remember to update it too if you're using it!

      UPDATE: If you were not being able to boot with this release, re-download it from the repo. A bug has been fixed which caused the system to hang if there was no emummc.ini file present on the microSD card.
      https://gbatemp.net/threads/atmosphe...upport.541336/


    ...
    by Published on June 21st, 2019 10:10
    1. Categories:
    2. PC News

    Our ScummVM team is looking for Blade Runners who will help find, chase, and retire bugs which escaped from the off-world data colonies. These bugs are not dangerous and they won't stop you from discovering more secrets and choosing your fate. Your spinner, gun, ESPER machine and Voight - Kampff machine will be at your disposal.
    We are announcing that Blade Runner is ready for testing. The following languages are supported - English (both CD and DVD releases), German, Italian, French, Spanish, and the unofficial Russian version by Fargus Multimedia.
    Find your copy of Blade Runner, grab the latest development build of ScummVM (NOT the latest stable build) and copy the necessary files.
    Now you can play the game with subtitles! Just download subtitles.mix and place it among the rest of the Blade Runner files. So far we have only English subtitles, however, if you want to help us transcribe other languages from audio, please contact peterkohaut & praetorian.
    Note that when you add your game directory in ScummVM you'll be presented with two choices for the game. The first option is for the original game and will simply be named "Blade Runner"; we're mainly interested for your feedback for this version of the game, since it is considered feature complete. The other option is for importing the game with restored content and is named "Blade Runner with restored content"; this version is still work-in-progress and not yet complete. If you're testing this version please specify it explicitly in your feedback and bug reports.
    If your version of the game is not supported, please create a feedback report with MD5 so that we can add support for it.

    https://www.scummvm.org/news/20190616/ ...
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