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  • wraggster

    by Published on June 5th, 2006 16:29

    Divineo China posted this news:

    Talismoon brought us another amazing product today, something that really works like magic! It is a scratch removers for display screens (PSP, Ipod, mobile phones etc), we tested it, and we can only approve this product. It simply removes all those nasty scratches on the screen. We like it so much, everyone here at the Divineo office grabbed a few tubes for personal usage. All is included in the box and it is easy as 1, 2, 3!

    Heres the info:



    Handheld consoles (PSP, GP2X etc.), MP3 players (iPod etc.), mobile telephones and PDA displays scratch very easily and thus appear shabby and unsightly.
    Talismoon Displex offers a simple solution for this widespread customer problem.

    With this new type of special polishing paste, end users have for the first time the possibility of eliminating the scratches in their displays quickly and cost-effectively in a do-it-yourself process.

    Displex is a patented product, simply because it WORKS! Efficiently! Scratches are removed and screens appear like new!

    Talismoon Displex pack come in a special secure blister to protect the tube during shipping (useful for online orders) and with a polishing cloth designed to optomize Displex application. All you need is in the pack!

    More info at This Page ...
    by Published on June 5th, 2006 16:25

    Divineo China have this new product for the Xbox 360:




    Reincarnation. An unusual philosophy if you are developing new products. But Talismoon knows what OEM fans want when they get reincarnated - to be better performing and better looking. The new Talismoon Whisper Xbox 360 Replacement Fan moves 58% more air than the original, yet is 7% quieter. And the stellar blue lights are enough to seduce any Xbox 360 into doing something it definitely won't regret in the morning. Let your Xbox 360 hear the secrets of a new Whisper.

    Buy at Divineo China ...
    by Published on June 5th, 2006 16:17

    Although the PS3's game line-up didn't quite make the hugest of splashes at E3, there were certainly some intriguing titles on view. Whilst Killzone 2 conspicuously failed to make an appearance, the other title commanding FPS fans' attentions was Insomniac's Resistance: Fall of Man.

    Although UT 2007 will probably still be the PS3's premier shooter come the launch window, there's every sign that Resistance should also be high on FPS fans' shopping lists. Although perhaps better known for the Ratchet series, Insomniac's futuristic shooter pits mankind (well a UK and US coalition anyway - let's just hope it works a bit better than our effort out in Iraq) against a shadowy race of monsters known as the Chimera, who've infected most of Europe with a hideous curse.

    Billed as a "blend of epic military action and unnerving horror", Resistance is set to feature some epic single-player struggles but, with co-op and online campaigns for up to 32 players, it should also bring plenty to the multiplayer table.

    Now, you get a chance to judge for yourself and see what we saw out at E3, with the release of the first official movie from the game - depicting the beginning of Operation Morning Star to reclaim the world from the alien foe. A bunch of crunchy gameplay footage is enclosed and it's looking the business, with detailed environments and plenty of bug-blatting action. No release date of course yet, but we hope this one will be amongst the first cream of the PS3 crop and we'll bring you more from the Resistance front line soon.

    Trailer and News at CVG ...
    by Published on June 5th, 2006 16:12

    It's the cross-platform tussle that just won't go away: Iwata, Miyamoto and Yarnton have all had a pop at Sony's 'surprise' motion-sensing controller announcement at E3 and the company's Phil Harrison has returned fire. Now, Sony Europe's president and CEO, David Reeves, has stepped into the ring in a bid to reassure gamer's that it didn't just nick Nintendo's idea on a reactionary whim.

    Speaking to trade publication MCV, Reeves claimed, "We've had a positive reaction to the controller and obviously some people have asked if it's a last minute thing [...] It's not - it's been planned for around two and a half years."

    :Reeves continued, "If you have a device that includes 50 or 55 patents, you can't reveal it, as someone will try to file a patent to stop it. We have already had some positive feedback on it from publishers." Obviously, with the controller having been in development for so long, it does rather beg the question, why did it surprise so many PS3 developers when logic would suggest they'd benefit greatly from getting the technology at the earliest opportunity? Sadly, that's something we don't have an answer to.

    Meanwhile, Reeves also slapped down some of Sony's aims for the next-generation of console gaming, suggesting that market share isn't what it's all about this time around: "The name of the game is not market share, it's how fast we can grow the industry - our ambition is to grow 15 per cent a year on hardware and software if we can. We want to try and double digital entertainment in the next five to six years. Whether we have 40, 50, or 60 per cent market share is not that important."

    Frankly, with Nintendo, Sony and Microsoft all plumping for a taste of that untapped fruit, it sounds like we're not going to be able to move for consoles spilling out of people's letterboxes and bedside drawers in a year's time. Assuming they all get their way, that is.

    Via CVG ...
    by Published on June 5th, 2006 16:11

    If there's one PS3 game worth getting excited about at the moment, it's the graphically spectacular fourth entry in the Metal Gear Solid franchise, and in another recent interview with PSM2 mag, series mastermind Hideo Kojima revealed some more tasty new gameplay details.

    In the interview the MGS father details Snake's new camouflage suit the "Octo Cam." As seen in the excellent E3 trailer (which you can find to the right of this page) Snake's suit will change form and colour depending on his surroundings. As revealed by Kojima, this will happen automatically when Snake is immobile, and apparently the its fancy graphical effect is only possible on the PlayStation 3.

    .Also revealed in the interview is the extent of MGS4's interactive environments, most of which will apparently be destructible. Kojima notes that the PS3 does have some boundaries though; in some buildings only certain items will be destructible. As an example, Kojima notes the stairs that the Metal Gear destroys in the latest E3 trailer; while they are damaged in the trailer you'll notice that everything in the scene remains undamaged.

    Kojima finishes off the interview by again stating that MGS4 will be apparently be his "last Metal Gear game." "The series belongs to Konami and the fans, but I have the liberty to stop," he says. Of course this isn't the first time Kojima has tried to ditch his famous stealth series; originally MGS2 was going to be his final series entry but he reclaimed the mantle for the third game after massive fan outcry. Better get your letter writing pens out then.

    Via CVG ...
    by Published on June 5th, 2006 16:10

    EB Games, the big US online retailer, has opened for business when it comes to ordering Nintendo's Wii, with an initial order listing for the console, which we expect to debut in November or more likely December over here in Europe..

    Surprisingly, for a Monday morning, we're not going to turn this into a 'guess the Wii release date' debate, but rather reveal the tech specs that EB Games has published alongside its ad, to give you a clue as to how it might actually perform.

    Of course, most of them are already on the record, and comparisons with the PS3 and Xbox 360 are largely redundant given each next-gen console's differing architecture, but it's the first external naming of the specs, so we thought we'd share.

    Meanwhile, John Swimmer, ATI's Senior PR Manager has also joined the Wii love-in, in an interview with GameDaily.biz where he promised what we saw of the Wii at E3 was "just the tip of the iceberg".

    However, Swimmer then surprised us further by saying, "I really don't think that it's about the [specs]. I think it's about the innovation that it brings to the table. The motion-sensing, the always-on capability, which is really cool too - the fact that the chip is powerful enough and responsive enough to be there at a moment's notice, and I think that's pretty cool for the average gamer."

    Wii tech specs on EB

    CPU IBM Broadway 729MHz
    Internal Storage 512MB Flash Memory
    GPU ATI Hollywood
    Optical Disc Drive 8cm GameCube/12cm Wii
    Supported Resolution: up to 480p
    12cm Disc Capacity 4.7GB (single) / 8.5GB (dual)
    System Memory Unknown
    Memory Expansion 2 SD Memory
    Wii Controller Ports Wireless (4 minimum)
    Internet Connectivity WiFi 802.11b/g
    GameCube Controller Ports 4 Ports
    Disc Compatibility GameCube
    GameCube Memory Expansion 2 Ports
    USB 2.0 2 Ports
    Downloadable Content NES, SNES, N64, Sega Genesis, Turbo Grafx

    Via CVG ...
    by Published on June 5th, 2006 16:08

    Bungie's revealed it plans to publish a behind-the-scenes style Halo 3 documentary that "shows the process and people involved" in whipping that E3 trailer into shape.

    Considering the documentary's subject matter and the fact that it's described as a "short", don't expect any super massive major revelations although the developer has said there'll be "never before seen scenes (think angles, really) from the trailer". Ooh...

    Apparently,the documentary was supposed to be a nice surprise, but Halo music composer Marty O'Donnell pretty much let the cat out the bag leading Bungie to confirm that it's on its way at the end of last week.

    Bungie's not given a release date for the documentary so far, merely saying it's "upcoming" - so for now, all we can say is: keep 'em peeled.

    Via CVG ...
    by Published on June 5th, 2006 16:06

    Last time we reported on Wii's web browsing features, being developed by Opera, the company's executive vice president Scott Hedrick wasn't in a particularly revelatory mood. Now though, he's feeling a bit more outspoken, revealing that Wii's browser will be available from launch and included on the console's 512MB internal Flash, amongst other things.

    Speaking to website cubed3.com, Hendrick confirmed that, "The Opera browser is saved to the Flash ROM on the Wii console, and does not require a separate memory card as Opera for DS does," also promising, "The browser can be launched in only a few seconds, immediately delivering a great user experience."

    .As for the browser's availability, Hendrick also confirmed that, "You will not have to buy Opera as an external item, as it will be available within Wii upon purchase. There is not a separate cartridge as there is for the DS."

    Touching on the thorny issue of the browser's interface and how it will be used with the Wii's controller, in lieu of any announced keyboard/mouse/monitor attachment, Hendrick explained: "The biggest challenge has been to create the best 'living room' Web experience, leveraging the unique capabilities of Wii."

    "Navigating the Web with Opera on the Wii will be as easy if not easier than using Opera on a desktop", Hendrick continued, "For Opera desktop users, surfing on the Wii will be a very familiar experience. Opera will be integrating its unique rendering technologies to compensate for the lower resolution of TVs and the added distance of the user from the TV screen [...] For example, fonts will be larger and the user interface will be simplified so that the Web is easier to view and use from a distance while navigating with the Wii remote."

    As for navigation itself, Hendrick referred back to Opera's "built-in mouse gesture-based navigation" on PC, although didn't confirm whether we could expect to see such a system on Wii - although it sounds like a good bet to us. "Nintendo's vision is to expand the appeal of its products to as large of an audience as possible. We aim to make a browsing experience that leverages the intuitive capabilities of the Wii remote, ensuring that anyone from an experienced gamer to your grandma can surf the Web on Wii", said Hendrick.

    Via CVG ...
    by Published on June 5th, 2006 06:41

    Lostjared posted this release, heres the info:

    SuperMasterX ------ written by LostSideDead

    0.2 Updates:

    Removed Ogg Music Support since it caused the game to crash at random times
    Will work on fixing the music in future release.

    Plot:

    The Year is 2006 and Super Stoner is suddenly caught up in a roar of pyschotic **AA grandma's from the planet Copyright. So what is there to do? Pick up your trusty shotgun and get blastin those greedy old lobbyist zombie grandma's!

    Super Stoner is not mario:

    Mario is a wanna be super stoner, eating all those shrooms. He may look similar but its only on the surface. Sprites are orignal

    So What?
    -------------------------
    SuperMasterX 0.1 Contains

    * Ability to play all the levels from SuperMaster 2
    * Hot Music track from dEEp logiC
    * Eight new Levels
    * Totaly re programmed from scratch in the C programming langauge
    versus C++ (which the orignal was written in)
    * Compatiblity with OpenXDK for cross compiling for XBOX
    * 100% Compatiblity for 1.5 PSP's
    * Windows Executable for those who dont have any neat toys.

    PSP
    ----

    Connect your PSP via USB cable
    Copy the contents of PSP_Release Folder
    to the Root of your Memstick..

    That means /PSP_Release/PSP/GAME/SuperMasterX
    /PSP_Release/PSP/GAME/SuperMasterX%

    Should look like htis on your memstick:
    /PSP/GAME/SuperMasterX
    /PSP/GAME/SuperMasterX%

    Download and Give Feedback Via Comments ...
    by Published on June 5th, 2006 06:30

    dragula96 has released a new game for the PSP, heres the details:

    Hey there, just finished codeing a little game i like to call "color Blocks". this requires LUA player 15 or later.

    one known bug is that the music starts playing slow then gets fixed after you place like 4 blocks. another is that you can not create chains longer then 5 blocks at a time. this was my second attempt to make this, the first was 6 months ago.

    Download and Give Feedback Via Comments
    via dragula96 ...
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