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  • wraggster

    by Published on April 19th, 2007 17:02

    It's expected that the recently revealed demo of the Xbox 360 version of RTS Command & Conquer 3: Tiberium Wars will be released on Xbox Live today.

    An admin on the official C&C forums gave the date for the demo in a thread about a new Tiberium Wars game trailer and further downloads hitting Live yesterday.

    As yet we've heard nothing from EA on what the demo will contain, but it may end up being the same as the PC demo which featured one tutorial mission, two single-player missions (which included some of the game's live action video sequences), a skirmish map and a live action trailer montage featuring various famous actors who signed up to star in the sequel.

    We can but wait and see.

    via cvg ...
    by Published on April 19th, 2007 16:26

    RPG nuts will be getting stuck into some epic ancient Greek mythology next year with Codemasters' new quest, Rise of the Argonauts, due for "next-gen consoles" and PC.

    "Rise of the Argonauts is an action-RPG that immerses gamers in deep exploration and brutal combat," explained Codemasters at its recent Code07 event.

    Playing as Jason, you will be trudging through ancient Greece with your team of warriors, including well-known bad-asses Hercules and Atlanta.

    Yes, details are sketchy as Codemasters held back on revealing any firm gameplay info, but it promises to reveal more in the next few months.

    via cvg ...
    by Published on April 19th, 2007 16:24

    Sony has gone on the record to say it currently doesn't have any plan to cut PS3's price, in response to reports that such a strategy is under consideration due to console sales.

    It's reckoned that PS3 sales have hit just under four million, while the company had previously stated it'd shift 6 million units by the end of its financial year ending March 31st 2007.

    A number of analysts recently have been predicting price cuts for PS3 this year, and it's been suggested that Sony is re-considering pricing in a Financial Times report.

    But Sony has fired back at the reports saying it "currently doesn't have any specific plan to cut the PlayStation 3's price", in a released statement. "PS3 prices and shipment plans for the future should be determined by market trends and competition", the company added.

    via cvg ...
    by Published on April 19th, 2007 16:22

    via akihabaranews

    Here's a possibly good news for all the gamers out there ! We received a mail from Sony today and this is what it said:

    Sony considers slashing price of PS3 console
    The assertion that Sony may reduce the price of PS3 is based on comments made by Ryoji Chubachi during an interview. He explained that the budgeting process for PS3 pricing and volumes would be re-examined as market forces and the competitive environment change. ...
    by Published on April 19th, 2007 06:45

    New release from Pharonyk:

    Description:
    This Homebrew will flash two files to your flash0 to allow you to have a custom boot and play PSX games. If you didn't know, having a custom "opening_plugin.rco" (boot) would interfere with your PSP POPStation..

    I have provided an edited "game_plugin.prx" with PSP's default "opening_plugin.rco" that is renamed to "0pening_plugin.rco". So you don't have to worry about anything, unless you don't have any free space on your flash0.

    WARNINGS:
    1. Be sure you have some free space in your flash0 not Memory Stick.

    2. Have your battery recharged.. (atleast 80%)?
    Also have the AC Adapter plugged in..

    3. There is always a risk of bricking when you flash any type of file so beware of your actions.

    I'm not responsible for any bricks at all!

    Instructions:
    1. If you have any custom boot, just go into recovery, flash0 usb access, and replace the "opening_plugin.rco".

    2. Copy "LOLstation" and "LOLstation%" to your PSP's Game or Game150 folder..

    3. Run LOLstation and you should be lollerfine. roflordia!

    By Pharonyk..

    3.10/3.30 OE ONLY!

    Download and Give Feedback Via Comments
    via pharonyk ...
    by Published on April 19th, 2007 03:32

    J@ricanese has updated his Simon game for the PSP:

    whats new in Simon version 0.4???
    - One of the most noted is that this game has officially been renamed due to some issues. From now on this great game is to be refered to as Simon Remix. If you don't already know, the name is derived from that fact that this is Simon, but with my twist on it.

    - Many people said that in rooms with bright light or outside, the buttons were hard to see. They couldn't tell which Simon was lighting up. This is now fixed with the letter of the color displaying on the button (see screen shots).

    - Finally got screen shot implementation to work. They will be saved in the PSP/PHOTO folder.

    - On a programming note, redefined the delayThread function to allow pausing / screenshots to work in a game.

    - Another programming note, freed memory from splash screen which allows me to use it for better features later on.

    - Reduced some lags brought about in the game.

    - Provided the kxploit version eboots.

    - Made images slightly smaller for a faster download.

    - Made it so that when it is your turn to go, Simon stays lite for as long as you hold down the corresponding button and returns to normal when you release it. Now you can see how many times you press the button in a row.

    - Also fixed a bug where the last color that the suer enters doesn't show.

    - Lastly, when the last color you enter is yellow, the menu won't go down to the quit button.

    Features to come:
    By the next release I am hoping to...
    - utilize the new layout (see release thread)
    - add options for playing Simon music, or your own.
    - ability to turn off the letters on Simon buttons.
    - difficulty levels
    - new bonus round
    In the next couple release (may or may not be within the contest end date:
    - mini games (yes there will be Simon mini games
    - multi-player (same psp, adhoc, and wifi). Will work on them in that order.
    - ability to post scores online through the program
    - auto updates itself (will be really cool)

    Download and Give Feedback Via Comments ...
    by Published on April 19th, 2007 03:26

    Valhalla Knights looked so promising when it was first previewed so many months ago. Looks like it'll join the ever-growing collection of RPG failures on our system. The critics, for the most part, have bashed XSEED's latest, telling you to stay far, far away from it:

    1UP (35/100) likens the experience to torture: "I can't remember the last time I felt so constricted as a gamer. Sure, running around the dungeons and slashing through enemies is enjoyable enough -- and, dare I say it, even fun at times. But as soon as you attempt to play through Valhalla Knights like its an actual game, it completely falls apart. The viselike grip Valhalla Knights holds."
    G4 (40/100) thinks the game is too old-school for its own good: "This is not a game for the impatient, especially since there's no in-game help system. When it comes to combat tactics or building a party, you have to learn by doing (and probably dying)."
    IGN (53/100) wanted to like the game, but couldn't: "Valhalla Knights succeeded at impressing me with fun, real-time combat, completely pissing me off with drawn-out quests and eventually driving me away due to the complete lack of anything resembling story progression."
    Ouch! Those are some of the harshest reviews we've read in quite some time. Valhalla Knights is now available in stores ... if you dare pick it up

    via pspfanboy ...
    by Published on April 19th, 2007 03:25

    via pspfanboy

    Finally! Concrete details about Wild Arms are slowly coming out of Japan. Gamers have been waiting for even the tiniest morsel of information since the game was first announced last September. New scans from Famitsu, available at Jeux-France, showcase a new look for the game, as it treads into strategy RPG territory. While fans are always welcome a new Wild Arms, some are disappointed the game is straying from its roots. With Jeanne d'Arc and Final Fantasy Tactics also coming on PSP, some are wondering if another high-profile SRPG is really all that necessary on our handheld.

    Regardless, the game certainly looks pretty. It appears the title will also have connectivity with Wild Arms 5 on PS2, so true fans of the series will want to pick up both. We hope to unearth more details and screenshots in the coming weeks.

    Scans Here ...
    by Published on April 19th, 2007 03:23

    Have you heard of Silverfall? This PC hack 'n slash RPG came and went pretty silently, failing to earn the attention of many gamers. It looks like the newly announced PSP version may do the same, considering its stealthy debut announcement. The original game failed to earn the respect of critics, with many noting its highly derivative gameplay. We hope that Kiev Games will take all the criticism the original earned and apply it to the PSP version--we can certainly use a solid Diablo-style RPG.

    via pspfanboy ...
    by Published on April 19th, 2007 03:17

    Remember all that talk about Hideo Kojima (Metal Gear) teaming up with Suda 51 (Killer 7) for a joint project? The two producers touched upon their first collaborative effort in the latest Hidechan radio broadcast, which was recorded live at a fan event held over the weekend in Tokyo.

    Famitsu reports in its latest issue that Suda 51 took a few moments of the recording session to spill a few details on the mysterious "Project S." He began with some shocking news. The S in Project S stands for Snatcher! Yes, Hideo Kojima's classic Sega CD cyber adventure is back!

    Although not as a game, at least not yet. Suda 51 announced that Project S will bring back the Snatcher franchise in a variety of media. The first form will be as a radio drama. Suda 51 himself has written the script for the drama, whose name may end up being Snatchers (he hasn't finalized it yet). He also mentioned something about lending his own voice talents to the drama, although we're not sure if he was being serious.

    According to Famitsu, members of the audience gasped at the revelation that Snatcher was on its way back after a decade silence (the Sega CD game was later released on the PlayStation and Saturn). While the game's dark setting and story should make for a compelling drama, we're sure the gaspers were more interested in the possibilities of a revival for the franchise on the game scene.

    Longtime PSP followers may remember a "Project S" announced by SEGA in the very early days of the PSP's hype-up. It seems unlikely that this "Project S" and that "Project S" are the same Project S (why would SEGA be the publisher for a Konami game by Grasshopper Manufacture?), but since SEGA has said nothing about the PSP's Project S since 2004, speculate away if it makes you feel good ... a Snatcher radio play, graphically detailed on the MGS: Digital Graphic Novel engine? By SEGA? Yeah, if only it all added up, but it doesn't. Sorry PSP Project S, but maybe we'll hear from you again one day.

    Sadly, Suda 51 did not provide further details, so we'll have to wait for little bits to slip out here and there, perhaps in future Hidechan radio broadcasts.

    via ign ...
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