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  • wraggster

    by Published on May 23rd, 2006 22:13

    Top movie studios look set to delay the HDCP copy protection system - which would only work on next-gen DVD players with HDMI ports, unlike the low-end PS3 and Microsoft's Xbox 360 HD-DVD peripheral - for four to six years.

    The move would mean that all movie content produced until 2010 at the earliest, and possibly as far as 2012, will not carry the Image Constraint Token - a security feature which would restrict high-definition playback only to equipment with HDMI ports and HDCP encryption.

    Hollywood studios had insisted on this draconian feature, which would encrypt all image data sent between the player and the television (and would consequently mean that users had to have TVs with HDCP-enabled ports as well as new players), as a measure to prevent piracy - and has stuck doggedly to it so far, despite a number of claims that the technology is flawed and will be easily cracked by determined pirates.

    However, now leading German newspaper Der Spiegel claims to have information on an unofficial agreement struck between the movie studios and firms including Sony and Microsoft which will see HDCP, and the ICT, being consigned to the scrapheap for at least four years.

    The deal has been widely rumoured in technology circles for some time, but further confirmation is offered by the Der Spiegel article - and at a crucial time for Sony and Microsoft, both of whom are set to launch high definition DVD offerings in the coming six months which will lack HDMI ports and HDCP functionality.

    While the high end version of Sony's PlayStation 3 will indeed have a HDMI port, the low-end 20GB version (which has not yet been confirmed for launch in the UK) does not; and Microsoft's external HD-DVD player for the Xbox 360 has no HDMI port. Even if Microsoft launches a HDMI cable for the Xbox 360, there's been some speculation that the console would not be able to implement HDCP on this cable.

    What this would mean, if the ICT was imposed, is that neither console would be able to output Blu-Ray or HD-DVD content at higher than 480p (540p in North America), thus effectively negating much of the advantage of the next-gen DVD formats. Games would still be able to run at up to 1080i resolution on either system.

    Looking beyond consoles, it's also undoubtedly a major factor in this decision that few of the HDTV sets sold so far around the world - and in Japan and North America, market penetration has grown quite quickly - have HDMI ports or HDCP compatibility, meaning that even people who have already bought into the "HD Era" would be forced to buy new screens again to enjoy HD movies.

    Faced with this prospect - and the potential of a massive consumer backlash against the HD formats - it's not hard to see why the movie studios have relented, especially given the amount of pressure a firm like Sony can bring to bear in Hollywood. The Japanese giant, through subsidiaries such as Sony Pictures, Columbia, Tristar and MGM, is responsible for around half of the annual movie output of the US industry.

    Although the decision is, so far, only a stay of execution - and the movie studios are reportedly quite unhappy with having to relent on their beloved copy protection system, regardless of how flawed or detested it may be - it does mean that HDCP will probably not become a required standard until this generation of consoles is reaching the end of its lifespan.

    Via Gamesindustry ...
    by Published on May 23rd, 2006 22:09

    Microsoft has announced plans to start selling the Xbox 360 in India by this October, with a price point set at INR 19,990 (around EURO 340) for the Core system.

    Speaking to Ciol.com, corporate global sales VP Mitch Koch described the Indian market as "vibrant", observing that there are around 1.6 million people in India who spend more than two hours per day playing games.

    "We are hopeful that in the coming three to five years the gaming market in India is going to grow at a fast pace," Koch said.

    "And being the first to launch this second-generation console, we are going to capture 100 per cent market share."

    Microsoft has conducted a survey in the region which shows that as the employment rate rises, disposable income is increasing. "More people are inclined towards [a] digital lifestyle and find means for spending in an alternate means of entertainment, so we are expecting an enthusiastic response from the market," Koch stated.

    He went on to agree that India is "a price sensitive market", explaining that Microsoft plans to run a promotional campaign in the run-up to launch. From June 9th, to celebrate the kick off of the World Cup, consumers who pre-order an Xbox 360 will receive 10 per cent off the total price.

    Koch said that the Xbox 360 will initially only go on sale in India's major cities, but that it "will be available across all the cities and towns in a couple of months after launch... Through 1200 retail outlets."

    Via Gamesindustry ...
    by Published on May 23rd, 2006 00:36

    Ghoti posted this news:

    I'm busy with a lumines clone with alot of extra's. I've finished version 0.1 of my game Boxy II. It has only the essentials in it. But i'd like you guys to play a little around and report bugs in this tread if you like

    Game:

    It's a lumines clone. You drop blocks of four colorized blocks on each other. The idea is to get as many squares of the same color. Every level you get new backgrounds. There are several bonuspoints for doing some great things with the blocks.

    Special on this version are the two new game modes. Chaos and Trigame.

    Chaos is a new game mode in which alot of extra's can be done. Special explosion blocks that eliminate the surrounding blocks in a given area, anti-gravity time, compact frenzy, drunken man and some small other extra bonusses.

    Trigame: Trigame is lumines with three kinds of colors. This will make the game more interesting.

    Boxy II is fully customizable. You can make your own skins (or themes) that can be placed in the themes directory.

    ToDO:

    - the two game modes are yet to be implemented
    - special blocks which delete every attached block of the same color
    - ingame menu
    - game over screen
    - options

    What i need from you guys if you want:

    - Themes if have only three themes yet with this release
    - bugs feedback
    - some info if it works on FW 2.0 or how i can let it work on 2.0
    - only usefull feedback please, i'm just starting with psp programming, it's my first game so don't expect to much.

    Download and Give Feedback Via Comments ...
    by Published on May 23rd, 2006 00:32

    hageatama has released a new version of his BookMark forwarding tool for PSP, cant tell you whats new as its all in japanese.

    Download and Give Feedback Via Comments ...
    by Published on May 23rd, 2006 00:25

    News via PSPVault

    PSP Connect got a shiny new makover just recently. The videos are now categorized for easier browsing and the website is a little easier to use. There is now a direct link to the Connect store where you can download songs for your PSP as well. Hopefully Sony is making some progress on the new Connect service that they promised us back in March. ...
    by Published on May 23rd, 2006 00:21

    News via PSPFanboy

    The wait is over! We finally have some new PSP game releases and a few of these are worth talking about. Which is a good thing, because we are not going to want to talk about this week's UMD releases.

    PSP Game Releases

    FIFA World Cup 2006
    Field Commander
    Lemmings
    Monster Hunter Freedom
    Puzzle Challenge: Crosswords & More!

    PSP UMD Releases

    Donnie Darko
    Ikki-Tousen, Vol. 1: Legendary Fighter
    The Boondock Saints

    Outwit the enemy at every turn. Fate of the country's destiny in your hands. Sound exciting? Check out Field Commander, that's my pick of the week. But, if you want something lighter, who can resist a good crossword?
    ...
    by Published on May 23rd, 2006 00:13

    Sony have released a new Content pack, heres whats featured:

    E3 PSP Content Pack:

    ATV Offroad Fury™ Pro Media (ESRB RP)
    Gangs of London™ Media (ESRB RP)
    Killzone™: Liberation Media (ESRB RP)
    Lemmings™ Media (ESRB E)
    Loco Roco™ Media (ESRB RP)
    NBA 07 Media (ESRB RP)
    Ratchet & Clank®: Size Matters Media (ESRB RP)
    SOCOM U.S. Navy SEALs Fireteam Bravo 2 Media (ESRB RP)
    World Tour Soccer 06 Media (ESRB E)

    E3 PS2 and PS3 Pack:

    PLAYSTATION®3 Developer Diary Video Clips
    God of War™ II Media (ESRB RP)
    NBA 07 Featuring the Life vol. 2 Media (ESRB RP)
    Rogue Galaxy™ Media (ESRB RP)
    SingStar® Media (ESRB RP)
    SOCOM U.S. Navy SEALs Combined Assault Media (ESRB RP)

    Heres some info about the content packs:

    The PSP™ Content Pack is a free download that features preselected content, optimized for your PSP system. We will provide the Content for you each month. All you need to do is connect your PSP to your PC, download the pack, then just sit back and relax while everything is transferred to your PSP system. Once the process is complete, your PSP system will be stocked full of the latest in PSP system optimized video clips and trailers, wallpapers, screenshots, audio clips, and game content, all for your viewing pleasure. Check back here each month for the newest edition of the PSP™ Content Pack.

    More info and Download HERE ...
    by Published on May 23rd, 2006 00:04

    Pepsiman posted this news:

    I have ported mathomatic to DSLinux. This is a great tool that can help you with most math problems. I hope it works well on all builds, because it is a bit memory hungry. I had to trim some defaults down to make it work. I have tested it on DSMEM and .nds.”

    More info --> http://www.dslinux.org/blogs/pepsiman/?p=63 ...
    by Published on May 23rd, 2006 00:02

    SGstair posted this news:

    Work is progressing on the dswifi library, you can see the progress as it is being made here, on my SgstairChecklist wiki page.
    It’s not ready for a full release at the moment, but there’s even better news:
    Now, thanks to some help from WntrMute, I’ve reorganized the dswifi library to make building easier and have added it as a module to the devkitpro sourceforge CVS server (see file listing here).

    Keep in mind that this certainly isn’t the best option for everyone, but for those of you who are sufficiently capable this will put you at the cutting edge of dswifi library development, which can only be a good thing with the ndshb.com DS wifi game coding competition coming to close in about a month and a half. Having the latest wifi codebase could give your app the edge it so desperately needs! :P

    In all seriousness though… Feel free to download and compile the libraries, it’s an utterly painless process if you can get CVS to cooperate, the new build system dumps 4 output files (libdswifi7.a, libdswifi9.a, libdswifi7d.a, and libdswifi9.a - arm7 and arm9 release and debug versions respectively) into [root]/lib, and the include files you need are in [root]/include. [NOTE! the old lib used “libdswifi7r.a” and “libdswifi9r.a” for the release versions - the ‘r’ has been dropped for the new version.]

    If you find bugs…. let me qualify: if you find bugs that are not explicitly listed in my checklist, please feel free to bug me about them. Please do try very hard to explicitly define the bug though, generally “recv doesn’t work” isn’t nearly as helpful as “I noticed that recv fails in xxxx circumstance and tried a bundle of other things but it worked ok for them” - in other words just don’t be extraordinarily vague.

    If there are known bugs that are hindering your progress, you may also bug me about them, I’ve got a rough set of priorities in my mind about what order to tackle the bugs in but if you have something you need to have working correctly, I can usually adapt my workflow to fix it more quickly.

    As always, bug me via email, leave a comment here or on the wiki, or stop by on the IRC channel - #dswifi on EFnet
    Have fun, and good luck with your (hopefully wifi related :P) projects.

    More info --> http://blog.akkit.org/2006/05/21/dswifi-goes-on-cvs/ ...
    by Published on May 23rd, 2006 00:00

    ETK again posts an update about his Megaman clone for the Nintendo DS:

    More changes!
    -Hero can shoot in all 360º
    -Shoot angle can be changed with stylus (the hero aims where you want)
    -Changed hero animation while walking
    -Changed hero gfx while jumping
    -Changed the door gfx
    -Added FadeIn and FadeOut effect when level starts
    -Added a smoke effect when hero dashes
    -Added 'AutoRun' button
    -Now you can shoot with L button (for when you use the stylus)
    -Changed: Jump while using dash (will make you jump far)

    More info --> http://etk.scener.org/ ...
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