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  • wraggster

    by Published on April 4th, 2007 06:41

    Another viewpoint on the recent pricedrop from gamedaily:

    If you've been waiting for a price drop before picking up Sony's PSP, you're in luck. Effective today, SCEA has slashed the price on its portable to $169.99. Lazard Capital Markets analyst Colin Sebastian believes this will have a modest effect on overall PSP sales.


    In honor of the PSP's second anniversary, Sony Computer Entertainment America (SCEA) has indeed cut the price on its portable by $30. This was strongly rumored yesterday. The PSP Core Pack will now retail for $169.99 across North America. In conjunction with this price drop, SCEA also announced that it's adding both Daxter and Syphon Filter: Dark Mirror to the PSP "Greatest Hits" collection.


    "We have always been passionate about making great entertainment accessible to everyone, and the new price for PSP, as well as the continued growth of the 'Greatest Hits' library, reflect our ongoing commitment to supporting and expanding the PSP community," commented Jack Tretton, president and CEO, Sony Computer Entertainment America. "We are pleased that we are able to engineer savings for the consumer at this stage of PSP's lifecycle, allowing more individuals to experience PSP for the first time. In particular, we have recently seen a steady rise in the number of teens adopting PSP as their primary handheld entertainment system, and we expect the new price will accelerate that trend."


    Sony noted that through December 31, 2006, hardware shipments for PSP rose to 25 million worldwide while software shipments increased to over 90 million units. Although the PSP is trailing the Nintendo DS, Sony is confident in its portable business and hopes to see more growth in 2007 with titles from franchises like God of War, Ratchet & Clank, SOCOM: U.S. Navy SEALs, and Syphon Filter.


    "Ready At Dawn couldn't be more pleased with our success bringing Daxter to the PSP platform last year, and now we have another opportunity to blow away expectations of what a developer can accomplish on a portable when Kratos hits the 'small screen' in God of War," said Didier Malenfant, co-founder and president, Ready At Dawn Studios. "PSP is an ideal platform for us to work on because we have a high level of freedom to be creative, and we can deliver gameplay experiences that rival ones you'd get from a computer entertainment system."


    Colin Sebastian of Lazard Capital Markets is somewhat encouraged by the PSP price cut, noting that the lower price should give the PSP a "shot in the arm." He said, "Importantly, this is the first formal price cut on the PSP since its launch in March 2005 (core model launched in March 2006). Sony is planning to support the pricing move with a new print and online marketing campaign targeted at young adults and teens... We expect a modest step-up in PSP unit sales during an otherwise seasonally slower period for the video game industry. We note that a Wal-Mart promotion on Black Friday last year generated significant sales volume for the PSP at a discounted price of $169, providing one indication of potential consumer demand. We also believe the potential release of Gran Turismo for the PSP in 2H2007 could further boost unit sales. In terms of software, we believe hardware price cuts can positively affect game sales with an expanding installed base as well as additional foot traffic in retail stores."


    Sebastian added, "It is too early to conclude whether Sony's pricing action will cause game developers to increase the pipeline of new PSP titles; however, several publishers publicly called on Sony to lower the PSP price and broaden the consumer end market. At the new $169 price, we note that the PSP is still $40 higher than Nintendo's DS." ...
    by Published on April 4th, 2007 06:40

    Namco Bandai just sent us some screenshots of Tales of the World: Radiant Mythology, reminding us that this action RPG is only a few months away. Fans will love seeing their favorite Tales stars return in this fan service-filled title. In addition, the US release will feature slight gameplay tweaks from the original.

    Check past the cut to see ten more screenshots from the English build of the game.

    Screens/News at PSPfanboy ...
    by Published on April 4th, 2007 06:37

    Zodttd has released a new version of his Playstation emulator for the GP2X:

    This version is very similar in performance to the last two version, except this time things actually work.

    If any game that worked with version 033107 no longer works as well with 040307, let me know! Thanks!

    Oh, keep in mind im ignoring all except one case of Self Modifying Code in this build, so there may be problems with that, but from my testing I noticed none. Please dont jump to SMC as the conclusion to compatibility problems, but it may cause some.

    I also fixed some branching opcodes so compatibility may be up from all previous releases. (IMG:style_emoticons/default/smile.gif)

    Running Strikers 1945 is AMAZING on this psx4gp2x build! Try it out!

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 06:34

    ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.

    Heres whats new:

    + Basic TAP support (no fastloading yet, though).
    + Basic TZX support (no fastloading, missing support for flow control blocks).
    + Primitive border support.

    Download and Give Feedback Via Comments
    ...
    by Published on April 4th, 2007 06:34

    ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.

    Heres whats new:

    + Basic TAP support (no fastloading yet, though).
    + Basic TZX support (no fastloading, missing support for flow control blocks).
    + Primitive border support.

    Download and Give Feedback Via Comments
    ...
    by Published on April 4th, 2007 06:34

    ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k or TAP/TZX support.

    Heres whats new:

    + Basic TAP support (no fastloading yet, though).
    + Basic TZX support (no fastloading, missing support for flow control blocks).
    + Primitive border support.

    Download and Give Feedback Via Comments
    ...
    by Published on April 4th, 2007 06:31

    Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:


    I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.

    The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.

    And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):

    More Info ...
    by Published on April 4th, 2007 06:31

    Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:


    I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.

    The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.

    And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):

    More Info ...
    by Published on April 4th, 2007 06:31

    Shash has posted more WIP news of his work on the DS Emulator for Windows called DeSmuMe:


    I've been asked by a few that I should restart posting here, so here we go. I've been mainly working on the official desmume code: my 3D code and the rotation/scaling got committed there. You can get unofficial WIP builds if you want to get a glimpse of what's coming in the next version.

    The main reason I didn't care to post, is that I didn't thought thatI did any important breakthrougs, as the main 3D core has only seen minor updates in the past few months. The rotation/scaling was rather important, imho, but I was very busy with real life to commit the code AND post some information here. Even if that, I did two threads on the official desmume forums about some tidbits of what I'm working on. They can be read here and here.

    And which breakthrough/s could be that important that I wanted to make a comeback to these blog? Well, just check the screenshots, on the left the current WIP, on the right what you can expect in the near future. I think that the images will explain better than I can do (care to catch the non-obvious stuff):

    More Info ...
    by Published on April 3rd, 2007 22:00

    via bloomberg

    Nintendo Co., the world's third- biggest maker of video game players, has sold more than twice as many Wii game consoles in Japan as rival Sony Corp. has sold of its PlayStation 3, a research report said.

    Kyoto-based Nintendo has sold 1.95 million units of its newest game machine as of March 25 since it debuted on Dec. 2 last year, Tokyo-based research firm Enterbrain Inc. said in a faxed statement. Sony has sold 812,000 of its latest console since November 11, the report said.

    As the PlayStation 3 loses market share in Japan, it becomes more difficult for Sony to recoup investment in the machine. Sony and rivals Nintendo and Microsoft Corp., which makes the Xbox 360, sell players at or near a loss on expectations of making money on game software. ...
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