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  • wraggster

    by Published on December 15th, 2006 22:57

    News via Edgelib

    Elements Interactive B.V. releases version 2.95 of its multi-platform mobile game engine Edge. This new version adds a sound class and word wrapping support.

    The Edge SDK 2.95 release, concluding the 2.x version range, adds a platform independent sound class for playing both sound effects and MOD music files. The sound class is implemented as a wrapper class and provides an easy to use interface for existing multi-platform sound libraries.

    The SDK includes a sound class including a ready-to-use interface for the excellent and free available Hekkus Sound System by Thomas Maniero. Other sound libraries can be added by creating a custom wrapper interface. The default "silent" interface is also available if no external sound library is used.

    Besides playing back and getting and setting the volume, the sound class includes additional features, such as cross-fading, improved loading and unloading of audio and enhanced minimizing and muting control.

    Another addition to the SDK is a word wrap feature, to break long lines of text in multiple lines when drawing text using the new DrawFontWrap function. A parameter is available to set the desired width at which the text should wrap.

    The new Edge SDK release also features improved platform support of the Edge IDE building tool, a bugfix for the Bluetooth implementation on Symbian Series 80, backlight control for Symbian and Windows Mobile, a random number generator, functions to record and playback events useful for debugging and other enhancements and bugfixes. A full list of additions and bugfixes can be viewed in the release history.

    Edge licensees are entitled to download and install the commercial version of the new Edge SDK. An evaluation version can be downloaded for free as well.

    The Edge SDK supports the development of mobile applications and games for Windows Mobile Pocket PC, Windows Mobile Smartphone, Symbian Series 60, Series 80, Series 90, Symbian UIQ, the Gamepark Holdings GP2X console and Windows desktop. Key features include true multi-platform development, high-performance graphics, RGBA surfaces and PNG support for all platforms, 3D graphics, both Bluetooth and TCP/IP networking and support for Symbian 9.1, Windows Mobile 5.0 and DirectX. ...
    by Published on December 15th, 2006 22:49

    via wiifanboy

    The first glitch for Wii Sports: Tennis has come in and, when diving for an unplayable ball far to the outside of the court, the opponent Mii became stuck in the crowd and resulted in a two-on-one match up. We didn't get footage of the shot leading up to the glitch, but thankfully the fine fellow responsible for the glitch thought to grab the camera for the rest of the match.

    video here --> http://www.youtube.com/watch?v=hMyRxtFZtw4 ...
    by Published on December 15th, 2006 22:47

    Well i posted 6 days ago that datel are working on a freeloader for the Wii console and now it seems that all the mainstream are catching onto the news we posted. Lets hope they are a bit quicker next time ...
    by Published on December 15th, 2006 22:41

    via ign

    With an impressive degree of promptness, Nintendo made good on its promise of regular Virtual Console updates for its Wii console, every Friday in Europe. Arriving practically bang on the stroke of midnight this morning, the first batch of releases unleashed since the Wii's launch last Friday offer some formidable old-skool classics, including the superb Gunstar Heroes, Ristar and Alien Crash.

    Today's eight-strong line-up is as follows: Urban Champion (a Euro-exclusive right now, even if it's not particularly good), Solomon's Key and Pinball for the NES, Columns, Gunstar Heroes, Ristar and Dr. Robotonik's Mean Bean Machine from the Mega Drive's illustrious past and, rounding things off, Alien Crush on Turbografx. If you're in need of some purchasing guidance, follow the links for some considered opinion, courtesy of our US brethren.

    In the spirit of completeness then, cast your eyes below for that full roster and any extraneous details that seemed like a good idea at the time. Like say, how many Wii beans you'll need to plant for those magical time trees to reach fruition.


    Virtual Console European Releases, Friday 15

    NES - 500 Wii Points

    Pinball (1986)
    Solomon's Key (1990)
    Urban Champion (1986)

    TURBOGRAFX - 600 Points

    Alien Crush (1989)

    MEGA DRIVE - 800 Wii Points

    Columns (1991)
    Dr. Robotonik's Mean Bean Machine (1993)
    Gunstar Heroes (1993)
    Ristar (1995) ...
    by Published on December 15th, 2006 22:40

    via mcv

    Nintendo's UK boss David Yarnton has topped off a record-breaking first week for Wii by promising "regular and multiple" stock top-ups of the console for retail in December.
    Despite having sold 105,000 Wiis in the UK and 325,000 sold across Europe in its debut weekend, Yarnton told MCV that Nintendo’s work on Wii isn’t over yet.

    “We’re still committed to shipping four million units globally by the end of 2006,” said the ebullient Aussie. “We are continuing to work with our customers to make regular and multiple shipments across the UK in the coming days and weeks in order to manage the unprecedented demand for the biggest global launch of a console the industry has seen in the last decade.

    “This is just the start and we still have a lot of work to do to build on the launch success.”
    Yarnton went on to highlight the Wii debut as an important landmark for a console’s launch.

    “Breaking the UK record for a home console launch is obviously pleasing for us but also highlights what great shape the industry is in for us to be able to reach such a massive number.”

    And the retail response has been fantastic, added Yarnton: “The retailers I have spoken to are over the moon not just with Wii but with DS too, many commenting it has been their biggest launch and biggest weekends ever.

    “They have commented how the launch has helped their business in what has been a tough time.” ...
    by Published on December 15th, 2006 22:38

    via wiiexperiance

    After giving Zelda:TP on the Wii an 8.8, Gamespot goes and gives the GameCube version an 8.9. The sound category is the one that got an extra point, but they seem to give the edge to the Wii version in the GC review despite the lower score in the end.

    From the review:

    Graphically, the GameCube version is roughly identical to the Wii release. The main difference comes from a lack of 16:9 widescreen support, resulting in many of the story sequences being letterboxed when viewed in 4:3.

    Ok so the Wii version supports widescreen and the GC version does not - score one for the Wii.

    The combat controls are more conventional on the GameCube, since you won’t be shaking the controller around to attack (though if you’ve already played the Wii version, expect to feel dumb when you start to shake your WaveBird and wonder why nothing’s happening), but the Wii controls actually end up feeling more precise in a direct comparison. It’s easier and faster to aim your arrows, boomerang, or other targeted items using the Wii Remote. It’s easier to move the camera around with the Wii Remote, too. While the GameCube controller is more precise when it comes to swinging your sword, the easier aiming and spin attack make the Wii version’s combat controls superior, even though they have a few issues of their own.

    And the Wii version has better controls overall due to ease of aiming and..

    On the Wii, you execute a spin attack by shaking the Nunchuk controller attachment. After you perform the move, there’s a downtime when you can’t spin, and the Wii speaker makes a noise to let you know when it’s available again. The GameCube version works the opposite way. Instead of being immediately available, you have to charge up the spin attack by holding down B. This is how it’s been done in previous Zelda games, so it’s not a huge deal, but having the spin attack available at a moment’s notice makes it a significantly more useful maneuver on the Wii.

    The spin attack is more useful in combat on the Wii. Strange that they scored the Wii version lower than the GC version even if by .1. Honestly, I think the game deserves over a 9 easily, more around a 9.6. Especially if they are handing out 9.0’s to tripe like Perfect Dark Zero. ...
    by Published on December 15th, 2006 22:32

    New from SuccessHK



    The hit arcade game Mah-jong Fight Club is coming to the “PLAYSTATION 3? Connect to the Internet and play with any users around Japan. Players can also compete against computer players based on 48 professional players from Japan Professional Mahjong League. The heated battle has now intensified! ...
    by Published on December 15th, 2006 22:30

    New from SuccessHK



    Fight Night: Round 3 makes its PlayStation 3 debut with a new graphics engine that allows players to gauge their rival's health and energy simply by watching his dynamic facial expressions and body cues. The analog punch system from the 2005 version has returned with new punch types, each of which can shift a fight's momentum if landed correctly. The haymaker punch is now harder to connect, but it is also more powerful. The new flash KO punch can overpower a boxer in one hit, putting him in the dangerous position of being knocked out, while the stun punch switches the default third-person view to a first-person perspective as players attempt to finish off their stunned opponent with a devastating blow. While these impact punches can change the course of a fight within a few seconds, they are considered high-risk swings that can leave a boxer vulnerable to counter moves. The career mode from the series has undergone a few changes to offer a more personal approach to a boxer's legacy. Rivalries will now be created from key match-ups, flamboyant claims at press conferences, and clashes during weigh-ins, allowing players to square off against their heated rivals in multiple rematches for fame, money, and respect. Players are also free to re-create some of the sport's greatest bouts with the included roster of legends from different eras and weight classes, whether it's Ali versus Frasier, Leonard versus Hagler, or Gatti versus Ward. ...
    by Published on December 15th, 2006 22:22

    New from SuccessHK



    Red Steel is an exclusive Wii launch title that takes full advantage of the console's innovative controller and puts players directly into the action. Your fiancée has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one and defend your honor is to journey from Los Angeles to Japan and confront the Tokyo underworld. ...
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