I've finally got there, a proper public beta release!!
This game has been specially ported for the PSP, it has had at least 20 beta testers (including members of my family).. and they all gave me their own opinion on what would improve the gameplay/graphics/sound & general feel.. some ideas I put in and some I thought would be too much for a first release, but the ammo is there for the next release already.. I just need to lock myself away for another month :neutral: by the way, I am going to release the source code with the next release.. that gives me time to tidy up my code and remove any ambiguous bits.
## Special Thanks ##
go to Gerrit Jahan, for the original PC game & physics engine. Also Deanaw22 for the amazing graphics, dude I'll be calling upon you again in the near future :icon_wink & pauldude550/TPTaylor (changed his name on the forum recently) for his improvement and ideas for sound effects and music. Oh and last but not least my beta testers (listed in the README.PSP), it seriously wouldn't be as good as it is without you guys!
## New Feature ##
I added one new feature since the final beta release, the ability to change the table skin among other graphics (images below). The table is drawn from the 'images/table.bmp' file. Try changing the names of the other tables in the 'images/' dir to 'table.bmp' for your preferred colour.
## Controls ##
(when the balls are not moving)
[L] : help screen
[R] : activate/deactivate computer opponent
[SELECT] : new game, forfeit current game
[START] : demo mode, press any key to exit
[CROSS] : for placing the cue ball behind head string
[CIRCLE] : release cue ball in direction of cursor
[SQUARE] : hold down SQUARE and press up or down to
increase or decrease the shot's power
(can also be used to slow the cursor down for better aiming)
[TRIANGLE] : take screenshot (saves as screenshot.bmp)
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