• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on October 5th, 2006 17:05

    Briefing.com reports (subscription only) that, according to UBS, 2 million Wii consoles were completed in Q3 (July-September) to support Nintendo's upcoming Q406 global console launch, beginning November 19th in North America. In addition, "at least 7 mln and potentially as high as 9 mln more units are in the build plan for 4Q06." The report continues, "this production ramp handily exeeds [sic] a publicly announced tgt for 6 mln units to ship by yearend"; however, Nintendo had previously announced plans to ship 6 million units by the end of their fiscal year (ending March 31, 2007) and only 4 million by the end of the calendar year. The language appears to indicate the possibility of building, if not shipping, as many as 11 million Wii consoles by the end of the calendar year!

    With production exceeding expectations, why release the console so much later than many anticipated, and right on top of the PlayStation 3's November 17th launch? It all comes down to software. While Nintendo may have warehouses full of Wiis, they need a launch lineup and reliable system software to go along with all that stockpiled hardware. But Zelda has to be done ... we would have been happy with just that, promise. ...
    by Published on October 5th, 2006 17:02

    How do celebrate ten years of Pokemon? With an orchestra, that's now. Club Nintendo sends word of a classic concert that features wall-to-wall Pokemon tunes. The event strikes up a tune in Tokyo at the MIELPARQUE on October 28th, at Well City in Kitakyushu City on November 5th, the Hyogo Performing Arts Center in Nishinomiya on November 12th and the Well City in Sapporo on December 10th.

    More info ...
    by Published on October 5th, 2006 17:01

    We've seen the North American, but where's the Japanese Wii box art? A-squint-and-you'll-miss-it Super Monkey Ball image popped up on Sega's site, and *surprise*, it's all pink and written in Japanese. Granted the Japanese title is different and various box art for games is not really news, but I'm actually a little surprised. I guess all the other early Wii games might have different art, save for Cars, which will look EXACTLY the same.

    Boxart Via Comments ...
    by Published on October 5th, 2006 16:58

    Heres an excerpt of a long and thought provoking article:

    Earlier this year, analysts fantasized about the great ‘CONSOLE WAR’ to erupt between Sony and Microsoft. Imagining cannons firing and rockets shooting, the professional and unprofessional (game reporters and forum nerds) panted over the possibilities. Their words were colored with the ‘war’ context. “What feature would Sony FIRE back next?” they wondered. “Microsoft has a head start to SEIZE the market and has the potential to TAKE-OVER the market!”

    Poor marketplace! You are to be treated like a battlefield by these bloody thoughts! War! War! War! And the executives of the console companies are talked about as if they were crazed generals all commanding their troops to steal as much “share” of booty as possible from the poor ‘assaulted’ marketplace! Like ‘King of the Mountain,’ a console will be declared ‘victor’ for this console cycle until the next ‘CONSOLE WAR’ breaks out again in 2011 where we drink the same delusions.

    The reason why analysis is usually off on the so-called “console wars” is because the mental context by game reporters and, sadly, some professional analysts is ‘war’ instead of ‘business’. Tycho’s term, ‘Retard Rodeo’, aptly describes the fanboy feuds on message forums where people scream, “1080p OMG!!!” “But Microsoft stole it! LOL!!!” “But they aren’t using it well! LOLLERSKATES!” They have no interest in talking about the business strategies or even doing five minutes of research on them. So it is no surprise to hear, “The Wii? LOL, that controller is gimmick waggle wand! zOMG I AM SO FUNNY! HAR HAR HAR!!”

    My last couple of articles have generated… interesting… feedback. Some were amazed that the previous article was nine pages long (and yet this article is longer. So what? Just because nine pages is difficult for you doesn’t mean it is so for everyone). A reporter was stunned by my salacious adjectives (and yes, I do intend the puns). But, mostly, the Retard Rodeo bucked wildly with the charge that I was a frothing at the mouth Nintendo fanboy complete with Pokemon toys. They charged that I was simply echoing Nintendo marketing and that the disruption business strategy does not really exist.

    This means I failed in my duties of communication. So let me hold up a mirror to hopefully illustrate to you the essentials of the disruption business strategy and why it is at the heart of the so-called ‘Console War’.

    Full Article ...
    by Published on October 5th, 2006 16:54

    The Media Arts Plaza, a project of the Japanese government's Agency for Cultural Affairs, has announced a list of "100 examples of media that represents Japan."

    The list was compiled based on questionnaire results to commemorate the 10th anniversary of the Japan Media Arts Festival, a yearly event that recognizes creative and technically excellent media. List candidates were selected based on both Web-based polls--some 33,884 people responded--and mailed-in surveys from artists, editors and critics.

    The list is broken into four categories--art, entertainment, animation, and manga--of 25 items each. Over half the entertainment category was comprised of game hardware and software: Nintendo's Game Boy, DS, and Famicom (aka the NES), were chosen, along with Sony's PlayStation and PlayStation 2. The games selected were Super Mario Bros., Space Invaders, Final Fantasy VII, Puyo Puyo, Pokemon, Metal Gear Solid, and Dragon Quest(s) I, III, and V.

    From January 21, 2007 a special exhibition at the National Art Center Tokyo will showcase the chosen works.

    Via Gamestop ...
    by Published on October 5th, 2006 16:52

    New commercial PSP game released:



    Once again taking control of the liquid Mercury ‘blob’, players must avoid various obstacles and hazards to reach the end goal. The Mercury blob itself has now been given an overhaul and has 4 varying ‘states’ – Normal, Solid, Fast and Slow. These states allow for larger more complex levels, which in turn mean a greater challenge and more enjoyment to be had for the player.

    More info / buy here --> http://www.yesasia.com/?/info.php?pro...4&lsaid=219793 ...
    by Published on October 5th, 2006 16:50

    EA is making a concerted move into downloadable content delivery on Xbox Live Marketplace with the launch of several premium packages for Madden NFL 07 and NCAA 07, and says we're only going to see more of it from now on.

    Vice president of online commerce Chip Lange told GameSpot that downloadable content was "a real creative opportunity that we're now starting to embrace".

    EA's first releases include two downloadable stadiums for Madden, for 300 Microsoft points (GBP 2.55) each, along with video strategy guides aimed at teaching advanced techniques in both Madden and NCAA, priced at 160 points (GBP 1.36) per guide.

    Lange says EA extensively analysed existing offerings on Marketplace to arrive at those price tags. "I can imagine it's probably one of the more thorough pieces of price analytics that have been done on the Marketplace today," he said. "We worked closely with Microsoft on it." He argues that the stadiums, which might seem expensive to some, will provide authentic experiences that fans of individual teams really want.

    Going forward with Madden, EA's looking at new modes, uniforms, stadiums, strategy guides and "there's a bunch of other more out-of-the-box ideas that we're looking at" too - although Lange says they will continue to provide roster updates for free. He also raised the possibility of pay-to-play online tournaments.

    In a separate interview with IGN, Lange also mentioned that the new Tiger Woods game would offer players a choice when it came to unlockable golf courses - either unlock them the hard way, in-game, or pay a small fee to grab them immediately.

    And expect plenty more where all this is coming from, too - and on PlayStation 3 and Wii as well, providing they go that way. "If post-release content becomes a key component of those platforms' release strategies," said Lange, probably licking his lips, "there's no company in the world better to address it than EA." ...
    by Published on October 5th, 2006 16:46

    Via CVG

    Never before has a moment so clearly sorted the normal, average men from the frothing fanboys; jumping around like a stupid idiot, I made my allegiance clear as I acted like a hooting American and threw my proverbial knickers in the air when we got a personal invite to Nintendo's UK headquarters to play Legend of Zelda: Twilight Princess.

    The version we played this week was not all that different from the E3 build, except for one crucial tweak; updated Wii controls allowing us to swing Link's sword with a flick of the controller and risk accidentally twatting colleagues when the controller-strap wasn't on.

    There's no discussion that Wii Twilight Princess is the Gamecube game with an additional wand-waving control scheme, but the question is; is it worth the effort and price of a shiny new Wii? From my hour-long bash I certainly found sword-combat much more enjoyable with the Wii controller; flicking my wrist and slashing with the remote seemed like a far more natural an intuitive method of control than simply punching buttons.

    The Z button locks on to foes as normal, while a shake of the Nunchuk expansion performs a devastating spin attack, which certainly felt nice. There's also new finishing moves chucked into the mix which, when executed on a downed-enemy with the A button, send Link into a lunging-stab attack which usually finishes off what's left of your aggressor. Nintendo has previously demonstrated this same move being executed by performing a downwards stabbing motion with the controller, but we're not yet certain which method will make it to the final game.

    The crown of Zelda's new Wii tricks however, are the excellent ranged aiming-controls, which allow you to use the Bow and Hookshot as precisely as you like in a lightgun-esque shooting set-up. Ranged controls feel very natural and lend themselves to the Wii controller incredibly well, with a simple point-and-click set-up using an on-screen cursor to mark out your target. Literally from the very moment I lifted the pad, I was sniping enemy-archers from a mile-away and making short work of anyone foolish enough to approach my new toy. It's undeniably more accurate and more enjoyable than vanilla pad controls, and making the sound of an arrow travel from the remote speaker to the television is perhaps the most satisfying thing I've done this week (sadly).

    But beyond the control scheme, we know that Twilight Princes is going to be fantastic; Nintendo has touted it as the 'best Zelda game ever', which is no modest promise when half of the series backlog is already hailed as some of the greatest games of all-time. The dungeon I played through was the same fire-based local seen at E3; starting with a small dock area full of archers, crates and a giant crane to exploit the new tricks of my special metal boots.

    Perhaps it's the voice of ignorance speaking, but the camera appeared troublesome when navigating tight spots and ladders, though the inclusion of a quick motion-powered first-person view was certainly welcome. Our on-screen pal, Navi helps keep track of where you're pointing, which was useful when in other games I spent most of my time pointing the pad at the ceiling.

    The properties of my fancy footwear - presumably the prize of the dungeon - were exploited further in the demo when in true Zelda style I dramatically discovered a giant, flaming dungeon boss - who we're guessing had some kind of sacred stone or crystal lodged into his face.

    With the Zelda franchise now in its 15th entry, it can't be easy to come up with new boss concepts, but the bods behind Twilight Princess have come up with an excellent method of dispatch for this baddy. The flaming nasty lashes at Link with two massive chains attached to his ankles, occasionally stopping to perform the odd fire-blasting attack.

    (Warning: spoilers ahead) To clobber him, you've got to niftily land an arrow shot in the shiny jewel in his forehead - something we're sure will be far more troublesome without the Wii's excellent light-gun-esque aiming - and then use your new boots somehow to send him flat on his face.

    It has to be said; even though the Wii is severely lacking in the horsepower department compared to its rivals, this boss battle is as dazzling and intense as anything higher-abled consoles have offered us so far.

    Slowing things down a bit, an equally important part of our Zelda hands-on was the fishing demo, which gave us our first sample of the new hook, line and sinker motion controls which no-doubt have fans of previous series' fishing games very excited. Unlike previous instalments, Twilight' puts you on the open lake in a rugged fishing boat, where you can paddle around freely scouting out the best spots for catching top trout.

    This in itself opens up a lot more possibilities than before; after spending so much time casting out in Ocarina of Time's tiny pond, our social lives have little hope of recovering from Twilight Princess's massive lake, which features waterfalls, shorelines ...
    by Published on October 5th, 2006 16:44

    News from CVG

    Free rag thelondonpaper labels male gamers 'hairy-palmed wank-monkeys'

    Think of a computer gamer and what comes to mind? Probably a lot of things but not necessarily, according to Stuart McGurk of thelondonpaper on October 4, "A zit-crusted, Olay-avoiding, hairy-palmed wank-monkey living with his mother". For a start, we don't live with our mothers (well Andy does but he's only 20, bless him).

    The abuse doesn't end there friends. According to the article (on girl gaming), a rise in technology has now widened the market to "slightly older hairy-palmed wank monkeys". Cheers!

    McGurk then goes on to say developers assumed gamers only wanted to kick someone in the groin and shoot them in face (hey, we like driving games too!), but gaming objectives "have now expanded beyond causing death and pain". Yeah, because that's all we've been able to do in the millions of games released over the last few decades...

    Next time you see one of those purple paperboys handing out thelondonpaper near a Tube station, we strongly recommend you take it, thrown it on the ground and stamp on it. We always preferred London Lite anyway...

    Comments anyone ...
    by Published on October 5th, 2006 16:41

    Normally, when hooked up to a HDTV the PS2 would produce a hideously blurry picture. But the Xploder HDTV Player disc fixes this problem, allowing you to play any PS2 game in pin-sharp resolutions.

    For those who are on their tech-speak, this disc allows you to put the PS2 into 480p, 576p, 720p and 1080i modes. That's high-res, for the techno newbies out there. It also includes VGA support, so you can hook your PS2 up to a PC monitor.

    All you do is plonk the CD into the PS2 and up pops a menu screen. Set your desired resolution, insert your game and off you go. We tested it with two Sony HDTVs, both running OutRun 2006: Coast 2 Coast. With the HDTV Player pre-loaded on one PS2, the difference was immediately noticeable. We're talking Xbox 360 sharpness, and absolutely no effect on frame-rates at all.

    It works simply by unlocking a high-def mode that already exists within the PS2's hardware. The Xploder HDTV Player comes bundled with a PS2 component cable needed for a HD signal, and will hit shops for £29.99.

    An exact release has not yet been set, but it's due to hit shops before the end of October. ...
  • Search DCEmu

  • Advert 3