MinerPSP v1.0
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MinerPSP is based on the game Miner VGA released into the public domain by Harrel W. Stiles in 1989.
You control a miner who's objective is to go underground, collect, and sell valuable materials to win the love of Miss Mimi. She likes rich men but
money is not the only thing that will win her heart....
Controls
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Start ---------------------- Main menu
Cross --------------------- Select menu item while menu open
D-Pad --------------------- Move miner
D-Pad Up ----------------- Enter building
Hold R + Up/Down ----- Elevator up/down 100ft
Hold Circle --------------- Inventory window
Hold Triangle + -- Drill granite at
Hold Square + --- Bail water at
Hold R + press L -------- Use dynamite (requires a torch)
Select --------------------- Take a screenshot
TIPS:
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Buy a drill as soon as economically possible, you could get trapped by caveins with no way out otherwise.
Buy a bucket as soon as economically possible, you could get trapped by water springs with no way out otherwise.
You will always try to run back toward the elevator when setting off dynamite, a clear path helps you get out of the blast radius.
You can walk faster in town by holding down the d-pad than in the dangerous mine.
Light sources allow you to see minerals & hazards easier.
Digging tools reduce your mining costs.
Woody's surgical blade is known to give miners a temporary boost in hitpoints at a cost.
Many rumors are to be heard in the saloon.
Grey stones that pop up when you walk by dirt means there's something there, not necessarily good.
Extract the folders to your /PSP/GAME folder and Enjoy!
Things to do still:
Add sound
Refine instructions
This is Chao Rush version 0.2, which is an update to chao maze, based on a tutorial at luaplayer.org. Why the name change? because i have implemented a new feature, a timer in the game, and alsofor a better name than "chao Maze"
*added dark chao
*added hero chao
*added practice mode so you dont have to mess with the tiles anymore
*added an oppening under extras to see a stoory of why the chaos are
running areound gathering things (its just for laughs if ou want)
*fixed a bug of a level not recetting.
- new bug- only levels 1-4 are in practise >.< it wont work with 5..
*made the extras menu go so if you go all the way to the bottom it brings up the
rest of the list
The debate between who will be the leader in the shake-em-up controller war between Wii and PS3 will continue on for the ages, but for our money, Sony has already been the rebel leading the revolution for years now. EyeToy has been a meager hit in America, but it's mondo across the pond where it was invented, and SCE Europe is continuing its phenomenon with several games premiered here at E3 2006. Most are not America, but import fans and our Euro-carrying readers should definitely take a look out for a series of games that take EyeToy to the next level....
We weren't able to get any word on the conceptual idea of an infrared EyeToy for the nex-gen version (mentioned by EyeToy creator Richard Marx), but we did get to shoot the talk with lead producer Tom Holmes at SCE Europe about the PSP camera. While we didn't really like the performance level displayed on the SCE show floor, the producer stated that he had seen it himself back at the lab and had no problems, estimating that perhaps the framerate delay was due to the low-level lighting conditions on the floor that required it to kick into another processor mode. As far as gameplay concepts, he hinted that we should think beyond the idea, as many have jumped to the conclusion of, for playing standard EyeToy: Play with your face. That may be a feature for fun, but that's not really the main concept in development. When we asked if maybe the PSP could be used as a portable EyeToy, with perhaps a stand that you could simply set up at parties and rock out to, Tom responded, "Well, you could do that ... but then it would just be EyeToy: Play on PSP." We couldn't get specifics at this early junction about what they will be doing with EyeToy PSP, but the ideas they are playing with at the moment are more about filming the world around you and somehow interacting with that in gameplay.
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