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  • wraggster

    by Published on November 6th, 2006 01:15

    Via ED

    vroby released a first version of his game FloboPuyo, which is a remake of PuyoPuyo.

    Download Here ...
    by Published on November 6th, 2006 00:59

    Even though we're basically on the eve of Sony's big launch of the PlayStation 3, we still had a few outstanding questions about some of the minutiae of the console. Yeah, we're dorky sticklers for detail like that. So here are a few interesting facts about the PlayStation 3 you may (or may not) be interested in knowing:

    After plenty of gameplay the console is cool -- or at worst warm -- to the touch on every surface. In a side by side test with the Xbox 360, the console is comparably virtually silent, and the Blu-ray drive is significantly quieter than the 360's DVD drive.

    USB keyboards and mice will be plug-n-play, no fuss at all. Who really wants to browse the web with a PlayStation controller anyway?

    Bluetooth mice and keyboards will not work with the system at launch.
    Any (A2DP) Bluetooth headset should theoretically work with the system, though Sony will have a recommended hardware list.
    The EyeToy is the only USB webcam that will work with the system. The original PS2 EyeToy should still work with the PS3.

    There are currently no plans for VGA out on the PlayStation3.
    The system will not support more than seven controllers.
    There are currently no plans for a cheaper, wired version of the SIXAXIS.
    With its media playback software one can have in-game custom soundtracks, as with the Xbox 360, Wii, etc.
    Despite rumor, Sony insists the US is still officially targeted for a 400k unit launch; Japan is still set for a mere 80k. Sony execs are actually expecting an upturn in unit production before launch, so those numbers may actually go up.
    Some titles have an option to install some amount of game data (in addition to saved data) to the drive. Genji can install 4GB worth of data to decrease load times (quoted to drop from 12-15 seconds down to 3-4); this game data can be removed at any time without affecting your saved games.
    The drive can be upgraded, although not on any official basis (read: YMMV, do so at your own risk, you may void warranty, etc.).
    You cannot leave voice or picture messages for other users on the PlayStation Network, only text. ...
    by Published on November 6th, 2006 00:54

    News/release from joek2100:

    This is a modified version of the opensource mp3 prx for irshell.
    It will play mp3 files from ms0:/PSP/MUSIC (no subdirs).
    It has random and sequential play modes, pause, next and a builtin "overclocker".

    Copy install and psp to the memory stick and run Coldbird's Universal Module Flasher. Source is included.

    Controls:
    (The the left of the select button)
    Note + Left Trigger = pause/resume playback
    Note + Right Trigger = next song
    Note + Square = switch playback mode between random and seqeuntial
    Note + Triangle = Change CPU speed

    To clarify, this is to play music while playing games.
    Right now, installing as an xmb module will work, but the sound will get messed up after using usb.
    I will fix this for the next version.
    If this doesn't work for you, please tell me if you have any other modules installed.

    Download and Give Feedback Via Comments
    via joek2100 ...
    by Published on November 5th, 2006 22:39

    Takka has released a new release of his Unnofficial version of the GBA Emulator GPSP for the PSP:

    Heres the crappy translation:

    In the plural values of idle_loop_eliminate_target correspondence (up to maximum of 8). It is to be the intention of doing, but because it does not have the object software, it is corresponding truly or, it is unclear. Please try trying the method which has the software and the data of the object. When the effect has been produced, because it is thing, also the source releases.

    Yep the translation is rubbish

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 22:34

    Carish has gave me news and a translation of another release from the French PSP Scene:

    Hi,

    Yet another XtreamLua forumer , Dr.Download , has posted today his new homebrew : Dr.Flash 0.3 (not an lua app this time)
    It's a mod flash tool for fw271Se. note that it's all in french , but should be mainly understood by english speaking people. all you got to know is 'Haut' means 'up' , 'Bas' means 'down' , 'Droite' - 'Right' , 'Gauche' - 'left' , 'Carre' - 'Square' and 'Rond' - 'Circle'. everything else is english friendly I think.

    Here the translation of his post:

    Originally Posted by Dr.Download
    I have just finish a software who will help many , it allows you to flash and mod the 2.71SE.

    I have released this software to make it easier for all your flash procedures for the PSP.

    The soft has been successfully tested tens times but there are always risk of bricking, neither me or the releaser could be responsible of your use of it.

    Characteristics:

    * Use of 2 Mods with the 2.71SE (could be changed if you copy your prx in flash/mod1 and flash/mod2 folders.
    Modules included are:
    * Edison Carter's Cheatdevice (last version).
    * Cpasjuste's Over Clocking Module (star+select to choose CPU speed).

    * Change your gameboot (copy your gameboot.pmf in flash/ folder).
    * Remove SCE Logo so you can have a better view of your gameboots.

    Credits:
    Dr.Download (me^^) >> Coder : Realisation of Dr.Flash.
    Dark_Alex >> 2.71SE's coder : for the 2.71SE without what we would be boring.
    PSP_Maniac >> Beta Tester : For the considerable risks he took for testing it.

    Here are the links:
    XtreamLua Dr.Download original post

    Regards,

    Carish

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 22:23



    News from DS-X

    Finally !! .. Yes we do appreciate the anxiousness and anticipation of all our users. Rightfully this release was due in a few days from now. However due to considerable pressure from many of our respected customers we thought it only fair to whip up a beta updater tool, so at the very least those with access to a win32 machine could update their devices. We do read our forums and support, and we do monitor closely all that is said, hence our reaction today. Please understand that we would have much preferred to release only one fully implemented update tool that is cross platform and complete. The update tool released today is a temporary solution and will be substituted in the coming days with our final version which will be cross platform.

    DS-Xtreme V1.0.2 change log

    +Support for "Direct" format textures in UI engine
    +Recognition of id3v2 tags in mp3/ogg
    +Now supports supercard save files
    +Added a "getOSVersion" function, for use in the skin to report the true OS version.
    *Corrected virtual eeprom bank mapping
    *Fixed a problem with some MP3s crashing
    *MBR and partition parsing now correctly handled, should fix some filesystem issues, especially for OSX users
    *Some minor changes to libfat auto-integration, should fix problems with ndsmail, etc
    -OS now powers off LCDs when suspended
    -Minor optimizations in raw device access

    Legend:
    +Addition
    *Bugfix
    -Change

    Download DS-Xtreme Beta Update Tool for Windows & Download Skin for v1.0.2 . (just drag the skin folder to your DS-Xtreme after the update) Via the Comments

    Buy DS-Xtreme at Divineo China / UK / USA ...
    by Published on November 5th, 2006 22:17

    Edison Carter has released a new version of his CheatDevice for GTA Vice City Stories

    Heres the full info:

    You need to run VCS through DevHook to use this. You can install the PRX by running the installer, or read the instructions in readme.txt if you prefer to do it by hand.

    Download (for US or EU): CheatDevice21.zip

    IMPORTANT NOTE: After installing, wait at least 30 seconds before turning off USB or pulling out your memory stick. The PC caches your changes and doesn't write them out until a while later. If your memory card gets corrupt, use chkdsk /f X:

    I advise against saving your game after using cheats. Please note that when you spawn vehicles, you are using a game cheat that will lower your criminal rating!

    Version History:

    2.1
    Fun with gravity!
    Heavy car or bike
    Make your car indestructible
    More teleport locations

    There's a pretty good list of teleport locations now. It really makes getting to the missions easier if you've decided making your own trip-skips isn't cheating.

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 15:01

    Dreadnought has released a belated Halloween edition of his Mario Dont Drop the PSP Game:

    Download and Give Feedback Via Comments ...
    by Published on November 5th, 2006 14:55

    Via PSPGen comes news of yet another PSX Emulator for the PSP Announcement called YAPSxP, heres the translated details:

    A third bearing of PCSX? you undeceive this future emulator does not have strictly anything to have with PCsx. It is not finalized yet bus Hlide is in full writing “from the scratch” of this emulator.

    Before speaking to you about this new project, it thus should be explained a minimum how it was born and why. Hlide is the programmer who had proposed to program Dynarec de Psx-P.

    These ideas and the theory advanced to make function this Dynarec knew to convince us of its capacities. We thus put in contact Hlide and Yoshihiro. If the goodwill seemed to be on the two sides, Yoshihiro forever given its sources to Hlide for reasons which are clean for him and which it will explain you directly on our forum if he wants of it But it is its choice and it should be respected.

    At all events, Hlide had always stated its desire for developing another more powerful project because, in his opinion, PCsx is not adapted for a bearing on PSP and will never give a real satisfaction. It however sincerely wanted to take part in the creation of Dynarec de Psx-P, feeling able to carry out two projects without parasitizing one with the profit of the other.

    This project is still on paper and it misses in Hlide some technical information but it knew to interest some other developers in the project and feasibility seems more than obvious to us.

    Note that PSPGen will be the official site of YAPSxP and that we will open a dedicated site.

    OK heres what Hilde himself said about this new project:

    Indeed, tired to await the hypothetical source of Yoshihiro which to me was promised so that I integrate a dynarec, I decided to only leave in the adventure.

    How was born this adventure?

    The starting point of my adventure, it was to propose a dynarec which could be carried out at least twice more quickly than the PSX could not make, by hoping that the remainder of the emulation will not exceed other half of the resources available: in short to allow to emulate the PSX in fullspeed. A chalenge, in fact.

    Why I PCSX does not begin again?

    It is simple, this source is absolutely not adapted for the PSP. It is not particularly optimized because it is written for GCV survitaminés in gigahertz which naturally manage realities of double precision double precisions. If you try to generate this code for the PSP, you will obtain a at the very least ineffective monstrous code because the PSP nativement does not manage the realities with double precision double precision - very much used in the GTE for example: the PSP will row in the plays of action 3D which make massive use of the GTE. Approximately, it is what you obtain with PSX-P.

    What currently contains YAPSxP?

    - The dynarec CORE0 (R3000AF) which will be declined in CORE1 then in CORE2, once the emulation of the GTE (in progress) and the entirely implemented COP0.

    What will contain YAPSxP?

    - The management of a standard pad (already written but not tested)
    - The management of graphics (GPU, there I touch on the manner of proceeding)
    - The management of the video (MDEC, lives the VFPU!)
    - The management of the images (CDR, euh… that will not impassion me masses that…)

    What is what YAPSxP will not contain, at least initially?

    - savestates
    - safeguards
    - the sound (I do not despair to do it one day)
    - in short, the remainder

    Here are, the sources will not be LPG as I had envisaged at the beginning. I am in the active life thus one will not have to hope to see it turning completely for Christmas: he will not serve anything to ask for to me the date of a first release. I do not believe that PCSX was done in one month in the beginning. However that does not make a month that I begin this project, but the dynarec is in very good way and should promise not badly with the management of the GTE and COP0.

    NOTE: if there are talented developers among you who would like to contribute on parts that I do not hope to implement for the first release, you can always contact me by PM.

    NOTE2:
    - CORE0, dynarec which is carried out like an interpreter, primarily for the need for Proof Of Concept and déboggage.

    - CORE1, dynarec taking again the base of the CORE0 but by carrying out a block with as much as possible instructions generated in order to release sufficient resource CPU for the remainder to emulate. Already tested with happiness on a pre version.

    - CORE2, dynarec with additional optimizations which will make it possible the emulator to be a little more “intelligent”.

    So yet another PSX Emulator for PSP project, lets hope we see a release from one of the 3 one day soon. ...
    by Published on November 5th, 2006 13:49

    Magicxien has posted news of the latest WIP news from Psx-P the Playstatiion Emulator for the PSP:

    Heres the translation:

    Here thus two news vidéos showing two plays turning on Psx-P: Ridge Racer to allow you to compare with the version that you have in hand and especially that of FF7. Contrary to PS1P, here you see the loading of the play starting from the interface of the PSP. Thus not of possible cheating.

    In the current version of this emulator, speed of execution always rather slow but with good is progressed since the first release. The list of compatibility of the plays increases even if there are always bugs to be treated.

    Yoshihiro with completion rewrites Psx-P starting from PCsx 1.6 beta and this version in video is thus now Alpha 2 and either beta.

    Still not of dynarec in sight and you will be able some on this subject at the time of next the news to more come from here a small hour.

    Videos Here -->

    Final Fantasy 7 on Psx-P alpha2 Internal

    Psx-P alpha 2 - Ridge Racer 1 live

    Its great to hear news from the Psx-P camp lets hope that the release of source on the nest release happens so that the problems that attacked the first release dont reoccur.

    Im rather sad to see the comment about PS1P, not that i have to defend if the emulator is real or not as i have it sitting on my PSP but well in the end all will be revealed. ...
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