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  • wraggster

    by Published on March 16th, 2007 00:54

    yackom has released his port of Quake for the Nintendo DS, heres the full information:

    It’s been a long while since an update. I’ve gotten quite a few emails suggesting that the project was dead but no- my intention in going public before was only to find help in developing on this project. I found a person that has been a great help in developing DSQuake, The Lord of the Pings (LOTP), fitting as he did most of the networking code.

    With that said I would like to announce a pre-release of DSQuake available to download here. Since this is a pre-release it isn’t in the full state that we wish to have it, things like better hardware support, graphics glitches, missing dynamic lights, better sound and possibly music and of course better optimized code for the DS.

    The shareware of Quake is currently all we support. Which isn’t so much of a technical limitation but because the optimization for the DS of the media in the Quake Pak files isn’t fully automated just yet and without the tools we cannot obviously support the full game because distributing the full game isn’t an option.

    DSQuake also currently only supports the flashcards that work in the GBA slot of the DS and emulate a GBA cartridge, the Supercard, M3 and so on or are of the older style Flash Linker types. It currently doesn’t support any of the fat only supported devices or any DS slot 1 devices. Sorry to the ones with hardware that isn’t supported, we may be able to support those in the future.

    There is another port of Quake to the DS being run by a friend Simon Hall which is a completely separate effort and our projects don’t share some of the same limitations as mine so please check it out!

    Basic sound works and now textures work and the game does looks quite good now and the frame rate is quite playable but it does get somewhat choppy in some sections of the game.

    Networking is in fact working for those who want to deathmatch but only in client mode we haven’t got a DS to connect to a DS in network mode yet, but connecting two or more DS to a PC host works fine. It works great locally but the original quake protocol wasn’t designed to work behind NATs which are very common these days so LOTP to developed a tunnel program which can sit between DSQuake and the Quake server. So playing on the internet is also possible with this program. It needs to be run on both client and server side so look into the .bat files for more information.

    When starting the game you can press up and down to select the level you wish to play or watch the demos, and press start to make the selection. The controls for the game are the touch screen looks around like a mouse, shooting done with the L button, and jump by either double tapping on the screen or pressing R. Changing weapons is done on the very basic HUD we have now on the top of the bottom screen Pressing the weapon number switches to that weapon. To network or for other reasons to operate the game by the text console is done by Hitting select at the start of the game, but make sure to have a wifi connection configured with the DS, then you can telnet into the DS and operate the Quake command console by doing things like “connect x.x.x.x” to connect to an ip address.

    Thanks everyone and I hope you enjoy the port so far.

    -john

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    by Published on March 16th, 2007 00:42

    News from Oxtob:

    Sure wireless MIDI is awesome, but it still requires a PC if you want to connect your DS to your MIDI keytar, MIDI modded NES or whatever weird MIDI gear you might have. So far, the solution to this dilemma has been TheRain's DSMIDI. But unfortunately it requires some skill to build and only supports MIDI output.

    Now, with natrium42's, DSerial it's possible to connect MIDI devices to the DS easily. This method supports both MIDI in- and output.

    So, DSMIDIWiFi has now become DSMI (DS Music Interface) and supports both MIDI over WiFi and DSerial - whichever of the two is available. You can even use both connections at the same time, for example to use the DS as a wireless MIDI bridge.

    The example apps are DSerial-ready now as well. The current version is a pre-release that doesn't yet support MIDI input via DSerial, which I will implement once I have the hardware.

    NitroTracker will soon get support for MIDI Keyboards and other controllers connected via DSerial. Given sufficient demand, natrium42 can probably be persuaded to mass-produce the MIDI-cables for DSerial as well.

    Download and Give Feedback Via Comments ...
    by Published on March 16th, 2007 00:32

    Fake R4 Flashcarts are popping up, heres some info to make yourselfs aware of the problem:

    It seems that fake R4 Revolution slot 1 devices have been released in China, and have been making their way to customers via unreliable online retailers. Unlike the original R4 Revolution, these knockoffs utilize cheap internal flash memory and are basically poor DSLinker/MK5 replicas being sold under the R4 brand name. However, the packaging is near identical as are the devices themselves, although the main difference is the addition of a small blue label on the fake R4 that indicates the amount of internal memory.

    The R4/M3 team will obviously not be providing support or replacements to users who purchase the phony devices. Our advice is to be very careful if you’re planning on purchasing a new slot 1 device and to only order from a reputable online retailer.

    Screen Via Comments ...
    by Published on March 16th, 2007 00:19

    via playeradvance

    The ex-companion of cell of Yodajr, omg, has just joined the project Super Mario Land Advance. omg was indeed preparing in its corner, its own version of this play, helped of N.Master, a corrupted supervisor. Thus, during the 7 years that they passed to the bagne, and whereas they broke polystyrene stones with length of day, they dreamed each one in their corner to code this play without knowing that the other had the same idea. He results a fusion from it from the engine of play nearly perfect which we owe in Yodajr (if it is not that mario cannot piss) and of incredibly successful graphics of our friend omg, ex-chippendale reconverted as a scrap merchant. As you can note it on the image, the decorations are the faithful retranscription of the original play, it is frankly bluffant and there I stop talking cock. One is in a hurry really to play next version!!!

    More info at link above ...
    by Published on March 16th, 2007 00:19

    via playeradvance

    The ex-companion of cell of Yodajr, omg, has just joined the project Super Mario Land Advance. omg was indeed preparing in its corner, its own version of this play, helped of N.Master, a corrupted supervisor. Thus, during the 7 years that they passed to the bagne, and whereas they broke polystyrene stones with length of day, they dreamed each one in their corner to code this play without knowing that the other had the same idea. He results a fusion from it from the engine of play nearly perfect which we owe in Yodajr (if it is not that mario cannot piss) and of incredibly successful graphics of our friend omg, ex-chippendale reconverted as a scrap merchant. As you can note it on the image, the decorations are the faithful retranscription of the original play, it is frankly bluffant and there I stop talking cock. One is in a hurry really to play next version!!!

    More info at link above ...
    by Published on March 16th, 2007 00:14

    via playeradvance

    It made prison forever and does not like profiteroles. Its true name is not even Patrick Topaloff. However, ZeGouky, member of Magic TEAM, present his future project GBA today to us: Rick Dangerous 2! Oldest among you remember inevitably this play which is a reference of the plays of platform. Realized originally by Core Design, this play was carried by Foxy and “GBAisé” by ZeGouky. A demonstration should not delay. Update: It seems that a serious error slipped into this news… ZeGouky likes profiteroles. The truth was to be restored.

    More info at link above ...
    by Published on March 16th, 2007 00:14

    via playeradvance

    It made prison forever and does not like profiteroles. Its true name is not even Patrick Topaloff. However, ZeGouky, member of Magic TEAM, present his future project GBA today to us: Rick Dangerous 2! Oldest among you remember inevitably this play which is a reference of the plays of platform. Realized originally by Core Design, this play was carried by Foxy and “GBAisé” by ZeGouky. A demonstration should not delay. Update: It seems that a serious error slipped into this news… ZeGouky likes profiteroles. The truth was to be restored.

    More info at link above ...
    by Published on March 15th, 2007 23:56

    via dsfanboy

    While we can't say much about the quality of Rayman Raving Rabbids DS yet, we're more than happy to sing the praises of Ubisoft's marketing behind the recently-released platformer. The France-based company sent out three promotional images showing the game's villains, crazed and deranged rabbits, in various states of distress.

    They're not as cute as kittens playing with a Nintendo DS Lite, but not much else is. Head past the break for more artwork of the disaster-prone bunnies. ...
    by Published on March 15th, 2007 23:33

    SoftDev has released a new version of the NeoGeo CD emulator for the Nintendo Wii/GameCube.

    Heres whats new:

    * Corrected CDDA check, confirmed with BIOS
    * Numerous code cleanups
    * Added safeguard to all cdrom_load_xxx_file
    * Changed porting code rendering
    * Corrected ISO9660 path tables for Nero Burning ROM
    * Partial loading screen support

    The File REDUX.DOL is the emulator. No need to compile

    Download and Give Feedback Via Comments ...
    by Published on March 15th, 2007 23:24

    via funtechtalk

    Klaus Mueller age (23) playing with a demo Nintendo Wii at an indoor car show got a bit carried way Friday.

    A near-by man waiting in line to play the Wii next, warned Mueller about the weak straps that have been reported around the US. Mueller looked back at the man and offered to show him that it was almost impossible to break the cord. Swinging his arm violently around in a display of the straps strength, he snapped the cord sending it into the window of a Volkswagen Lupo. Embarrassed by what he had done, he apologized but still blamed Nintendo for what he called (”grobe Fahrlaessigkeit” ) gross negligence . ...
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