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  • wraggster

    by Published on February 7th, 2007 19:34

    via dsfanboy

    Turns out, the magnetic stand we covered wasn't the only hands-free option to the Japanese consumer as CAG's CheapyD chronicles in his video review of the stand offered up by Hori. CheapyD does his duty, and does it well, as he goes over every inch of the thing and finds it to be useful in his gaming.

    Video Here ...
    by Published on February 7th, 2007 19:28

    Commercial GBA Emulator for Windows and Dos gets an update:

    Heres whats new:

    Fixed immediate argument handling in MSR opcode.

    Accelerated BX opcode.

    Fixed and improved built-in debugger.

    Added built-in configuration menu ([F5]). FIRE-L autofire switch has moved to [CONTROL]+[F5].

    Introduced mode bits and the proper ResetGBA() function (state file format has changed).

    Made VGBA reuse previously allocated memory if the new allocation fails. This should help VGBA-Symbian on the phones with small memory.

    More Info ...
    by Published on February 7th, 2007 19:15

    Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Gamecube without the Need for Modchips)

    Heres whats new in this latest release:

    What's New:

    - fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)

    - added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)

    - added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)

    - hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)

    - hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)

    - modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)

    - modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)

    - added sprite collision detection (fix Strider 2)

    - modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)

    - added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.

    Download Here ...
    by Published on February 7th, 2007 19:13

    Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Wii without the Need for Modchips)

    Heres whats new in this latest release:

    What's New:

    - fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)

    - added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)

    - added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)

    - hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)

    - hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)

    - modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)

    - modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)

    - added sprite collision detection (fix Strider 2)

    - modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)

    - added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.

    Download and Give Feedback Via Comments ...
    by Published on February 7th, 2007 18:35

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    Heres whats new

    Fixed video_objects not loading.
    0.3.2-RC4 released
    Fixed dl filename issue
    Resolved text links not working with html op characters in lsdir by swapping to a form and using js to submit the link (icons1 only atm).
    Improved shoutcast support (will give preference to urls using port 80 and no path).
    Added asx movie file extension list (asx's will play now).
    Users can now restrict directory access by listing the full path to the directory in restricted.txt

    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on February 7th, 2007 18:32

    Weird article from wired

    I have an apology to make. In the past, I've made fun of anti-video-game lawyer Jack Thompson for his views on gamers, his rudimentary grasp of logic and the distinct scent of brimstone that surrounds him. I see now that I was wrong. So very wrong. Video games truly are nothing more than attractively packaged training devices for youthful violence, mayhem and nose-thumbing. What pulled me out of the sub-basement of denial and into the glorious, shining foyer of light? Well, I finally managed to buy a Nintendo Wii (or, as I prefer to call it, the Murder Appliance).

    Sorry, I know that's not very catchy. It's hard to come up with a properly macabre pun on "Wii." "The Grim Wii-per" maybe? No, let's stick with Murder Appliance.

    It takes only a few minutes with this gruesome plastic box of death to realize exactly how insidious it is. Every aspect of it is designed with one thing in mind: transforming innocent, wide-eyed, polite young people into slavering psychopaths.

    Let's start with the much-ballyhooed controller. (Studies indicate that the Wiimote is the most ballyhooed video-game controller of all time by 3.5 kilohypes.) Is there any remaining doubt that it was designed expressly as a weapon? Nintendo needed to reinforce its control strap just to keep it from getting loose, werewolflike, and busting up all your home furnishings. To date, the remote has destroyed more than 400 television sets, 78 stereo systems, three bay windows and a monastery that was home to some exceptionally rowdy monks.

    At 40 bucks each, the only thing keeping Wiimotes from replacing Glocks as the gang-banging weapon of choice is the fact that you can't actually find them for sale anywhere. Mark my words, someday soon you'll be walking down a dark alley, or at least navigating a poorly lit cul-de-sac, when a thug will emerge from the shadows and tell you that unless you hand over your wallet, you're going to have a D-pad-shaped dent in your skull.

    And the controller attachment? It's called a nunchuk, the weapon of choice for antisocial youth with a collection of Bruce Lee movies and an inflated sense of their own dexterity. Enough said.

    Now let's move on to the "games." What sadist came up with the "sports" included in the game? Each one is clearly designed to train people for the task of reducing other human beings to pink pulp. For instance, take this so-called "bowling." What practical application could there be for throwing massive, dense balls at people? Yes, in the game they're called "pins" but I think we can all see that they're supposed to represent toddlers. And this "baseball" game -- it's nothing more than a ritualized gang war, with rival gangs attempting to kill each other with stones and truncheons. And there's also "boxing," which appears to involve people hitting each other, I'm not sure. I broke my TV with the remote before I got that far.

    The point is that we never had violent games like this before video games came on the scene. People played nice games like "pass the parcel," "postman's knock" and "soggy biscuit." It takes the shriveled, degenerate mind of a game developer to come up with "entertainment" like this.

    The worst of it is this, though: The Wii actually encourages gamers to get exercise. Up until now, murderous gamer rampages have been kept to a minimum by the fact that a good rampage requires you to get up and be mobile for a while, something most gamers are loath to do. By combining games with movement, you're breeding a generation of gamers who have no problem with standing up, waving their arms, and increasing their pulse rates. There's nothing to stop them now! In the near future we'll all be reduced to cowering in our homes, fearful that a murderous gamer gang will arrive to collect "power-ups," by which they mean our severed heads. Thanks, Nintendo. Thanks a lot. ...
    by Published on February 7th, 2007 18:16

    New PS2 Commercial game release:



    So much speed, so little time! Experience the superior speed and handling of the latest and Greatest Ferrari cars in OutRun2 SP! Choose from 10 elite racers in this arcade favorite. You'll streak across deserts and blaze through cities and mountains in 60 thrilling stages, including 15 European and 15 U.S. locations. Ladies and gentlemen, start your engines!

    Sega's OutRun2 SP (Special Edition) for PlayStation2™ is in stock today, shipping as First Print Limited Edition, which contains a soundtrack CD in addition to the game. In stock now at US$ 64.90 only. The OutRun 20th Anniversary Special Box is expected to be in stock this Friday.

    More Info ...
    by Published on February 7th, 2007 18:13

    This evening Nintendo sent strap replacement information directly to Wii owners who have an internet connection. Using the Wii's mail function, Nintendo sent an email to Wii owners regarding replacement straps: "Nintendo has received some reports that when consumers swing the Wii Remote with the original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break."

    The wrist strap replacement program has been in place since December. The interesting thing here is that Nintendo sent the information directly to consumers, albeit a little late, instead of solely depending on the press to disseminate the information. When Microsoft extended the warranty on the Xbox 360, we don't recall if any post was made on the Xbox Live network informing consumers. We appreciate that Nintendo sent this email out to consumers. Next time though, it might help to do it during the scandal, rather than three months later.

    via joystiq ...
    by Published on February 7th, 2007 18:11

    via joystiq

    While most American gamers know Hideo Kojima as the man behind the blockbuster Metal Gear Solid franchise, the two games he worked on before breaking out with MGS are considered forgotten masterpieces. One, Snatcher, saw a limited U.S. release on the ill-fated Sega CD. The other, Policenauts, has never been available in English.

    That seems poised to change, though, as Kojima fan-site Junker HQ has just announced the completion of a five-year project to translate the game's text. Only some technical work remains before the translation is released as a patch on the newly relaunched policenauts.net, currently targeted for the second half of 2007.

    Theoretically, the patch will require a CD-R, an official Japanese version of the game and a modded PlayStation to work, but emulator-compatible ISOs are sure to leak out for the less scrupulous among us. While you wait, check out the game's Wikipedia entry to get some idea of what made the game so special.

    More Info ...
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