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  • wraggster

    by Published on September 26th, 2006 20:36

    Via CVG

    Continuing our PS3 media explosion, three new shots of Factor 5's Lair have spread their wings and glided into the CVG screenshot viewer.

    Freshly sporting support for the PS3's motion-sensing controller, TGS impressions suggest that Lair could shape up as one of PS3's premier titles - which is coming from the developer who brought us the excellent Star Wars: Rogue Leader.

    Like the X-Wing blaster, Lair is also looking graphically spectacular - and the dragon-hopping gameplay sounds exciting.

    Lair is hotly-tipped to be a launch title alongside the PS3 - although now that the console has been pushed backed to 2007, we suppose that's quite likely anyway.

    Screens Here ...
    by Published on September 26th, 2006 20:32

    Sort-of-fresh from this weekend's Tokyo Game Show is this trio of screenshots showing off Resistance: Fall of Man, the alternate-reality shooter from Insomniac - perhaps the most solid-looking PS3 title yet.

    Shamelessly touted as a "blend of epic military action and unnerving horror," Resistance is the tale of a war-torn alternate-reality England, where those good old Americans have to save us poor Brits from a mysterious species of 'Chimera'.

    Obligatory single-player shenanigans aside, co-op and multiplayer modes are also touted, with 32-player online campaigns looking particularly exciting.

    Resistance will be out alongside the PS3 - ahem - early next year.

    Screens Here ...
    by Published on September 26th, 2006 20:31

    PS3 is taking to the battle-scared land and skies this morning as new screenshots from Warhawk scream in.

    A remake of the PSone game, Warhawk chucks you into aerial combat and ground assault scenarios, with you taking charge of an advanced war machine - the Warhawk - and blowing opponents into little pieces. Massive battles are promised as hundreds of enemies flood the screen and, as well as piloting the Warhawk you'll additionally be fighting on foot and in ground vehicles and taking advantage of Sony's PS3 tilty goodness.

    Screenshots Here ...
    by Published on September 26th, 2006 20:30

    F.E.A.R. has always been one of our fave shooters here on CVG, combining intense shooty action, superior horror shocks and some splendid slo-mo FPS melee combat. And with the game soon set to make a debut on Xbox 360, Microsoft fans now have a chance to sample a slice of the action with a brand new demo which has just debuted on Xbox Live.

    The 360 outing promises to bring all the thrills of the PC version to console players, and it also contains additional single- and multiplayer content as an even bigger bonus for F.E.A.R. fans.

    Further details on the game, plus forthcoming PC Expansion F.E.A.R. Extraction Point, can be found on the official site What is Fear.com, but 360 fans are simply advised to hit XBL, download and enjoy.

    Via CVG ...
    by Published on September 26th, 2006 19:34

    Sorry for being so mysterious earlier and late but the announcement is a new PSOne emulator called PS1P, the video of it was posted on DCEmu last week, well now i can reveal that the emulator is 100% real and plays a lot of games infact the coder informed me that it should be compatible with 90% of games. My favourite game btw is Command and Conquer Retaliation which played great on the emulator, the Video parts worked perfect, speed isnt full yet as this is only a beta and theres no dynarec yet but its impressive anyway.

    Heres some screens:
















    Heres more info from the Anonymous Coder:

    1) Ridge racer works perfectly.
    2) Final Fantasy 7 works perfectly, there's only a bug that prevents the "Sony Computer Entertainment ..." logo from showing at the start, but the game continues to work. Just wait some time and the next screen("Squaresoft") will appear.
    3) Final Fantasy 8 works. The same bug as FF7 prevents the opening screens (including squaresoft and credits) to show, but if you keep pressing X eventually it will reach the menu. There's another bug that prevents the game from rendering the screen in the world map, although it continues to run. However the screen shows when you pause the game. So keep pausing and un pausing and voila, you'll be able to run around However, in the part when you go drive a car it seems to freeze at a black screen.
    4) Memory cards should work most of the time.
    5) Save states work around 70% of the time. L+R+left to save, L+R+right to load.

    Heres how it runs for now

    1) Put the ps1p and ps1p% folders in /PSP/GAME
    2) put scph1001.bin and psx.iso in the ps1p folder. psx.iso is any ps1 game image in IMG, ISO or BIN format. Currently there's no menu (sorry) so that's the way to select a game at the moment.
    3) open the emulator and it will run psx.iso automatically.

    About the beta i have the Anonymous Coder posted this to me:

    This release does NOT have a dynarec, yet--this is being worked on currently.

    Expect a 2x or more speed increase with the dynarec

    This Playstation Emulator will not be released till its ready but by the looks of it its gonna be awesome and even in beta stage im very impressed. I can say its nothing to do with PCSX in any form and its not by Zodttd just to stop rumours, i actually dont know who its by but as soon as i know more info etc i will let you all know.

    The emulator is running on both v1.0 and v1.5 Firmware, ill test on later versions when i get time

    BTW the screens are crappy and i only have a limited number of PSX Games to choose from but as i scrounge pinch and borrow more ill have more info

    UPDATE

    A few things i didnt mention earlier theres no sound at the mo or wasnt for me anyway and although games are working perfectly they arent yet full speed although some are very good.

    Whilst checking other sites ive seen some stupid comments saying its a fake, well if its a fake then im enjoying playing PSOne on my PSP. OH and one last little Dig nice work to them sites who removed the watermark and totally didnt credit this thread, next time ill slap the watermark in the middle. ...
    by Published on September 26th, 2006 00:30

    Mia posted this news/release:

    Here is my latest project for the NDS : Ninji & Zarbi.
    It's a skill game in which the player controls two characters at the same time, each of them being on its respective screen.
    The music heard during the game is Cherry Blossom Girl by Air.

    Download and Give Feedback Via Comments ...
    by Published on September 25th, 2006 23:55

    Another update from rbritt about his CNCds game for the DS:

    Got annoyed the other night working on the game, seemed to spend ages not getting anywhere! My main goal was to just change the graphics mode I use to mode 5 2D.

    I'd moved the output folder of the project so it doesn't sit in the same folder as the source code. It's cleaner and lets me see what the final game folder will be like. There's also a lot less files in there, which should HELP the file system. Instead it's back to its old tricks. One of the first files it accesses inside a subfolder is loaded and read fine, but from then on it seems unable to read any data in a folder. It's fine with the root, but not a subdirectory. It means the maps aren't loading right now because the tiles and maps are in subdirectories. It's doing my head in!

    I still haven't downloaded the latest library files because it's all hidden away on a CVS, and I've not had to use WinCVS before. It's a total ball ache but I'm hoping someone at work can give me a hand... grumble grumble just give me a ZIP to download lol. I'm not sure when r20 devkitpro is out, but I can't wait.

    Anyway it turns out I got the change in graphics mode working almost straight away, but when it didn't display properly (due to the map not being loaded correctly) I spent ages looking for a bug in the graphics and not the file system, costing me lot's of time. D'oh! I've got some playing to do still with the graphics to get an in-game HUD working propely over the tilemap but I don't think it's far away.

    Playing with the graphics has pointed out though that my SDL graphics core could do with a lot more work to make it useful. It's current approach to emulating the DS is ok but not great for debugging. This is something I'll do after I release the first beta though to not 'waste' too much time


    In other news I just want to point out that this really isn't a port of C&C on to the DS because I'm not updating the original source code to work on another platform - because I don't have the original C&C souce code ;p This is a totally new code base written from scratch. I'm just being picky really pointing that out

    It does mean that people can't see the source code and get an idea on how to port a game, but they can see the source code and see how to write games for the DS. The code is actually pretty generic in most places, and I don't mind at all if people decide to lift the code for their own stuff. Of course they might not like my C++ singleton 'hell' but that's the way it's written so ha!

    Anyway, yes I will be releasing the source code for the game.. but not for a little while! I'd like to get most of the systems cemented first and clean the code a little. Gotta make it presentable ;p

    More Info --> http://cncds_project.livejournal.com/ ...
    by Published on September 25th, 2006 23:51

    Gwoin has released a new Mahjong game for the Nintendo DS:

    Heres the info

    The goal of Mahjong is to remove all the parts of the plate by selecting them per pairs.
    Approximately, and for those which would not know yet, each part has a drawing, and each drawing is placed at least 4 times on the plate (thus all chances to have at least a solution each time).
    Then, one donot can select the parts which are wedged under (or between) other parts…

    Other information:
    The play was completely developed in less than 2 days. It could thus be optimized and some plates could be added. If one day I have courage, it is promised I does it
    The screen top indicates the number of remaining parts, as well as the duration of the part.
    Constantly play, if you are blocked, press on “X” to post a solution (but it is not inevitably only, nor even the best). Attention not to make confidence with the solution suggested too much, it is certainly the solution, but not inevitably most intelligent.
    You can also start again the plate while supporting on “Select” in the course of part.
    And finally, support on “Start” to leave the part in progress and to return to the principal menu.

    Download and Give Feedback Via Comments ...
    by Published on September 25th, 2006 23:36

    Franxis posted these details of whats coming soon in the next version of the MAME Emulator.

    - New and faster threaded sound core... A lot faster, i'm still surprised, no more slowdowns in games like Iron Horse, Black Tiger, ...
    - More stable MMU hack...
    - Some compatibility fixes...
    - Support for up to 4 USB Joypads...
    - etc...

    More Info ...
    by Published on September 25th, 2006 23:24

    DWedit has released a new version of the NES Emulator for the GBA and Nintendo DS.

    Heres whats new:

    New in this version:
    * Supports Monochrome Mode, used to flash the screen in Dragon Warrior 1, 2, and Final Fantasy 3.
    * Supports Frame IRQ used by Dragon Quest 1, 2, and Door Door. Possibly buggy.
    * Supports NES Play Action Football
    * Supports Mapper 42
    * Now can save state in mapper 40,42,69
    * SRAM save compression takes place immediately on entering menu, making save smaller for pogoshell
    * Removed EWRAM Turbo option
    * Changing gamma immediatly updates palette
    * Code Cleanup

    Download and Give Feedback Via Comments ...
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