• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on February 22nd, 2006 01:40

    Lino has released a new version of his Nintendo DS Emulator for Windows, heres whats new:

    A new version of iDeaS emulator has been released, now with touch screen support. This is not perfect, but it works fine with some games.

    The changes are :

    - Corrected extended palettes management in mode 3, 4 and 5.
    - Corrected error in SER/DFR touchscreen management.
    - Corrected error in Real Time Clock management.
    - Buffered pipeline 3d commands (now Zbuffer works).
    - Added 4 DMA channels and 4 timers for arm7.
    - Fixed an error in double size sprites.
    - Changed bios management (now it's emulated in some functions).
    - Added firmware management with language selection and touch screen calibration.

    Download Here ---> http://nintendo-ds.dcemu.co.uk/ideas.shtml ...
    by Published on February 22nd, 2006 01:35

    Those of you trying to keep up with the progress of Mother 3's passage to Game Boy Advance will be pleased by the latest update to Shigesato Itoi's website on the subject: a Mother 3 Game Boy Micro deluxe package!

    The special edition Micro features a Mother 3 faceplate, a copy of the game, and a Franklin Badge - one of the in-game items from Mother 2, better known to Westerners (and often as not the source of all this excitement) as Earthbound.

    If you're Japanese, and a limited edition loving Japanese person at that, you can expect to find the Mother 3 package available in small quantities from March 1st, priced 18,000 yen (EUR 127 / GBP 86).

    Perhaps even more exciting though is the way that the Famicomaniacs (to borrow one of their terms) at fansite Starmen.Net have taken it upon themselves to set up and maintain a running English translation of Itoi's Japanese language site. If there's a heaven, that is where these people are going. ...
    by Published on February 22nd, 2006 01:28

    Everyone knows that next-gen games are going to cost more money to make, with a large chunk of that increase due to hiring new employees. Such is the case for n-Space, a game developer based in Orlando, Florida.

    The online edition of the Orlando Sentinel is reporting that n-Space, an independent game developer, is nearly doubling its operations. The company, currently about 50 staffers strong, is looking to employ about 20 new artists and programmers before summer. n-Space will also be making more space by adding on 7,000 square feet to its home.

    In addition to developing new ties to employees, the company fronted with the little "n" may be fostering a relationship with the big "N." The Sentinel reports that n-Space is developing games for Nintendo's next-gen console, code-named Revolution. No details on the game were released, and no official announcement has been made. n-Space's last project was the Nintendo GameCube-exclusive Geist. ...
    by Published on February 22nd, 2006 01:24

    Source - Gamespot

    Downloadable battlefields for shooter begin PS2-ward march in March; packs will cost $6 and fit on PSP memory stick, USB storage.
    "Online downloadable content" is a phrase that often only applies to handheld, PC, and Xbox owners. News out of Sony today, however, may have PlayStation 2 owners dusting off their PS2 Network adapters.

    New downloadable map packs for SOCOM 3 will be available this year, with the first scheduled for release sometime in March. Gamers will be able to log into their SOCOM 3 accounts and purchase the add-ons for $5.99. Using a compatible USB storage device or a PlayStation Portable equipped with a Memory Stick Duo (minimum 32MB capacity), purchasers can take their downloaded content anywhere. Those with the PS2 40GB internal drive will also be able to download the map packs.

    The first bunch will include several maps that should be familiar to those who played SOCOM II, such as new versions of After Hours, Last Bastion, and Liberation. This will mark the first time that the maps will be playable without the internal hard drive, and each battleground has been reworked with new features for SOCOM 3. Subsequent packs will be distributed "over the next several months" and feature reworked maps from the original SOCOM, as well as all-new levels. ...
    by Published on February 22nd, 2006 01:24

    Source - Gamespot

    Downloadable battlefields for shooter begin PS2-ward march in March; packs will cost $6 and fit on PSP memory stick, USB storage.
    "Online downloadable content" is a phrase that often only applies to handheld, PC, and Xbox owners. News out of Sony today, however, may have PlayStation 2 owners dusting off their PS2 Network adapters.

    New downloadable map packs for SOCOM 3 will be available this year, with the first scheduled for release sometime in March. Gamers will be able to log into their SOCOM 3 accounts and purchase the add-ons for $5.99. Using a compatible USB storage device or a PlayStation Portable equipped with a Memory Stick Duo (minimum 32MB capacity), purchasers can take their downloaded content anywhere. Those with the PS2 40GB internal drive will also be able to download the map packs.

    The first bunch will include several maps that should be familiar to those who played SOCOM II, such as new versions of After Hours, Last Bastion, and Liberation. This will mark the first time that the maps will be playable without the internal hard drive, and each battleground has been reworked with new features for SOCOM 3. Subsequent packs will be distributed "over the next several months" and feature reworked maps from the original SOCOM, as well as all-new levels. ...
    by Published on February 22nd, 2006 01:24

    Source - Gamespot

    Downloadable battlefields for shooter begin PS2-ward march in March; packs will cost $6 and fit on PSP memory stick, USB storage.
    "Online downloadable content" is a phrase that often only applies to handheld, PC, and Xbox owners. News out of Sony today, however, may have PlayStation 2 owners dusting off their PS2 Network adapters.

    New downloadable map packs for SOCOM 3 will be available this year, with the first scheduled for release sometime in March. Gamers will be able to log into their SOCOM 3 accounts and purchase the add-ons for $5.99. Using a compatible USB storage device or a PlayStation Portable equipped with a Memory Stick Duo (minimum 32MB capacity), purchasers can take their downloaded content anywhere. Those with the PS2 40GB internal drive will also be able to download the map packs.

    The first bunch will include several maps that should be familiar to those who played SOCOM II, such as new versions of After Hours, Last Bastion, and Liberation. This will mark the first time that the maps will be playable without the internal hard drive, and each battleground has been reworked with new features for SOCOM 3. Subsequent packs will be distributed "over the next several months" and feature reworked maps from the original SOCOM, as well as all-new levels. ...
    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 21st, 2006 19:02

    Woogal has released a new release of his Port of Quake to the GP2X, heres the info:

    0.02 released. Is now slightly faster due to using the latest SDL release, shouldn't crash when only using pak0.pak, and shouldn't crash in water. Also supports various resolutions up to 320x240 for those that want things to run even faster.

    Woogal also added this:

    Recompiled with paeryn's SDL which gives a little speed increase (12.2 fps average instead of 11.2), the bug which caused the crash when only using pak0.pak or entering water seems to have gone, and it's now possible to run at different screen resolutions (hardware scaled to fill the screen). Clocking to 250mhz and running at 240x180 should benchmark at around 20 fps.

    If you're upgrading don't use the old qlaunch.gpe anymore. It shouldn't be needed, and may even cause problems.



    Download Here --> http://gp2x-emulation.dcemu.co.uk/quake2x.shtml ...
  • Search DCEmu

  • Advert 3