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  • wraggster

    by Published on March 7th, 2007 20:00

    While Blue Dragon, Fable 2, and Mass Effect are three strikingly distinct games in style, setting, and execution, they are all considered role-playing games. Microsoft today gathered the men behind these games--Mistwalker's Hironobu Sakaguchi, Lionhead Studios' Peter Molyneux, and BioWare's Raz Muzyka, respectively--to discuss "The Evolution of RPG Development" in a 40-minute panel moderated by GameHead host Geoff Keighley.

    With the lines between RPGs and other genres becoming increasingly muddied, Keighley asked each member of the panel what makes a game an RPG. Muyzka broke down the BioWare approach to RPGs as a game resting on four activity pillars: great stories and characters, a sense of exploration and awe, addictive character progression, and combat that evokes feelings like fear--all of which feed into one another.

    In just one of many moments of mutual admiration that dotted the panel, Molyneux said he agreed with absolutely everything Muzyka said, adding that he was "completely, 100 percent correct." However, Molyneux's definition of a role-playing game focused less on the mechanics and more on the tone of the game.

    "For me, it comes back to this one simple phrase," Molyneux said. "'Role-playing game.' You are playing a role. What I want to experiment with is to say, 'What should it feel like to be a hero? To start off as nothing and end up being a hero? That is an emotional journey you're going through, and that's my real focus."

    Speaking through a translator, Sakaguchi said what he is trying to accomplish with his RPGs is "to tell a great storyline and [offer] characters and a world view that players can relate to." He also brought up a sense of exploration and accomplishment as key factors for RPGs.

    All three developers brought up telling a story and creating an emotional connection with the player as primary goals, but their approaches to achieve those goals differ in a number of key areas. Sakaguchi's Blue Dragon is a traditional Japanese RPG with turn-based combat, but the developer said he is working on a few other projects (Cry On for the Xbox 360 as well as a pair of unannounced RPGs) that were "based on new, different ideas," suggesting he will be venturing outside of the turn-based realm in the future.

    Molyneux said Lionhead committed to real-time combat with Fable simply because the team felt it made for a more immersive experience. Muzyka, meanwhile, said Mass Effect and previous BioWare titles have crafted a flexible merger of turn-based and real-time combat in order to accommodate the individual player's tastes.

    Following up on that subject, Keighley asked the developers what the future holds for customizable characters and other player-controlled gameplay experiences. Sakaguchi admitted such customization was fun and expects the trend to continue, but he expressed little interest in using it in his own games. He said that movies can tell great stories and reflect a creator's worldview specifically because their characters and story are set in stone.

    Molyneux and Muzyka were both warmer to the idea of player customization and characters that evolve uniquely for each gamer, but the two diverged on the idea of branching storylines. Molyneux said he likes the idea, but had a good deal of concern that players would always worry they had made the wrong choice or missed something because of the path they took through the game. Muzyka countered that it was instead a good thing if two players had several different paths through a game, since that would make them feel as if their choices actually mattered and would make the game more replayable.

    Keighley's last question to the panel centered on the incorporation of online multiplayer gameplay into the RPG genre. Sakaguchi said he was fond of the idea, noting his work on Final Fantasy XI, and then said he hoped to do another one with the approval of Microsoft Game Studios Genreal Manager Shane Kim. With Kim watching the panel from the back of the room, Sakaguchi had the opportunity to put him on the spot.

    "Please Shane, I want to make it," Sakaguchi said in English.

    "Whatever you want," Kim responded as the audience laughed.

    Ever the opportunist, Molyneux followed suit, asking, "Could I do one as well, Shane?"

    One more "whatever you want" later, Molyneux said he found the potential of online role-playing games enormously exciting and "would love to talk about that in great, enormous detail, but I have been gagged by lots of people."

    Muzyka also weighed in on the issue, giving a little insight into a future BioWare offering.

    "We're very excited [about] where massively multiplayer games are going, because the story that develops between players--the social interaction--is a different kind of story, something you can't achieve in a single-player game. So what if you fused the concepts that great RPGs have built in terms of a great storyline and the emotional impact on players, and you put that into an MMO? That's what we're building at BioWare Austin." ...
    by Published on March 7th, 2007 19:59

    It was barely two months ago that word first arrived of Bethesda Softworks' Shivering Isles expansion for The Elder Scrolls IV: Oblivion, and the company hasn't said much about the project in the meantime, but this week it spilled its guts in the game's official forums. Responding to questions pulled from the forum community, the game's developers revealed a number of details about the expansion, from storyline minutiae to a release date and price.

    Shivering Isles will be available "everywhere" for the PC and downloadable through Xbox Live on March 27, according to executive producer Todd Howard. The PC edition of the expansion can be purchased at retailers for $30, while Xbox 360 players will have to download it from the Xbox Live Marketplace for 2400 Microsoft Points ($30).

    When asked about The Elder Scrolls V, Howard replied, "I wouldn't expect TESV any time soon, I can tell you that. We're very focused on Fallout 3 right now." He also said another download might be in the cards for Oblivion, but added the team has no plans to make another full expansion like Shivering Isles. The interview contained no mention of the PlayStation 3 version of Oblivion (confirmed for a March 20 release) and when--or if--it would receive the Shivering Isles expansion.

    via gamespot ...
    by Published on March 7th, 2007 19:54

    Rare has told GamesIndustry.biz that consumers can expect more Viva Piñata in the future - with the developer promising to support the Xbox 360 franchise for at least another two or three years.

    Microsoft has targeted Viva Piñata at the family audience and with a tie-in animated series hopes to capture a younger market not currently associated with its next-gen home console.

    "We're pleased with the overall support that it's got and there's more to come within that franchise," said Lee Schuneman, head of production at Rare.

    "We'd obviously like more sales, but we were happy with the game and critically it's gone down very well."

    The game was released at the beginning of December but failed to break into the top forty in the UK All Formats charts.

    Yet despite the lacklustre sales performance Schuneman remains optimistic of its shelf life.

    "If the sales were there to match that we'd be over the moon, but they're not. Although that doesn't mean we don't believe in the franchise," he added.

    With the 4 Kids produced animated series doing well in North America, and just this week launching in Europe, the strength of the cartoon could help reignite sales of a title so far under appreciated by the consumer.

    "The TV show has been doing well in North America and it's got pretty good figures," commented Schuneman.

    "It launched in the UK this week on Nicktoons and it's due in the rest of Europe later this year. It's a two or three year push, and if after that it's a terrible failure then we'll say fair enough," he concluded.

    via gibiz ...
    by Published on March 7th, 2007 19:06

    News from Divineo China



    The Xeno Top Gear for Xbox 360 is a light version of the Team Xecuter Blaster device. With its low price tag, it is a good alternative to Blaster.

    - After the easy one time only installation, flash your Xbox360 without
    the need to open it ever again.
    - Works with all Xbox360 drives that can be firmware-upgraded.
    - High Quality digital Sata exchange switching
    - No soldering required at all = no chance to brick your drive from bad
    soldering.
    - Installation is done in just a few minutes
    - Built in eject button, 360/PC switch, HDD/PC switch.
    - High quality Sata Ports
    - Can transfer all data from the Xbox360 HD to your PC
    - Superior quality design.of casemodding accessories.
    - LED version will be available for crystal, smoke colors of Xeno Top Gear
    - Comes with 360 opening tool for opening the console
    - No need for external power supply, Xeno Top Gear is fully powered by the console. ...
    by Published on March 7th, 2007 19:00

    In a San Francisco hotel room yesterday, Lionhead's ever-talkative top man Peter Molyneux finally removed the veal from his Fable 2 sequel, revealing its new "unexpected" gameplay feature.

    But as it turned out the big surprise wasn't that new afterall. As CVG reported back in 2005, each player will have their own dog in Fable 2, which is really just Molyneux's way of trying to get players to feel "genuine love" in the action RPG.

    "If I could get you to feel genuine love," he said, "That would be an innovation, that would be drama.You would walk away from that game feeling different, it would stay with you like a great movie or a great book."

    The dog is but one of three innovations in Fable 2, Molyneux says, but the other pair are under tight leach for now.

    The dog itself looks very impressive on screen, with super-smooth animation and no clumsy AI to speak of. "The dog is all based on simulation", Molyneux points out. As reported earlier, your dog in Fable 2 also mimics your appearance, adopting a fluffy sheepdog guise if you're good or morphing into a rock-hard attack dog if you're bad.

    But your mutt also provides less-obvious benefits; he runs ahead just like a real dog, helping guide you through the forest without the use or clutter of a mini map. Molyneux is visually thrilled to get rid of the mini map, which he says has taken away from real exploration of his worlds.

    Your four-legged companion also has a place in combat but with no instruction buttons to speak of a new system of attack orders has been created. In Fable 2, your dog picks out the your biggest threat automatically; if you unsheathe your sword he'll go for the enemey with the gun, if you unsheathe your gun, he'll go for the guy with the sword.

    It all seemed to work very well, and you can see it in action for yourself when we upload the first videos later on.

    via cvg ...
    by Published on March 7th, 2007 18:58

    Jeez, we can't wait for this game, and Microsoft isn't making the wait any easier by drip-feeding us these awesome-looking screens - these ones straight out of GDC.

    Earlier we got snaps of a Lexus and a new VW Golf in action - not the most desirable cars in the world. But now we've got action shots of an awesome Enzo, a Porsche and a shiny yellow Lamborghini. That's better.

    Forza 2 will be out in May, and we fully expect it to leave tyre marks all over the face of PGR 3's online racing.

    Screens Here ...
    by Published on March 7th, 2007 18:54

    Shadowrun is Microsoft's game that's spearheading its cross-platform multiplayer gaming initiative. New screens have been released.

    The first-person shooter is based on the pen and paper RPG of the same name, plonking players into a near-future world where they have access to magic and kick-ass tech and weaponry. You get to fight for global mega-corporation RNA or the spell-loving Lineage and blast things to kingdom come.

    Shadowrun should be out by July.

    Screens Here ...
    by Published on March 7th, 2007 18:53

    Mistwalker's RPG appears to be coming along very nicely indeed as Microsoft gives out one lonely but new screen.

    The Xbox 360 community has high hopes for Lost Odyssey, especially in Japan. If it can build on the success of Mistwalker's debut 360 RPG Blue Dragon, Japan's perception of the console could change for the better.

    Blue Dragon was a step in the right direction, and that momentum looks to carry on with Lost Odyssey.

    Stay tuned for more on Lost Odyssey direct from Microsoft's camp at GDC.

    Screens Here ...
    by Published on March 7th, 2007 18:50

    via cvg

    Sega is running a poll on its website asking what game or character would you most like to see return.

    The choices you're given are:

    Nights

    Streets of Rage

    Samba de Amigo

    Virtua Cop

    Flicky

    At the moment it's Nights that's leading the way in what the public wants to see next. Does this mean that there could be a new Nights game in the pipeline?

    Hit this link and get voting - for Nights! Or would you rather see a new Streets of Rage game created? The choice could actually be yours... ...
    by Published on March 7th, 2007 18:29

    The Xbox Live Arcade port of 1980s side-scrolling beat-'em-up Teenage Mutant Ninja Turtles may only release in North America.

    In the wake of yesterday's news stating the game would be out this month, Ubisoft, which is responsible for putting TMNT on XBLA, has now told us it's "unsure if this is coming out in Europe."

    A representative for the publisher added that solid information on this should be available shortly. We'll let you know as soon as we get anything concrete.

    via cvg ...
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