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  • wraggster

    by Published on March 22nd, 2006 20:40

    PS3 and PSP News article from Eurogamer:

    Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.

    We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.

    Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.

    Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.

    Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.

    Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.

    And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.

    ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.

    With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.

    Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.

    This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.

    Then it's onto a new Insomniac Games FPS, Resistance: ...
    by Published on March 22nd, 2006 20:38

    PS3 and PSP News article from Eurogamer:

    Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.

    We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.

    Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.

    Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.

    Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.

    Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.

    And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.

    ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.

    With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.

    Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.

    This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.

    Then it's onto a new Insomniac Games FPS, Resistance: ...
    by Published on March 22nd, 2006 20:14

    Today in my local news paper the PSP was selling for 149 Pounds a nice drop of 30 Pounds, Also in the USA you can pick up a PSP for as little as $199 dollars. On IRC we have had reports of PSPs selling at half the price.

    Is there a price drop in your country? Post your findings ...
    by Published on March 22nd, 2006 20:09

    Ruka has on his site released a new beta of his Nes emulator for the PSP, this release has been requested not to be hosted at any other PSP sites as it is not a stable release, if you are interested then download via Rukas Homepage here --> http://rukapsp.hp.infoseek.co.jp/PSP...re/NesterJ.htm ...
    by Published on March 22nd, 2006 19:59

    Today a New MP3 tag reader proggy has been released, heres the info from the readme:

    MP3-ID3 v0.01beta
    TheEmulatorGuy
    [email protected]

    Instructions

    For 1.5 users, place the two folders into the PSP/GAME/
    directory of your Memory Stick. Run it from the PSP game
    list.

    Features:
    - ID3v1 tag reading and editing.
    - ID3v2 tag reading.
    - File Browser.
    - Theme system.
    - Time and battery notification in menu.

    Bugs:
    - There is a 5000 character limit to the ID3v2 at whole.
    - There is a 255 character limit to each ID3v2 tag.
    - ID3v2 padding is not supported.
    - In a few very rare cases, ID3v1 tags will not show correctly.
    - There seems to be a problem with the pad. As long as you
    don't press "up, up, up" instead of holding up, you'll be
    fine.

    Todo in next release:
    - Support ID3v2 padding.
    - Fix the pad "problems".
    - Customizable themes.

    Todo in future releases:
    - Support ID3v2 tag editing

    Download and Give Feedback Via Comments
    via theemulatorguy ...
    by Published on March 22nd, 2006 19:55

    Greenskull has updated his Lua Stick Dance game which you will need Lua Player to use it. Heres whats new:

    Changes in Version 2

    8 new moves making 18!
    Menus with music
    3 different backgrounds
    4 different songs
    Unlimited screenshots

    Download Via Screenshots
    via greenskull ...
    by Published on March 22nd, 2006 17:25

    Back in October of last year a source within Nintendo told us that the Revolution would launch across the globe in June of 2006. This information led to not a small amount of investigation, resulting in this article: Exclusive: Revolution to Launch Worldwide in June 2006

    From the report:


    “As of early October this year, we had agreed with all key partners that a global ship date of June 2006 was achievable,” said one of SPOnG 's several sources associated with the Revolution manufacturing process. “Nintendo will get the launch in Japan and America and Europe as close as possible. It will be like the Xbox 360 launch, only tighter.”

    “Everyone at Nintendo in all territories is now focusing on a global launch in June of next year,” another highly-placed source told us yesterday afternoon, under terms of anonymity. “The European launch might slip into July, but that’s it. Everyone at Nintendo has been briefed for this date and the official release schedule everyone is working to shows Revolution down for June 2006; this is simply a matter of fact.”


    The report caused quite a stir, though many doubted the timeframe, in spite of the fact that senior sources within Nintendo and its close partners assured us it was the case.

    To add a bit of rare background to this piece, at the time the news broke on SPOnG, we were aware that several games media outlets in Japan had been briefed either casually off the record or under terms of non-disclosure that Nintendo's internal target and that of its partners was June 2006. Over the course of several meetings, a long-time SPOnG mole was made privy to these plans, prompting the investigation into Revolution launch plans and netting the comments published above.

    Almost half a year has passed since date of publication and SPOnG has monitored the situation closely. Those associated with Revolution's debut within Nintendo and at its partners still indicate that the June date has remained unchanged, though a more protracted cross-territory launch phase is now planned.

    The open secret has now made its second escape into the public domain. "There are rumours that the Revolution could be released as early as June," said Akiteru Itoh of Tokyo-based Media Create in the latest Business Week. "If that happens, and Nintendo sells around 1 million units, Sony would have a harder time catching up,” he continued.

    An announcement at this week's GDC is a possibility, with Nintendo seemingly planning to reveal the final name of its console on Thursday. An indicator as to the launch plans could also be on the cards, given that E3, the next global platform for game announcement, would be just weeks before the alleged launch.

    Keep it locked this week for the skinny from San Jose as it happens.
    http://news.spong.com/article/9802 ...
    by Published on March 22nd, 2006 17:24

    From what SPOnG can tell, there is currently 86,793 blogs dedicated to wondering about Revolution. And from what we've read, 92.7% of everything they ever write about concerns whether the name of Nintendo's Revolution will remain Revolution, or whether it will be changed to something more appropriate. SPOnG would suggest that the fact Nintendo has repeatedly stated Revolution is strictly a codename renders 100% of these articles as useful as a JoWood press disc, but that's just us. We're kind of mean-spirited.

    So what, we wonder, will armies of teenage boys with no girlfriends whose parents only bought them a GameCube (thus enslaving them into a lifetime of fanboy loneliness) do with their spare time after Thursday, when, at the 2006 Games Developers Conference in San Jose, Nintendo will announce the final name of its next console?

    Well-placed pre-show chatter has it that Nintendo President Satoru Iwata will announce the final, retail name of Revolution on Thursday, ending the pain of us being emailed by various webmasters boasting new and brilliant headlines such as “Nintendo Revolution: Not Final Name!!!” and the equally thrilling “Nintendo Revolution: Final Name!!!”.

    As to what Nintendo will call its increasingly delicious box of tricks is anyone's guess, though we hear from colleagues in Japan that a reference to the Famicom may well be on the cards. If you have a boring and predictable, or even insightful and thrilling guess as to what the name may be, do let us know in the forum located south of these very words.

    http://news.spong.com/article/9801 ...
    by Published on March 22nd, 2006 17:19

    Source - Joystiq

    All the compiled reviews from Game Rankings are in, and Tetris DS scored an average game ratio of 90%. I guess that Russian music, when done right, never gets old. Here's what some of the critics are saying:

    Gamerz Edge 94% - "Tetris is already extremely addictive; when you add to a formula that has endured so remarkably over the past two decades several more completely new and unique ways to play, you have a game that is nearly impossible to put down. Tetris DS is simply one of the greatest puzzle games in years."
    GameSpot 75% - "Tetris DS has a lot going for it--plenty of gameplay modes, amazing game sharing, and online play--which makes it all the more disappointing that it contains no 'pure' Tetris experience, and features a weak selection of online gameplay modes."
    GamePro 100% - "Tetris DS is chock full of anything and everything you could ever want in the classic portable puzzler. It has six unique modes, each based on original Nintendo themes of Mario, Donkey Kong, Zelda, and Metroid." ...
    by Published on March 22nd, 2006 17:19

    Source - Joystiq

    All the compiled reviews from Game Rankings are in, and Tetris DS scored an average game ratio of 90%. I guess that Russian music, when done right, never gets old. Here's what some of the critics are saying:

    Gamerz Edge 94% - "Tetris is already extremely addictive; when you add to a formula that has endured so remarkably over the past two decades several more completely new and unique ways to play, you have a game that is nearly impossible to put down. Tetris DS is simply one of the greatest puzzle games in years."
    GameSpot 75% - "Tetris DS has a lot going for it--plenty of gameplay modes, amazing game sharing, and online play--which makes it all the more disappointing that it contains no 'pure' Tetris experience, and features a weak selection of online gameplay modes."
    GamePro 100% - "Tetris DS is chock full of anything and everything you could ever want in the classic portable puzzler. It has six unique modes, each based on original Nintendo themes of Mario, Donkey Kong, Zelda, and Metroid." ...
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