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  • wraggster

    by Published on March 5th, 2007 16:04

    A rumour has appeared in the latest issue of EGM suggesting that Capcom will release a co-op mode for its hit zombie game (that's got nothing to do with Dawn of the Dead) Dead Rising.

    The co-op mode is rumoured to be released in two different forms. The first will be with a platinum edition of the Xbox 360 game and the second as a download via Xbox Live, presumably for those that already own the game and don't want a co-op mode enough to pay out for the game again.

    Capcom has yet to comment on the rumours so take this one with a pinch of flesh for the time being.

    via cvg ...
    by Published on March 5th, 2007 16:03

    Microsoft has finally revealed more details on its XNA contest dubbed Dream-Build-Play at the Game Developers Conference, which is quite appropriate when you think about it.

    Four bedroom developers will each bag themselves $10,000 for their winning XNA games. It'snot been made official, but each winner will get the opportunity to have their game published Xbox Live Arcade.

    The contest ends July 2 and the winners will be announced on August 13 at Microsoft's Gamefest 2007 event held in Seattle.

    via cvg ...
    by Published on March 5th, 2007 16:02

    Microsoft and Viacom have teamed up to offer Xbox Live subscribers the first ever high definition episode of South Park.

    According to Wired News, Xbox Live members in the US will be able to download the episode, Good Times With Weapons, for free from March 6 exclusively on Marketplace. Good news if you've got a US Xbox 360 but we're still waiting for this whole TV download service to kick in over here.

    It looks like MS is pushing its HD DVD player too across the pond too, as US retailers are offering special deals on the 360 add-on. Best Buy will give away a free HD-DVD disc featuring the South Park episode with any purchase of Xbox 360 or the HD-DVD add-on for two weeks at the end of March.

    via cvg ...
    by Published on March 5th, 2007 15:59

    News/release from vibestar:



    This theme is a spinoff of the iPhone skin I made. Because I wanted to make a clean look without any commercial logo's or brands I made Blocki.
    Blocki is also the first theme were the PSP logo's and tekst is fully tweaked in the XMB (as far as I know). It's called a console

    The package includes the following:

    32 bits high-res XMB icons (all icons)
    32 bits high-res Battery Icon
    32 bits High-res Volume bar
    32 Bits high-res background
    32 bits high-res Load Circle
    32 bits high-res Custom USB loadingbar
    32 Bits high-res bootlogo and gamebootlogo
    My own made font
    Bootwave and XMB wave
    Clear white gameboot
    Full audio effect change

    Lot's of other small changes

    Small about(important):

    The sysconf_plugin.rco is changed as well but is a older file. Because of this there are some icons missing
    in the settings menu's. Some of these icons will crash the PSP when clicked. Most of these aren't used tho. Flashing the sysconf_plugin.rco is free of choice. Be sure to backup first. Also when you don't have much space left on the flash0 (because of a gameboot or something) don't flash the sysconf_plugin.rco

    Tested on a FW 3.03 OE console

    The files need to be flashed to the flash0.
    I'm not responsable of any damage of what happens, since this theme is provided free and WITHOUT WARRANTY. Make sure you BACKUP the files that are written to the flash0

    Have fun and enjoy,

    Vibe Star

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    via vibestar ...
    by Published on March 5th, 2007 15:52

    News/release from Auraomega:

    Hi all, this was a little project I was working on for myself, until brethren mentioned he would like something like this, I decided to finish off a basic version and upload it on here to see what you all thought

    Basicly, it allows you to re-map the PSPs buttons using CWCheat, the program creates the files needed to change the buttons, its not a fantastic app, it took me a couple of hours to make, and most of that was re-reading my C++ programming guides (not programmed in over a year )

    Anyway, just read the readme and post on here what you think, plus anything you might like to see in later version if I do decide to update

    Please note this is only an ALPHA version, and doesn't look pritty, but it does the basic job

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    via Auraomega ...
    by Published on March 5th, 2007 15:48

    New release from SG57

    Well, I made this handy tool in about an 1/2 hour (most of the time was trial and erroring text placements as i didnt have a XMB screen handy).

    This is a neat and clean OE plugin that tells you:
    Battery %
    Battery Life
    CPU Frequency
    USB On/Off
    It currently lets you:
    Change CPU frequency between 4 pre-defined values
    Turn USB on/off with the touch of a button
    Turn on/off the visibility and button input of it
    As with all OE plugins, this may be used in bot hthe VSH and in a GAME, however, currently the button input is pretty common buttons, so playing it in a game may require you to hide the info via SELECT if you are to use any of the buttons it uses (unless you like changing the CPU frequency during play randomly)

    Controls:
    Select - Turn visibility of the info on/off
    [] - Cycle through 4 pre-defined cpu clock frequencies (222,266,300,333)
    L Trigger - Toggle USB on/off
    Installation:
    Extract VSHInform.prx to 'ms0:/seplugins' folder on your PSPs memory stick.
    Depending on whether or not you want this in the game and/or in the XMB, edit game.txt and/or vsh.txt so a line in the file reads:
    ms0:/seplugins/VSHInform.prx
    Now simply go to the Plugins menu option in the Recovery menu (boot holding R trigger to get to recovery menu) and enable the plugin.
    Todo:
    Fix USB when Im not so sleep depriven
    Add screenshot functionality to pretty much make this an AIO plugin
    Add a neat little menu that you cycle through numerous features, which than may get ran by pressing the action button (ill make an action button be, say, R trigger)
    Add GFX (strangely enough, yes)

    DOWNLOAD

    Notes:
    This writes directly to the vram in a thread with the highest priority, resulting in non-flashy text <- Props to A_Nub (and whoever else may have helped?)
    This was just a side project on my main project (Safeguard) as I really needed one of these, and had 30 minutes to pull it off
    Currently, the USB toggling isn't working correctly (allows you to view the USB Connection screen and whatnot when not even in that menu), so ive only stubbed it in, not actually defined the usb enabling/disabling function. Ill fix it tomorrow after school.
    Thats about it. Let me know what you would like to see in future versions, as this is just a 1/2-hour long job, and I have time to kill now that Twin891 knows what to model.
    P.S. Tell me if you find the easter egg I threw in at the last minute =X

    Download and Give Feedback Via Comments ...
    by Published on March 4th, 2007 21:24

    poisonhzkj has released a new version of his Custom Firmware plugin for the PSP:

    The R.P.G group have release a new plugin for OE system, and I am lucky to have a access for the test, although currently this release is not perfect yet, but it is almost 90% done I think.... it certain cases the system will crash after screen capture, but according to R.P.G group, bug will be fixed soon.

    I am the author of SCEP...Thanks to all intrested in this plugin...I think I should explain something here...Now the beta edition has a huge bug of using RAM...It must take up 480X272 u32 to store the original screen when you press Select to get the main panel out...you know 480X272X4 bytes is a big block of Ram... in v1.0t I use sceKernelCreateHeap()... it freez about 20% and 100% in Video and web browser...in v1.0b1 I just take up the Ram after 0x8400000+1*1024*1024 ...and it can be used in Video but still not Web browser... because the browser use the area of ram..Anyway..it just a TEST purpose version... and I use 310OEA2 to test it. so...if u r intrested in it ... Just waiting for a stable release And There will be a version that integrate it in firmware to make the password more useful..

    Some idea about deal with the Ram? Contact me hbpoison#gmail.com Thanks!

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    by Published on March 4th, 2007 21:15

    Updated release from ZiNgABuRgA:

    So, you may know about editing the topmenu_plugin.rco file to change your XMB icons, eh? But, did you know that other RCO files also contain ("lesser important") icons?

    Basically, this program aims to be a generic RCO editor. Currently, you can change almost all your icons, and basically all the text in any RCO.

    NOTES:

    Being experimental, this MAY create corrupt RCOs - ALWAYS keep a backup, and make sure you know how to recover from a brick (ie use recovery mode)

    I'm too lazy to implement much validation in this release, so it's a bit unstable

    ONLY use DECRYPTED RCOs (get them from the FW2.50 dump)

    It seems that it WILL work on 3.10 OE! However, it seems that topmenu_plugin.rco customizations will not work, but changing other RCOs seem to work.

    Download and Give Feedback Via Comments ...
    by Published on March 4th, 2007 21:08

    New release from a noob:

    Well its a prx and will work in VSH or in a GAME.
    So basically u can play it anywhere on ur psp at anytime.

    Install Instructions(CUSTOM FW):
    1)Make seplugins folder on the root of your ms if one doesnt exist
    2)Put the VSHPong.prx in that folder
    3)make sure to add this to the vsh.txt "ms0:/seplugins/VSHPong.prx"(without the quotes)
    4)Enter revoery mode go down to plugins and click on it then scroll down to VSHPong and push X to enable
    5)Exit recovery and have fun

    Game Play:
    Just push up and down on the analog to control you paddle and have fun!!!
    push start and right trigger to toggle between u playing and artifical Inteligence

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    via a noob ...
    by Published on March 4th, 2007 20:50

    New release from Hallo007:

    Flash agent is here again , the first flash app that has ever a file browser to select the file and automatic flashed it to the good place , now with big security upgrades but a brick is always possible so USE AT OWN RISK

    Changelog

    1. Possibility to flash/recover savedata_plugin.rco
    2. Possibility to flash/recover photo_plugin.rco
    3. Possibility to flash/recover premo_plugin.rco
    4. File check , checks extension is for file (security)
    5. Auto recheck flash0 space after flash (security)
    6. Checks memory stick space before firmware dump (security)
    7. Possibility to see free memory stick space under file browser
    8. Possibility to delete only the gb3s1518.bwfon (should fix monster hunter problems)
    9. Public adhoc files beta test (I can't know it works , so if you want to test it , no brick change)

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    via hallo007 ...
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