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  • wraggster

    by Published on January 3rd, 2007 04:29

    Kando has released a new app for the PSP, heres some details:

    -What does this program do?

    This program attempts to determine how much space is actually free on your Flash0.
    It achieves this by copying a large file to your flash0 and seeing how much actually transfers.

    Afterwards, the file is deleted. A new file is cFlash0/1 Free Space Calculator V.3 FINALreated in your ms0:/ named flash0space.txt

    Download Via Comments ...
    by Published on January 3rd, 2007 04:27

    News/release from Xfactor:

    Wow, lots of new features since my ast... "release." There's now a full-on story mode and a deathmatch mode that isn't completely pointless! There's also been a slight update on the graphics (in addition to the new graphics for story mode). In story mode, after finishing a whole level, the game will automatically save and you can start again on the latest level you were at when you stopped playing. There is only one save file though so don't start a new game unless you want to overwrite your progress. Also, once you finish story mode
    there's a special unlockable for deathmatch. I decided to remove user saving/loading and music playback as autosaves are easier to manage than in-game saves and music playback can be easily accomplished with iRShell. There's still no in-game music, which is of course disappointing... Anyway, have fun and I hope you like this release. Enjoy!

    Download and Give Feedback Via Comments
    via xfactor ...
    by Published on January 3rd, 2007 04:20

    News/release from daaa57150



    I'm working on a game project since some time now and as I find it already entertaining I decided to release an alpha version.
    My game is a variant of the "President" card game and I decided to write it in LUA. It uses the LuaPlayer 0.16, but you don't have to care as everything is in the zip file, just put everything at the usual place. This is a FW1.5 version, I don't know for other people, sorry.

    With last version you can do anything I wanted except saving, there is no menu for the preferences.

    Opponents are quite intelligent, except at the end of the game as I did not implement specific cases for that as of now. But they are good enough so that it won't be annoying, mainly if you are learning the rules.

    There is also a "stupid" AI in the game but for the moment it is not selectable. For more details about the rules, see the file called "help.txt".

    Download and Give Feedback Via Comments
    via daa57150 ...
    by Published on January 3rd, 2007 04:12

    via pspfanboy

    Now that 2007 has started, there's a whole lot of potential for the PSP. In similar fashion to last year, I'll give you five PSP predictions, but be warned: these are far more daring than last year's incredibly accurate predictions. Feel free to disagree with me, or give your own predictions in the comments section.

    PSP Prediction #1: Sony will introduce a new portable addition to the PlayStation brand.
    And it won't be a PSP redesign. In many ways, it will be exactly the same as the PSP: it will feature an upgradeable XMB that features Photos, Music and Videos. It will even be compatible with PSP accessories, such as the headset, GPS, and camera. Heck, it'll even play UMD movies. However, there's one thing it won't do: play games. The device will be set as a competitor to the iPod and will feature a portable hard drive. It'll be smaller than a PSP, feature a video-out, and will be compatible with a revamped PlayStation Store (see prediction #2).

    PSP Prediction #2: Revamped PlayStation store features movies and music.
    The Connect brand will be abandoned as Sony moves its digital distribution ambitions to the PlayStation Store. PS3 owners will be able to download HD movies directly to their systems. The 1080P downloads will also include free access to PSP-formatted versions of the film as an added value. The PlayStation Store will expand to the PC (but not the Mac), and will offer games, movies, and music for all of Sony's gaming and non-gaming platforms. With unrestricted access to Columbia Pictures, and a large audience of media-hungry PS3 and PSP owners, the PlayStation Store will be successful (a very distant second next to Apple's iTunes Store).

    PSP Prediction #3: A popular Microsoft franchise will appear on PSP.
    Although there are rumors that Microsoft plans to transform Zune into a gaming device, I think Microsoft will skip this generation's battle and support the PSP with one title from its library (which includes franchises like Halo, Gears of War, MechAssault). They've already allowed Majesco and THQ to publish multiple DS & GBA games, such as Age of Empires.

    PSP Prediction #4: A future firmware upgrade will boost PSP speed to 333MHz.
    Sony will finally unlock the PSP's full technical potential by allowing developers to use all 333HMz of PSP's processing power (the system currently is limited to 222MHz). Grand Theft Auto: San Andreas Stories will be among the first games released to take advantage of the upgrade.

    PSP Prediction #5: Expect tons of established franchises & far less original IPs.
    Okay, I wanted at least one sure-thing on this list. The PSP hasn't launched too many original IPs in its two-year life span. Publishers will look at sales and will continue to bring ports, remakes, and sequels to their established franchises. We'll see some of these announced or released throughout the year: Soul Calibur, Resident Evil, and yes, another Metal Gear Solid.

    Agree or disagree, answer via comments ...
    by Published on January 3rd, 2007 04:07

    via borje

    hi,
    i was actuallly very happy seeing a real nice new ps2 demo from neoscientists on (a quite funny, but very pc-centric) tum06.

    http://www.neoscientists.org/innerloop/

    @neoscientists: great work, thumbs up, keep on making more ps2 demos!

    b0rje
    ...
    by Published on January 3rd, 2007 04:03

    via ps3fanboy

    We're quite aware that all of you aren't RPG fanatics, but that's okay. The Sony consoles became reigning champion of the RPG genre after the SNES drifted off to a tender sleep (but still gets woken up every so often by classic enthusiasts), so for that reason, it's important to hear what the developers of a "crutch" genre have to say about this coming year. Crutch genre, meaning that it's one of the major selling points of Sony consoles -- no other system has had such a focus on them. Anyway, let's make a neat list.

    Koei is looking forward to using the cell processor to create "an undisclosed game" fans can freely enjoy. Freely, like downloadable content? Hmm.
    Bandai-Namco emphasizes the various functions of all next-gen consoles and admits they have begun working with new hardware. No specifics.
    Sega/Sonic Team/Phantasy Star Universe producer spoke of the online capabilities of each console and admitted there's a lot of potential in the Wii. They also mentioned the SIXAXIS and Wiimote as important to the future of gaming.
    Nippon Ichi Software spoke of a declining market for high-profile games. Survival in the industry will be dictated by the ability to utilize the next-gen console's capabilities while balancing rising development costs. True enough, if a bit depressing.
    Bandai Namco's Tales of... producer said specifically that it's time for the concept behind the Tales series to be rebuilt -- but is unsure about the future of the series at the same time.
    Level 5 president Akihiko Hino is optimistic. He's got two titles in the works (one being the Dragon Quest IX game for the Nintendo DS) as well as White Knight Story. He didn't comment on that one, sadly.
    From Software announces the development of the DS title also.

    Could RPG's be moving more and more onto the DS because of rising development costs and the sheer number of DS's out there? Do you guys think Sony will have to share the genre with it, or will Sony lose it entirely? Either way, it'll be a good year for gamers who like dealing damage in the form of numbers. ...
    by Published on January 3rd, 2007 04:01

    via ps3fanboy

    Seems that two SKU's aren't enough for Sony. We've got our surprisingly acceptable $499 model of PS3 and the super-snazzy Wi-Fi $599 model, but how would you guys like to toss out those bits of trash and obsolete Sony nonsense for the amazingly awesome, beyond your wildest imagination $2500 model? No, we didn't put one too many zeroes on that (the words zeroes and zeros are both acceptable, so no worries). Rub your eyes and continue reading.

    This rumored new model of PS3 in the works is a more "media-centric" build. It's going to look more like a video player and have upgraded playback features, including two HDMI connectors to keep your audio and visual separate. It's not the SCEI brand -- it's a Sony. It's not the PS3 -- it's the PS3.5 and it hasn't been verified, but it's slated to set you back $2500. Oh and yeah, it can also play those PS3 games. What do you guys think of this? Bad idea, or the worst idea? ...
    by Published on January 3rd, 2007 03:54

    CraigT spilled some info on a future version of the Spectrum emu for the DS:

    SpeccyDS took a back seat over the holidays, moving over to more festive activities such as eating and drinking far too much. However, i’m now in the mood to get back into the swing of things!

    I did get around to a few little bits over the holidays… The G6 driver has been merged into the FAT driver but, due to my lack of a G6, it is completly untested. I’ve also started to redesign the GUI code in a more OO-friendly manner, and implemented a few undocumented Z80 op-codes (around the EDxx range).

    I’ve also started to look at 128k emulation. Don’t get too excited at the moment since i’ve only been reading up on what is required, but from what I can see it should be quite straight forward to modify the code to emulate a 128k Spectrum. The complicated bit seems to be the sound chip. The timing and memory bank switching should be quite easy to implement as long as I can find an efficient way of doing it.

    I doubt 128k support will be in the next version since there are still a few things that I need to sort out, but it’s nice to know that it is possible.
    ...
    by Published on January 3rd, 2007 03:46

    New Sodoku release for Nintendo DS by CrescentMoon



    I started on a new project over the christmas break and just got it finished today... it took me a week longer than I wanted as for some reason some of the puzzles don't work properly, but most do, so I haven't been able to find out where the problem(s) is(are) >_>
    The puzzles that don't seem to work for me are 2 and 4, I managed to get the others working, so try them if you want
    I'm not that big a sudoku fan, but we were given it in class as a suggestion to help us practice C# other Xmas, and I'm bored of that, so I made it in PALib ^_^

    Anyways, enough of that, hope you like it, although I now know there are other sudoku games out there for the DS

    Use the D-pad, or arrows to select a sudoku then start to play it. Then use the D-pad to select a square and use the stylus to draw in the number... if you can't do it, because it's too hard () or the game's being stupid again and the puzzle doesn't work (XD) press start and return to menu

    Lol, I've just had to take out the background music to make the file small enough to upload ^_^ included the emulator file and the supercard file... hope everyone likes it ^_-

    Download and Give Feedback Via Comments ...
    by Published on January 3rd, 2007 03:43

    via pocketgamer comes their top 10 most anticipated releases for 2007

    10.) Panzer Tactics from Sproing
    9.) Ubisoft's Rayman Raving Rabbids
    8.) Final Fantasy XII Revenant Wings from Square Enix
    7.) Jupiter Corporation's Spectrobes
    6.) Sim City DS from EA
    5.) Rare's Diddy Kong Racing DS
    4.) Pokemon Pearl/Diamond from Gamefreak
    3.) Kojima Productions' Lunar Knights
    2.) Wario: Master of Disguise
    1.) Nintendo's The Legend of Zelda: Phantom Hourglass

    Er wheres Theme Park ...
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