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  • wraggster

    by Published on June 6th, 2006 21:52

    Super Smash Bros. Brawl director Masahiro Sakurai is keeping fans informed on the development of the Wii fighter, by answering burning questions on his official Smash Bros. website.

    Courtesy of a forum user, the Japanese-fielded questions have been translated over to our native tongue, and some new 'Brawl details revealed. Among the info splurged, Sakurai noted that the Wii instalment of the series will stress "easiness" over the small details of combat, to help make the game easier to play for newcomers.

    The 'Brawl director also touched on the game's character line-up, noting that it hasn't been finalised yet. Sakurai said that the reveal of Solid Snake means that they're contemplating adding one or two more non-Nintendo fighters to the game, but he notes that the characters must have appeared on Nintendo systems at some point to be considered.

    Even though an online mode was already confirmed by Nintendo President Satoru Iwata at E3 2005, Sakurai isn't as quick to champion the now year-old announcement. The 'Brawl team are apparently looking into the feature and hope to include online play in time for the game's 2007 release, but we're told there are currently no plans for leader boards or the like.

    Interestingly, Sakurai also mentioned a possible Nintendo DS entry in the Smash Bros. series. While he said there's nothing in development at the moment, he didn't rule out a stylus-waving Smash Bros. for the future. Keep your eyes on this space for more Smash Bros. revelations.

    Via CVG ...
    by Published on June 6th, 2006 21:48

    The next Grand Theft Auto, GTA: Liberty City Stories is only a few weeks away from release on PS2, and we've finally got the first screens and trailer of its brand new console paint job.

    In case you haven't been paying attention, Liberty City Stories was first released for the PSP last year, and sees you once again return to Liberty City as new boy Tony Cipriani. Although you're shooting up the exact streets you already criminalised in GTA III, Liberty City Stories introduces a brand new plot, characters, missions and vehicles which is why it quickly became one of the hottest titles for Sony's slick handheld.

    If you don't own a PSP or you just want to revisit Liberty City on your home console, GTA: LCS will be out for PS2 on June 23 for the handsome price of 19.99 GBP - to which we say, bargain. The next GTA revisit, Vice City Stories is due on PSP in October

    Movies and Screens Here ...
    by Published on June 6th, 2006 21:47

    Sony America's Kaz Hirai has gone on the post-E3 record with US newspaper the Mercury news, and chief amongst his musings on the next-gen battle is an acknowledgement that Microsoft has led the way into online, preparing gamers for what the PS3 will eventually be able to offer.

    Although it's widely conceded that Microsoft has built a significant advantage with its Live service which is now to be extended through Live Anywhere to embrace 360, PC and next-gen mobile phones, Hirai seemed unperturbed by MS's lead. When questioned, Hirai seemed blissfully unconcerned saying, "Thank you, Microsoft, for helping us in taking consumers online."

    Hirai continued, "The most important thing for us is to make sure online is an integral part of the experience. It's not a 'nice to have' feature. It enables new businesses. But we do want to make sure that we have the content for both online and offline."

    Hirai seemed equally not bovvered about the concept behind Live Anywhere, implying that Sony's PS3 and PSP connectivity combo would be a superior offering due to the PSP's natural advantages over mobile phones. Hirai said of Live Anywhere, "The more interesting play for me is connectivity with portable devices. That means interaction with the PlayStation Portable and the PS3. Cell phones are not primarily designed for entertainment. We can make the PSP and the PS3 work together. That's a step up in entertainment and a new value to offer the consumer."

    Despite Hirai's bullish predictions, can Sony's PS3 and PSP combo take a significant chunk of the next-gen online gaming business? We'd be delighted to hear your thoughts in the comments field below.

    Via CVG ...
    by Published on June 6th, 2006 21:43

    Xbox 360 has received what Microsoft terms a "vigorous system-wide update", the company splurging no less than 125 upgrades for its next-gen console which are now (or very shortly today) available for free via Xbox Live Silver and Gold levels of service.

    Proudly declaring that the new update contains "features and enhancements adding to Xbox 360's sheer power, stunning high-definition graphics, rich online capabilities and innovative media offerings delivering a digital gaming and entertainment experience that simply can't be matched" - phew! - Microsoft informs that it's 'no hard drive required' to take advantage of the update and that it'll take under a minute to download the update and gain access to all the new stuff.

    A full list of the content in the update can be found on the official Xbox website, but here's a few of the new features that Microsoft is highlighting:

    Xbox Live Marketplace Enhancements


    New background download manager gives gamers the ability to queue up and download six high definition items at a time including playable game demos, Xbox Live Arcade games, music videos and movie trailers while actively playing games or browsing the dashboard. As an added benefit, if gamers engage in multiplayer gameplay while downloads are in process, the new background download manager will automatically pause the download queue until the multiplayer session is complete ensuring a continuously optimal gameplay experience.

    Updated Xbox Live Marketplace menus makes it easier for players to find and store all of their gaming and entertainment content. This includes the addition of new menus for media and entertainment content as well as enhanced menus making it easier for gamers to find what's new in each section as well as a quick view at all downloads by category.

    Full remote control features for Xbox Live Marketplace videos allow gamers to fast forward and rewind at various speeds (2X-16X) during all videos downloaded from Marketplace.


    Music Player Improvements


    Custom background music now continues to play without interruption during game loads and when transitioning from game to game or disc content.

    During music play, the music playback screen now showcase the artist, song title and time remaining on the song along with a visualizer showing which song on the playlist or album is currently playing.

    DVD Movie Playback Upgrades

    DVD movie bookmarking now allows gamers to pause a movie at any point, put in a game for gameplay and return to the movie at the exact point it left off.

    Improved DVD movie playback for a smoother, higher quality viewing experience, including additional VGA support.

    Via CVG ...
    by Published on June 6th, 2006 21:06

    To all those who are new and old to homebrew heres just a notice to you all, the homebrew scene is about the reverse engineering of consoles so that we get a legal scene, we never support pirating of systems that are being emulated ie PSP isos on the PSP.

    Although Sony do their very best to kill homebrew on the PSP they will really never succeed, at some stage there will open a new exploit that opens homebrew for newer firmware.

    Remember real homebrew sites such as DCEmu, Emuholic, GP32X etc will never post about iso loaders etc,

    ISO Loaders only make Sony more determined to kill off the homebrew scene and mark us all the same.

    Lets Keep Warez away From Our Homebrew Scene ...
    by Published on June 6th, 2006 17:23

    Our Forum Member Dragula96 has released an updated version of his Star Wars game for the PSP, heres the details:

    here is another unrelased project that never got published a few months ago.

    this was written in lua but is a standalone eboot format... this is because i just found out lowser uses up reasorces (i think) and it slows down this game. anyway cant remember what i tweeked since v1.1 but the most noticeable is the addition of the "gradius" like powerup engine. again this was coded back in the day so code might not be optimized.

    Download and Give Feedback Via Comments
    via dragula96 ...
    by Published on June 6th, 2006 16:49



    ZX-81 released a new version of his Colecovision Emulator for PSP last night, heres whats new:

    What's new in version 1.0.5 :

    - Add second joystick support

    Download at the release thread --> http://www.dcemu.co.uk/vbulletin/sho...t=26223&page=2 ...
    by Published on June 6th, 2006 16:47



    ZX-81 released a new version of his Intellivision Emulator for PSP last night, heres whats new:

    Please find a new version that fix a color issue (colors displayed by this emu were not the one displayed by a Real Intellivision console ...)

    Download at the release Thread Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=26221 ...
    by Published on June 6th, 2006 16:16

    Raphael posted this news/release:

    Here it is, the long waited for subtitle addon for jonnys famous PMPMOD.
    Thanks to jonny for his help.

    miniFAQ:
    Q: What subtitle formats are supported?
    A: Currently only MicroDVD format is supported, but more will follow.

    Q: How much do subtitles affect performance of PMPMOD?
    A: In a series of benchmarks with jonnys own benchmark code, it showed that subtitles will decrease the average fps by 0.3 at most.

    Q: That's cool, but how do you do that?
    A: Just some organized glyph caching in VRAM and my own fast glyph blitter.

    Q: How do I change the codepage/charset/language?
    A: Inside the PMPMOD folder are different font files for different languages. To change the language, simply rename the 'font10.f' to 'font10_western.f' or alike and rename the right font to 'font10.f'.
    If you want to display hebrew subtitles for example, rename 'font10_heb.f' to 'font10.f'

    Q: Why so complicated?
    A: Because it's simpler for me and because most users most likely only need to do this step once, so this shouldn't be a problem. A possibility to choose language in the program will follow later.

    Q: What about other languages?
    A: Each font file holds a charset of one Unicode page, ie 256 chars. The file is generated from Windows fonts using a small tool that I will release the next days. So if you have a font installed with your charset, you can create your own font file.
    (Chinese and japanese kanji will need a little different approach - I will try to add support for these in the future)

    Q: Arrrrgggg.... where is the (nice) GUI?!
    A: Lost in space. No. It's not included because it will get completely rewritten from scratch with better skinning support, a option screen and nice graphics and fonts.

    Download and Give Feedback Via Comments ...
    by Published on June 6th, 2006 16:10

    Syn-Z has released a new version of what is now the best Genesis/Megadrive emulator for the PSP, heres whats new

    6 button mode problems fixed
    Several games that didnt work before now do
    and misc bug fixes.

    Download and Give Feedback Via Comments ...
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