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  • wraggster

    by Published on November 18th, 2006 13:32

    Whats the easiest way to wind up PS3 Fanboys, well some bloke has dressed up as a wiimote and paraded up and down the lines of people camping for a PS3, hilarious.

    Screen Via Comments ...
    by Published on November 18th, 2006 13:32

    Whats the easiest way to wind up PS3 Fanboys, well some bloke has dressed up as a wiimote and paraded up and down the lines of people camping for a PS3, hilarious.

    Screen Via Comments ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:20

    Via Gamedaily

    A Revolution or just a controlled uprising? With the Wii's launch there's an incredible amount of hype for the system, but is Nintendo's new console really going to take the game industry by storm? Not from our perspective. Read on for five reasons why Wii won't rock you...

    Before we get started, let's make sure we're clear on what this editorial is not about. We're not arguing that the Wii will be a wash for the Big N; to the contrary, we expect Nintendo to profit greatly from the system. In fact, the Wii will likely buck the trend of Nintendo consoles selling fewer units than their predecessors.

    However, what this editorial is about is dispelling the notion that the Wii will mark Nintendo's return to the top of the home console world. Nintendo is trying to reach the great, untapped masses with their system, similar to what they've started to achieve with the DS. However, we believe that the system will ultimately end up in third place in terms of global market share, echoing the sentiment of numerous analysts.

    Here are five reasons why we believe the Wii won't rock you:

    Not Enough Games

    One of the main factors that decided the PSOne/N64 war was Nintendo's lack of software support from third parties (Square famously went over to Sony's camp in the early stages). This past generation, third-party support was better for the GameCube, at least at first. However, that support waned over time, slowing the supply of new titles to a trickle and creating a dearth of GameCube exclusive titles.

    For this generation, the Wii has a cautious amount of support from third-parties. While some major publishers (like Ubisoft) are jumping in with both feet forward, providing extensive support and new franchises like Red Steel, many others (like Electronic Arts) are giving a much more measured and calculated response with a handful of offerings from established franchises, such as Madden, Harry Potter and The Sims. Looking over the Wii titles, there's a definite pattern with established franchises and licensed children's titles. With the PS3 eventually getting titles such as Metal Gear Solid 4 and Final Fantasy XIII and Xbox 360 getting heavy hitters like Blue Dragon and Mass Effect, Nintendo needs more third-party star power to compete down the road.

    [ "It's not necessarily cool or 'hardcore' to say that graphics matter, but it's still a fact: graphics matter." ]

    It's also worth noting that some key franchises are missing from the launch lineup. While the Wii will launch with a new Zelda title (it's amazing what happens when you keep delaying a game from the previous generation), the Wii marks the second straight console release by Nintendo without a new Mario game in the launch lineup. Perhaps more importantly, however, is the lack of Super Smash Bros. Brawl for Holiday 2006. Super Smash Bros. Melee is the best selling GameCube title ever, with over 6 million copies sold worldwide, and SSBM was available for the GameCube's first Christmas. Excite Truck surely isn't a proper substitute for Super Smash Bros. Brawl.

    While Nintendo will have a lineup of titles for its virtual console, it is unknown whether this can be a major selling factor for the system. Besides, Sony will have similar offerings for their part and Microsoft already has plenty of Xbox Live Arcade titles. All three systems also feature varying degrees of backwards compatibility, but if anyone has the marked advantage in that are it would be Sony, with the PS3's support of the PSOne and PS2's huge game libraries.

    Graphics Really Do Matter

    What defines "good graphics" is admittedly subjective and the level of visual quality expected by today's consumer is equally hard to gauge. However, when dealing with the next generation of consoles, a good percentage of consumers will look for something that "wows" them—sorry, Mr. Iwata, but we just haven't had the urge to say "wow." Many consumers want to have a console with graphics that will not only impress them, but also their friends and family. They want their new console to be a centerpiece for their home theater system. When looking for a showcase system like this, consumers aren't likely to pick up the Wii.

    Now, Wii games certainly don't look bad; in fact, by current-gen standards they look quite decent. However, when compared to the top 360 and PS3 titles, especially on an HDTV, the Wii is blown out of the water. Games like Gears of War and Heavenly Sword absolutely pop and the Wii just doesn't have the CPU and GPU power to match that.

    The Wii's relative lack of power will no doubt turn off some developers. While Nintendo would like to emphasize their motion sensitive controller (and we'll be getting to that in a minute) not all developers are looking to make games with a different input method. Many are going to be looking for more triangle-pushing ability to make their 3D models and environments more detailed and more processing power to make physics effects more realistic.

    It's not necessarily cool or "hardcore" to say that graphics matter, but it's still a fact: graphics matter.

    And some developers will also be looking to the internal
    ...
    by Published on November 18th, 2006 13:15

    Music man XOC, also known as Jason Cox, responsible for arguably the best video game cover album of ALL TIME, has made the penultimate sacrifice. Okay, not even close. But he did turn his original NES—the one he's had since age ten!—into a functioning guitar.

    Now if it still also worked as a functioning Nintendo Entertainment System, that'd be something. Something impossible.

    Screens Via Comments ...
    by Published on November 18th, 2006 01:41

    New from SuccessHK



    For those who dont know what a Nintendo Wii ism heres more info:

    Product Features of Nintendo Wii Nintendo Wii US version

    Supports 12cm Wii Disc & 8cm GameCube Disc
    Supports NES, SNES, N64, Genesis, TurboGrafix16 games
    Wireless controller
    2 SD card expansion slots

    More Description of Nintendo Wii Nintendo Wii US version

    The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together.
    Backward compatibility: The new console plays all games from the current Nintendo GameCube generation.
    The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64 the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
    The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named 'Hollywood', will deliver game experiences not previously possible.
    The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros. Metroid.
    Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection.

    What version of the Wii will you buy, given the choice ? ...
    by Published on November 18th, 2006 01:41

    New from SuccessHK



    For those who dont know what a Nintendo Wii ism heres more info:

    Product Features of Nintendo Wii Nintendo Wii US version

    Supports 12cm Wii Disc & 8cm GameCube Disc
    Supports NES, SNES, N64, Genesis, TurboGrafix16 games
    Wireless controller
    2 SD card expansion slots

    More Description of Nintendo Wii Nintendo Wii US version

    The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together.
    Backward compatibility: The new console plays all games from the current Nintendo GameCube generation.
    The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64 the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
    The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named 'Hollywood', will deliver game experiences not previously possible.
    The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros. Metroid.
    Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection.

    What version of the Wii will you buy, given the choice ? ...
    by Published on November 18th, 2006 01:41

    New from SuccessHK



    For those who dont know what a Nintendo Wii ism heres more info:

    Product Features of Nintendo Wii Nintendo Wii US version

    Supports 12cm Wii Disc & 8cm GameCube Disc
    Supports NES, SNES, N64, Genesis, TurboGrafix16 games
    Wireless controller
    2 SD card expansion slots

    More Description of Nintendo Wii Nintendo Wii US version

    The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together.
    Backward compatibility: The new console plays all games from the current Nintendo GameCube generation.
    The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo64 the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
    The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named 'Hollywood', will deliver game experiences not previously possible.
    The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros. Metroid.
    Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection.

    What version of the Wii will you buy, given the choice ? ...
    by Published on November 18th, 2006 01:30

    New from SuccessHK



    Price:USD 48.74

    Marvel: Ultimate Alliance lets you create a four-member strike force of Marvel Super Heroes. If you had to assemble a team of the best heroes, who would you pick? Choose wisely, because this is an alliance for the ages -- the team you create will face incredible evils, from the most exotic locations on Earth to the neighboring solar systems. Partner, battle and interact with more than 140 characters from the entire Marvel Universe, in a multi-mission quest with an innovative combat system. Command the largest roster of Super Heroes ever, as you determine the fate of a universe. Compete or cooperate online - coverge in battle against legendary villains, and Switch between cooperative and competitive mode to partner or challenge 3 other players

    ...
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