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  • wraggster

    by Published on November 7th, 2006 17:57

    Buena Vista Games has made a bold statement of support for Nintendo's hardware, opening a new studio dedicated to projects for the Wii and DS systems.

    Based in Salt Lake City, the small team will focus on developing games based on Disney characters and franchises, as well as creating new IP.

    "This studio will be one of our centres of creative excellence and it gives us the ability to fully capitalise on our properties and expand our market share on Nintendo platforms," said Graham Hopper, general manager of BVG.

    Ex-Rainbow Studios boss Scott Novis will take on the role of vice president of Fall Line Studio.

    He commented: "BVG has an excellent management team, a can-do corporate culture and a treasure trove of great intellectual properties that make it exciting for us to start something new." ...
    by Published on November 7th, 2006 17:56

    Nintendo exec David Yarnton has dismissed suggestions that the company took a risk with the DS, observing that the company has taken a 75 per cent share of the UK's handheld market in the past two weeks.

    "One of the things people are saying is that it's a bit risky, the things that we've done. A bit risky when we launched Nintendo DS as a handheld console, where it's got voice recognition and touch screen, two screens, all these things. Well, it wasn't a risk; if we did nothing, that was the risk," Yarnton said.

    "We had the market to ourselves, and then when another company came along and decided they wanted to get into our swimming pool, a lot of people thought hey, that's going to be a real problem," he went on.

    "For 2004 in handheld sales, which included our Game Boy and Nintendo DS, we had sales of about a million units. We then looked for 2005 as our opposition were coming in at increasing our business by 50 per cent."

    According to Yarnton, "A lot of people said, you know, that's crazy because the market's just not big enough - there's someone else coming in."

    But, he said, Nintendo did achieve that 50 per cent - and, "Looking at this year, we'll get another 30 per cent increase of Nintendo DS. In fact, at the moment we're running ahead of that schedule."

    Yarnton observed that 1.7 million DS units have now been sold in the UK, adding that week by week, Game Boy and DS sales give Nintendo a 75 per cent share of the handheld market. By the end of 2006, the company expects to have sold around 2.7 million DS units.

    His comments came at an event held in London last night to promote GAME's operations in Spain. The retailer doubled the size of its Spanish business last year, adding around 50 new stores, and plans to add a similar number again over the coming year.

    Via Gamesindustry ...
    by Published on November 7th, 2006 17:54

    Electronic Arts' racing franchise Need for Speed once again debuts at the top of the UK All Formats Charts, with latest offering Carbon claiming pole position with a lead over its nearest rival of just over 1000 units.

    Konami's Pro Evolution Soccer 6, last week's number one, sits behind at number two in the charts, with FIFA 07 and The Sims 2: Pets at number three and four, respectively.

    Rockstar's Canis Canem Edit fails to climb the charts, staying at number five, while the publisher's PSP title Grand Theft Auto: Vice City Stories makes its debut at number six.

    Falling down the charts are Sega's Football Manager 2007 at number seven and Tom Clancy's Splinter Cell: Double Agent at eight.

    The only other new entry in the top ten is THQ's expansion pack Warhammer 40,000: Dawn of War – Dark Crusade at number nine, which sits ahead of VU Games' Scarface: The World is Yours at ten.

    The other new entries in the top forty are Atari's Neverwinter Nights 2 at number 14, Activision's multi-format Marvel Ultimate Alliance at number 24 and Atari's Dragon Ball Z: Budokai Tenaichi at number 29.

    Via GIBiz ...
    by Published on November 7th, 2006 17:46

    Sony's Phil Harrison has admitted that the company "overreached" with its decision to include a Blu-ray drive in PlayStation 3.

    Referring to the shortages of blue diodes that forced Sony to postpone the console's European launch until March, Harrison told GamesIndustry.biz's Rob Fahey, "we have overreached in production of the Blu-Ray component - I can't deny that".

    "But that's the price you pay for adopting brand new, leading-edge technologies that will be future proof. We will resolve those issues - we are already catching up."

    "We will continue to catch up on the production, and as you know, we haven't changed our full-year forecast of six million units [by March 2007], so we're only talking about a ramp-up issue. We're not talking about the fundamental design of the product itself," he added.

    "There's no denying that we’ve had some very public challenges," he had said. "Today, it looks like a very difficult situation - but in the weeks, months and years to come, this will pale into zero."

    Speaking as part of an interview being serialised on Sony's semi-official Three Speech blog, Harrison also addressed the issue of HDMI's late inclusion in the lower-end PlayStation 3, the 20GB model.

    "The reason for the change was in reaction to a market trend, which is that much more displays are being sold with HDMI, earlier, than had been previously forecast. Not just Sony, but all the other TV manufacturers," he said.

    "Although we didn't say it at E3, I think that the unspoken assumption was that we would always merge everything into HDMI eventually. We just made that decision earlier." ...
    by Published on November 7th, 2006 06:34

    Via PSPfanboy

    We PSP fanboys love to play demos. We've been blessed with a plethora of demos for Loco Roco, but it seems like they're not done quite yet. A key observer on the PlayStation forums noticed that YourPSP described plans on releasing a Christmas-themed demo of Loco Roco to supplement the Halloween demo that came out about a week ago. Considering how the game is about eating everything in sight, wouldn't a Thanksigiving themed demo also be appropriate?

    Another noteworthy demo to come out later this year is the highly anticipated PSP-exclusive Crisis Core: Final Fantasy VII. Jeux-France reported about a week ago that an issue of Famitsu reveals the producer's intentions to have a playable demo available by the end of the year. If it comes around the time of the other Loco Roco demo, it seems like PSP fanboys will have a lot of free demo playing on their hands this holiday season.
    ...
    by Published on November 7th, 2006 06:33

    Via Siliconera

    NIS revealed two of the extra stages in Disgaea Portable for the PSP and they contain some familiar faces from Disgaea 2. Adell and Rozalin make cameos in Disgaea Portable as extra bosses in two of the extra stages. Adell has his signature Vulcan Blaze attack and Rozalin has Rose Liberation to use in battle. Disgaea Portable is being sold in two flavors. The game alone runs for 5,040 yen ($42) while a limited edition that comes with the 2 CD soundtrack and a single of the Japanese theme song sells for 7,140 yen ($60). While there is no word of a US release yet, the hardcore fanbase is likely to convince NIS America to bring Disgaea Portable to North America. ...
    by Published on November 7th, 2006 06:31

    Via Worthplaying

    If you're a theme-park game equipped with intuitive, console-friendly building features as well as a fully integrated social mechanic, do you really need anything else? If you're Thrillville, the answer is simple: "Yes. Definitely." In order to further bring home the eclectic theme-park experience, LucasArts and Frontier Developments have loaded up their November 21 release for PS2, PSP and Xbox with more than 20 diverse minigames not unlike those you might find along the midway at your local amusement park.

    "We wanted to re-create the feeling of the theme park, where there is just so much different stuff to do," says David Walsh, Managing Director at developer Frontier. "In addition to the building, riding and socialization aspects of the game, the way to achieve that was to pack in tons of different gameplay via minigames. Further, we made sure that the whole thing hangs together really well - so there's always a reason for you to play that links back to the main game."

    Though they can be accessed completely outside of the core game via Party Play mode - an excellent feature for those wanting to challenge up to three friends - mastering certain minigames plays an important part in single-player Career mode. "In order to gain your Uncle Mortimer's confidence and gain access to his other parks, you'll need to complete a certain amount of tasks, such as besting a challenger at certain minigames," explains Dave Cerra, associate producer at LucasArts. "For example, a kid named Tim Twinklefingers may start talking smack and challenge you to beat his score in a quirky, Japanese-inspired 2D platformer called Sparkle Island. If you're good enough, you'll take the next step toward advancing to the next park; if you're not, you might have to find another way."

    From first-person and 2D shooters to arcade-style racers and action/adventure experiences - even playable miniature golf and go-kart racing on courses that you can design yourself - Thrillville's unique mix of minigames alone is enough to entertain any gamer for hours. But which individual games rise above the rest? Frontier posed the question to those who know it best - the dedicated testers in its
    quality-assurance department - to the following results:

    Luftwaffe 109

    "I like Luftwaffe 109 because the graphics look great," says Stephen Tuffery. "You really feel like you are in WWII behind enemies' lines, flying high up in the air in your very own airplane. The background changes from day to night, making the action more intense. There are four airplanes to choose from, each with its own different style, that can dogfight, drop bombs and fire different weapons. The end bosses are very impressive (especially the enormous zeppelin airship), and you can play up to four players."

    Auto Sprint

    "Anyone who doesn't like Auto Sprint as much as I do most likely isn't any good!" boasts Adrian Fife. "I'm now able to maneuver the vehicle with near-perfect accuracy, taking perfectly timed corners in order to cut inside my opponent's vehicle, as well as break my opponents down while observing their heads drop, one by one, as I constantly make new time-slicing, fastest-lap, hall-of-fame history!...Whew!"

    "I've always loved top-down racers such as this," adds Simon Brace. "They take me back to when I was a kid and used to go and play a game just like this in the cafe just down the road. I think that's what's great about all of our minigames: For younger players, they're just fun side games, but for the older players they'll bring back memories of playing on arcade machines in their childhood. Ahhh...happy days!"

    Sparkle Island

    "Sparkle Island battle can be a pretty cool minigame in Party Play mode," says Pete Gent. "We've had some pretty intense battles leaping around like ninjas trying to steal the last few [little chick-like things that you collect called] Feeyos from each other. The 30 levels for cooperative mode also make it one of the more challenging minigames available to the player in Thrillville."

    Event Horizon

    "My favorite is our side-scrolling shooter Event Horizon on hard - what a challenge!" enthuses Michael Brookes, Frontier's QA manager. "This is the one minigame that kept the testers trying time and time again to complete it. It reminded me fondly of the horizontal shooters I played in my younger days. The varying weapon types add a strategic element to the game, each weapon type being better in different circumstances than others. And as for the second-level boss - just watch out for the lasers!"

    Mini Golf

    "If you thought Mini Golf was fun, wait until you play TIMED Mini Golf!" says Michael Michael. "You must perform skillful putting shots under the pressure of a countdown, so make sure you complete the course before the timer reaches zero. Better yet, in co-op mode, every successful putt you make adds extra valuable seconds onto your teammate's timer. Whether you fail or succeed depends on the performance of your teammate (and vice versa), so concentrate, and don't let the timer put you off. Breathe, relax, don't panic...you have plenty of time to make the shot."
    ...
    by Published on November 7th, 2006 00:48



    Hey folks last week i posted that Play Asia were selling the new PSP Camera also named Chotto Shot but they dont ship to Europe, well just found a new website that does and with Free Shipping.

    The store is Yes Asia and they are selling it at US$51.49 [~£27.08]. ...
    by Published on November 6th, 2006 22:08

    In the aftermath of the Lik Sang Closing scandal and now Play Asia also stopping PS3 Preorders/selling to Europe there must be hundreds of us who had preorders cancelled.

    I had my Wii preorder cancelled and im now unsure if i should get a US or UK Wii.

    Have any of you preordered with anyone else since the cancellation ? ...
    by Published on November 6th, 2006 22:08

    In the aftermath of the Lik Sang Closing scandal and now Play Asia also stopping PS3 Preorders/selling to Europe there must be hundreds of us who had preorders cancelled.

    I had my Wii preorder cancelled and im now unsure if i should get a US or UK Wii.

    Have any of you preordered with anyone else since the cancellation ? ...
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