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  • wraggster

    by Published on July 14th, 2006 19:27

    Although most of the games that get people talking are PC, console, or handheld titles, a lot has been predicted regarding the future growth of the mobile-games market. Whilst the subindustry has found it hard to break into the mainstream world, there remains a massive potential for growth.

    To find out more about the current state of mobile gaming at the Develop Conference in Brighton and what needs to be done to realise this potential, GameSpot sat down with Kamar Shah, head of industry marketing at Nokia Multimedia, and Markus Huttunen, business development manager for the company's games business unit.

    GameSpot: Where do you think mobile gaming sits in the industry at the moment?

    Kamar Shah: First of all, you have to look at the handset itself. Computers have evolved a great deal since the '60s, but it's still not a true multimedia device--it's not always with you, it's not always on, and it doesn't always support out-of-the-box voice communication.

    If you look at the Nseries phone, this has become the true multimedia computer, because you can download and listen to music, look at your e-mails, play games--and it's always with you, always connected. So technology has evolved, and it will continue to get smaller and cheaper.

    Then you need to look at how people are using a device--people are talking, texting, and maybe going through what I would call a shopping-mall experience, in other words, they may go in, browse a few things, buy a few things, and that's been fine.

    But where do we go from there? The big thing at the moment is user-generated content. MySpace has been huge, Three Mobile is doing My Reality TV, there's AirG, Helio...so technology has evolved, consumer behaviour has evolved.

    So how does that relate to mobile gaming? We've had analysts say that the industry will be worth $7 billion by 2010, but how do we get to this Holy Grail? Games are a revenue driver, because they're entertainment, but we need to grow the market. Therefore, it's not about the hardcore gamer, it's about the casual gamer, and so we also need to improve the consumer experience--how many times have you downloaded a game that didn't work properly or wasn't very good?

    To grow the market, as an industry, we need to open up our distribution channels and make content available over the air, over the Internet, and out of the box. To enhance the consumer experience, from each part of the contact with the game, that has to be better. At Nokia, we're working on an application that enables you to trial games, look at reviews of games, and it opens the whole thing up.

    After that, the real crunch comes with the developers--they're the core of the business, they make the games. So we'll tell them to make a game, and we'll handle the rest--we'll make sure it's consistent across the range of handsets, we'll help you with DRM solutions, hosting, connected gaming--we'll give you tools, developer support, and prototypes of new handsets. And that's how we can improve things.

    GS: If that's now, when does the future that everyone talks about actually become the present?

    KS: Our commercial launch to consumers will be in the first half of next year. We're working with our first-party partners, EA, and GameLoft, to bring content to the next generation of N-Gage. By the end of this year, we'll also have a full developer offering, with tools and workshops, and then it's a solid platform.

    GS: We've seen a lot of consolidation in the mobile-games industry in the last couple of years--where has that gotten us?

    KS: In any growing industry, you'll get that--it's just business. As long as the quality of content is there, it doesn't really matter who's making it.

    Marcus Huttunen: One good thing about mobile-phone games is that the development budget for the teams is still relatively small. So you can still have the grass-roots innovation with teams of just a few guys, who just make the most beautiful game concept, make the first reference build, then go to a publisher and get it distributed that way. I can't see that happening with the PlayStation 3.

    GS: Is the mobile-games arena the last playground for originality that remains, then?

    MH: I wouldn't say it's the last playground if you look at what Nintendo is doing, but it's certainly a very good playground. Actually, if you look at the PC side, a lot of the originality there is happening around the nongaming segment--it's more like playing than it is gaming. People who play these flash games, who follow e-mail links, probably wouldn't classify themselves as gamers.

    There's an interesting statistic from the Nokia Games Summit last year, talking about the number of people seeing Pogo and comparing it to other entertainment properties in the US. It was bigger than any hit movie, any hit TV show, and none of these people are recognised as gamers. This is an area where innovation is happening, more than the traditional gaming platforms.

    GS: ...
    by Published on July 14th, 2006 19:23

    Ignition will be bringing NeoGeo Battle Coliseum to European PS2s this autumn, the UK publisher announced today.

    Battle Coliseum is a beat-'em-up in which players draw on characters from a range of SNK titles including World Heroes, Art of Fighting, Fatal Fury, Samurai Shodown, Last Blade, Metal Slug and Kizuna Encounter.

    As well as just-plain-fighting, you'll be able to create your dream twosome of SNK characters thanks to the two-on-two Tag Team battle system, which allows allow for team attacks.

    We're also told to expect six hidden characters. See if you spot any in the screenshots that accompanied the announcement.

    Battle Coliseum forms part of the recent SNK Playmore publishing deal extension Ignition signed - along with the likes of King of Fighters XI, King of Fighters Maximum Impact 2, SNK Vs Capcom Card Fighters and Metal Slug Anthology. ...
    by Published on July 14th, 2006 19:17

    Out of all the games we managed to squeeze into our heads during E3's three days, BioWare's Mass Effect by far and away left us the most impressed, and our pants most soiled.

    Now, two months after we were wowed in Los Angeles, you can also lay your eyes on the jaw-dropping Xbox 360 demonstration shown at E3. The E3 footage shows off Mass Effect's impressive facial animation and lighting systems, as well as some thrilling sci-fi exploration and combat gameplay we can't wait to get our hands on.

    Mass Effect explodes onto Xbox 360 early next year. Enjoy the footage. ...
    by Published on July 14th, 2006 19:15

    Konami has revealed that Metal Gear Solid 3: Subsistence - Hideo Kojima's MGS rejig with online shenanigans - is set for release in Europe this October.

    Coming on three discs, the game will include an enhanced version of MGS3: Snake Eater on disc one while disc two sports a bunch of new modes, including a fully-online version of the game and recreations of the original MSX Metal Gear titles. There's also a three-and-a-half hour movie recut based on the game's cinematics on disc three.

    Enhancements to the original game include a new 3D camera based on the system from upcoming MGS4, enabling gamers to view the action from any angle, while online modes on disc two range from Sneaking Missions, Capture Missions and Rescue Missions to the more traditional Death Matches and Team Death Matches.

    Elsewhere on the discs, you'll find the Demo Theatre, enabling you to watch any of the games cut-scenes on a whim, a Duel Mode where you can take on Boss characters from MGS3 head-to-head and a Secret Theatre showcasing a bunch of spoof movies, including the return of Raiden.

    So yes, all this can be yours this October in Europe. The jig of feverish anticipation shall now ...
    by Published on July 14th, 2006 19:14

    In a small news addition to VERY EXCITING word on Half-Life 2's manoeuvring onto Xbox 360 and PS3, it's currently in doubt whether Valve Software's Source version of the massive multiplayer game Counter-Strike will be included in or with the next-gen console versions of the dev's FPS sequel - according to IGN.

    On PC, Counter-Strike: Source featured in the retail boxed version of Half-Life 2 and in Valve's 'Source Premier Pack' and 'Valve Complete Pack' purchasable on Steam. It may turn out that Counter-Strike: Source on Xbox 360 and PS3 will be offered as a free download to those who purchase Half-Life 2 if it's omitted from the next-gen HL2 boxes (what a crazy dream) or - and the cynic within says this is more likely - released as a separate paid-for product.

    But we'll just have to wait and see. ...
    by Published on July 14th, 2006 16:48

    Deniska posted this news at his site:

    It has been awhile since the last blog update. A few people inquired on the status of this development, so here is the info:

    The project is still very much active.
    I desided to re-write it from scratch since the previous version was too buggy and limited in functionality. I went away from SDL graphics libs - they exibited very unpredictable behavior and switched to custom graphics lib, mostly borrowed from lua player.
    Furthermore, I desided to dump yahoo as the map donnor (with it's US & Canada only coverage) and start milking Google maps.
    Google has worldwide map coverage, better map graphics and more of less open API for map manipulation.

    I am pretty much done with scaling, xy <==>lat/lon conversion, basic attractions display, NMEA sentences parser, scripts to acquire maps
    The new version has support for regular, satelite and hybrid maps...
    I was able to load and display a farely large map:
    40000sq km at street level resolution with 8 zoom levels. The size of it got pretty big: ~550MB.. but memory sticks are getting cheap nowdays :-)
    The map interface and behavior are very similar to Google maps...

    I am still waiting for my GPS order (Holux GPSlim236) to arrive, so I could start working on GPS connectivity...
    If everything goes well I should be able to release a more or less stable version in a week or two, so keep checking the site :-)





    More screens and info over at Deniska`s site on the DCEmu Network here --> http://deniska.dcemu.co.uk/ ...
    by Published on July 14th, 2006 16:38



    Lik Sang have posted on their site that the 4GB Hard Drive is now on sale at US$ 99.90 (~54.20 GBP) and the 4GB Hard Drive + X2 Battery Pack is now on sale at US$ 119.90 (~65.05 GBP)

    This is 47 Dollars cheaper than the Sandisk Memory Card on Sale at SuccessHK

    More info/buy here --> http://www.yesasia.com/?/info.php?pro...5&lsaid=219793 ...
    by Published on July 14th, 2006 16:20

    Heres an article from Yahoo:

    Jacob Woods just wanted to play the latest N-B-A video game, but the disc he brought home from the store had nothing to do with basketball.

    When the eleven-year-old Stokes County boy installed the video into his Playstation Portable, what played was a pornographic movie.

    Tony Woods says the game box was sealed and wrapped when he bought it at a local Wal-Mart.

    A Wal-Mart spokeswoman says the company will exchange the tape or refund the video for a new one. She says the chain will also work with the manufacturer to determine what happened.

    Tony Woods says he's contacted an attorney, but also says he just wants his son to get the right video before he goes on a trip next week.

    Personally speaking i would rather have had the Porn video over the NBA Game anyday but as a parent i would be less than amused, how the hell does a porn video get into a game case in the first place ? ...
    by Published on July 14th, 2006 06:47

    Have your say and tell us which is the best Gamecube Modchip Ever, help newcomers choose the very best modchip for their console.

    Answer Via Comments ...
    by Published on July 14th, 2006 06:44

    Have your say and tell us which is the best PS2 Modchip Ever, help newcomers choose the very best modchip for their console.

    Answer Via Comments ...
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