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  • wraggster

    by Published on September 12th, 2006 21:00

    New version of the Snes emulator for the Xbox:

    Heres whats new:

    -Added the ability to delete files from the ROM browser. The files are not actually deleted, but they are moved to the "ZsnexBoxgarbage" directory.

    -Added multiple screenshot support. It will cycle through only the screenshots found. There can be up to 8 different screenshots per game. The screenshots are saved to whatever the active screenshot slot is set to (1-8). The screenshots themselves go into the artworkShots 1, artworkShots 2, etc... folders. The Shots 1 folder is searched first, then Shots 2, and so on. If you want box art (or in game, title, cart, etc...) displayed first, then put all the box art previews in the Shots 1 folder. This logic applies to all the folders so the user can determine the order the previews are displayed simply by moving them to different directories. When auto screenshots are turned off, only the Shots 1 folder is displayed. In this mode, the right analog stick is used to cycle through available screenshots (Right moves forward, Left moves back)

    -Added option to enabled/disable automatic screenshot switching.

    -Added option to set the screenshot preview switching speed.

    -Added option to manually switch the screenshot preview with the right analog stick. Right moves to the next screenshot. Left moves to the previous screenshot.

    -Complete new rom browser. The ROM browser now scrolls with the highlighted game in the middle

    -Added analog scrolling with the Right/Left triggers for the ROM browser.

    -Added the ability to page through the ROM list alphabetically (forwards and backwards). This is done with the D-Pad left and right.

    -The ROM browser only displays games, directories, or "..."

    -Added Game Genie Database with Analog scrolling for the game list and codes. This includes thousands of codes for hundreds of games. I have not tested them all, so I am sure some won’t work.

    -Added Pro Action Replay Database with Analog scrolling for the game list and codes. This includes thousands of codes for hundreds of games. I have not tested them all, so I am sure some won’t work. Don’t forget that some codes will require the “fix code option” (like many Final Fantasy 3 AR codes)

    -ROM extensions can now be upper case or lower case. For example, SMW.zip and SMW.ZIP will both be displayed in the ROM browser. However, the "no extension" option in the ROM browser will not remove capitol extensions. This will likely be added in a later release.

    -Added a favorites browser. Pressing the white button will add a game to the favorites list when in the ROM browser. Pressing the white button will remove a game from the favorites list when in the favorites browser.

    -Set the volume sent to all 5 speakers to the max as the default. You’ll likely want to lower the volume on your TV/Stereo if you have used ZsnexBox before because everything is louder now by default.

    -Added support for SD Gundam Next games. The base cart must be named gnext.zip and put in the "base" directory.

    -Added support for Sufami Turbo games. The base cart must be named stbios.zip and put in the "base" directory.

    -Added Support for Same Game (J).zip expansions. The original (or a copy of) Same Game (J).zip must be named samegame.zip and put in the "base" directory.

    -Added the ability to change the number of items displayed in the rombrowser (1
    25)

    -Added the ability to change the vertical spacing between items in the rom browser so more items could fit if desired.

    -Fixed problem with some AR + GG codes not working

    -Added option to change the max analog scroll speed for the GG/AR database and ROM browser.

    -Added exit emulation animation when clicking the right thumbstick (similar to FBAXXX and xSnes9x)

    -Added option to control the speed of the exit emulation animation

    -Fixed the directory sorting problem in the ROM browser

    -Fixed a bug where the zip file contents were not filtered on the display (no extension/extra characters/etc...).

    -Fixed a bug where the wrong item was selected in the GUI options menu.

    -Some code cleanup

    -Faster screenshot loading

    -Games now load even faster.

    -Removed a lot of unnecessary code

    -“Maybe” fixed the savestate creation/load bug some games (like DSP-1) had. I say “maybe” because every time I think I’ve fixed it, it just pops up again later.

    -Fixed a bug where the cheat files were not created/loaded if the game was launched from the command line.

    -Fixed some problems with the ROM browser display

    More Info ...
    by Published on September 12th, 2006 20:38

    For the better part of a year, rumors have run amok that Apple was getting into games. In May, GameSpot was told by a tech-sector recruiter that former LucasArts developer Mike Lampell was heading up a group inside Apple's storied iTunes division, which was recruiting "C/C++ coders with a 'gaming background.'"

    Today at a "special event" held by Apple in San Francisco's Yerba Buena Center for the Arts, Apple finally made it official. As of today, games will be available for download on the company's popular iTunes service. The cost per game will be $4.99, the same price as many Xbox Live Arcade games.

    Ironically, many of the iPod games Apple is offering are already available on Xbox Live Marketplace. Foremost among them are Namco Bandai's arcade classic Pac-Man and the puzzlers Bejeweled and Zuma, both from PopCap Games. Other available titles are Texas Hold 'Em, Mahjong, Vortex, Mini Golf, and the mother of all puzzle games, Tetris. "Each game plays perfectly on your iPod using the intuitive click wheel as a controller," according to Apple.

    Unfortunately for owners of older models, all Apple games are playable only on fifth-generation video iPods, which were released last year in 30GB and 60GB versions, and the new models announced today, which will be on store shelves in 30GB and 80GB flavors in October. The new iPods will retail for $249 and $349, respectively, will be 30 percent thinner than their predecessors, and will sport screens that are 60 percent brighter and have higher resolution. iTunes will soon offer movie downloads as well. ...
    by Published on September 12th, 2006 20:36

    1up is reporting on Sony's 'answer' to Microsoft's Xbox Live system: XFire. The PC-based game networking service is already extremely popular among FPS and MMOG players. Financial reports indicate the service will now be extended to the PlayStation 3 as well. From the article:
    "By incorporating an existing service into their own PlayStation Network Platform (PNP), Sony hopes to circumvent existing problems in the console space that Microsoft has had to sort out and in using Xfire -- a company with an established messaging, matchmaking and gaming client -- Sony hopes to narrow the four-year gap in online gaming services that Microsoft currently enjoys (Xfire has been around since 2002)." ...
    by Published on September 12th, 2006 20:28

    Damn, looks like even the humble iPod shuffle is getting a bump today. After having sold 10 million of the first-gen shuffles, the new model is now reportedly the size of the iPod radio remote, comes in just a 1GB capacity, and sports a shiny new aluminum body with a clip for easy wearability. Steve's calling it the "world's smallest MP3 player" and hey, who are we to argue? It's available for preorder today and expected to ship with its itty bitty dock and ear buds sometime in October, for the bargain basement price of only $79.

    Screen Via Comments ...
    by Published on September 12th, 2006 20:26

    As if those spotlit "It's Showtime" Apple announcements weren't going to yield the iTunes Movie Store; just in time too, as CinemaNow and Movielink have been around for ages, Vongo's been kicking for months, Amazon's Unbox just hit the streets the other day, Microsoft's Zune video player is just around the corner, and Netflix's movie service is expected any time. With the iTunes Movie Store now available in Apple's new iTunes 7 you'll be able to download full res (640 x 480) movies at $9.99 apiece for most titles, $14.99 for new releases and $12.99 for pre-orders. The files are protected, of course, with FairPlay DRM; they'll play back on your iPod, but not much else, unfortunately, so if you want movies the iTunes way, be prepared to watch them in iTunes or to get yourself an iPod. Sadly, it seems the rumors were true of it being a Disney-only store: Apple so far has only managed to procure 70 movies for their launch, from the Disney-owned Walt Disney, Pixar, Touchstone, and Miramax studios. They're promising frequent updates, though, and they will be launching new movies at the same time that they're released on DVD. As for iTunes 7, there's plenty of good news to be had beyond the addition of movie downloads. Gapless playback (which is happenin' in all the new iPods) is the big winner, and iTunes 7 can go through your whole library and fix previously downloaded tracks to play gapless. The player has also gotten a substantial face lift, borrowing from WMP11 stylings for track listings, tossing in Cover Flow (a third-party OS X eyecandy favorite which Apple apparently bought), a good helping of whitespace and Apple's own design know-how. ...
    by Published on September 12th, 2006 20:25

    In an unusual turn of events, Apple has pre-announced a wireless video streaming set-top box to be released in Q1 2007 with the tag line "you can take content to your computer or iPod, but now... TV." Going by the codeword of iTV, the box looks like a flattened Mac mini -- apparently it's around half the height -- and features a built-in power supply, USB 2.0, Ethernet, 802.11 "wireless component video", optical audio and HDMI ports, plus regular ol' RCA stereo audio ports. Controllable by the standard Apple remote, the iTV will come with an updated version of the Front Row interface that shares Front Row's smooth 3D graphics, but differs in that it has a menu on the right side of the screen. Apparently it'll work with both iTunes on both PCs and Macs, and will sell for $299. ...
    by Published on September 12th, 2006 19:23

    New from SuccessHK



    Ford Street Racing takes you to the sun-bleached streets of LA for a unique fast-and-furious team racing experience. Control your own racing team while competing on the dangerous streets of LA. Block, draft and challenge your opponents as you get behind the wheel of any of the 18 officially licensed high performance Ford vehicles - from the classic 1970 Mk 1 Capri RS2600 to the recently announced 2007 Ford Shelby GT500. Switch between your three cars racing and issuing commands to your team-mates to gain both a tactical and positional advantage. Win cash to repair existing cars -- and purchase higher performance racers Single player game structure, plus split-screen multiplayer ...
    by Published on September 12th, 2006 19:22

    New from SuccessHK



    The first original title from Capcom's Clover Studio -- headed up by Viewtiful Joe producer Atsushi Inaba. Okami takes place in a time when people still believed in the existence of God. The world has become a lifeless place, as shown in the game's use of Hokusai-style Japanese woodblock print visuals. Playing as Ama Terasu, a sun god who takes on the form of a wolf, your goal is to bring life back to the world. Bringing life back to the world involves defeating lots of beasts. With each beast you defeat, the world's life force is restored just a bit, with colors and eventually people appearing. Famitsu reveals two of the game's main beasts, the Ama no Jyaku and the Nue. Ama no Jyaku has the ability to peep on what others are thinking and disturbs them by doing the opposite of what they want. Nue, meanwhile, gains strength with every sip of the alcohol that he carries with him. ...
    by Published on September 12th, 2006 19:20

    New from SuccessHK



    Cabela's Alaskan Adventures is the ultimate hunting and fishing adventure to North America's last frontier. Experience all that Alaska has to offer, as you go on 38 hunting and fishing adventures across vast tundra. For the first time in one game, you will be able to hunt trophy animals, fish, bird hunt, dog sled through the Alaskan Artic, and compete in various outdoor-themed contests. It will take every ounce of skill and strategy to hunt or catch that record-breaking trophy. It's as true-to-life as it gets! Go exploring or get to your next hunting spot in a snowmobile, truck or ATV All new shooting features and controls including Hunter's Sense, Gun Sway and Drop Dot Incredibly realistic terrain including vast tundra, dense forests, river deltas, rocky slopes and more ...
    by Published on September 12th, 2006 19:18

    New from SuccessHK



    Capcom Classic Mini Mix blends three great gaming hits together -- putting them together on one game cartridge. All three have been faithfully recreated and are available to play in either the original aspect ratio or stretched to fill the handheld's widescreen display. Play Bionic Commando, Strider and Mighty Final Fight -- three old-school favorite brought back on a modern system! ...
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