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  • wraggster

    by Published on May 4th, 2006 00:05

    New Release for the Scene by soundInsekt.

    Hi all,
    I bring you PSPWarp which is an interactive image warping program this is my first psp homebrew released to the public hope you'll enjoy it please leave feedback and post your "creations" here

    Here's the README:

    PSPWarp 0.3 first public release, coded by soundInsekt. 03 May 2006

    PSPWarp is a program for interactive image warping based on IWarp a plugin for The Gimp by Norbert Schmitz. It only supports PNG image format at this time but I'll add JPEG support soon

    It's only for 1.5 firmware PSP for now, although it should work on 1.0 (I did
    not test it)

    Credits also goes to Yeldarb for his psp C programming tutorials (especially lesson 4 on which this code is based)

    How to install:
    Simply copy pspwarp and pspwarp% folders to psp/game/ on your ms and put some PNG pics in your psp/photo/ directory
    Controls:

    Select : Open a New image
    Start : Save current warped image
    Saves to a new file in psp/photo/ called
    filename_DDMMYYYY_hh.mm.s s.png
    where filename is the name of the original pic, DD is the day of the
    month, MM the month, YYYY the year, and so on...
    Triangle : Menu/Warp tool selection
    Cross : Apply Deformation
    L-Trigger : Increase warp area
    R-Trigger : Decrease warp area


    Download and Give Feedback Via Comments
    via soundInsekt ...
    by Published on May 3rd, 2006 18:15

    Xport released a new version of StepmaniaX.

    Heres whats new:

    * JPEG files work now
    * Changing screens not randomly crash anymore. This was caused by an out-of-memory error because, by default, the current screen objects are not freed before loading the new screen objects when backing out. I'm not sure why this is not enabled by default, and why there is no way to configure it in the menus, but it may be because it's buggy. I guess we'll soon find out.
    * Characters now work. If you want to use Characters, download the following file and put it in your "PACKAGES" directory:
    That file contains a set of "bones" that is required for some older character sets to work.
    * Added controls for menu navigation on all other games types (including Pump). If you already switched to Pump mode and cannot control the menus anymore, then delete the e:\saves\stepmaniax\keymaps.ini file. You will have to configure the input to your liking on the Options screen.

    More info --> http://xport.xbox-scene.com ...
    by Published on May 3rd, 2006 18:13

    New Podcast from TPN, heres the details:

    The PSP Show #5 - TOCA Race Driver 2, Griffin ShareSplit

    This week’s PSP Show, after the Bank Holiday weekend, hits the net on Tuesday. Hey you;re still getting one show a week, calm down! This week’s pocket podcast of fun includes…

    Peripheral extensions in the firmware 2.7 - clues to new hardware?
    Lumines 2 coming to PSP and Luimines Extra for the PS2.
    The new Noobz.eu site for homebrew fun.
    Review of Codemaster’s TOCA Race Driver 2.
    Review of the Griffin SmartShare headphone splitter.

    More info Here ...
    by Published on May 3rd, 2006 18:09

    News from PSP3D

    Static and Sharko (DreamWare Development Team) have released a new update to PSP Office, a collection of tools and applications wrapped up together in a "Office Suite", sort of like a homebrew OS shell. As of now, the capabilities are still pretty limited, but they plan to implement some pretty cool additions such as a PowerPoint viewer and a completed PSP Word w/ keyboard soon; good work and good luck guys, looking forward to the next release!

    Be sure to check out our exclusive interview in the spotlight.

    Features/fixes in v0.2 Fixed include (including v0.2):
    - MP3 player.
    - Picture viewer.
    - PSP Word GUI preview.
    - More stable menu.
    - Less crashing/kernal mode optimizations.
    - Additional bugfixes.

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2006 17:58

    Mighty Max has again updated his RTS Project for the Nintendo DS, heres whats new:

    [02.05.2006]
    + added TERRAIN command to map for adding a single terrain image
    * fixed the (hopefully) last crash situation on dying units
    + created basic menu
    * fixed several problems on restarting a map
    * fixed several memleaks on a map cycle
    - restart of a map still hangs
    + added first network code (init & find AP)

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2006 17:52

    via DSfanboy

    Warios' upcoming title has made it into a recent Gamestop circular. The game, titled Wario the Thief, supposedly will feature Wi-Fi compatibility. Not much is known about the title besides the fact that it stars Wario and is a side-scrolling platformer, but we assume Wario will be attempting to steal something and, at one point, will drive a large pink cadillac.

    This could change, however. Do we all remember the original debacle of Resident Evil: Deadly Silence featuring the Wi-Fi logo? Considering that, and the gameplay that doesn't seem very Wi-Fi-friendly, maybe we shouldn't put too much stock in this lone snapshot? ...
    by Published on May 3rd, 2006 17:49

    Via theage

    Two men trapped in a Tasmanian mine for more than a week are listening to iPods while rescuers prepare to start a new drilling operation in a bid to free them.

    Drilling to free the pair, who are trapped in a cage beneath 12 metres of rock, is expected to begin at about 3.30pm.

    The men, Todd Russell and Brant Webb, were trapped in Beaconsfield Gold Mine in northern Tasmania after a rock fall, which killed fellow miner Larry Knight, last Tuesday evening.

    They were discovered alive on Sunday night and were finally given nutrition on Monday night when a small via a PVC pipe. Since then, they have had a regular supply of food, water, dry clothes and blankets.

    Mine operators say drilling will take about 48 hours.

    A digital camera has also been passed to the men so they can show rescuers and medical staff their surroundings and what is happening to them.

    "They are able to point the camera around the various parts of their fairly cramped environment," Australian Workers Union national secretary Bill Shorten told reporters.

    "That helps actually guide the rescuers to the best spot to rescue the blokes, so the blokes are helping to rescue themselves," he said.

    If all goes well with the final stages of the rescue operation, Mr Russell and Mr Webb are likely to be breathing fresh air — above ground — on Friday afternoon.

    Age reporter Gary Tippet said from the scene that rescue crews were waiting for the drilling machine's concrete base to set before they could begin boring through to the men.

    Creature comforts

    But Mr Russell and Mr Webb are still in good spirits, according to union representatives, after they received deodorant, toothpaste and other creature comforts last night.

    The two miners had also been given music to keep them entertained while they wait.

    Rescuers were in constant contact with the trapped men, mine manager Matthew Gill said in a statement released this morning.

    "They remain in good health and have now received iPods so they can listen to their favourite music,'' he said.

    It is believed that one of the men has asked for country music.

    Concrete base

    Mr Gill said overnight eight truck loads of concrete were sent down the mine to create an even pad for the Raise Borer which rescuers hope will drill through the rock imprisoning the two miners.

    "That work was completed early this morning but the concrete needs time to cure,'' Mr Gill said.

    "The Raise Borer will then be bolted through the pad into the rock beneath to ensure it has a stable platform. The positioning of the Raise Borer must be precise to ensure the bore hole comes out where intended,'' he said.

    While hygiene appears to have been a problem for the men during the first days of their ordeal, water dripping down through the mine shaft and water sent down to the men by rescuers has allowed them to wash most waste away from the cramped cage where they have been confined.

    Shrink-wrapped deliveries

    The men are now comfortable and dry courtesy of some shrink wrap that rescuers used to help deliver fresh clothes to them. The clothes were sent down the nine-centimetre diameter pipe that rescuers have used to communicate with Mr Russell and Mr Webb.

    Letters sent to the miners from their families are also helping them to endure the situation.

    Tasmanian Ambulance Service northern region superintendent Wolfgang Rechberger today said the two miners were being delivered water every hour and food every eight hours.

    "We have a feeding regime in place. They're getting water, they're getting food and we're doing our best to keep them in good spirits," he told reporters at the scene.

    He said Tasmanian paramedics were liaising with the NSW ambulance service and other experts with experience in underground rescues.

    Mr Rechberger said two paramedics were in the mine monitoring Mr Webb and Mr Russell at all times.

    "They're doing remarkably well at the moment, we're very pleased with the condition that they're in," he told Channel Nine.

    "Emotionally they're holding up very well at this point in time." ...
    by Published on May 3rd, 2006 17:44

    Sam Fisher posted this new release:

    This is a modified version of a system used by a few people with GP32's to sync files on their PC with files on their pc.

    This is the opposite. By using this you can quickly backup all the files on your SD card with the touch of a button. Just make sure you read the ReadMe file as it explains how to set it up.

    Download Here --> http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,15,1482 ...
    by Published on May 3rd, 2006 17:43

    Wild [Kyo] has released Dumbbell2x for the GP2X, heres the info:

    You control a constantly moving dot that can turn left or right. This dot leaves a toxic resin everywhere it goes, so crossing your previous path will be fatal.

    The point of the game is to collect dumbbells, which appear randomly — the more dumbbells you get, the higher your score. When you get a dumbbell, it cleams up some of the toxic resin nearby, enabling you to pass through small gaps in your path. Each dumbbell counts for 1000 points, and your score also goes up a little as you move around.

    Download and Give Feedback Via Comments ...
    by Published on May 3rd, 2006 17:40

    Kounch released a new version of his "A GP2X general frontend to pass files to an executable with parameteres.Supports multiple languages"..

    Heres whats new:

    - Added display support for ISO-8859-1 characters in the names of files and directories.
    - Changed the screen writing system to Minimal Lib 0.B.
    - Changed CPU Sped to 56MHz to fix brightness problems with firmware 2.0.0.
    - Added Select Rectangle option.

    Download Here --> http://archive.gp2x.de/cgi-bin/cfile...0,0,0,0,7,1038 ...
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