We have combined the source for the original release with the network code from Multiplayer Quake and we have submitted all of the code to a SourceForge project. The project page is at https://sourceforge.net/cvs/?group_id=158726 where the full source is available. This version now has full network support on all firmware versions.
Features
--------
The following is working fine:
- Software rendering
- Sound
- Adhoc connection for PSP - PSP games
- Infrastructure mode for connecting to servers
- Stable firmware V2+ support, including PSP-PSP & Access point network support via the latest eLoader (DHCP is recommended for v2.5+)
- On screen keyboard (not in V2+ at the moment)
Things missing:
- OSK support in V2+, never finishes initialising in v2+, looks like it might be due to the way the exploit works
- Hardware rendering. I have little PSP GU experience, so it'll take a while to do.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because we're not sure how to get buffered input on the PSP.
If you've found a bug, please post about it in this thread.
Enjoy.
Chris & Peter
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