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  • wraggster

    by Published on January 30th, 2007 00:55

    Weltall posted this new release:

    This is a new app made specifically to be used in conjuntion with an homebrew
    "compatible" ps2 and a psp with cwcheat.
    With this you will be able to move saves from the psp saved mc to the psx
    mc into your ps2 and viceversa directly by connecting the psp to the usb port of your ps2

    So for example if you want to continue when you are away a psx game which you normally play
    on the ps2 (or the psx but you still need a ps2 for this) you can just hook your psp
    with an usb cable (also a card reader can be fine) load this application, select the psx mc
    and were you want to save it, insert the game cdrom and press SELECT in this way you will
    be able to load it directly from cwcheat into your psx game emulated on the psp
    When you want to come back playing on the ps2 it will be the inverse process so just
    hook your psp load the app, select the mc were to send the savedata from the psp, insert the cd
    and press start. the mc will be formatted and pullulated with the psx mc from the psp and you will
    be able to continue playing your game

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2007 00:48

    New release by dark420bishop:

    This program will allow you to change the your XMB Camera, RSS Feed, Online Instruction Manual, Remote Play, and Certificate Utility icons. I know this program could be better but I was trying to do as little work possible to get this done as I figure it's only a matter of time before someone writes a program to replace all of the menu icons, including the submenu icons. This program is designed so you can take your current topmenu_plugin.rco and change only the selected icons so that you don't need to remake your topmenu_plugin and change all the labels.

    Download and Give Feedback Via Comments
    via dark420bishop ...
    by Published on January 30th, 2007 00:44

    Mediumguage has updated his text reader and file manager for the PSP to v2.9+

    Heres the Whats New:

    All 2007/01/29 ver2.9/ver2.9+ release ○ Spanish mode was added.   USB connected mode was added.    At present time, as for filer it cannot recognize the entry to of MS Duo with USB just. After connection please pull out MS Duo once in accordance with message.    * The result of trying some USB connected possible PSP original software, just being able to recognize every one it seems that is not.     The one which is having, to inform about information concerning this case the fish you say to ask.  After looking at the information of ○filer [boriyumuraberu], the bug where the indication of filer is disordered was corrected. version 2.9/2.9+: general: 1. added Spanish mode. (Thanks djroman to translate!) 2. added USB mode. filer: 1. fixed a bug after seeing info of volume label and display was corrupted.
    .

    Download and Give Feedback via Comments ...
    by Published on January 30th, 2007 00:36

    via pspfanboy

    Bomberman is a game series that has had more releases than Mario. The titles have spanned across nearly every game system ever created. Yet despite these facts, most of the gameplay additions to the series have been ignored in favor of playing the classic multiplayer. And that's okay when the multiplayer gameplay is so perfect.

    Every gamer should have at least one version of Bomberman on every system they have. I'm pretty sure it's against gamer law to not do so. Luckily for PSP owners who haven't jumped on the Bomberman train, another Bomberman release is coming to Sony's handheld.

    Bomberman Land Portable has the land split into pieces and Bomberman must put it back together again. Of course if history repeats itself, it's unlikely we'll play the single player version anyway. But maybe this Bomberman will be the first one to actually provide a worthwhile single player experience. No US release date has yet been set, but the Bomberman Land Portable hits Japan in March.

    Screens Here ...
    by Published on January 30th, 2007 00:34

    via pspfanboy

    I hope you didn't get the wrong idea. Sony's latest ad continues to promote the PSP's unique capabilities in strange ways. In the same vein as the love-it-or-hate-it dustball commercials, these plants solemnly contemplate battling over PSP's wi-fi connection. Because as you know, PSP: it's like a lilypad with wi-fi.

    Video via link above ...
    by Published on January 30th, 2007 00:30

    via ign

    The dawning of a new day can only mean one thing - another developer has expressed an interest in creating titles for Nintendo's motion-sensing machine, this time the honor going to Telltale Games, the current developers of the Sam & Max titles.

    In an advert on the developer's website it's revealed the company has an "immediate opening" for a Wii programmer, who would be responsible for "implementing our core 3D graphics and audio systems on the Wii."

    However, a spokesperson for the company was quick to shoot down rumours of Sam & Max making it onto Wii. "We haven't made any announcements about why we're hiring a Wii developer and we really really haven't said that we're working on a Sam & Max game for the Wii", explained an official post on Telltale's forums. "If we do such a thing, you guys will be the first to hear about it, surrounded by 800 gigantic trumpets and probably some cherubs or something. But as of right now, you're talking crazy talk."

    800 gigantic trumpets and cherubs? We're not the ones spouting trash... ...
    by Published on January 30th, 2007 00:26

    via ps3fanboy

    This also comes from IGN. Seems they've got all the good interviews and features to start the week out with! They took the time to give us their predictions for 2007 regarding Sony's console. We'll toss their predictions up, make our own, then turn the microphone to you guys.


    Duke Nukem Forever ships at last, being the 10th anniversary of its inception
    PSP's fate determined in 2007 -- new design, new features, lowered price, etc
    PlayStation 3's promotional sales blitz takes on new heights
    Sony goes for tilt + rumble controller, redesigns PS-Store to look more like XBL
    The PS2 gets cheaper and multi-colored
    Sony purchases many game studios to beef up its first and second party game developers
    (personal favorite/hopeful) Many classic titles get revived, new entries revealed... cited were a new Chrono Trigger game (would we want a third title or a remake of the original?), new Lufia game (oh, please, that would be great... no more of the subpar GameBoy titles, please)... and others that would rock, like Blaster Master and Streets of Rage.
    By December 31, 2007, Sony will slightly overtake Microsoft in worldwide sales.
    Killzone gameplay will come as close as possible to match the debated E3 2005 trailer.
    Metal Gear Solid 4 will get pushed to 2008... no surprise if that happens, really.

    We predict the following: Sony will survive. That's it. The negative media attacks are starting to subside, new games are on the horizon and a worldwide launch will be realized by the end of March. From there, it's a guessing game. We'd like to agree with the classic game revival theory, too. Well, that's all we're going to stretch out and predict. What are your thoughts? ...
    by Published on January 30th, 2007 00:23

    News from the CnC DS Site of the continuation of the Command And Conquer DS Clone Project:

    I’ve been thinking about some issues with the game, including legality. The old plan was to release the game with just the engine and a bunch of convertors that will take the stuff the game needs from your genuine C&C CDs. Now I think I will change the release plan a little and create a further seperation between the game engine and C&C.

    I’ll release the game engine with an mini RTS that is either original in design or uses royalty free assets. Maybe just a couple of maps, handful of units and that’s it. The tools to do the C&C conversion will be released seperately but at the same time, almost as a seperate project. This makes a clear divide between the engine and the content. If the owners of the C&C IP want to stop the project then it will be the conversion tools that will be stopped and not the generic RTS engine.

    It will also help modders see how the RTS mini-mod works and how the mod generated from the C&C mod works if they want to make their own. In fact anyone who wants to get involved in working on the mini-mod right now just say in the forum. Don’t worry though! I’m still 110% committed to seeing C&C on the DS!
    Hmmm I guess this means also that the RTS engine will need a name… any ideas?

    Heres the second newspost of the day

    I’ve started to add the weapon system to the game, based around the concept of Turrets and Guns. A unit or building can have a turret mounted on it, which can have one or more guns mounted on that. The turrets can optionally have graphics (such as a tank turret) or be invisible (like the advanced guard tower missile launcher). The ‘guns’ on the turrets are where the projectiles are created (such as the end of the two barrels on the mammoth tank and the two missile launchers on the side). I think this will be flexible enough for any C&C unit and for many more unit types from other RTSs.

    The turrets don’t fire yet, I’m now working on different projectile types (from bullets to lasers, missiles to bombs etc) and the different types of damage they cause, and also different armour types. This area is a little more involved than I’d first anticipated so I think a couple more days before the first projectile type is firing away happily.
    ...
    by Published on January 30th, 2007 00:16

    Oldrider has posted a new release of the game Mario Coins for the PSP:

    Cant tell you whats new as i cant get a decent translation to english.

    Download and Give Feedback Via Comments ...
    by Published on January 30th, 2007 00:09

    via TamaSurvivor

    TamaSurvivor is a Pang (or SuperPang) “clone” (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),…

    Graphics are 100% and gameplay will be similar (yeah, we’ll new cool features), but an image is better than words :Features :
    - 100% original graphic content (no sprites were ripped during this game)
    - 9 differents levels (at this demo)
    - The game pauses when you close the Nintendo DS
    - Bonus items (a coin i mean)
    - 4 differents types of “attack”
    - Ectoplasma-shield () with a lot of alphablending
    - Supespinning death animation
    - A lot of innecesary blood (oh, not really, there isn’t blood in this game - yet)
    - Blocks with surprises inside (yeah, kill ‘em!)
    - Save Highscores
    - Some rustic ladders

    Download and Give Feedback Via Comments ...
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