• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 24th, 2007 15:31

    Microsoft is hoping to see more titles released simultaneously on the Xbox 360 and Vista platforms, according to Rick Wickham, director for the Windows Gaming business.

    Wickham indicated that a number of PC and Xbox 360 titles will launch at the same time this year, although he added that it was essentially a decision left to individual third-party publishers.

    The initiative is just one of many designed to marry the two platforms, along with games that are playable across both formats and the adoption of Xbox Live features into PC gaming.

    At a Games for Windows event held in San Francisco ahead of next week's Vista launch, Microsoft revealed how gaming has influenced design of the new operating system. According to Wickham, gaming and DirectX have been key to Windows Vista's 3D design decisions.

    Achievement points, a key aspect of Xbox Live play, are also set to be incorporated into PC games and Windows Vista over the coming year.

    Wickham also revealed that backwards compatibility of over 1000 PC games has been tested on the Vista platform.

    Microsoft hopes to entice a majority of game developers to release titles under the Games for Windows branding, building a portfolio of titles. Games on show at the event included Crytek's Crysis, Funcom's Age of Conan, Flagship Studio's Hellgate: London and Gas Powered Games' Supreme Commander.

    via gibiz ...
    by Published on January 24th, 2007 15:30

    Nintendo has revealed the next wave of titles for the Nintendo Wii, as well as the launch date of the News Channel.

    Previously unavailable in North America, the first-party developed title Wii Play is due for release in the region next month, complete with a bundled Wii remote controller.

    March sees the release of three titles from Ubisoft, recently revealed to be the number one third-party Wii publisher in Europe and the US. Prince of Persia: Rival Swords, Teenage Mutant Ninja Turtles and Blazing Angels: Squadrons of WWII are all due from the French publisher.

    Electronic Arts has four titles due in the first quarter. Tiger Woods PGA Tour 07, SSX Blur, The Godfather: Blackhand Edition and Medal of Honor: Vanguard are all Wii-specific versions of popular EA franchises.

    Other titles due include BVG's Disney's Meet the Robinsons, Majesco's Bust-A-Move Bash, Eidos' Bionicle Heroes and Sega's Sonic and the Secret Rings Saga.

    "Our tremendous worldwide launch shows people, from experienced players to non-players, are hungry for the kinds of entertainment only Wii provides," said Nintendo of America president Reggie Fils-Aime.

    "Wii hardware production continues full bore, and every week we're delivering more incredible content to further expand the experience."

    The company also revealed that the Wii News Channel will go live on January 27, with content provided by the Associated Press.

    via gibiz ...
    by Published on January 24th, 2007 15:29

    via gibiz

    SCi has announced revenues have risen 40 per cent for the first six months of the fiscal year, to GBP 70 million (EUR 106m).

    The majority of the increase in revenue is from distribution of products, with the continued success of TT Games' Lego Star Wars, as well as the recently released Justice League Heroes, proving to be key performers.

    The company revealed that new products accounted for 50 per cent of revenues to December 30, with new IP Just Cause the most successful release.

    The publisher has confirmed that a sequel is in development, while it expects sales of the original Just Cause to reach one million units by the end of the fiscal year.

    One third of revenue for the first half came from the distribution of third-party titles, with sales of Lego Star Wars so far reaching 5.4 million units. The publisher also anticipates that Justice League Heroes, released in November, will also sell one million units by the end of the fiscal year.

    The publisher expects the majority of revenues for the 2007 fiscal year to arise in the second half, with titles such as Tomb Raider Anniversary, Battlestations: Midway and a portfolio of titles aimed at the casual PC market, all due for release. ...
    by Published on January 24th, 2007 15:27

    The Tom Clancy franchise and new Wii title Red Steel has helped Ubisoft exceed expectations for the third quarter, with sales rising 24 per cent to EUR 311 million.

    Total sales for the nine months to December 31 were up 22 per cent to EUR 483 million.

    The publisher singled out the performance of Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Rainbow Six Vegas and new Wii IP Red Steel, resulting in sales of EUR 16 million in Q3.

    Next-gen titles accounted for 63 per cent of sales in the third quarter, up from 18 per cent in the previous year.

    "We saw excellent sales for Tom Clancy's Rainbow Six Vegas - which ranked as the third best-seller in December for the Xbox 360 system in the United States - as well as sustained success for Red Steel and Rayman, which have ranked number two and three in sales for the Wii in the US and Europe since the console launched," said Yves Guillemot, CEO of Ubisoft.

    The decision to support the Wii with a large portfolio of titles in its first months of release has resulted in 21 per cent of sales for the third quarter, making Ubisoft the number one third-party Wii publisher in North America and Europe.

    Ubisoft now has a market share of 29.2 per cent in Europe and 18 per cent in the US on Wii software.

    Xbox 360 titles accounted for 28 per cent of sales, making the publisher the number two third-party publisher on the format in the US and Europe. The publisher has a market share in Europe and the US of 14.6 per cent and 13.4 per cent, respectively, for Xbox 360 titles.

    Nintendo DS titles accounted for 9 per cent of sales in Q3, up from 5 per cent over the previous year.

    Ubisoft is now expecting quarter four sales to reach EUR 152 million, up from last year's EUR 144 million.

    "2007 will be the year of the next-generation consoles, with the ramp-up of the PS3 and Xbox 360 systems," said Guillemot.

    "We will also see new consumers - particularly women - entering the market, drawn by the remarkable success of the Wii and the Nintendo DS. In 2007-08, Ubisoft will apply all of its expertise in order to leverage this full scope of opportunities, and thereby step up growth and considerably improve profitability."

    Ubisoft's first-person shooter Haze, developed by Free Radical Design, will now be released in the fourth quarter, along with three new Wii titles.

    via gamesindustry ...
    by Published on January 24th, 2007 15:22

    Mediumguage has updated his text reader and file manager for the PSP to v2.8

    Heres the Whats New:

    general:
    1. fixed a bug when filer backuped flash image, the last cluster was lost.
    2. filer will skip to backup flash image when there is not enough space in MS Duo.
    3. battery icon blinks when PSP is connected with AC adapter.
    filer:
    1. when pasting files from RAMDISK, filer will check free space of device, and will skip pasting if there is not enough space.
    .

    Download and Give Feedback via Comments ...
    by Published on January 24th, 2007 15:19

    New release from Gamedev Brazil

    Based in ZX-81's work PSPFTPD for fw1.5, the PSP WiFile Transfer is one program to remotely transfer files without using cables between PC<>PSP with newers fw3.0 OE.
    The bests beneficts who make me developer this software are using WiFi WPA criptografy protocol and DHCP.
    The PSP WiFile Transfer is made at OE firmware rules, then it run in user mode and because of this its cant have risk to brick your PSP. The homebrew must be placed in GAME folder, not in GAME150 like old ones.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2007 15:17

    Via psphacks

    Extreme Link is certainly coming along nicely… Quake has just released v1.4.0 and it features an ingenious way to create your own PNG images for the PSX docmaker.

    Ideally you’d have a screen shot, or a few screen shots, and you’d lay them out as desired. Then you’re able to add your own text: strategic details, guide snippets, etc…

    PNG Imager is distributed as a separate executable; however, it is included in the Extreme Link v1.4.0 RAR archive.

    The changes up until v1.4.0 final:

    b0
    1. Stripped out a lot of forms.
    2. Added in Icon Assoc’
    3. Rebuilt File structure.
    4. Combined Form Options into one.

    b1
    5. Added more Menu Options on PSP Explore
    6. Added More functions to PSP Explore
    7. Added DocMaker Front end
    8. Removed Game Saves - PSP Explore Takes care of this

    b2
    6. Added another Menu Option on PSP Explore
    7. Added in the Create and Move features. - PopStation
    8. Added DocMaker Front end to Popstation form

    b3
    9. Fixed Small PNG View on PSP Explore - Computer side
    10. Fixed Large PNG view on PSP Explore
    11. Fixed Missing code for Copy on PopStation(Copy-Create)
    12. Added Preview of ICON0, PIC0, PIC1 on Popstation

    Final 1.4.0
    13. Added PNG Imager

    Nicely done, Quake.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2007 06:39

    via gamespot

    Making a game based on a cult '70s film for modern consoles may seem like a tall order. Although today's audiences may not connect with its source material, Rockstar Games has managed to make 2006's The Warriors work. The PlayStation 2 and original Xbox title offered an updated twist on the old-school brawler formula and married it to the classic film. The game even went the extra mile and scored the participation of some original cast members to voice original content that expanded on the movie. The fine folks at Rockstar are bringing the console experience to the PSP with a portable version of the adventure for those who might have missed it. We had the chance to check out a near-final version of the game to see how it's shaping up on its new home.



    The Warriors invade the PSP in a sharp-looking portable version of the console game.
    If you're unfamiliar with the game or film it's based on, here's a quick primer on just what The Warriors is all about: The game is based on the 1970 Walter Hill movie that adapted Sol Yurick's 1965 debut novel. The movie and novel focus on a night in the life of a gang struggling to get back to its turf after being marked for an unpleasant death. And why is this gang marked for death? It seems that it has been framed for the murder of Cyrus, a gang leader who was attempting to unite the gangs under one banner to fortify their cumulative power into a formidable collective that could run the city regardless of police opposition.

    Unfortunately, Cyrus is right in the middle of his pitch at a massive gang meeting in the Bronx--which draws representatives from every major gang in the five boroughs of New York--when he's shot. The real killer, not being a fool, quickly frames the unsuspecting Warriors, which subsequently leads to their being marked for a painful retribution. Outnumbered in an epic way, the Warriors have no choice but to make their way back to the Bronx by the only means open to them, the subway, which leads to the longest and most painful walk of their lives.

    The game offers a hybrid experience that draws on material from Yurick's book and original content to tell a much more fleshed-out story. Though the Warriors' run from the Bronx to Coney Island is still a core part of the game, it's not the only story there is to tell. You'll play through levels based on the game, as well as flashbacks. The PSP version of the game will feature all the aforementioned content from the console game but with a tweaked delivery. You'll find everything from the console game, such as story and flashback levels, minigames, and multiplayer modes, all intact. The multiplayer modes will now support ad hoc Wi-Fi options for up to two players. In addition, the unlockable armies-of-the-night mode, a side-scrolling Double Dragon-esque homage, is open from the start. Outside of that, you won't find anything totally new or exclusive to Sony's handheld. However, Rockstar is hoping the game's $19.99 price tag helps make the game appealing to fans who are eager to take the action on the go or anyone who might have missed out on the console game.



    Yes, this passed for a gang in the '70s, and we realize the similarities to the Village People lineup.
    The game's presentation on the PSP offers an impressive approximation of the PS2 game. The stylized visuals have all made it over intact and do a good job of capturing the game's unique look. The audio also makes the trip over, offering all the sounds heard in the console game. We noticed a few rough spots in the game, such as ghosting when the action got hectic and some frame rate inconsistencies, which we hope are ironed out in the final version. However, for all intents and purposes, The Warriors on the PSP captures the sights and sounds of its console cousins and manages to keep the loads close to par as well, which is nice to see.

    Based on what we played, The Warriors is a solid conversion of the console game to the PSP. If the rough spots we mentioned are smoothed over, the title should shape up nicely on the portable system. Though the game doesn't sport any truly new content, its adapted multiplayer modes and its ability to have the unlockable mode open from the start, as well as its price, should make it an appealing purchase for PSP owners who are hankering for something to play. The Warriors is slated to ship next month for the PSP. ...
    by Published on January 24th, 2007 06:36



    Nataku has released has updated his Counterstrike game for the PSP to V1.0, heres whats new:

    Well I've updated CSpsp to version 1.0. Here's a list of updates from the readme:

    -UPDATES-

    Finished path system for bots so they actually don't get stuck (most of the time )

    Implemented spectator mode

    Made configs for a few more guns

    Implemented ammo/reload system

    Implemented switching weapons (primary, secondary, knife)

    Sound effects for guns (including some basic panning)

    Fixed collision detection between players

    Made score list

    Score history in top-right corner

    Download and Give Feedback Via Comments
    via nataku ...
    by Published on January 24th, 2007 00:30

    eldiablov has now added analogue support to his homebrew game for the PSP

    It just simple at the moment your a mouse and you go after pieces of cheese on the screen sorta like snake without the growth and you're chased by a bat thats it for now

    Download and Give Feedback via Comments
    via eldiablov ...
  • Search DCEmu

  • Advert 3