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    by Published on March 9th, 2012 00:57
    1. Categories:
    2. PS3 News
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    Heavy Rain creator David Cage was showing off Quantic Dream's new game engine at GDC, which includes an innovative new performance-capture technology the company's developed. He's directed a seven-minute original short called Kara, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say,Avatar, where the performers wore head-mounted cameras. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a PlayStation 3) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?

    http://www.engadget.com/2012/03/08/q...eam-kara-demo/
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    by Published on March 9th, 2012 00:55
    1. Categories:
    2. PS3 News

    The new figure includes Move and Navigation controllers shipped to retail

    Sony Computer Entertainment

    Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

    www.playstation.com


    Sony has shipped 10.5 million units of its Move peripheral to date, IGN reports.
    The figure was revealed by Sony's Gabe Ahn, a developer support engineer, following a GDC panelfocusing on developing for the Move.
    Ahn confirmed to IGN that the figure represented units shipped to retailers rather than sold, and includes sales of both Move and Navigation Controllers - the latter can be substituted for a Dualshock 3 pad, and is specifically designed to work with the Move.
    Ahn put the Move's attach rate at 1 for every 6 PlayStation 3 consoles, though the figure of 10.5 million units shipped does not directly correspond with that estimate.
    62 million PlayStation 3 consoles had been sold as of December 31 2011, which, by Ahn's ratio, suggests around 10 million sales of the Move controller alone.

    http://www.gamesindustry.biz/article...ve-controllers

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    by Published on March 9th, 2012 00:53
    1. Categories:
    2. DCEmu

    UK retail tracker GfK Chart-Track has reported that the UK games market in February lost 29 per cent of its sales compared to the previous year. Those lost sales represent a 25 per cent drop in value.
    A report from MCV highlights the figures, which show Final Fantasy XIII-2 to be the month's best performing game, followed by Konami's Metal Gear Solid collection.
    However, Chart-Track's figures are still largely focused on boxed sales, with efforts to include digital retail thwarted somewhat by the closed systems of Microsoft, Nintendo, Sony, and Valve. How much of that shortfall is compensated by sales of DLC and downloaded titles remains a mystery.
    The period covered is January 29 to February 25, which includes a week of Vita sales but few major releases. Overall, the body recorded 2,314,424 games sold during the month, resulting in revenues of £55 million.

    http://www.gamesindustry.biz/article...uary-uk-market
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    by Published on March 9th, 2012 00:50
    1. Categories:
    2. PC News

    Microsoft is talking with the streaming services company to see if it's allowed to stream Windows 7 installations to tablets
    Microsoft is in talks with OnLive about whether its newest app for iOS and Android, OnLive Desktop, is a violation of Windows licensing terms. The OnLive Desktop app allows users to access a cloud-hosted Windows 7 installation, with a premium version of the app offering more features. In a post on a Microsoft Technet blog, corporate vice president of worldwide licensing and pricing Joe Matz outlined the company stance on the issue.
    "Some inquiries about these scenarios have been raised as a result of recent media coverage related to OnLive's Desktop and Desktop Plus services. Additionally, the analyst firm Gartner raised questions regarding the compliance of these services last week. We are actively engaged with OnLive with the hope of bringing them into a properly licensed scenario, and we are committed to seeing this issue is resolved," wrote Matz.
    According to Matz, Microsoft's licensing agreements allow two streaming scenarios:
    • Customers that want to work with partners to have them host Windows 7 in a Virtual Desktop Infrastructure solution on their behalf, can do so when the customer provides the partner licenses through the customer's own agreements with Microsoft. The hosting hardware must be dedicated to, and for the benefit of the customer, and may not be shared by or with any other customers of that partner.
    • Microsoft partners who host under the Services Provider License Agreement ("SPLA") may bring some desktop-like functionality as a service by using Windows Server and Remote Desktop Services. Under this solution, the partner is free to offer this service to any customer they choose, whether or not they have a direct licensing agreement with Microsoft. However, it is important to note that SPLA does not support delivery of Windows 7 as a hosted client or provide the ability to access Office as a service through Windows 7. Office may only be provided as a service if it is hosted on Windows Server and Remote Desktop Services.
    In OnLive's case, they hold the Windows 7 licenses, running afoul of scenario one. They also allow access to a normal Windows 7 install with Microsoft Office installed, meaning scenario two doesn't apply either. It remains to be seen is Microsoft and OnLive can come up with an amicable solution to the problem.

    http://www.gamesindustry.biz/article...censing-issues

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    by Published on March 9th, 2012 00:48
    1. Categories:
    2. PS3 News

    Quantic Dream's David Cage believes that developers can extract a lot from Sony's console
    PS3 is already in its sixth year and there's still no concrete word on a PS4. Developers have made some beautiful games with the hardware, but even this far into the lifecycle of the machine there's still plenty of horsepower to draw upon, judging by the beautiful Kara video that Quantic Dream showed us this week at GDC. Quantic Dream's David Cage told GamesIndustry International that Sony's hardware has "much more" to offer.
    When we asked Cage after seeing Kara played on a PS3 about how much power is left in the console for developers to extract, he answered, "Much more, to be honest with you. One of the reasons why we didn't show this [Kara video] a year ago was that we had discussions with Sony, and they weren't sure that we were going to show after that was going to look better than Kara. It took us a year to prove what we were going to show was a thousand times better than that."
    "So we're very far from seeing everything the PS3 can do, it's very powerful hardware. There is still a lot to do with it, people will be surprised."
    Cage was reluctant to put a percentage on the power currently being used by top games on the PS3.
    "That's difficult to answer. Developers use the hardware in different ways. We put the focus on very close shots and the lighting is very important to us. Other developers consider what matters the size of the landscape you can display. So different developers have different views of the hardware," he said.
    He added, "Personally, I consider it takes two to three games on the same path to really see what you can do with the hardware. The teams discover the hardware, they start to use it. The more it goes, the more you can discover what you can do with it."
    If Kara is any indication of the power being used for Cage's next project, we can't wait to get our hands on it.

    http://www.gamesindustry.biz/article...till-says-cage

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    by Published on March 8th, 2012 23:42
    1. Categories:
    2. Android News
    Article Preview


    [Bjørn] combined some aging electronics he had around the house to create this Android media center. The enclosure is an FM-radio, but since he only listens to online media it wasn’t of much use to him. After sizing it up he realized it was a perfect candidate to receive his old HTC Hero Android phone.
    The upper portion of the stock radio used to host controls for tuning the FM dial, adjusting volume, and switching the unit on and off. He cracked open the case, ditching the radio receiver and patching in to the amplifier. The volume knob was moved to the right side of the case, and a hole cut to receive the phone. Audio is pulled from the phone with the jack sticking out the left side. We’d love to see a future improvement using a right-angle jack (kind of like this charging hack) or patched directly into the phone’s circuit board. This way everything would fit inside the box.
    Now he can listen to Internet radio, or stream some video like in the clip after the break.

    http://hackaday.com/2012/03/08/old-r...media-station/ ...
    by Published on March 8th, 2012 23:39
    1. Categories:
    2. PS3 News

    Percentage of virtual item purchases on PSN described as 'extremely healthy'

    PlayStation’s digital publishing arm wants developers to pitch free-to-play games for PSN, an executive at the company has said.
    Ted Regulski, manager of SCEA Developer Relations, said Sony has changed its philosophy and is now “open to any business model”.

    “One thing we’re working on quite a lot is free-to-play,” he said during his GDC talk in San Francisco.
    “Some developers say we’ll never allow freemium games on PlayStation but that’s really not the case.”
    Regulski pointed out that freemium games, such as Free Realms, already exist on the PlayStation Network, and described the percentage of virtual item purchases as “extremely healthy”.

    http://www.develop-online.net/news/4...-play-projects
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    by Published on March 8th, 2012 23:37
    1. Categories:
    2. DCEmu

    Tools to enable developers to create new games and import existing titles to deviceThe software development kit for upcoming handheld console GameGadget will be released on Friday, the company has revealed.Developers will be able to create games and import existing titles for the open source device, although the console won’t be released till March 30th.Titles will appear on the GameGadget marketplace for download, and its creators say devs will be able to set their own pricing.The new handheld will include minimal specs, featuring 65mb of internal ram, a 433mhz dual core CPU and a 3.5” LDC screen, whilst its interface includes four action buttons, a D-pad and two shoulder buttons.“After two years in development we are very excited to see new content and licensed games being developed for GameGadget,” said the handheld's creator Jason Cooper

    http://www.develop-online.net/news/4...ts-SDK-release ...
    by Published on March 8th, 2012 23:29
    1. Categories:
    2. DCEmu

    At the Game Developers Conference, a day after Fez creator Phil Fish responsed to an audience question with "modern Japanese games just suck," renowned ex-Capcom developer Keiji Inafunedelivered his own damning judgement of the modern Japanese videogame industry.
    Speaking through a translator, Inafune bemoaned what he sees as a lack of innovation in the nation's output: "What happened to Japanese games? Where are they going? Will they continue to go downhill? What are the Japanese creators of today thinking and where are they heading?"
    At the 2009 Tokyo Game Show, Inafune stated that the Japanese games industry was "over", and today he discussed the negative reaction and shock he got from the Japanese industry for these remarks. "'How dare you say our industry and our games are dead?' they said."
    However, in the years that followed, Inafune has observed many of his critics coming around to agree with him. "They’re in a situation where they realise perhaps my prediction was true," he said.
    For Inafune, who was still at Capcom at the time he made the remarks, Capcom was the only Japanese developer keeping up with the Western creations at the time. "[We] thought on a global level," he said. "We were able to see our own industry through an unfiltered lens." This understanding of the 'global level' is what Inafune believes most Japanese developers are lacking: "So I want to light a fire under Japan before it is too late."
    Inafune explained how he became "a little ashamed" when he travels overseas because these days, "Japanese games are becoming a blast from the past." Just like "The Beatles were great!" or "Steve McQueen was a great actor!" Japanese games are now merely "great, great memories."
    But just as The Beatles will never release a new album, and Steve McQueen will never act in a new film, Inafune thinks the Japanese games industry is damaging itself by an over-reliance on brands popularised in previous decades.
    "I feel like we rarely see new creations from Japan anymore," he said. "We just stick to our memories and we re-release HD versions of games. That is the upper limit of what we are showing to our users today and that is not what our users want."
    However, Inafune admits that even he is guilty of sometimes falling back on the pre-existing brands for support. Just yesterday, he explained, a fan asked him for a signature and he immediately, without thinking, scribbled a doodle of Mega Man.
    But there is a middle ground, Inafune believes, where the past can be respected and remembered, but does not become a crutch. "I don’t want to get carried away," he said. "You may never see another Mega Man doodle from me after today."
    Japan has become slothful on its own successes, believes Inafune. But he understands that this is just human, "We as humans don’t want to take the hard route." After decades of success, it was all too easy for Japanese developers to use the existing brands as a crutch. But, Inafune insisted, Japanese developers must start forcing themselves down the hard route if the country's videogames are to improve.
    Inafune gives the example of the first Resident Evil; many within and without Capcom thought it would fail, but the studio, determined, worked on and created a massive success. He contrasted this with his own work on Mega Man Legends - a Mega Man game just trying to be another Mega Man game - and how it was an utter failure.
    Inafune says this taught him a priceless lesson: "Establishing a brand takes a lot of work, but at the same time you cannot rely too much on that brand." Inafune compared the state of the Japanese games industry to Apple. "If Apple tried to stick to the glory of the old days with their old computers, they probably wouldn’t be around today," he said. "But Steve Jobs chose to develop the brand and not just maintain it."
    This was Inafune’s main plea, that he repeated several times. "Japan must understand the importance of rebuilding our brands, and we must do it now," he urged. "It will be too late when our brands hold no power.
    "Time is running out, and we should have realised this when I made that bold statement a few years ago."

    http://www.edge-online.com/news/gdc-...n-says-inafune
    ...
    by Published on March 8th, 2012 23:26
    1. Categories:
    2. PS3 News

    The Elder Scrolls V: Skyrim won game of the year at last nights Game Developers Choice Awards at GDC in San Francisco last night.
    While Bethesda's sprawling RPG took home the most coveted award, the big winner of the night was Portal 2, the Valve title winning Best Audio, Best Narrative, and Best Game Design.
    Skyrim executive producer Todd Howard accepted the award on behalf of his hundred-strong development team. "We never imagined the reception the game would get or the success that it has had," he said, according to VG247. "Thank you to everyone who supported us. Thank you to everyone who’s making games that inspire us."
    Indies were well represented as well, with Supergiant Games winning Best Debut and Best Downloadable Game for Bastion, Capy Games' Superbrothers: Sword & Sworcery EP winning Best Handheld/Mobile Game, and Die Gute Fabrik's Johann Sebastian Joust winning the Innovation Award.
    Three special awards were given out at the ceremony: Warren Spector won Lifetime Achievement, while Missile Command andTempest creator Dave Theurer won the Pioneer Award. Ken Doroshow and Paul M Smith, heads of the legal team which successfully argued that content-based restrictions on games violated the US Constitution, won the Ambassador Award.
    • Best Audio - Portal 2 (Valve)
    • Best Debut - Bastion (Supergiant Games)
    • Best Narrative - Portal 2 (Valve)
    • Best Visual Arts - Uncharted 3: Drake's Deception (Naughty Dog)
    • Best Downloadable Game - Bastion (Supergiant Games)
    • Best Game Design - Portal 2 (Valve)
    • Best Technology - Battlefield 3 (DICE)
    • Best Handheld/Mobile Game - Superbrothers: Sword & Sworcery EP (Capy Games)
    • Innovation Award - Johann Sebastian Joust (Die Gute Fabrik)
    • Game Of The Year - The Elder Scrolls V: Skyrim (Bethesda)
    • Lifetime Achievement - Warren Spector
    • Pioneer Award - Dave Theurer
    • Ambassador Award - Ken Doroshow and Paul M Smith
    http://www.edge-online.com/news/gdc-...amed-game-year ...
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