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  • wraggster

    by Published on June 27th, 2006 04:19

    ScummVM has been updated for multiple formats, heres whats new:

    It has been almost 8 months since we started to work on the 0.9.x code branch and today we're pleased to announce the release of ScummVM 0.9.0 "The OmniBrain loves you".

    Many things are waiting for you, one of the most noticeable is the new and improved GUI. We also added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files.

    Other important changes include:

    Reworked detection code for SCUMM games. Now all your fan translations will work out of the box
    Added subtitle configuration controls to the options dialog
    New official Atari/MiNT port
    Much improved WinCE port
    Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines

    Heres more info about ScummVM

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!

    ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often.

    http://www.scummvm.org/

    Download and Give Feedback Via Comments ...
    by Published on June 26th, 2006 06:00

    New PSP Accessory released at Divineo UK



    MAX Media Dock is an amazing new storage device for your SONY PSP handheld.

    MAX Media Dock allows you to store and access content saved on any Compact Flash card from your PSP’s browser.

    MAX Media Dock is compatible with readily available Compact Flash cards which offer some of the best value flash memory around. Cards up to 8GB can simply be snapped into the MAX Media Dock providing access to huge storage potential on your PSP.

    To get all that content onto your MAX Media Dock, use the built in High Speed USB 2.0 port to connect the Media Dock to your PC. Windows will automatically recognise your card allowing you to quickly and easily Drag and Drop content onto it.

    MAX Media Dock also includes the renowned MAX Media Manager software which allows you to automatically encode video, audio and images into PSP friendly formats, and even download game saves from the Internet! ...
    by Published on June 26th, 2006 05:22

    All of us who are fans or indeed coders of emulators and Homebrew games etc have our own opinion on what would be the perfect Homebrew Console.

    Does the perfect homebrew console need a touchscreen and a built in hard drive?

    Share your thoughts via Comments ...
    by Published on June 26th, 2006 05:12

    News from Lik Sang:

    One of the hot games on the rise right now is certainly Guitar Hero. It all started last November, when RedOctane took the gaming microcosm by surprise by delivering the US version of the game. A great slowburner of a hit, the Guitar Hero + Gibson Guitar Controller bundle has been selling steadily since then. We now also have the PAL version of the game in stock over at Lik Sang Europe, and we got word on additional accessories coming our way soon too. There is a third-party Shredder Guitar Controller from TAC, compatible with RedOctane's hit, that is getting delivered to our warehouse in the next couple of weeks. The official Guitar Controllers from RedOctane will also come out this June for separate sales (2-Players mode!). Also from RedOctane, we are collecting preorders on the Guitar Hero Gig Bag that will allow you to carry your controller around like a Mariachi. Coming this summer!

    Guitar Hero has been developed by Harmonix, who already committed all the Karaoke Revolution for Konami, as well as other music games for Sony Computer Entertainment of America (including Frequency and Amplitude). They also coded a non-music Eye Toy game called Antigrav. At first glance, the game might seem close from Konami's Guitar Freaks to Bemani fans. Except it greatly improved on the original concept and it's now much more of a tribute to rock'n'roll than a simple rhythm game. With two more fret buttons, it gets you to actually move your left hand much more. With more realistic gameplay sequences, it brings the experience to a whole new level, not to mention the confidence boost you can get from shaking the whammy bar. The selection of songs and the attention to detail that the baby has received make it one of the greatest games released recently. Guitar Hero has been acclaimed by critique all around the world, be it in the U.S. of A. (dithyrambic press over there!), from the greatest UK gaming journos, from French online gaming references JeuxVideo.com and GameKult, in Siberia, or from anywhere else you can think of. Awarded "Best of E3" by IGN in 2005, the game has also reached the hearts of true music fans everywhere. Whether you are an experienced musician or a newbie wannabe doesn't matter much to your fun level (it will influence your scores in Expert Mode though).

    Here at Lik Sang, we tried on the game only a couple of months after its release. For our defense, it was Christmas Rush Wartime mode before that. One cold morning of February (well, maybe not so cold here in HK) I casually brought up a sample unit from the warehouse to our Lik Sang Gaming room. Curious gamer by nature, I wanted to find out what was all the fuss about this growing phenomenon. I am afraid I disrupted our business from the inside by doing this. All my colleagues are playing it during their [suddenly extended] lunch time and after hours. I personally bring it at home to play it with my buddies, when the customer support manager is not quicker than I am to steal the equipment. Even those who don't play it [because too shy to demonstrate their clumsiness in public] can't keep looking away. Five of us here have in the meantime entered in a ferocious competition, trying to beat each other's high scores song by song, day by day! It is a damn great game. The most refreshing thing in a long time for old industry veterans like we all are at Lik Sang. Might keep us waiting until the Ninty Revo... *cough*... Wii. So long J-Pop, American Rock here I come! ...
    by Published on June 26th, 2006 05:04

    News from Lik Sang:

    a month back we covered Nintendo's announcement that the Wii will cost less than ¥ 25,000 (US$ 222, or 174 Euro), but no specific numbers or dates came out. Recently however, Nintendo's president Satoru Iwata let another teaser slip, saying how the actual price point and release date will be revealed by September. During the same press conference the long awaited pricing for the Wii's Virtual Console system was also finally uncovered, sort of

    Each title will cost between ¥ 500 and ¥ 1,000, which converts to about US$ 4.50 to US$ 8.99, or 3.49 to 6.99 Euro. Apparently this relates only to entirely new and more simple game releases however, as Satoru Iwata explained idea of creating low-scale titles which startup in just three seconds, and "put an end to turning games into big titles -- like taking simple game concepts, just adding modes and selling for 5800 yen". Whether or not these prices will also apply to downloading NES, SNES, N64, Genesis and TurboGrafx games or not remains to be seen though. ...
    by Published on June 26th, 2006 04:53

    News from Lik Sang:

    This year's edition of SNK's fighting frenzy starts with some major character changes. Leona Heidern and Joe Higashi are taking their first ever brake, but at the same time Eiji who aside from one secret appearance in KOF 2000, hasn't been seen since KOF 95 is here, as is Duck King, plus Bonne Janet from Garou: Mark of the Wolves. There's also three fresh faces; Elisabeth who's coming down from being the heir to a noble French family to rumble and tumble with the comers, then Momoko who joins Athena and Sie as a young capoeira fighter on Japan's Neo-Psycho Soldier Team, and finally Oswald who calls Ireland home and deals a mean deck of cards as his weapon. Finally in addition to 14 new endings exclusive to the PS2 release, there's also Mai Shiranui, Mr. Big (Art of Fighting), Geese Howard, Tung Fu Rue, Robert Garcia, Hotaru Futaba and EX Kyo Kusanagi, pushing the roaster to 40 characters plus 7 bosses.

    Beyond various gameplay changes, two new systems come into play this year, the first being the Judgment System. Now when the timer runs out instead of the winner being who has the most life left, a more complex formula of how successfully active you've been tips the scales. How offensive you've played and how large your range of combos where are all taken into account to decide who was the better fighter. The second new system called Skill Stocks works side-by-side with Power Stocks. These charge up over time too, but whereas Power Stocks now include only attacks, Skill Stocks are separate and feature defensive and tactical moves. Adding more depth, balance, and large character changes, The King of Fighters XI takes the throne again this week. ...
    by Published on June 26th, 2006 04:05

    birslip has posted a new release of his 10 Game Mini game for the DS, heres whats new:

    The wifi doesn't work since an update of appache+php. This bug will be fixed soon...

    Download and Give Feedback Via Comments ...
    by Published on June 26th, 2006 03:50

    Mike Dawson has released a new version of the port of Frodo the Commodore 64 emulator for the GP2X, heres whats new:

    Fix for PAL tv out

    Give Feedback Via Comments ...
    by Published on June 26th, 2006 03:40

    Pepone has released a new version of his NeoGeo emulator for the GP2X:

    Thanks to Squidge and his MMU hack, I've got a nice speed boost (10 to 20 fps) with gngeo.

    It's still a beta, so beware. Starting gngeo can be a little longer (it will stay 2 or 3 second on a black screen, don't worry).

    Thanks to Squidge for his incredible work!
    Thanks to Paeryn too for his hw accelerated SDL!

    Download and Give Feedback Via Comments ...
    by Published on June 26th, 2006 03:29

    New release, heres all the info:

    Heres all the info:

    XRoar is a Dragon 32, Dragon 64 and Tandy CoCo emulator for Unix, Linux, GP32, MacOS X and Windows32. It uses standard cassette images (".cas" files) and virtual diskettes (".dsk" or ".vdk" files) but has its own snapshot format at the moment (no ".pak" file support).

    XRoar is Free Software, distributed under the terms of the GNU General Public Licence.

    Notes for v0.15
    I'm uploading this just before going on holiday - will sort any problems with it when I get back!

    User-visible changes:

    Semigraphics mode 6 implemented.
    Virtual cassette writing supported. Control+W attaches a file for writing. Not available from the GP32 interface yet.
    While reading virtual cassettes, fake leader bytes are inserted when cassette motor is turned on. Improves compatibility with some CAS files.
    Cartridge ROMs can be inserted on the fly using Control+I (hold Shift to prevent autorun). Available in the usual menu on GP32.
    Windows32 UI has separate save dialog.
    Timing issue with short branches fixed (now "Dragonfire" game on CoCo looks ok).
    Some behind-the-scenes changes:

    6809 instruction loop function now keeps all registers local so compiler has more opportunities for optimisation.
    WD2797 emulation now implements CRC16, which should be useful later on when DMK loading is added (a format that preserves more information about the structure of the disk).

    Download Here --> http://www.6809.org.uk/dragon/xroar.shtml ...
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