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  • wraggster

    by Published on October 8th, 2006 12:59

    Via Slashdot

    According to a report discussed on 1up, a new study by the Nielsen folks finds that more than half of the 117 Million U.S. online gamers are women. From the article:
    "The study's announcement release doesn't break down what games they're playing, though we expect sites like pogo.com, which feature a multitude of Flash-based games are rather high on the list. Even more surprising is how many older gamers are playing. While the teenage market dominates in numbers, the study says more than 15 million gamers, about 8%, are actually at least 45 years old." ...
    by Published on October 8th, 2006 10:12

    Franxis has released a new version of his port of MAME to the GP2X, to those who havent used a GP2X before or not this emulator this is the best port of MAME to any handheld console.

    Heres whats new:

    - RAM Tweaks implemented. See the readme.txt for the information to activate them (the emulator runs aproximately 8% faster).
    Thanks to god_at_hell for the CPU/LCD/RAM-Tweaker utility and also to Craigix for the suggestion.
    - Added the ability to play in two players mode with only one USB Joypad (Player 1 = Builtin Joypad, Player 2 = USB Joypad #1).
    See the readme.txt for the information to activate this function. Thanks to GnoStiC.
    - Some code fixes to get more stability.

    Download and Give Feedback Via Comments ...
    by Published on October 8th, 2006 09:45

    AgentQ has released a new beta version of the Port of ScummVM to the Nintendo DS:

    ScummVM is an interpreter that allows you to play Lucasarts' back catalog of point and click adventure games on modern computers. I didn't write ScummVM, that honour goes to the ScummVM team. ScummVM is written in portable C++ and has been ported to many differnet platforms, and I have made a port of it to the DS. This means that you can play all these classic games on the DS with full sound.

    Heres whats new:
    Beta 3:

    New high quality audio mode
    Max Media Dock now works (tested)
    NinjaSD support added (untested)
    M3 driver updated (untested)

    Download and Give Feedback Via Comments ...
    by Published on October 8th, 2006 09:31

    Looks like peoples in the retail industry are getting pretty stoked about the Wiis about to make it into their respective stores. We got our hands on the CompUSA hardware / software markup sheet for Nintendo's new console, as well as some spy pics of some Target Wii endcaps and the variety of accessories those will be stocking, as well. No, we're not that hard up for stuff on the console, but we do think that $12.50 is a pretty weak margin on the console, while, as expected, games, and accessories have a much fatter profit for retailers. Anyway, check it out (price on the left is, of course, retail; price on the right is cost):

    WII CONSOLE - 249.99 / 237.50
    WII REMOTE CONTROLL - 39.99 / 32.00
    WII POINTS CARD - 24.99 / 17.00
    WII CLASSIC CONTROLLER - 19.99 / 14.50
    WII NUNCHUK CONTROLLER - 19.99 / 14.50
    WII GPAK ORGANIZER&TRAVEL - 29.99 / 18.95
    WII RAYMAN RAVING RABIDS - 49.99 / 41.2
    WII THE LEGEND OF ZELDA:TW - 49.99 / 40.00
    WII RED STEEL REVOLUTION - 49.99 / 41.22

    Masses of Wii Screens via Comments ...
    by Published on October 8th, 2006 09:26

    The five Wii launch games that everyone needs to own. Start saving those pennies...

    With the launch of the Wii just two months away, hype for the innovative new console is reaching critical levels. Every gamer in their right mind should be putting down some serious cash, ready for the launch - unless, like us, you plan on blowing your November wage on it, then doing without food for a month. Who needs food when there are so many games to buy? But if you can't afford them all, here are the five that you simply must buy...

    Legend of Zelda: Twilight Princess
    This one's a no-brainer. When a new Zelda game comes out, you buy it, no questions asked. But Twilight Princess is extra special; not only will it be the first Zelda game to launch alongside a Nintendo console, but Shigeru Miyamoto has promised this will be the best Zelda game ever - and we believe him.

    We drool over every new screenshot that Nintendo releases. Seeing Link battling against giant armoured guards, with sparks lighting up the detailed textures on both combatants and bright metal shards flying everywhere is a sight to behold. It's the game that puts end to concerns about Wii's graphical capabilities. And we know that everything we've see so far only scratches the surface of what that game has in store. December 8 can't come soon enough.

    Red Steel
    Ubisoft is backing the Wii in a big way, with seven games confirmed for launch from the publishing giant. And Red Steel looks like the coolest one of them all. Aside from the fact that we love anything that's even slightly Japanese, the game's Tokyo setting and Yakuza theme makes for one massively intriguing plot.

    Ubisoft is really trying to make something special out of the functions that the Wii Remote provides. The motion-operated gun controls will set the standard for all future FPS games on Wii. And although the sword-fighting mechanics were met with mixed reactions at E3 06, they have come a long way since then, and have improved massively. Check back next week when CVG will tell you exactly how well this game plays after an extensive hand-on.

    Call of Duty 3
    The Call of Duty franchise has undoubtedly dominated the WWII FPS genre since its first release on PC in 2003. Three years later, and after the stunning sequel that rocked Xbox 360 and PC, the third game in the series is launching an offensive on Wii.

    So, the Wii version won't look as good as the Xbox 360 or PS3 versions. But we do know that Activision is cooking up some awesome control mechanics for the Wii, including thrusting your hand forwards for a melee attack, and motion-detected weapon changing. We're hoping it'll get some awesome motion-activated grenade-throwing action in there. Imagine how cool that would be.


    Super Monkey Ball: Banana Blitz
    Monkey Ball on Wii looks genius. From the moment we first saw the Wii Remote and learned of its tilt-sensing capabilities, Monkey Ball was the game we dreamed of.

    Sega has made our dream a reality. You tilt the remote to tilt the level - it was the obvious application. But it works so well. We predict it'll take some getting used to, and our super-fly Monkey Ball skills might go a bit drunk when we first pick up Banana Blitz, but we will stick with it, conquer it, and show the world what it means to be a Monkey in a ball.

    Of course, then there are the minigames, of which Sega is cooking up a whopping 50 in total. That's awesome, by the way. But as long as Monkey Target's in there and as good as it was in the past two games (Monkey Ball Adventure doesn't count), that's all that matters.

    Wario Ware: Smooth Moves
    Okay, so this one might not be available on day one, but it's expected to hit shops soon after December 8. And when it does our Wii Remotes are going to take a battering.

    Wario Ware: Smooth Moves can't fail to make for hilarious party sessions. We played it earlier last week (read the full hands-on report right here) and we had a blast of a time - and the demo was only for a single player. But the real fun will start when the final game lands with all of its crazy minigames, and full four-player compatibility.

    Do you remember those over-excited Japanese girls in the original Wii controller trailer that jumped around ridiculously while playing Wario Ware? That'll be us. Loving it. ...
    by Published on October 7th, 2006 15:51

    Its a quiet news day so far and although i dont have any new news about the PS1 emulator for the PSP, ive took some screenshots of 2 of my all time fave games and they work perfectly although slow on the PSP.

    The screenshots ive posted are of Warcraft 2 and Theme Park World for the PSX.

    Screenshots Via Comments ...
    by Published on October 7th, 2006 09:07

    IVe said this a few times before but with so many new people coming to this site and the homebrew scene its a good thing to repeat it.

    This community is a worldwide community with many of the worlds best homebrew coders on these forums and thousands upon thousands of great members.

    Id like to be able to post every bit of Homebrew news i can find but being English it can put you at a disadvantage on a worldwide scale not to mention the fact that online translators are rubbish.

    So if any of you see releases on Coders sites, forums etc then please post away in our Submit News forum, our Submit news system is one of the easiest to use and once the news is verified and tidied up gets moved into the news forum its applicable for.

    Coders reading this can also use our Submit news system to upload their releases too instead of using those crappy filesharing systems plus you get that important feedback which is always appreciated.

    Also if you feel like writing an Article, Review, Preview or even an Interview then they can be submitted too. Basically we want it all

    Thanks for listening ...
    by Published on October 7th, 2006 08:54

    Swordgame has released a new beta game for the PSP, heres the details:

    This is the beta release of a little game that I'm developing.
    The object of the game is to move the cursor through the levels without touching the black zones and reaching the red zone.
    The map will be visible only at the beginning of the level, than disappear
    I release also the source code although it isn't an example or clearness, but if can help someone in something, better than nothing
    PLEASE, give me some feed-backs

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2006 08:44

    gibbocool posted a new game called Speeder for the PSP, heres the details:

    A fairly simple scrolling shooter where you fly through space and dodge asteroids. It even keeps the high score for each difficulty level!. The source is there as well.

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2006 08:37

    Heres an excerpt:

    The Medal of Honor series stands poised to make its jump to the PlayStation Portable. It should invade store shelves right before the Holidays. To get a better picture of what's going on, we fired off a few questions to the producer of Medal of Honor Heroes, Pete Choi. He responded with a full briefing. Head down for all the details.


    IGN: To start, what can players expect from the first Medal of Honor game on PSP?
    Players can expect a lot of exciting first-time and PSP-exclusive features with MoH Heroes as well as the authenticity they've come to expect from the Medal of Honor franchise. Not only is MoH Heroes the first Medal of Honor game on the PSP, but it's the first WWII FPS on the PSP. Players can expect a lot of great multiplayer action with 32-player multiplayer experience on the PSP, the most ever offered for any PSP game. And on the single-player side players can expect a rich, deep, story-based experience with 3 classic MoH characters and an all new quick-session Skirmish game mode. Players will be able to enjoy all of this great single and multiplayer action in highly detailed worlds with authentic WWII weaponry. Above all, players can expect a great FPS game with intuitive and satisfying controls.

    Full article ...
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