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  • wraggster

    by Published on April 30th, 2007 22:47

    New version from rrcsoft of his chinese learning application for the DS:

    Heres whats new:

    DSZhongwen v1.0a


    Patch to avoid game corruption when loading and showing certain hanzi.

    New lesson type, "Hanzi Attack!!!!!". The 3752 hanzi stored inside DSZhongwen have been sorted according to their popularity (number of hits in Google), and you can learn them in "just" 251 lessons!

    New option added to the dictionary: Check how to write a certain word.

    "Play" option added in the listening lessons. You can continously listen to a listening lesson, even with the nds closed!

    Download and Give Feedback Via Comments ...
    by Published on April 30th, 2007 22:34

    News/release from Somemasta

    This is a very beta of an app I created. It's basically a gif.
    It breaks on parts, but it helps.
    It helps you lucid dream by telling you words like "you're dreaming", "you're going to have a lucid dream tonight" or "do a reality check!". If successful, you may dream these words, or even your DS!
    Until I learn how a gif loops...
    You'll have to restart it by self.
    Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on April 30th, 2007 22:31

    News/release from Ghaxaq :

    The aim of this game is to tap on as much falling balls as you can to make it through the high score.
    Although the high score part is yet to be completed because I need help in writing to the txt file, the game is playable.
    Any comments or suggestions about the game are welcome.

    Download and Give Feedback Via Comments ...

    Rift 

    by Published on April 30th, 2007 22:28

    News/release from Welldown:

    Hi Everyone,

    Finally managed to finish the game I've been working on for the past few months, called Rift.
    A simple shoot em up, you have to destroy the mothership to get to the next level. Use the radar to find the mothership, and race after her, taking out as much as you can along the way.

    Hope you enjoy

    Download and Give Feedback Via Comments ...
    by Published on April 30th, 2007 22:25

    Ashai Rey has updated his language learning app for the DS:

    heres whats new:

    v1.25

    Removed the 1 second timeout when a wrong answer is given and replaced that for a 'Wait for touch screen'

    Removed the 1 second timeout when you check if your drawing is oke and replaced that for a 'Wait for touch screen'

    Added 'Touch to continue !' message.

    Remove the bug that cause a partial screen wipe when the menu was open and you clicked besides the unfolded menu.

    Startup bug removed. Apparently no menu was selected even when it was shown at startup.

    Download and Give Feedback Via Comments ...
    by Published on April 30th, 2007 22:20

    Dankredues has updated his app that lets you use your DS as a mouse on a PC:

    heres whats new:

    Now DS Mouse only uses the port 111.
    Also there is no need for recompilation. Just type in your ip at DS Mouse startup.
    For clicking use the "A" Button.
    Server app in english.

    Download and Give feedback Via Comments ...
    by Published on April 30th, 2007 22:13

    News/release from nornagon:

    It's been a while, but I've been quietly hacking away at World of Sand for the past few months in my (abundant...) spare time. Anyhow, it doesn't really feel very beta any more, so 0.1 it is!

    For those of you who like to download stuff and check it out before reading the changelogs (it's just like Christmas!), the download.

    I didn't really keep a sane changelog, since version control only came in halfway through my hackage, so I'll try to come up with a sort of vaguely complete list off the top of my head.

    Speed. Speed, speed, speed -- WoS now utilises both the arm7 and the arm9 in its schemings^Wcalculations, so the peak fps is somewhere around 21fps instead of 10.

    New materials: Spout, Snow, Liquid fire, Concrete, Acid and Antimatter, plus several new reactions (those you'll have to discover for yourself )

    You can now draw lines of varying thickness.

    You can toggle the flows on and off.


    I guess that's about all the interesting stuff. I should really get around to posting the source code somewhere. It's horribly, disgustingly ugly, but there's some sneaky stuff done with FIFO and shared iwram that could very well be useful to someone.

    Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on April 30th, 2007 22:07

    New from Skeezix:

    Things are coming along very nicely (if I do say so myself You can get the gameplay instructions and such on the website here: http://www.codejedi.com/battlejewels/

    The direct download is here:
    http://www.codejedi.com/battlejewels...-alpha-002.zip

    I suspect theres a couple of little bugs introduced through the development, but should be pretty playable and much more interesting than last time. The AI is much improved (will try to get mana it needs, will steal mana you need, will skull you down when you're lower on health, and it will pick interesting classes and try to use their spells. Watching the AI stealth or heal itself is very interesting If theres any bugs I'll make an update right away, but got a lot to work on .. need to get the Adventurer Store working so you can use the won gold to buy gear and other goodies! EDIT: Oh, and added some more animations and such to make gameplay feal more seamless, and make it more obvious what the AI is doing.

    I'll be contacting those who've shown interest in pre-release testing, too.. should be good times.

    Hope you like it.. I'm loving developing it, and our artist is doing amazing!

    jeff
    ...
    by Published on April 30th, 2007 21:58

    via gonintendo

    While all we have to go on is a poorly translated press release, from what I can see this is a confirmation of Ready 2 Rumble on the Wii. This comes from 10tacle Studios official German website…

    Ready 2 Rumble “for Nintendo Wii is the first product of a co-operation put on on a long-term basis

    Darmstadt, 25 April 2007 - as exclusive development and marketing partners of the ASIA GAMES & MEDIA PRIVATE EQUITY FIND PSE. Ltd. became the 10TACLE of STUDIOS PSE. Ltd., which in Singapore resident subsidiary company of the 10TACLE of STUDIOS AG, which development of „ready assigns 2 Rumble “for Nintendo Wii. For the 10TACLE of STUDIOS and the fund administered in Singapore this is the first realized project in the last year admits given co-operation. The conversion of co-operation and the transfer of the successful fund model from Europe to Asia preceded thereby substantially faster than planned of both parties first. The 10TACLE of STUDIOS takes over the complete project management and the international marketing for the assigned titles and participates to large extent at later proceeds.
    ...
    by Published on April 30th, 2007 21:54

    via lunabeam comes the 10 listings of how Sony messed up with the PS3 sofar:

    10 - The "Spiderman" font. Why choose a font that already stands for something? It only serves to distract the gamer and make him/her think about Spiderman when they should be thinking about the PS3. On another note, I'm very excited about this week's debut of Spider-Man 3. See, I'm already thinking of something that's not the PS3 by just mentioning the font. My spidey senses are tingling...in a bad way.

    9 - Lack of force feedback (vibration) in the controller. Much was made about Sony's decision to emulate the Wii's tilt motion controls. Whether or not you think Sony ripped it off is beside the point. The fact that they couldn't figure out how to get vibration and motion control into the controller, and then, as cover, came out and said vibration is overrated and not necessary, really rubbed a lot of people the wrong way.

    8 - Lack of HD cables. Yet another poor decision by Sony who ostensibly claimed that the true HD buff would want to purchase their own cables when it seems Sony was just too cheap to throw in the very cables that would make the PS3's highly touted HD visuals come to life. This is an example of how being cheap actually ended up costing Sony money.

    7 - Underestimating the Wii. Sony should have been more prepared for a battle for the hearts and minds of gamers, which Nintendo has definitely won. The $250 Wii should have been on Sony's radar as a potential threat, but their hubris allowed them to ignore it and put it down. Sony, therefore, effectively put down the gamers who would buy a Wii, thus making many of us not want to buy a PS3, just out of principle.

    6 - The constant putting down of the customer. Number 7 leads into this one. Sony, throughout much of last year, continually put down their customers, saying, and I'm paraphrasing here, that they should shut up about the price and stop complaining. The PS3 is a good value, they constantly reiterated. Then, there are a variety of classic quotes including one referring to US gamers as "cheap".

    5 - Coming out with two versions. A good deal of talk prior to the launch dealt with what console had what. Card reader? 20GB or 60GB HDD? Why confuse the buyer? Why distract the buyer? And, to the average person, $500 and $600 are the same thing: both prices are prohibitively expensive. There's a reason why the 20GB version was discontinued.

    4 - No plan for online play at launch. Playstation "Home" was announced last month, three months after launch. You know, you can tout your online gaming capabilities all you want, but if you don't have a plan at launch, then one of your key features is really just a lie, isn't it?

    3 - No "must have" games at launch. Console launch lineups are notoriously sparse and many bad games can be forgiven, but the Playstation 3's launch lineup was one of the worst to date. "Resistance Fall of Man" was the only semi-hit and most of the remainder of the games were ports of older games. Compare that to the 360's Perfect Dark Zero, Call of Duty 2, Kameo: Elements of Power, and Project Gotham Racing 3 and the Wii's Zelda: Twilight Princess and Wii Sports.

    2 - Blu-Ray. Who cares about Blu-Ray? My guess is about 73 people. Okay, okay, I know it's slightly more than that...like 82. My point is that videophiles care about Blu-Ray. That was who bought the launch PS3s, not gamers. This fact escaped Sony and was a fundamental error. Gamers needed to have been the focus, not the living room entertainment crowd. To tell you the truth, I don't care if my game comes on Blu-Ray, HD-DVD, DVD, CD, or cardboard. A good game is a good game and to tie Sony's hopes for the adoption of Blu-Ray to the PS3 was, and is, a disservice to gamers.

    1 - Price. $600 for a console? Even if it was gold-plated, dusted with saffron, and served caviar out of its disc tray I still wouldn't pay $600 for a console. Again, gamers are a lot smarter than Sony gives them credit for. We all know that the price will drop between year one and year two, which is about the same time that some decent games will be out for it. In the meantime, we'll all continue to play our PS2s, Wiis, and 360s until there is a compelling game and a price break.
    ...
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