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  • wraggster

    by Published on December 28th, 2005 02:06

    Tonight i finally got a chance to review the GP2X this is the console with the latest firmware and lets just say i was suitably impressed infact in areas such as Movie Playback and the Homebrew side of things i was gobsmacked at how good things were, heres an excerpt from my review:

    "Well first a tried a normal avi file and it wasnt supported, but in future i should read whats supported :P, next i tried a xvid of the latest Harry Potter film and the fact that i didnt have to encode was excellent, and the playback for me was perfect, infact on that point alone i was sold, the picture and sound quality were spot on, the list of features like fast forward etc were there as you would expect

    Games and Emulators

    This is the big area and if you look at any of the decent GP2X Sites youll see that theres been a mass of great game ports and emulators released for the GP2X, the buttons felt right and the joystick too, i can honestly say that the GP2X was spot on although at 3am i couldnt turn the sound down in a Tetris game i was playing but that was more than likely the game not having the controls coded in."

    Read the full GP2X review Here --> http://gp2x-emulation.dcemu.co.uk/gp2x-review.shtml ...
    by Published on December 28th, 2005 00:45

    Psilocybeing has been busy with the project Traveller the online RPG, heres the latest 2 news items:

    Here is the latest screenshot, I've dumped the old interface leaving the entire PSP screen available for gaming. I have completed the display of other players on the server, bar an initial object set upon connection, and appear messages for when the client moves(at the moment other players are only displayed when THEY move). Both of these are minor changes, and so soon I should be able to start work on actual gameplay.

    First of all, merry xmas to everyone! Did anyone else get snow today, as we had a few inches overnight.

    Traveller is coming along nicely, and I've sorted display of other clients(completely), although actions are still TODO. I've also whipped up a quick scrolling notice box, for messages from the server or other players to be displayed(will take input via F.O.S.K once I get it intergrated).

    Another little addition, which is totally cosmetic is a little loading screen, with the Traveller logo on. Certainly looks alot better than printf eh.

    Expect more and more to be added over the next few days, and over the new year. I'm having great fun coding this

    Check out those great screenshots and give feedback to Psilocybeing in the discussion thread on our excellent forums here --> http://www.dcemu.co.uk/vbulletin/sho...t=15500&page=3 ...
    by Published on December 28th, 2005 00:40

    McZonk has posted some great new shots in our forums of his Quake 2 port to the PSP, heres a taster:



    check the rest of em out here --> http://www.dcemu.co.uk/vbulletin/showthread.php?p=75663 ...
    by Published on December 27th, 2005 23:58

    For those of us in the English or Non Japanese speaking worlds we are missing out on some excellent Nintendo DS Games that will never appear in the USA/UK/Europe and although some may be slightly hard to navigate there are some fantastic games, when you look at the Worlds biggest importers Lik Sang they have a total of 188 Japanese games and amongst them some absolute classics, if any of you have brought such games then why not tell your fellow site visitors and let everyone know if they are missing out on a classic Nintendo DS game.

    reply via the comments ...
    by Published on December 27th, 2005 23:53

    For those of us in the English or Non Japanese speaking worlds we are missing out on some excellent PSP Games that will never appear in the USA/UK/Europe and although some may be slightly hard to navigate there are some fantastic games, when you look at the Worlds biggest importers Lik Sang they have a total of 202 Japanese games and amongst them some absolute classics, if any of you have brought such games then why not tell your fellow site visitors and let everyone know if they are missing out on a classic PSP game.

    reply via the comments ...
    by Published on December 27th, 2005 23:38

    Those of you who visit PSP News will notice that we cover every homebrew and emulation scene via our forums and sister sites and most importantly with regards to this article our hosted Developer Chui a port of the NeoGeo AES Emulation for the Dreamcast, now with the extra power that the PSP has one of our forum users asked over at Yoyofrs Forum to see if a PSP port was possible or would be done and Yoyo himself answered with this comment

    "regarding standard aes emulation it seems dreamcast just got it!
    so perhaps I(or somebody else with more free time) can adapt the new neo4all/aes release for psp..."

    Maybe soon once they get some time we will see AES emulation on the PSP, more news as we get it ...
    by Published on December 27th, 2005 23:28

    BNrXYZ has released a new game for the GP2X, heres the info:

    This is my first try to port a prior PC-SDL-Game to the GP2X. It is a port of a Pong-clone (airpong) and therefore GPL-licensed. See ReadMe-gp2x.ger and README.ORIG for further informations. It is still work in progress...

    Download via comments ...
    by Published on December 27th, 2005 23:15

    EEUG has released a new version of his media player for the PS2. Lots of additions, fixes and changes have been made in this release.

    Heres the list :

    subtitles support is added for .srt (SubRip) and .sub (MicroDVD) formats. Subtitle
    files are recognized automatically by file extension (.srt has precedence over
    .sub) as they are located at the same place as .avi file and have the same name.
    Subtitles can be switched on/off via player menu. Note that this support is rather
    strict in sense that no advanced text parsing was implemented, so subtitle file must
    follow specifications (for .srt refer http://www.matroska.org). In case of Subtitle
    error message refer displayed number as line number near the place where error
    condition was detected. If subtitle line is too long to fit the screen it will be
    splitted (by word) in two or more lines (space character is treated as word separator).
    Thanks to BraveDog for the research/implementation, Mr.Worm~~ for advises
    and testing and mastaalien for remark about long subtitle lines;
    - player menu is introduced (start button during playback);
    - multi-audio support is added (if multiple sudio streams are present in the .avi file).
    Note that all audio streams have to be encoded using same codec and same codec settings,
    otherwise results are unpredictable . Language can be changed via player menu;
    Thanks to Mr.Worm~~ for sample clip;
    - SMS menu is extended with new options (circle pad button can also be used for action
    (for numeric input it reverses scrolling direction));
    - external font support added. Following fonts can be loaded:
    - mc0:SMS/ascii.mtf - contains 96 ascii characters ( 32-127)
    - mc0:SMS/latin2.mtf - contains 128 latin2 characters (128-255)
    - mc0:SMS/cyrillic.mtf - contains 128 cyrillic characters (128-255)
    - mc0:SMS/latin1.mtf - contains 128 latin1 characters (128-255)
    - mc0:SMS/greek.mft - contains 128 greek characters (128-255)
    New font can be created by 'MTKFontCreator' utility (google) (I've used version 0.6.2).
    During font save select Save Mediatek Font -> 4 color comp., variable width (NEW mode).
    Min height must be set to 32. During font generation Max Width and Height parameters
    (displayed on the status line) must not exceed 32. No error checks etc. are performed
    by SMS here, so use it very carefully and on your own risk . Probably .ini file
    for that utility has to be adjusted on site in order to generate reduced character sets
    (96 and 128 characters instead of 256). By changing that .ini file it's possible to
    create virtually any character sets (ISO-8859-7, for instance);
    - pan-scan display is implemented. By default SMS displays movie in letterbox mode
    (widescreen movies are shown in full width). 3 pan-scan modes are available (via player
    menu or square pad button during playback). In pan-scan mode it's possible to scroll
    picture left or right using L1/R1 pad buttons (L1+R1 resets changes);
    - about screen is added (L1+R1+R2+L2 pad buttons in the browser);
    - ps2host.irx driver is updated (fixed DVD hang issue on some consoles);
    - fixed bug (only one file can be opened) in cdvd.irx;
    - playback time OSD added (cross button during playback);
    - auto poweroff timer added (start counting from the moment of pad button press).
    auto mode there means poweroff when movie ends;
    - fixed bug mounted partition saved in the configuration when there's no partition
    mounted. Thanks to JuddMan for the remark;
    - audio/video and subtitle/video manual synchronization added. circle pad button
    activates OSD for it and L2/R2 adjusts time delay (from -5sec to 5sec (for
    subtitles from -30sec to 30sec) with 250ms interval);
    - basic and primitive mp3/m3u playback support added with silly allsim demo ;
    - bug fixed (sceen offset adjustment settings is saved incorrectly) - thanks to
    'dave_t' for the fix;
    - video timeline/scrollbar added. This option is configurable and activated by select
    pad button during playback (instead of pause). The use left/ ight pad buttons
    to set new time offset, start/cross pad button(s) to resume playback. Thanks to
    bix64 for the implementation;
    - enabled support of VESA video modes: 640x480@60Hz (select+L1 pad buttons at startup)
    and 640x480@75Hz (select+L2 pad buttons at startup). Tested only with ViewSonic VX910
    TFT monitor with official Sony's cable. These modes are not selectable via SMS menu to
    avoid confusions ;
    - fixed bug upsampler routine ( icking noise with sample rates < 48KHz);
    - new bugs have been implemented ;

    Download via comments: ...
    by Published on December 27th, 2005 23:04

    Nintendo announced Monday that the company will release an English training program for the Nintendo DS handheld. Punch Jump writes: "The software, due out on Jan. 26, is an extension of the popular ' Brain Training for Adults, based on a popular book' series that has seen success in Japan. The English Training program will allow owners to listen to a word and write it down on the handheld's touch screen to score listening ability."
    Nintendo is also expected to release a travel dictionary program for various languages on the DS. The handheld has a plethora of great games, and the simulation side of things looks to be taking off as well. No word on if either of the two titles will be made available in the US. ...
    by Published on December 27th, 2005 22:59

    According to an alleged employee of Rockstar North in Glasgow, Scotland, the next installment in the GTA series "will be titled Grand Theft Auto: London and will take place in the Great City of London in 1997."

    If true, this sounds suspiciously like Rockstar trying to claim the "Great City" back from Sony's supposed usurpers to the crime-drivin' throne. Also, if you recall, there was a PC expansion to the first GTA in 1999 called Grand Theft Auto: London 1969, so this is either a bad rumor or a likely remake of old material.

    We here at Joystiq hear a lot of crazy rumors about games, of course, but we sometimes wonder what to make of anonymous tipsters who claim to work for certain "developers of interest." Read on for the other details we received, and make the decision for yourself.

    According to our source (who admittedly doesn't have the most perfect spelling), the "3 Island" system will be replaced by a new "North, East, South, West" system, and the main character will be an ex-gangster starting off in the "rough-and-tumble east end of London." Unlocked regions are to include the North End, South End, and West End, in order. The game is supposed to be about 60% finished, with the graphics and physics engines both completed. The focus is now mainly on the game's story component. The game is currently set to launch with the Playstation 3 in North America and Europe in Q4 2006. With about a year's work already done, the PlayStation 3's "fantastic graphical power" should provide some better horsepower under the hood of the sandbox series. ...
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