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  • wraggster

    by Published on November 28th, 2006 22:40

    Congratulations, Dave Mirra BMX Challenge! You are officially called the worst game on the PSP, according to IGN. "You might as well save yourself some cash and just stab yourself in the eye," says IGN reviewer Chris Roper. It seems like terrible level designs, muddy graphics, incomprehensible physics, and stupidly easy difficulty have crafted one of the most painful gaming experiences on the handheld yet. Thankfully, the game only lasts for two hours, giving the reviewer some hope. Any longer, and he may have killed himself.

    But don't just take IGN's word on the quality of this game. GameSpot had some equally harsh words to give it: "The biggest challenge in Dave Mirra BMX Challenge, it seems, is actually enjoying it."

    Feel free to leave us a comment if you're an unlucky sap that bought this game. We'd love to hear from you.

    Via PSPFanboy - The Game got 2.0 out of 10 :P ...
    by Published on November 28th, 2006 22:36

    NJ has updated the sources to his CPS1, CPS2 and Neogeo MVS Emulators over at his site

    With any luck someone will compile the sources ...
    by Published on November 28th, 2006 22:17

    Via IGN

    Our story begins long before young King Henry VI finds himself possessed by demons. Years ago, a great war was waged by mankind against the demonic minions of the god of death, who were attempting to enter the human world. Five brave heroes created five bracelets, which they used to seal away both the death god and the king of the demon kind.

    As King Henry ascends the throne during the 15th century, France and England have been at war for one hundred years, and Henry's caretaker Beaufort has had enough. He calls upon the power of the death god (the one sealed away by those five heroes of legend), who proceeds to possess the young king.

    So that explains how Henry got demonized (this, incidentally, is unrelated to the insanity that would inflict Henry during mid-life). How the British army found its ranks filled with trolls and beasts isn't so clear. One thing's definitely sure, though. Level 5's latest, and its first new title since last year's Rogue Galaxy, may bear the name Jeanne d'Arc, but it's based only loosely on the real life Joan of Arc figure. Change a few names here and there, and few would recognize this game as having any historical background.

    The in game Joan, like the real one, hears the voice of God commanding her to do certain tasks, although our Joan appears to be a bit more than 12 years old when she gets her first communiqué early in the game. God tells her to use the power of a mysterious bracelet that appears on her wrist -- one of the five bracelets that were used to defeat the baddies in the past -- in order to defeat her enemies, namely the British army (trolls and all).

    There's a lot of text-based dialogue in Jeanne d'Arc, and a surprising number of fully-voiced animated movie sequences, but I wouldn't call the game story-based. In the seven hours that I've managed to play so far, the story has felt a bit disjointed, as if you're checking in on Joan every now and then rather than following her along a continuous path.

    The focus with this title is on gameplay, and if you're into Japanese style strategy games, that should be just fine. You'll recognize the grid-based strategy from games like Final Fantasy Tactics. You take turns with the enemy forces, moving your party of warriors across a grid and making use of magic and physical attacks.

    The game presents you with winning conditions, sometimes requiring that you defeat a particular enemy or all the enemies, sometimes requiring that you simply get from point A to point B. There are also losing conditions; you might have to make sure that a particular character doesn't die.

    Making things particularly difficult is a turn limit. You're required to clear your final objective before your move count reaches a specified amount. This keeps you on the offensive, rather than letting you wait around for enemies to come in and attack. Since you don't have time to double back and take care of enemies in the distance, you might find yourself getting surrounded late in battle if you're not careful. If you're not used to thinking in a Japanese strategy game, you'll probably die a few times with Jeanne d'Arc.

    Also unique to Jeanne d'Arc is the effect characters have on one-another during battle. When incurring attack, adjacent party members absorb damage from the targeted character. Position is also important on offense, as performing one attack will leave certain grid positions in a "burning" state, meaning extra damage if you perform your next attack from there.

    The game also requires a good amount of planning in the build up to battle. In my play time, I've managed to get thirteen characters in my party, although only five or six can be brought into a given battle. You have to chose wisely between the various classes of characters, which include archers, axe wielders and swordsmen. One thief character even has the ability to erect ladders and bridges, useful for scaling walls and crossing chasms. A few characters, Joan included, can transform for a limited time into more powerful alter egos. You earn new transformations as the game progresses.

    In addition to creating a party, you also have to make sure your characters are equipped well for the battle at hand. You can equip swords, armor and shields, but the big twist with Jeanne d'Arc is in its accessory system. Accessories give your characters special attacks, magic spells and updated parameters. The number of accessories you can equip varies by character and increases as you go up in level. At my current point, Joan can equip six accessories, while a few characters are limited to just three slots.

    How you equip your character affects their battle performance in ways besides added attacks. Your characters are assigned one of three elemental values depending on their equipment. Enemies also have this property. The elementals are set up like paper-rock-scissors, giving certain characters advantages over others. You're free to survey the battle field ahead of time to make sure you equip your characters ...
    by Published on November 28th, 2006 22:17

    Via IGN

    Our story begins long before young King Henry VI finds himself possessed by demons. Years ago, a great war was waged by mankind against the demonic minions of the god of death, who were attempting to enter the human world. Five brave heroes created five bracelets, which they used to seal away both the death god and the king of the demon kind.

    As King Henry ascends the throne during the 15th century, France and England have been at war for one hundred years, and Henry's caretaker Beaufort has had enough. He calls upon the power of the death god (the one sealed away by those five heroes of legend), who proceeds to possess the young king.

    So that explains how Henry got demonized (this, incidentally, is unrelated to the insanity that would inflict Henry during mid-life). How the British army found its ranks filled with trolls and beasts isn't so clear. One thing's definitely sure, though. Level 5's latest, and its first new title since last year's Rogue Galaxy, may bear the name Jeanne d'Arc, but it's based only loosely on the real life Joan of Arc figure. Change a few names here and there, and few would recognize this game as having any historical background.

    The in game Joan, like the real one, hears the voice of God commanding her to do certain tasks, although our Joan appears to be a bit more than 12 years old when she gets her first communiqué early in the game. God tells her to use the power of a mysterious bracelet that appears on her wrist -- one of the five bracelets that were used to defeat the baddies in the past -- in order to defeat her enemies, namely the British army (trolls and all).

    There's a lot of text-based dialogue in Jeanne d'Arc, and a surprising number of fully-voiced animated movie sequences, but I wouldn't call the game story-based. In the seven hours that I've managed to play so far, the story has felt a bit disjointed, as if you're checking in on Joan every now and then rather than following her along a continuous path.

    The focus with this title is on gameplay, and if you're into Japanese style strategy games, that should be just fine. You'll recognize the grid-based strategy from games like Final Fantasy Tactics. You take turns with the enemy forces, moving your party of warriors across a grid and making use of magic and physical attacks.

    The game presents you with winning conditions, sometimes requiring that you defeat a particular enemy or all the enemies, sometimes requiring that you simply get from point A to point B. There are also losing conditions; you might have to make sure that a particular character doesn't die.

    Making things particularly difficult is a turn limit. You're required to clear your final objective before your move count reaches a specified amount. This keeps you on the offensive, rather than letting you wait around for enemies to come in and attack. Since you don't have time to double back and take care of enemies in the distance, you might find yourself getting surrounded late in battle if you're not careful. If you're not used to thinking in a Japanese strategy game, you'll probably die a few times with Jeanne d'Arc.

    Also unique to Jeanne d'Arc is the effect characters have on one-another during battle. When incurring attack, adjacent party members absorb damage from the targeted character. Position is also important on offense, as performing one attack will leave certain grid positions in a "burning" state, meaning extra damage if you perform your next attack from there.

    The game also requires a good amount of planning in the build up to battle. In my play time, I've managed to get thirteen characters in my party, although only five or six can be brought into a given battle. You have to chose wisely between the various classes of characters, which include archers, axe wielders and swordsmen. One thief character even has the ability to erect ladders and bridges, useful for scaling walls and crossing chasms. A few characters, Joan included, can transform for a limited time into more powerful alter egos. You earn new transformations as the game progresses.

    In addition to creating a party, you also have to make sure your characters are equipped well for the battle at hand. You can equip swords, armor and shields, but the big twist with Jeanne d'Arc is in its accessory system. Accessories give your characters special attacks, magic spells and updated parameters. The number of accessories you can equip varies by character and increases as you go up in level. At my current point, Joan can equip six accessories, while a few characters are limited to just three slots.

    How you equip your character affects their battle performance in ways besides added attacks. Your characters are assigned one of three elemental values depending on their equipment. Enemies also have this property. The elementals are set up like paper-rock-scissors, giving certain characters advantages over others. You're free to survey the battle field ahead of time to make sure you equip your characters ...
    by Published on November 28th, 2006 22:08

    Booster the author of Devhook has let it be known that a new version will be released in the next few days.

    Great news for Firmware v1.5 owners ...
    by Published on November 28th, 2006 22:08

    Booster the author of Devhook has let it be known that a new version will be released in the next few days.

    Great news for Firmware v1.5 owners ...
    by Published on November 28th, 2006 22:06

    Franxis has released a new version of the best MAME port to any Handheld Console, heres whats new:

    - New playable games added by Pepe_Faruk (MAME 0.35b11):
    Ambush (ambush), Galivan - Cosmo Police (set 1) (galivan), Galivan - Cosmo Police (set 2) (galivan2),
    Dangar - Ufo Robo (set 1) (dangar), Dangar - Ufo Robo (set 2) (dangar2), Dangar - Ufo Robo (bootleg) (dangarb).
    Thanks Pepe_Faruk for all your great work!.
    - Updated the ClrMAME Pro DAT with the latest romsets.
    - Some compatibility fixes in the DrZ80 core.
    - Some changes to get better timing and sound.
    - Video Sync Off option works again.

    Download and Give Feedback Via Comments ...
    by Published on November 28th, 2006 21:59

    Kuwanger has released a new version of his Unofficial Colecovision Emulator for the GBAm Which also works on Nintendo DS and Gamecube Gameboy player:

    Heres whats new:

    Update to v0.7 k1. Fixes a menu listing bug. Also a small update to the gamelist (problem pointed out by Groundhog).

    Download and Give Feedback Via Comments ...
    by Published on November 28th, 2006 21:49

    Weekly Special from Play Asia:



    An epic tale of war, romance and betrayal...

    On the continent of Efferia, humans and a race known as the Yason uneasily co-exist in the throes of an endless war. Calintz, the leader of a mercenary group, the Tears of Blood, encounters a mysterious girl, Reith, who has no recollection of who she is. Little does he know, this chance encounter will change the future for all of Efferia...

    The popular Korean RPG if finally making its debut on the PSP™. Several improvements compared to the PlayStation2™ versions have been made, including a better battle system and implemenation of different customs for the main characters as well as a new Gallery Mode.

    Magna Carta Portable for PSP™ is now available as Japanese language Asia release version at US$ 10.90 only.

    Buy from Play Asia ...
    by Published on November 28th, 2006 21:49

    Weekly Special from Play Asia:



    An epic tale of war, romance and betrayal...

    On the continent of Efferia, humans and a race known as the Yason uneasily co-exist in the throes of an endless war. Calintz, the leader of a mercenary group, the Tears of Blood, encounters a mysterious girl, Reith, who has no recollection of who she is. Little does he know, this chance encounter will change the future for all of Efferia...

    The popular Korean RPG if finally making its debut on the PSP™. Several improvements compared to the PlayStation2™ versions have been made, including a better battle system and implemenation of different customs for the main characters as well as a new Gallery Mode.

    Magna Carta Portable for PSP™ is now available as Japanese language Asia release version at US$ 10.90 only.

    Buy from Play Asia ...
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