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  • wraggster

    by Published on April 10th, 2007 10:42

    via kotaku

    One word best sums up Japan's relationship with the DS: Insane. The portable has sold oodles (yes, OODLES) and continues to do so. Likewise, the Wii is a big seller. So, Nintendo's been producing the DS Lite for a while now, so there shouldn't be shortages still, right? And the Wii, well, that can't be that hard to make so Japan should be swimming in them. Nope! Both products seem in short supply. A Den-Den Town retailer tells Japanese blog Ota Road:

    The shipments for March and April have been small.
    It's been possible to purchase *used* versions of the DS Lite and the Wii up to now. There's talk that the shortages should ease in April, making it possible to easily purchase the consoles here. April? That coincidences with the financial year in Japan. What a kwinky dink! ...
    by Published on April 10th, 2007 10:39

    When a group of Take-Two investors last month announced its plans to install its own board of directors at the publisher's annual shareholders meeting, two executives were singled out by name. The group wanted to oust CEO Paul Eibeler, and it wanted to review the continued employment of CFO Karl Winters.

    The investor group had its way at the shareholder's meeting, and Eibeler's departure from the company was announced that same day. Now Winters' departure has been confirmed, as Take-Two today announced his resignation, effective immediately. Winters will be replaced on an interim basis by the company's current senior vice president of finance, Lainie Goldstein. As it did with Eibeler, Take-Two said it is working with Winters "to ensure an orderly and effective transition."

    via gamespot

    Lets see if this affects GTA ...
    by Published on April 10th, 2007 10:37

    When it comes to obtaining the rights to make games based on films, most publishers are content to release a game to coincide with a movie's release then go on about their business.

    THQ, on the other hand, doesn't mind taking that license to the next level and releasing multiple games based on films, television shows, or other properties. The publisher has a long-standing relationship with Disney-Pixar and has made multiple titles based on The Incredibles, Monsters, Inc., and Finding Nemo.

    Now it appears as though THQ is sticking with that trend with the most recent Pixar release, Cars. The company released the Cars game alongside the film last July, and today announced that it is currently working on Cars Mater-National, a new game based on the animated movie.

    Cars Mater-National is in development at Rainbow Studios for the PlayStation 3, Xbox 360, Wii, PlayStation 2, DS, and Game Boy Advance. THQ expects the game to be in stores this fall.

    The game will focus on events surrounding the first Mater-National Race Festival, and will feature a new cast of characters all vying for the title. THQ promises that the world of Radiator Springs will be "new and improved" and feature new tracks, multiplayer games, and minigames.

    via gamespot

    No news as yet of a PSP version (but they have a gba version? ...
    by Published on April 10th, 2007 10:35

    via gamespot

    Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.

    The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.

    Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others. ...
    by Published on April 10th, 2007 10:35

    via gamespot

    Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.

    The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.

    Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others. ...
    by Published on April 10th, 2007 10:35

    via gamespot

    Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.

    The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.

    Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others. ...
    by Published on April 10th, 2007 10:35

    via gamespot

    Another publisher is on board to help support the Wii and DS with games. Graffiti Entertainment, a subsidiary of Signature Devices, today announced that it has been granted North American publishing rights from Nintendo.

    The company is "currently evaluating a number of titles for publication" on the Wii and DS, and hopes to have some games in stores within a few months.

    Graffiti has not yet announced any specific titles for the Wii or DS, and it's unclear whether they will be porting some of their previously released titles or creating new games for the platforms. Graffiti, formed in early 2006, has shipped the PC titles Crazy Frog Racer and Red Jets, and Mazes of Fate and Back to Stone for the Game Boy Advance, among others. ...
    by Published on April 10th, 2007 10:33

    via eurogamer

    Sony's Phil Harrison has denied that PlayStation Home and Second Life are basically the same thing, claiming it's "way oversimplifying" to make the suggestion.

    "In Home, you get a character and a 3D world, and that's where the similarity ends," he told semi-official Sony blog ThreeSpeech. "Second Life does some brilliant things but with Home, we're providing a service. Therefore, the tone of voice is what will differentiate it - Home is about entertainment, it has a game focus, and it's about sharing with a like-minded community."

    Observers have been drawing the comparison ever since Harrison unveiled Home - an online universe where PS3 users can set up a home and interact with friends and services - at the Game Developers Conference last month.

    "We don't give users the level of influence over the environment, behaviour and object definitions that Second Life does - it's as secure as any other PS3 game," Harrison continued. "With some of the operating system protocols that are built into the Cell chip, it's about as secure as you can be on a consumer device."

    That's not to say you won't be able to customise your surroundings though, as Harrison explained: "We were discussing how, if you had a great view from the back of your apartment - the perfect sunset across a lake, say - you could get all your friends around, and buy a premium item - a perfect V of ducks flying in front of the sun. So while your view would be the same as your friends', you could customise it in some unique and charming ways."

    PlayStation Home will launch in October. ...
    by Published on April 10th, 2007 10:32

    via eurogamer

    Slipgate Ironworks' John Romero - formerly of id Software and Ion Storm - reckons that consoles like PlayStation 3 and Xbox 360 will have to undertake radical change to avoid being killed off by cheap PC hardware.

    "Next-gen console is big but its future isn't too bright with the emergence of cheap PC multi-core processors and the big change the PC industry will go through during the next 5 years to accommodate the new multi-core-centric hardware designs," Romero told Adrenaline Vault.

    "My prediction is that the game console in the vein of the PS3 and Xbox 360 is going to either undergo a massive rethink or go away altogether."

    Romero - whose credits include the likes of Doom and Quake, and ill-fated first-person shooter Daikatana - has greater expectations for Nintendo though, backing its belief in broadening the market with a more accessible machine.

    "The Wii has the perfect design for a console that doesn’t pretend to be a PC and is geared more toward casual gamers than hardcore gamers," he explained.

    "The hardcore gamers are going to either be playing on their PCs or a new PC-like platform that sits in the living room but still serves the whole house over Wi-Fi, even the video signal," Romero predicted.

    In the meantime, he's working on a PC MMORPG at Slipgate Ironworks, although he still can't say anything about it, other than, "we're creating something that's the first of its kind and we want to be first to market with it". ...
    by Published on April 10th, 2007 10:28

    Sony's hypnotic PS3 duck game Super Rub A Dub - based on the famous tech demo demonstrated by studio boss Phil Harrison - is now Live on the European PlayStation store.

    For the moment you can pick up the SixAxis-happy title for an introductory price (or is that introDUCKtory price?!) of £3.49 before it's bumped up on May 23.

    In case you've missed it so far, Rub A Dub is a bit like Wetrix meets Super Moneky Ball (with ducks), where you're tasked with guiding a big plastic bird around a pool of water collecting mini-ducks and avoiding nasty sharks. It's duck-orific. Or something.

    If you're still a bit hesitant to jump right in to the duck-y action there's a one-level demo available for you to try out..

    via cvg ...
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