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  • wraggster

    by Published on January 26th, 2007 00:15

    News/release from phoneguy

    This app enables the DS to control lights and appliances from anywhere via wifi. The DS becomes the ultimate X10 home automation controller.

    Virtually all the lights in my house can be controlled remotely via X10. I decided it would be nice to use the stylus to not only change the brightness of the DS Lite screen but also the house. The standard X10 controllers only work from within the house. I have used my DS to turn on my porch lights, while standing on my relatives porch, 100 miles away from my house.

    The app can be tested without any X10 hardware. To actually control lights or appliances an X10 Firecracker interface, an X10 Transceiver, and X10 modules or switches for each light or appliance are required.

    X10.com sells the FireCracker 4-Piece Home Control kit www.x10.com/automation/ck18a_s_ps32.html

    Ebay stores have it for less with free shipping.

    Included is a windows sever app which needs to run on a PC with an X10 Firecracker interface plugged into the serial port. The DS app communicates with the server app to broadcast X10 commands to the X10 modules.

    Features:
    -Use the DS stylus or the keypad to send commands to any of the 256 X10 addresses (16 houses codes x 16 unit codes)
    -Send ON, OFF, DIM, BRIGHT, ALL LIGHTS ON/OFF, ALL UNITS ON/OFF
    -Commands are echoed back to the DS for confirmation
    -XML config file for the server app allows lights and unit codes to be labeled and to create macros which are uploaded to the DS.
    -The port the server listens on is configurable via the command line
    -The server address and port are saved in SRAM on the DS. (This will overwrite sram).
    -The server app can be used from the command line to send commands directly to the Firecracker.

    I've tested it with a G6 Lite and an EZ-Flash II Powerstar.

    Download and Give Feedback Via Comments ...
    by Published on January 26th, 2007 00:11

    via dsfanboy

    While Phoenix Wright may never fail to rev our collective fanboy motors, when it comes to adventure games, Hotel Dusk: Room 215 has been garnering more and more excitement -- and even the reviewers who find fault with the title can't help but gush over the story.

    GameSpot -- 82%: "One of the really neat things about Hotel Dusk is how the plot plays out. It's not often that you can praise fiction in games these days, but Hotel Dusk is a clever, stylish, well-spun detective novel hiding inside a DS cart ... It helps that the solutions for puzzles aren't often troublesome. All the puzzles are designed specifically with the realities of this hotel in mind, so you won't find yourself with any obscenely weird objectives or "tie the cell phone to the cat" moments, nor are you likely to find yourself glued to a walk-through for the bulk of the game ... [t]hat Hotel Dusk mostly manages to avoid falling back on ridiculous item hunts and completely illogical puzzle solutions to progress is a godsend, simply because it lets the storytelling drive the game, and the gameplay rarely distracts you from the mystery."

    eToychest -- 90%: "Stylistically, Hotel Dusk marries pencil sketched characters and water colored backdrops with traditional polygonal environments in a manner that should be jarring, but instead feels both unique and altogether perfect. The characters themselves are distinct and very expressive, each displaying mannerisms reflecting their attitude regarding a particular line of questioning. Ask Louie about his past, and he'll clam up and try not to make eye contact, or sweet talk Iris to see her beam like a schoolgirl. Most every game has characters, Hotel Dusk has personalities."

    GamePro --75%: "Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it, and don't let its minor faults discourage you from plumbing its depths." ...
    by Published on January 26th, 2007 00:06

    New from Yodaz

    Long time ago in a far...not so far but in the end of the 2006 year deadwi have created an texte reader with build in MP3 player named dicviewer (strange name for english people ) and he have updated this reader and changed his name to ViewerDM.

    What's new from Dicviewer 0.5:
    - Fix bugs (text out, dictionary)
    - Cfg load/save
    - Manual Bookmark
    - Dictionary (.pdb file format like in PalmOS) & word input

    In unknow futur:
    - flite (debug...)
    - .cfg file
    - advance cursor
    - supprot mdict or wdic

    Controls:
    -In the text viewer:
    SELECT and START : Menu
    A / B : Previous/Next MP3
    L / R or Joy Left/Right : Page Up/Down
    Y : Select/underline a word in the first line of the screen.
    X : Search in dictionary the word underline

    - In dictionary Viewer:
    Joy Left/Right : ???
    L, R : Listing of the dictionary
    A, B : Select the word in the dictionary
    Y : enter in word insertion
    SELECT or START: quit

    -In the dictionary word insertion:
    Y : Select different characters (korean, european capital letter or minus, numbers, special)
    B : Select the character like on portable phone.
    A : Space
    X : Backspace
    Select, Start : quit

    Download Here ...
    by Published on January 26th, 2007 00:03

    Reesy has released a new version of the Snes Emulator for the GP2X:

    Another version which has the following changes.

    Scaled display mode added.
    44K sound mode added.
    Super FX support added - very very buggy and slow
    - if you try starfox make sure you press the start button straight away in order to get into the menu.

    I've attempted to fix the problem where the FPS monitor sticks, I think I've fixed it but if you get any more problems please let me know and I'll look at it again.

    Credits go to:
    Snes9x team - for creating the original Snes9x emulator from which squidgeSnes and PocketSnes are based.
    Notaz - ASM sound core and lots and lots of other fixes
    Squidge - PocketSnes uses alot of code from Squidgesnes, basically its Squidgesnes with the rendering code from PocketSnes.
    Rlyeh - The SDK I use is based largely on the minimal lib created by Rlyeh.
    Reesy - Menu system

    Later
    Reesy

    Download and Give Feedback Via Comments ...
    by Published on January 25th, 2007 23:50

    The Dos emulator for the Xbox has been updated, heres whats new:

    Configuration data for games is now stored based on the path in which the game is located. This allows you to have separate configuration data for, say, E:GAMESKQ4SIERRA.EXE and E:GAMESKQ3SIERRA.EXE Earlier versions of DOSXBox worked this way, but somehow that code got overwritten, so I've had to make a new method. Basically this means that you're going to have to reconfigure your games.

    If you assign "Text Browser" to an in-game button combination and use it to pull up a text file, then when you do so the file that is automatically loaded is the same as the game name you selected plus .TXT. For example, if you selected to play GAME.EXE and the file GAME.TXT is
    located in the same directory as it, then GAME.TXT will be the file you see when you press the in-game button combination for the "Text Browser"

    Can manually enter the game name during the configuration process. When you do this, DOSXBox will create a dummy file in the same directory as the file you selected that is named the same as the name you entered. This is the file that you'll need to launch for future runs.

    IMGMOUNT command now works the same way as DOSBox-for-Windows.

    New configuration option "Enable IPX/Network". You need to set this to "Yes" for the network to be available.

    New function on the "In Game Options" menu : "Change CDRom". This will allow you to change the CD while playing a game.
    Useful for multi-CD games.

    Fixed joystick-as-mouse problem in Gabriel Knight

    Fixed EMS initialization error with games like Blackthorne

    More Info ...
    by Published on January 25th, 2007 23:44

    via wiifanboy

    The Legend of Zelda: Twilight Princess was in development for approximately, oh, say, forever. That intensely long cycle, besides making a game epic and wonderful and amazing, usually gives rise to an extreme attention to detail. Some savvy forum-goers have compiled a list of little easter eggs for your enjoyment, which can be found after the jump.

    How many of these did you find, or even notice? Do you feel as though these little details even make a difference in the overall gaming experience? We ourselves find that we're occasionally drawn back to the world of Hyrule for a few minutes, just to feel that epic sense of adventure ... or maybe it was just those bomb arrow fireworks.

    More Info ...
    by Published on January 25th, 2007 23:39

    via wiiscripts

    All need Glovepie on your PC

    Opera Wii 0.2
    Opera Wii 0.2 is a rebuild of the original now including nunchuk instead of wiimote however only some minor updates added.

    Opera Wii 0.2

    WiiMouse 0.4 Beta
    WiiMouse 0.4 Beta uses the nunchuk and has been improved since 0.3 however little the updates are they still make the experience better.

    Wii Mouse 0.4 Beta

    Wii LED 0.1
    This script allows you to simply control diffrent LEDs on the Wiimote using the diffrent buttons its very simple but is fun!

    Wii LED 0.1

    The Sims 2 Basic
    This script allows a great control over The Sims 2 game and is fully compatible with every expansion pack!
    It dosent yet have Nunchuk Support but that will be coming soon also no Sensor Bar either but its great for a fun new way to play the sims.

    The Sims 2 Basic.PIE

    Battlefield 2142
    This script allows you to control Battlefield 2142 for the PC, it dosent yet use a sensor bar but ive assigned most of the controls to the wii remote please look at the code to find out what does what as I havent had time to create a list.

    Battlefield 2142.PIE

    Super Smash Bros. 64 Basic
    This script is very basic but does the job. It is created for Project64 Emulator but should work with others.

    Super Smash Bros. 64.PIE

    Mario Kart 64 Basic
    This script is very basic but does the job. It is created for Project64 Emulator but should work with others.

    Mario Kart 64.PIE ...
    by Published on January 25th, 2007 23:33

    CWiid is a Linux interface to the Wiimote written in C. The goal of this project is to develop a working userspace driver along with various applications implementing event drivers, multiple wiimote connectivity, gesture recognition, and other Wiimote-based functionality. The library developed for this project is (almost) a full-featured programming interface to the Wiimote.

    Download Here ...
    by Published on January 25th, 2007 23:28

    via psphome

    The officer and his colleague were so engrossed in their PSP footie game they did not notice when a passer-by took this photo.

    PC on his PSP ... cop playing footie game

    They were supposed to be guarding a wall in danger of collapsing in Chingford, East London, during last week’s gales.
    Thirteen people were killed by storms nationwide — including a two-year-old crushed by a falling wall in North London.
    A builder took the snap of the cops. He said: “They were oblivious to everything else.”

    The Metropolitan Police said: “The use of the games console was inappropriate and unprofessional. Senior officers are dealing with the matter.”

    Screenshot Via Comments ...
    by Published on January 25th, 2007 23:23

    via carlkenner

    I made a GlovePIE Skirmish game that you can play away from the computer.

    You need:
    * Two wireless sensor bars (or TV remotes or candles or whatever generates infra-red). Each person must wear one on their body somewhere so it won't fall off or break if they run around.
    * Two Wii remotes
    * One reasonably fast computer with Windows and a Bluetooth adapter with the two wiimotes connected.
    * GlovePIE 0.29
    * a friend
    * A space where you can run around and shoot at each other, that is in range.
    * The following GlovePIE script.

    Instructions:

    Each player puts on their wireless "sensor bar" and switches it on, and they pick up their connected wiimote. Then they press "Run" on the script. Then it will warn you that you have 10 seconds before the game will start. So run and get into position.

    After the 5 seconds your weapon will start to charge up. When your weapon is charging it will beep five times then make a sound and vibrate which indicates that it is ready. Also the LEDs will come on one at a time while it is charging.

    The lights on your weapon will be on when your weapon is charged and ready to fire. You can also check whether you are player 1 or player 2 by holding the A button. Or you can check player 1's score by holding the 1 button, or you can check player 2's score by holding the 2 button. It stops counting once it gets to 10.

    You can shoot with the B button. The default maximum firing rate is five rounds per second, but you can change that at the top of the script. It will make a sound and vibrate when you shoot. If you hit the opponent then their remote will make a loud noise and power down for 7 seconds. Their weapon will beep very quietly while it charges up again. They can't shoot during that time, and they can't be shot again either.

    The score will also be shown in the debug box on the screen, if you don't want to check it with the 1 or 2 button.

    Code Via Comments, Use with Glovepie ...
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