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  • wraggster

    by Published on April 23rd, 2007 17:30

    via cvg

    As we told you in our early hands-on preview, Eidos' remake of the original Tomb Raider game is polishing up very nicely, and minds behind the update have crawled out their development tomb to talk about it in this 'behind the scenes' video.

    As the interestingly-named producer, LuLu LaMer, explains, TomB Raider Anniversary modernises the locations and some of the best puzzles seen in the original game.

    The aim is to create a game that feels new but at the same time retains the essence of the original for those who loved it back in the PSone era.

    Take a look, and check out the gameplay trailer we posted on Friday.

    Trailer Here ...
    by Published on April 23rd, 2007 17:28

    Are we going to see Call of Duty 4 announced this week? Well, that's what we're speculating as CoD and CoD 2 developer Infinity Ward has said it's making an announcement on... something this week.

    In a post on it's official forums, the developer has said, "Insert boring update about some mundane 'what we're doing' detail that no one actually cares about (such as new employees or kleenex testing) because they're just reading these updates for the glimpse hope that we'll slip and say something we're not suppose to about our next title, or that we're going to allude to the fact that maybe, just maybe something that actually is interesting is coming up in the near future (and by near future I mean next Saturday)."

    It continues, listing "Amazing Things To Happen On April 28th" from history and finally adds, "2007 - What goes down this April 28th is equal to, if not surpasses, the magnitude of any of those. Whose ready?!"

    So will it be Call of Duty 4? We can but wait and see.

    via cvg ...
    by Published on April 23rd, 2007 17:24

    Hironobu Sakaguchi's highly anticipated Blue Dragon is continuing its aggressive download content campaign next week, April 27 with the arrival of new a random dungeon generator.

    The generator will weigh in at 300 Microsoft points (£2.55 GBP) and won't be the last Blue Dragon downloadable we see either. Sakaguchi told CVG last month: "Japan has a set of three downloadable contents planned for post-launch and that's also what we'll be doing in North America and Europe. We'll be rolling out downloadable content over the course of four to five months post-release."

    And if you haven't worked out how the random dungeon generator, Sakaguchi-san offers an explanation: "each time you enter a new dungeon you actually see a different pattern, a different set of characters, enemies and environment."

    That should add a bit of variety then. Look out for Blue Dragon in this side of the world in September.

    via cvg ...
    by Published on April 23rd, 2007 17:22

    It's Monday - do you know what that means? We can catch up on the now three-day old Bungie community update!

    This weekend the Halo developer decided to slip on the iron gauntlet and defend the rather short length of the forthcoming multiplayer beta, which will sit on your Crackdown `ownload menu for only three weeks.

    "I've been asked a few times why the impending Beta is only three short weeks long," the update reads. "Well, obviously the number one reason is that the longer we're spending resources taking care of the Beta, the less time we're applying what we've learned from it to the final game."

    The Bungie website man continues: "The reasons you're getting three maps is similar, but has as much to do with our normal production schedule as anything else. It's easier to think of why you're not getting the rest of the maps. They're not done yet."

    "All are geometry complete, but they're being polished and tuned for graphics and gameplay 'til the last minute," he says, adding that the ones we'll be playing next month are the best balanced and most complete so far.

    "But they will change slightly, maybe noticeably when the game finally ships in fall. So by all means, learn 'em well next month, but don't get used to anything you see in there. Objects may have shifted while in flight."

    The multiplayer beta with its three playable maps goes live on May 16 - just weeks away, and as Bungie says: "statistically, three weeks is going to seem like a pretty long time when you look at the hours you log on the game." Let's hope so.

    via cvg ...
    by Published on April 23rd, 2007 17:21

    via cvg

    Sony Computer Entertainment appears to have dropped the name of Kratos' ultra-violent PSP outing, God of War: Chains of Olympus.

    The news comes from super-secret marketing site Island of Rhodes, which seems to have spelled out the entire title of the mysterious God of War game.

    We're assuming Chains of Olympus is the much-touted PSP series entry, because we can't really see a 'III' fitting on the end of that logo - though the third, PS3 entry is undoubtedly under construction.

    We'll let you know when Sony gets out of bed so that we can bother them.

    As for the second PS2 game, that's due out in Europe this Friday. Look for our review in the next few days. ...
    by Published on April 23rd, 2007 17:18

    Heres the press release:

    Black Bean and Koch Media UK are pleased to announce today the release date for Superbike World Championships on PS2 and PSP

    SBK-07: Superbike World Championship promises to deliver the closest experience to the biking world championship: feel the sensation of speed and the adrenaline pumping during dangerous overtakes, push your bike to the limits in one of the 13 official licensed circuit, immerse yourself in the glamourous atmosphere of the championship, unlocking tons of extras, including beautiful pictures of umbrella girls.

    All the race teams and big name riders feature in the game and with 22 bikes on screen, this is your chance to go head to head with your biking heros to win one of the most exciting bike racing championships ever.

    SBK-07: Superbike World Championship features an arcade mode that allows all race fans and speed addicts to enjoy a full on biking experience, including post-race highlights. It is also a game for the biker or hard core race game fans, thanks to accurate physics models, telemetry and bike setting: which are the best tires to use with different weather conditions available? Would you prefer speed or control?

    The game has been developed with the help of SBK World Championship team and will feature all the riders from the 2007, all the tracks and all of the atmosphere from one of the most exciting racing championships in the world.

    SBK World Championship will be available in UK on PS 2 and PSP from the 18th of May 2007 at SRP £29.99 ...
    by Published on April 23rd, 2007 06:42

    New from Superskull85:

    For anyone who doesn't know what this program is:

    This is an application that will simulate how your XMB will look on your computer before actually compiling your RCO's and flashing them to your PSP. This application will let you view your XMB and its icons, backgrounds and colours. This application is meant to help you preview your XMB without actually flashing it, and NOT to help you preview already created themes!! With that said this program doesn't even read your Flash0 (Unless your using the File Flasher) and doesn't need your PSP to run (Again unless you are using the File Flasher. This program will not read RCO's or have any PRX support, it will read BMP images and will arrange them so they look just like your XMB.

    There are some things I want the public to test and tell me what you think about them. One tester was concerned about these problems and suggested change. Because it was one person I didn't changed those (No offence). I decided to let the public decide if it should be token out or changed. If a lot of people find these issues irating or frustrating please let me know, your input will be very appreciated and valued:

    -Everytime you pick an option in the Main Menu you will be asked if you want to view or run that feature. The tester noted that this could be annoying to some people.
    -PSPXT's colours, suggested that the colours may not be seen clearly on some monitors. Let me know if this is the case and, if you any, suggest some colour's that could be used in place of the existing colours.

    That being said I have included the main features as seperate EXE's, so you wouldn't always need to use the Main Menu. Also in the future I do plan on getting some graphics for this program, so that might solve the colour issues.

    The change log from ALPHA 1 to version 1.00 is extremly long! The main changes are as follows:

    1. Added support for two more XMB's
    2. Added full support for Main and Sub-Icons
    3. Now lets you preview either Main or Sub-XMB
    4. Added Full Navigation and seperate navigation for both Main and Sub-XMB
    5. Added a File Flasher through Flash0 XMB.
    6. Added links to a useful guide for customizations
    7. Included a Windows Integrated variant
    8. Added Main and Sub-Menu names
    9. Added a Main Menu

    This application CAN access your PSP's flash through Flash0 USB. Me nor any site I posted this application on, will not be held responsible for any damage this application may or may not have caused, use the File Flasher at your own risk.

    Other then that please read the readme, Controls, and if your interested, read the full change log (Located in Documents/README.txt).

    Download Here

    via superskull85 ...
    by Published on April 22nd, 2007 21:55

    via gonintendo

    Reader DBroad was nice enough to get me a scan of the page in question from ONM concerning online play for Mario Strikers Charged. The following is a word for word transcript of the two online questions.

    ONM: Mario Strikers Charged is the first wifi game for the Wii in the UK. Has that put pressure on you to get it right?

    MI: (Mike Inglehart, Next Level Games): Our main goal is to ensure a quality gameplay experience so we’ve had to make a lot of design choices that all us to deliver that. We’ve never had to compromise anything that’s limited our wifi feature set; this game is about multiplayer and thats’s been our focus from the beginning.

    ONM: Will we be able to play people from all over the world or are we limited to specific regions?

    MI: Wifi in Mario Strikers Charged is region specific so we can ensure a quality gameplay experience. The game is very twitch based and reactive, so it’s important for us to keep lag to a minimum. ...
    by Published on April 22nd, 2007 21:35

    via joystiq



    Idle hands are the Devil's playthings ... or they end up making some pretty neat crafts. In this case, Will D'Angelo of TheWiicast.com, made a pretty nifty homage to Donkey Kong with this clock. The timepiece combines images easily found using a Google search -- in this case Donkey Kong and Big Mario from Super Paper Mario -- with some basic materials from a craft store. D'Angelo says you need, with approximate costs:

    Clock kit from Michaels craft store ($8)
    The vintage sign kit, which includes a shallow frame and plywood backing ($1)
    Tube of acrylic black paint ($1.75)
    Replacement hands for clock kit ($3)
    Clear matte spray ($5)
    The most expensive part of the project is probably purchasing the glossy photo-quality paper to print out the images, which D'Angelo already had around. He was thinking his next attempt would be a Centipede style clock. Now that he's done it once he has a recommendation for other people attempting the same style clock, "I would suggest to make it easier to pick up one of those cheapy wallpaper rollers for the air bubbles so that you don't touch it with your hands." A nice gamer craft project with lots of image possibilities.
    ...
    by Published on April 22nd, 2007 21:35

    via joystiq



    Idle hands are the Devil's playthings ... or they end up making some pretty neat crafts. In this case, Will D'Angelo of TheWiicast.com, made a pretty nifty homage to Donkey Kong with this clock. The timepiece combines images easily found using a Google search -- in this case Donkey Kong and Big Mario from Super Paper Mario -- with some basic materials from a craft store. D'Angelo says you need, with approximate costs:

    Clock kit from Michaels craft store ($8)
    The vintage sign kit, which includes a shallow frame and plywood backing ($1)
    Tube of acrylic black paint ($1.75)
    Replacement hands for clock kit ($3)
    Clear matte spray ($5)
    The most expensive part of the project is probably purchasing the glossy photo-quality paper to print out the images, which D'Angelo already had around. He was thinking his next attempt would be a Centipede style clock. Now that he's done it once he has a recommendation for other people attempting the same style clock, "I would suggest to make it easier to pick up one of those cheapy wallpaper rollers for the air bubbles so that you don't touch it with your hands." A nice gamer craft project with lots of image possibilities.
    ...
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