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  • wraggster

    by Published on February 18th, 2006 00:46

    News from Gamespot

    The paper-based craze that has captured the minds of puzzle fans everywhere is about to become the digital craze that will capture the minds of puzzle fans who own PSPs. Ubisoft has announced that Go! Sudoku will be available for PSPs this March. Sudoku is a numbers-based game that challenges players to line up integers in a grid both horizontally and vertically so that no column or row has the same number twice. Go! Sudoku will have four difficulty levels and 1,000 puzzles set against customizable backgrounds. Ubisoft has not announced pricing information for the E-rated game. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:42

    Source - Gamespot

    Last August, Famitsu first revealed that Capcom was developing Ghosts 'n Goblins for the PlayStation Portable. However, in the interim, no North American release information was divulged by the Japanese publisher, making many wonder if the game also known as Goku Makaimura would arrive stateside.

    As it turns out, American Ghosts 'n Goblins fans are in luck. Capcom today announced that the game will be released in the US under the title Ultimate Ghosts 'n Goblins. Set for a third-quarter ship, the game updates the infamously challenging side-scrolling series with a new plot that follows franchise hero Sir Arthur on an all-new adventure. This time around, the knight will do his best to save a princess while fighting off a horde of various undead beasties.

    Though a side-scrolling adventure, Ultimate Ghosts 'n Goblins is based on a 3D graphics engine, providing for more-detailed characters and environments. It will also have a branching storyline that will see Arthur pick up new objects to take on new foes across five stages, each with a boss battle at the end. ...
    by Published on February 18th, 2006 00:42

    Source - Gamespot

    Last August, Famitsu first revealed that Capcom was developing Ghosts 'n Goblins for the PlayStation Portable. However, in the interim, no North American release information was divulged by the Japanese publisher, making many wonder if the game also known as Goku Makaimura would arrive stateside.

    As it turns out, American Ghosts 'n Goblins fans are in luck. Capcom today announced that the game will be released in the US under the title Ultimate Ghosts 'n Goblins. Set for a third-quarter ship, the game updates the infamously challenging side-scrolling series with a new plot that follows franchise hero Sir Arthur on an all-new adventure. This time around, the knight will do his best to save a princess while fighting off a horde of various undead beasties.

    Though a side-scrolling adventure, Ultimate Ghosts 'n Goblins is based on a 3D graphics engine, providing for more-detailed characters and environments. It will also have a branching storyline that will see Arthur pick up new objects to take on new foes across five stages, each with a boss battle at the end. ...
    by Published on February 18th, 2006 00:42

    Source - Gamespot

    Last August, Famitsu first revealed that Capcom was developing Ghosts 'n Goblins for the PlayStation Portable. However, in the interim, no North American release information was divulged by the Japanese publisher, making many wonder if the game also known as Goku Makaimura would arrive stateside.

    As it turns out, American Ghosts 'n Goblins fans are in luck. Capcom today announced that the game will be released in the US under the title Ultimate Ghosts 'n Goblins. Set for a third-quarter ship, the game updates the infamously challenging side-scrolling series with a new plot that follows franchise hero Sir Arthur on an all-new adventure. This time around, the knight will do his best to save a princess while fighting off a horde of various undead beasties.

    Though a side-scrolling adventure, Ultimate Ghosts 'n Goblins is based on a 3D graphics engine, providing for more-detailed characters and environments. It will also have a branching storyline that will see Arthur pick up new objects to take on new foes across five stages, each with a boss battle at the end. ...
    by Published on February 18th, 2006 00:40

    Source - Gamespot

    A pair of oft-overlooked Dreamcast brawlers are getting a second chance at life later this year in the form of a portable compilation. Capcom today announced Power Stone Collection for the PSP, a one-two punch of Power Stone and Power Stone 2. The game is set for a North American release in the fourth quarter of 2006.

    The Power Stone series of 3D fighters eschewed the dense layers of strategy one might find in a franchise like Virtua Fighter in favor of a more frantic, lighthearted take on the genre. One of the series' big selling points was its array of interactive environments, which sought to deliver the simple thrill of beating people up with whatever furniture was at hand. For Power Stone 2, Capcom upped the chaos inherent to the series' fights by adding four-player melees to the mix.

    Capcom is promising a number of enhancements and revisions for both games, starting with ad hoc wireless multiplayer battles using just one copy of the game. Both titles will also feature a number of new weapons and a new camera system designed with the PSP in mind; players will be able to toggle between wide, close, and midrange views of the action in the middle of a fight.

    There are also a number of game-specific enhancements included. The original Power Stone's roster will be joined by the four new characters from Power Stone 2, and the game's interface has also been overhauled with redesigned health bars and arrows on the radar screen indicating the location of loose power stones. For Power Stone 2, Capcom is including an adventure mode that retains the original's item creation mechanic with several new items added to the mix, and a Bomber Battle minigame that wasn't included in the Dreamcast version of the game. ...
    by Published on February 18th, 2006 00:40

    Source - Gamespot

    A pair of oft-overlooked Dreamcast brawlers are getting a second chance at life later this year in the form of a portable compilation. Capcom today announced Power Stone Collection for the PSP, a one-two punch of Power Stone and Power Stone 2. The game is set for a North American release in the fourth quarter of 2006.

    The Power Stone series of 3D fighters eschewed the dense layers of strategy one might find in a franchise like Virtua Fighter in favor of a more frantic, lighthearted take on the genre. One of the series' big selling points was its array of interactive environments, which sought to deliver the simple thrill of beating people up with whatever furniture was at hand. For Power Stone 2, Capcom upped the chaos inherent to the series' fights by adding four-player melees to the mix.

    Capcom is promising a number of enhancements and revisions for both games, starting with ad hoc wireless multiplayer battles using just one copy of the game. Both titles will also feature a number of new weapons and a new camera system designed with the PSP in mind; players will be able to toggle between wide, close, and midrange views of the action in the middle of a fight.

    There are also a number of game-specific enhancements included. The original Power Stone's roster will be joined by the four new characters from Power Stone 2, and the game's interface has also been overhauled with redesigned health bars and arrows on the radar screen indicating the location of loose power stones. For Power Stone 2, Capcom is including an adventure mode that retains the original's item creation mechanic with several new items added to the mix, and a Bomber Battle minigame that wasn't included in the Dreamcast version of the game. ...
    by Published on February 18th, 2006 00:40

    Source - Gamespot

    A pair of oft-overlooked Dreamcast brawlers are getting a second chance at life later this year in the form of a portable compilation. Capcom today announced Power Stone Collection for the PSP, a one-two punch of Power Stone and Power Stone 2. The game is set for a North American release in the fourth quarter of 2006.

    The Power Stone series of 3D fighters eschewed the dense layers of strategy one might find in a franchise like Virtua Fighter in favor of a more frantic, lighthearted take on the genre. One of the series' big selling points was its array of interactive environments, which sought to deliver the simple thrill of beating people up with whatever furniture was at hand. For Power Stone 2, Capcom upped the chaos inherent to the series' fights by adding four-player melees to the mix.

    Capcom is promising a number of enhancements and revisions for both games, starting with ad hoc wireless multiplayer battles using just one copy of the game. Both titles will also feature a number of new weapons and a new camera system designed with the PSP in mind; players will be able to toggle between wide, close, and midrange views of the action in the middle of a fight.

    There are also a number of game-specific enhancements included. The original Power Stone's roster will be joined by the four new characters from Power Stone 2, and the game's interface has also been overhauled with redesigned health bars and arrows on the radar screen indicating the location of loose power stones. For Power Stone 2, Capcom is including an adventure mode that retains the original's item creation mechanic with several new items added to the mix, and a Bomber Battle minigame that wasn't included in the Dreamcast version of the game. ...
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