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  • wraggster

    by Published on March 30th, 2006 00:36

    The Hero of Time (The Legend of Zelda) is an independent Zelda movie that a small group of producers and film buffs called "BMB Finishes" have been making. They have been working on this movie for the past two years, and it is now nearing completion. It is a fully independent production that when finished will be promoted as a festival piece, as well as being a fan film. All of the people working on the movie are big fans of the Zelda series, and they have put a ton of creativity and effort into this film. The movie is being directed by Joel Musch, who also produces the film along with David Blane.

    The movie's story is roughly based off that of The Legend of Zelda: Ocarina of Time. Link, who has been raised by the Kokiri, is sent to Hyrule City by the Great Deku Tree. Once there, he meets Princess Zelda who tells him what the Triforce symbol on his hand means and exactly who he is,

    Meanwhile, Ganon has arranged a banquet for the king, but this gesture, seemingly in good faith, is actually a part of his evil scheme. At the banquet, the king is poisoned, and Ganon overthrows the kingdom. Link flees to the Temple of Time and takes the Master Sword, but is shocked when he finds he has suddenly traveled into the future. Link discovers that it is a bleak future, for Ganon has destroyed the land, and so he sets out to find Zelda. Along the way he meets Sheik, and learns that he will need the help of the sages to defeat Ganon. After he defeats demons that are guarding the sages, Link returns to Hyrule where he confronts donzens of Gerudo warriors and ultimately fights Ganon.

    More info and preview the trailer here --> http://www.legendofzeldaseries.com/m...=fanmovie.html ...
    by Published on March 30th, 2006 00:36

    The Hero of Time (The Legend of Zelda) is an independent Zelda movie that a small group of producers and film buffs called "BMB Finishes" have been making. They have been working on this movie for the past two years, and it is now nearing completion. It is a fully independent production that when finished will be promoted as a festival piece, as well as being a fan film. All of the people working on the movie are big fans of the Zelda series, and they have put a ton of creativity and effort into this film. The movie is being directed by Joel Musch, who also produces the film along with David Blane.

    The movie's story is roughly based off that of The Legend of Zelda: Ocarina of Time. Link, who has been raised by the Kokiri, is sent to Hyrule City by the Great Deku Tree. Once there, he meets Princess Zelda who tells him what the Triforce symbol on his hand means and exactly who he is,

    Meanwhile, Ganon has arranged a banquet for the king, but this gesture, seemingly in good faith, is actually a part of his evil scheme. At the banquet, the king is poisoned, and Ganon overthrows the kingdom. Link flees to the Temple of Time and takes the Master Sword, but is shocked when he finds he has suddenly traveled into the future. Link discovers that it is a bleak future, for Ganon has destroyed the land, and so he sets out to find Zelda. Along the way he meets Sheik, and learns that he will need the help of the sages to defeat Ganon. After he defeats demons that are guarding the sages, Link returns to Hyrule where he confronts donzens of Gerudo warriors and ultimately fights Ganon.

    More info and preview the trailer here --> http://www.legendofzeldaseries.com/m...=fanmovie.html ...
    by Published on March 30th, 2006 00:23

    During a recent conversation with CNN (focused on cheaper game prices), Nintendo President Satoru Iwata suggested that the Revolution would support a multitude of storage options. Referring to the console's USB ports, Iwata confirmed that "practically any storage method can be used."

    The Nintendo Revolution will not feature an internal hard drive. Instead, the unit will utilize 512 MB of flash memory and built-in SD memory card support. In addition, Iwata's remarks imply that Nintendo intends to, ultimately, leave the best storage solution up to the consumer's discretion — a freedom that could give Nintendo an edge (in terms of consumer satisfaction) over Sony and Microsoft. For example, a quick search on Circuit City's website yields Seagate's 160 GB external drive for only $60 (with rebate). Compare that to Microsoft's $100, 20 GB 360 HDD (also manufactured by Seagate). No contest.

    Memory options will be important for gamers looking to stockpile the Revolution's Virtual Console titles. Iwata noted that aside from classic games, Nintendo plans to issue new titles through the download service as well. But does the storage freedom mean a loss of security for Nintendo? That is, will this decision increase the prevalence of homebrew apps, including emulators that already run all of those classic games, on the Revolution? It's a tough call. ...
    by Published on March 30th, 2006 00:21

    Source - Gamespot

    In Japan, Sony Computer Entertainment is introducing artist-designed carrying cases for fashion-conscious PlayStation Portable owners who are willing to pay to be pretty. Today, the company announced three new designs in its PS Pictogram series, products designed by fashion moguls with the PlayStation's four button symbols as their main theme (triangle, square, circle, and X). Sony has collaborated in the past with a number of designers, including Porter and Yoshida, and they've created various PlayStation-designed products, such as wallets, T-shirts, and leather straps.

    This time, Sony will release three carrying cases for the PSP, which are each designed by different fashion studios and boutiques; Kuntzel + Deygas (Paris, France), Surface to Air (New York), and Hideki Inaba (Tokyo). Each PSP carrying case will be offered for the price of 13,650 yen ($116) beginning April 30 at Sony's official shopping site. For photos of the carrying cases, check Sony's PS Pictogram series site. -> http://www.playstation.jp/scej/goods/pspictogram/ ...
    by Published on March 30th, 2006 00:19

    Chris Morris, over at CNN's Game Over column, had a chance to talk to Nintendo President Iwata last week about that company's goals for their next generation console. The message Morris came away with: $60 games are not in Nintendo's plans. From the article: "If we can come up with an addictive, but simple title - such as Tetris 15 years ago - my attention should be focused on containing costs ... So, I would make it available through the Virtual Console. I think the opportunity for ourselves will be much larger than software that costs $50-$60. ... Of course, there are a number of people waiting for a 'masterpiece' title. For those games, we'll utilized traditional distribution channels." ...
    by Published on March 29th, 2006 20:22

    The European release of Animal Crossing: Wild World later this week heralds joy for many DS owners this side of the pond. Europeans have patiently waited for the game for months, since its release in other countries; however, a long delay on European Nintendo titles is the norm, rather than the exception.

    A disgruntled European Nintendo fan has set up a site called "NoE Watch" to highlight some of these problems, including a Hall of Fame and Hall of Shame for particularly good and bad release schedules. Looking at these lists, it's not all bad--titles like Another Code (Trace Memory) actually arrived in Europe before they made it to America. Perhaps European customers are too willing to focus on the bad side of these delays.

    The problem isn't Nintendo-specific; from delays of days to months, European customers have come to expect games later than their American friends, but the advent of online friends lists and the like mean that the difference is all too apparent.
    http://www.noewatch.com/ ...
    by Published on March 29th, 2006 20:20

    A Final Fantasy and Disney Kingdom RPG mash-up? The idea sounded wack at first, but when the original Kingdom Hearts debuted back in 2002, it worked, proving once again that Square Enix could do no wrong (at least, in the RPG realm). Now, the motley crew is back and being heralded by critics — well, most of them...

    Gaming Age (100/100) - "Kingdom Hearts 2 is a shining example of the "fix what's broken and improve what isn't" mindset. And though the game still has its flaws, they're relatively minor by comparison, a drastic improvement upon its predecessor in all regards."
    Game Informer (90/100) - "Kingdom Hearts II is a remarkable journey and another Square-Enix masterpiece" [April 2006, p.120].
    IGN (76/100) - "Don't get me wrong, it's a beautiful title with a great story and fantastic presentation, but because of its major combat flaws (and that fact that it turns its back on exploration and most RPG elements), it does the game a great disservice." ...
    by Published on March 29th, 2006 20:16

    Source - Gamespot

    The newly formed Namco Bandai Games today announced that its first PSP project will be released throughout Asia. The company, which officially begins production on April 1, revealed it is currently developing a game named Rain Wonder Trip for a simultaneous release during early July in Korea, Hong Kong, Taiwan, and Japan.

    Rain Wonder Trip is a variety game featuring Korean R&B singer Rain. In the game, players go on a virtual trip with the pop star and peruse various minigames and features focused on him, including original movies, fortune telling, quizzes, and backstage material from his live performances and other events.

    The game will be available in a standard edition at 6,090 yen ($52), which comes with a bonus UMD and five collectible cards. But for gamers who have Rain posters all over their bedrooms, a limited edition is also offered at 9,980 yen ($85) and features all the goods in the standard edition, plus a PSP stand and five additional cards. ...
    by Published on March 29th, 2006 19:12

    Xport released a new version of MednafenX-NES(info).

    What's new/fixed:

    *(v3) Yet another possible fix for garbled video on 1.6 xbox's
    *(v3) Games with battery backup RAM (e.g. Zelda) would save the first time you exit the game, but then would fail upon subsequent saves until the emulator was restarted. Fixed.
    *(v3) When using the USB mouse or joystick to control the light gun, pressing one button will fire normally and pressing the other button will automatically fire off-screen (cursor automatically positioned to upper left corner)
    *(v4) Yet another possible fix for garbled video on 1.6 xbox's

    Official Site: http://xport.xbox-scene.com ...
    by Published on March 29th, 2006 19:06

    Well it was around 9.30pm (GMT) last night after i watched Arsenal beat Juventus (yeah baby) that i started work on newsposting and about 6 newsposts in, ( I newspost across 16 sites and up to 60 newsposts a day) and the server went down, now normally we just do a restart but the bloody admin panel at the place who hosts our servers was down and thus we had to wait for the tarts to get it working again, so we lost near on 17 hours of operations, so i deeply apologise for that.

    To make matters worse my brand new Laptop did a funky too and the keyboard is not working and to top that my NEW Gamecube Monitor wouldnt work and it was the first time i had used the bast.

    But on a brighter note we have some great stuff coming up for the DCEmu Network ...
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