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  • wraggster

    by Published on April 12th, 2007 23:59

    via iGN

    We recently got a rare treat at the IGN offices. Representatives from EA UK dropped by with the latest build of Harry Potter and the Order of the Phoenix for the Wii, and let us sink our teeth into the substantial adventure. We sat down with the game's executive producer, Harvey Elliot, for a taste of what the game had to offer.

    For this latest entry in the Harry Potter series, EA UK took a cue from Grand Theft Auto, astonishingly enough. Harry Potter and the Order of the Phoenix actually has a whole lot in common with that beloved franchise. That's not to say that Harry is going to be beating down hookers with a baseball bat or anything. Rather, for this adventure, EA UK opted to implement the sandbox-style mission structure of the latest GTA games. Littered throughout the game are "discovery points," which function as milestone markers. These discovery points can be activated by completing various challenges, and reward the player with spell and level advancements.



    Potter and friends are growing up.The new sandbox structure of the game means that you can devote much of your playtime to scouring Hogwarts for every last mission, rather than progressing through the game's actual storyline. What this effectively does is bring Hogwarts to life in a way not seen before in a game. The digital version of the school is filled with recognizable elements from the fiction, and characters will be rewarded for seeking them out. Doing tasks like corralling a group of Snitches in a room and setting them loose on some levitating books will not only elicit a chuckle from Potter fanatics, but also will yield some discovery points.

    None of this is to say that the game ignores the formidable storyline of the movie. On the contrary, the game's plot plays a supportive role to its celluloid counterpart, filling in the events between the climactic moments dealt within the film. Everything that happens in the game will have a lasting effect on the world. When designing the levels for the game, the developers had access to the film set and well as the design documents used for the movie. This made for a vision of Hogwarts that is more true to the movies than we could have imagined. The game designers opted to use the movie's vision of Hogwarts because it is more visually iconic. Walking through the castle as the myriad of portraits shift around and the staircases revolve is easily as impressive in the title as it is in the movies.

    The Wii-specific controls for the game seem remarkably well put together. Once Harry's wand is drawn, the Wiimote can be used to directly control the spells you cast. Everything is handled through accelerometers; there is no pointing in the game whatsoever. Any of the game's spells can be cast quickly and easily, merely by a flick of the wrist. Thrust the Wiimote forward, and Harry will propel an object away from himself. Motion upward with both the Wiimote and nunchuk, and Harry will cause an object to levitate in the air.

    Use the motion functionality to levitate objects.Once you have an object floating, you can move the Wiimote around in 3D space to reposition it. This actually worked better than we had assumed it would, although it is not yet perfect. There are puzzles that require placing objects in specific places, which is somewhat irritating because of the inaccuracies involved in the motion controls. Despite this, it was a lot of fun to wave the Wiimote in the air and see Harry react in turn. Hopefully the spell system sees some refinement before the game's release because they were already enjoyable, even at this early state.

    Visually, the game is quite obviously a port of the PS2 version. That's not to say that it looks ugly -- far from it -- but there are some aliasing issues, as well as some blurry textures. Still, the project runs at a fairly consistent 30 frames per second throughout and looks impressive nevertheless. It also supports 16:9 widescreen and 480p. From a visual design perspective, though, the game is quite striking. Hogwarts and its environs are brought to life flawlessly. We took the rare opportunity to turn on the game's debug mode and fly through the levels, and we came away really impressed. All of Hogwarts is connected seamlessly, creating a palpable sensation of being in the famed wizardry school. Technical shortcomings aside, the team at EA UK did a remarkable job of recreating Hogwarts and all of its many inhabitants.

    Harry Potter and the Order of the Phoenix still remains an enigma to some extent. What we saw of the game really intrigued us, and left us most definitely wanting more; however, there is still a whole lot that we don't know about the title. Most of the game's missions are still a mystery at this point, but the brief taste we were privy to was certainly enjoyable. EA made some promises about a Quidditch mini-game and playable versions of Sirius Black and Dumbledore, but we didn't get a chance to scope them out yet. The game ...
    by Published on April 12th, 2007 23:58

    via ign

    Bummed about the death of the 20 gigabyte model PS3? Then you may want to consider importing, as it seems that Sony Computer Entertainment currently plans on continuing to sell the 20 Gig model in Japan.

    When asked about the decision to drop the lower end model from North American retail, a representative of SCE told Famitsu.com, "We're currently not considering changes akin to North America. However we would like to react flexibly with the market."

    We conducted a quick check of that very market today via a few Tokyo game shops and found both 20 Gig and 60 Gig models available for purchase. We also found used versions of both packages, with one retailer charging 42,800 yen for a used 20 Gig model and 49,800 yen for a used 60 gig model. The usual retail prices for new versions are, respectively, 49,800 yen and 59,800 yen. ...
    by Published on April 12th, 2007 23:54

    rrc2soft have updated the Chinese learning application:

    Features:

    Grammar, Listening, and writing lessons. It is also possible to create your own lessons.

    Exams of every lesson: Quiz, "Cards".

    Animated ideograms in the writing lessons.

    Pinyin phonetics: Ideograms will be read by the NDS.

    Dictionary / Pinyin reader (based on CEDICT).

    Configuration: Left-handed / Right-handed (for writing lessons), speed of the animated ideograms.

    Save and Load your progress, with 4 persons able to use the same NDS (using DLDI).

    (Open) Source Code

    Downlaod and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:43

    XtenDSCoder have released a new DS Game maker for the DS:

    Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.

    XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.

    Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.

    Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!

    What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!

    XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!

    Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:

    C:devkitPro,PAlibExamples,Text,HelloWorld

    If you do not put it in here it will not work.

    So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.

    The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:43

    XtenDSCoder have released a new DS Game maker for the DS:

    Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.

    XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.

    Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.

    Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!

    What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!

    XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!

    Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:

    C:devkitPro,PAlibExamples,Text,HelloWorld

    If you do not put it in here it will not work.

    So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.

    The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:43

    XtenDSCoder have released a new DS Game maker for the DS:

    Developing Games for the Nintendo DS has been difficult. Many programs have been released for the PC including Gamemaker which make games for Microsoft Windows, and another for the Xbox, but I have not found a simple program for the Nintendo DS which requires no code knowledge at all.

    XtenDS changes that. If you want to make games for your own Nintendo DS but you don't know where to start then you need this program.

    Basically, XtenDS is a gamemaker for the Nintendo DS. Instead of learning complex code and following complicated guides you can use XtenDS which cuts out all the legwork.

    Because of the difficulty of creating such a project, and the fact that it has not been done before has made this project slow, but this promising release should spur me on to enable more and more possibilities!

    What is best, is the fact that XtenDS is free. And not only is it free, it is fast! On average it takes XtenDS less than 1 second to compile a single game!

    XtenDS is currently still being developed. So don't expect quake on 2 screens yet.... expect text based adventure games!

    Because I haven't had time to create an installer (I plan to using InnoSetup or something), You will have to put XtenDS in the right folder. Don't worry, it isn't rocket science, it's just a matter of copying the files from the ZIP into this folder:

    C:devkitPro,PAlibExamples,Text,HelloWorld

    If you do not put it in here it will not work.

    So copy the files into there, and you can double click "Invisionsoft XtenDS.exe" to make a game.

    The interface is pretty self explanatory, anything which is disabled is not finished. Like I said XtenDS is not done and don't expect much at this stage.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:40

    Updated release from Bassacegold:

    While I’m waiting for graphics to be done for Atari Boxing I have started a new project. TabPro DS, with this program you can read guitar tabs on your DS! Right now theres not much to this program, it only reads one file and it doesn’t have a file browser to pick other files. So if you want to switch tabs your just gonna have to use DS organise and rename the tab files. To use your own tabs, just copy the tab into a .txt file, rename it to tab.txt and paste that into the Tab folder on the root of your card.

    Controls: D-pad scrolls the tab ,L and R fast scroll through the tab

    Heres a list of what I plan on adding:

    Auto scrolling

    file browser

    Tab notes( display information of tabs on bottom screen such as the order of each riff)

    Guitar Tuner( maybe. Im still undecided)

    If you have any suggestion please leave a comment. Remember to patch with DLDI if it is not working.…

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:33

    Updated release from Bassacegold:

    I’m just posting a quick update for combocracker, before it had issues and wouldn’t work on some flashcarts but now that I rewrote everything it should work properly on all cards now. Not that anyone really uses this anyways…

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:17

    News from Squidge:

    Spot is a GP32 emulator for the GP2X

    (A GP32 is a 66-133Mhz ARM-based console, some units being overclockable to dizzy frequencies)

    This version is still in pre-alpha stage, as in, it's not actually usable (No joystick control), but it will give you an idea of how fast a GP32 can be emulated on the GP2X.

    How to try it:

    1) Download from here:

    2) Unpack and place all files in a directory on your SD card

    3) Run via your favourite launcher

    You will need to reset your GP2X to quit the emulator.

    Download and Give Feedback Via Comments ...
    by Published on April 12th, 2007 23:12

    via evildragon

    HeikoJ released two games (in German), he did code using GLBasic.
    Diamant is a remake of Boulder Dash. You can easily build levels using a Text Editor!
    And here we have Memory. One of the most popular games in the world

    Download: Diamant
    Download: Memory ...
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